Posts Tagged ‘flash’

Yeah, Pretty Epic: Unreal In Flash

By Alec Meer on October 5th, 2011.

Yes, yes, UT3 was boring, BUT IT'S THE ENGINE THAT MATTERS YOU FOOLS

Last night saw just the latest sign that civilisation is on a nosedive to hell, as the entire internet lost its mind over the prospect of seeing pictures of a new telephone. Subsumed by that news was far more interesting news for people who prefer their technology in a hot metal box: Epic have gotten their Unreal Engine 3 running in Flash. In theory, this means running the likes of Unreal Tournament 3 in a browser – as is demonstrated below.

WITCHCRAFT.
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Impressions: Wonderputt

By Adam Smith on September 5th, 2011.

Why are crazy golf courses mostly coastal entities?

Lots of people are talking about Wonderputt, even though it’s a Flash crazy golf game…wait, come back! It’s a Flash crazy golf game with alien abductions and rocket ships! I can’t help but notice that people are still walking away, pretending to have urgent appointments elsewhere, perhaps with more complex and worthy games. Well, forget those games for a minute. I made Wonderputt sound zany, didn’t I, with all that clamouring about alien abductions? It’s not zany, I promise you. Although the voiceover in the trailer below also makes it sound like it might be wacky, which is another thing it’s not.

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Awww! Sissy’s Magical Ponycorn Adventure

By John Walker on May 26th, 2011.

None of us reading could do better.

Oh my goodness, the cute-o-meter has just started hissing heart-shaped clouds of steam and leaking glitter. Heroic dad Ryan Creighton (of Flash developer Untold Entertainment) took his five-year-old daughter Cassie to this year’s TOJam, and together they created the adventure game, Sissy’s Magical Ponycorn Adventure. Which has turned out to be the most popular game of the show, to the point where the poor TOJam website has been taken over by it.

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Multitasking: Morplee

By John Walker on August 20th, 2010.

This is all games.

Stop what you’re doing and play this: Morplee.

It’s a collection of three-second minigames, of which you must complete as many as you can in 60 seconds, at the same time as preventing aliens from reaching the ground. Get a high score, post it below, watch as others mock you because theirs was higher. Go. (Cheers to RevStu for the spot.)

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Handmade Adventure: The Dream Machine

By John Walker on July 21st, 2010.

There's... something in my eye.

It turns out there’s a direct channel to my heart. It’s the words, “a Point & Click adventure game made out of clay and cardboard.”

Gosh.

The Dream Machine is looking utterly beautiful. It’s a hand-made game by Cockroach Inc., built in three dimensions, and then photographed. Below are screenshots and a trailer, which you absolutely must see.

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For They Are Many: Pixel Legions

By John Walker on July 13th, 2010.

Take your graphics and shove 'em.

At a certain point today I’m going to have to accept that I have other work to do than play Pixel Legions. It’s a fantastic game by Pixelante, an arcade strategy in which you must control your armies of pixels in small battles against those of other colours. Wow, it suddenly seems so racist now I type it out. Hey, Pixelante, what have you got against the Magenta people? What did the Cyans ever do to you?

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A Good Combination: Doodle God

By John Walker on June 24th, 2010.

What does this have to do with doodling?

Want to know why I haven’t gone to bed? It’s because of DeliriumWartner, and his recommending Doodle God. Which has nothing to do with doodling. It does instead have an awful lot to do with being godly. You’re given just four elements, earth, wind, fire and water, and by combining them the aim is to create 115. Which involves an awful lot of combining.

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Orton Hears A Howl: Orton And The Princess

By John Walker on May 20th, 2010.

It's about to mock me for something.

TheBlackBandit suggested we look at Flash game Orton And The Princess with the accompanying comment, “Your choice whether or not to post it.” It turns out it’s worth posting, and, well, even if it weren’t I figured maybe he’s being passive aggressive and if I don’t he’ll hurt me. It’s a strange little game – very simple platform mechanic, except… except the game mocks you.

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The Colour Of Madness: Hue Shift

By John Walker on May 6th, 2010.

Take that, graphics.

Right now, this instant, play Hue Shift. Goodness me, it’s brilliant.

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Star Plucker: Hoshi Saga 5

By John Walker on April 26th, 2010.

I'm so running out of star-based headlines for these games.

Crikey, a new one already! I do so love the Hoshi Saga series from Nekogames, as I was saying but only the other day. Part five is available now, and it’s fantastic. Once more there’s twenty-five micro-challenges asking you to find a star within an inventive, cute way. And unlike part four, this time there’s toughies amongst the delightfully simple.

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Another Nice Spell: Clockwords Act 1

By John Walker on April 8th, 2010.

Yes, I picked a word that I think makes me look smart.

Back in September last year we told you about the really rather excellent Clockwords. It’s now back with a new act, an improved version, and just as much fun to play.

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Stars In My Eyes: Hoshi Saga 4

By John Walker on March 31st, 2010.

He's a smart, smart man.

Oh my goodness, there’s a new Hoshi Saga game. And it’s in colour. But let me explain. If you’ve been following carefully you’ll have noticed that every now and then I remember to check the site of Yoshio Ishii, NekoGames, to see if anything new has appeared. Because when something has, it’s always worth a look. And this time: a fourth Hoshi Saga, the blissfully beautiful micro-game collections that ask you to find a star.

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In Order To Have A Good Time: Continuity

By John Walker on March 22nd, 2010.

It's sliding tile rehabilitation therapy.

Today, because someone told me to, I’ve taken a look at the winner of the Student Showcase from this year’s IGF. It’s called Continuity. It’s one of those Good Ideas.

It’s a cross between a sliding tile puzzle and a platform game. If you’ve been a long-term sufferer of mediocre-to-crap adventure games, the words “sliding tile puzzle” should drive a spike made of terror directly into your heart, but fear not, it’s not that way at all. Instead you must find variant ways the small scenes can be perfectly aligned (from one of four sides) to others, thus allowing your little stick man to move from one to the next. In pursuit of keys.

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