Posts Tagged ‘flash’

Star Plucker: Hoshi Saga 5

By John Walker on April 26th, 2010.

I'm so running out of star-based headlines for these games.

Crikey, a new one already! I do so love the Hoshi Saga series from Nekogames, as I was saying but only the other day. Part five is available now, and it’s fantastic. Once more there’s twenty-five micro-challenges asking you to find a star within an inventive, cute way. And unlike part four, this time there’s toughies amongst the delightfully simple.

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Another Nice Spell: Clockwords Act 1

By John Walker on April 8th, 2010.

Yes, I picked a word that I think makes me look smart.

Back in September last year we told you about the really rather excellent Clockwords. It’s now back with a new act, an improved version, and just as much fun to play.

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Stars In My Eyes: Hoshi Saga 4

By John Walker on March 31st, 2010.

He's a smart, smart man.

Oh my goodness, there’s a new Hoshi Saga game. And it’s in colour. But let me explain. If you’ve been following carefully you’ll have noticed that every now and then I remember to check the site of Yoshio Ishii, NekoGames, to see if anything new has appeared. Because when something has, it’s always worth a look. And this time: a fourth Hoshi Saga, the blissfully beautiful micro-game collections that ask you to find a star.

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In Order To Have A Good Time: Continuity

By John Walker on March 22nd, 2010.

It's sliding tile rehabilitation therapy.

Today, because someone told me to, I’ve taken a look at the winner of the Student Showcase from this year’s IGF. It’s called Continuity. It’s one of those Good Ideas.

It’s a cross between a sliding tile puzzle and a platform game. If you’ve been a long-term sufferer of mediocre-to-crap adventure games, the words “sliding tile puzzle” should drive a spike made of terror directly into your heart, but fear not, it’s not that way at all. Instead you must find variant ways the small scenes can be perfectly aligned (from one of four sides) to others, thus allowing your little stick man to move from one to the next. In pursuit of keys.

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I Want To Live Forever: ImmorTall

By John Walker on March 12th, 2010.

You're the tall one.

Thanks to both Delirium and Andrew for tipping us off to ImmorTall by Evan Miller, a short, sad Flash game in which you (barely) control an invincible alien blob amidst one of humanity’s less impressive moments. There’s really not much more that can be said about this game in particular, since it’s barely two minutes long, and about experiencing it for yourself. Other than the really smart use of music. Discordant notes create all the sounds necessary in a simple and affecting way. You can play it here. It’s rather good.

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Hit The Decks: Record Tripping

By John Walker on February 16th, 2010.

Go on, guess what kind of game it is from this screenshot.

This is rather awesome. A webgame called Record Tripping. The game is controlled with your mousewheel, which acts as a means of record scratching. Beginning with a record player, then expanding the idea into increasingly obscured scenarios, you control the playing of a passage from Alice In Wonderland. Scroll up to scratch forward, back to to go backward. Then holding down the left mouse button will slow the record down. There’s a background track for each of the five chapters, and three difficulty levels for each chapter.

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A Good Spell: Prose And Motion

By John Walker on February 15th, 2010.

It's not AMUSES, see.

This fantastic webgame came to us via a tip from Jack, for which we salute him. Called Prose and Motion, it’s by MoFunZone.com. It’s a remarkably clever idea, taking something as simple as solving anagrams, and applying fifteen types of smart to it. It’s spelling meets physics meets lateral thinking.

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A Smashing Time: Rubble Trouble

By John Walker on February 3rd, 2010.

That's an impressive marrow.

Do you like smashing stuff? I do. Glasses, plates, Fabergé eggs, jars containing the souls of lost children. So games about smashing stuff make me very happy. Red Faction: Guerilla being the most recent highlight. And now thanks to the kindly stranger (I’ve forgotten who it was, sorry) who tipped me off to Rubble Trouble, I’m having a gleeful smashing afternoon.

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No Dribbling: Basketball

By John Walker on January 11th, 2010.

It doesn't look like much, but it's a bunch of fun.

I’ve been meaning to check out the enigmatically named Flash game Basketball for a couple of weeks, after spotting it via Mr Parkins’ blog, but first it wouldn’t work, and then I forgot. I remembered again! I’m glad I did. This is rather fun. As the canniest amongst you may have deduced, it’s a game based on an element of basketball – a sport in which you must put balls in a basket.

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Dragon Age Journeys Live, And Rather Good

By John Walker on October 24th, 2009.

I wish I could get a better action pic.

So Dragon Age Journeys is live, and… blimey, it’s good stuff. EA 2D’s free project designed to promote and link into Dragon Age: Origins is a 2D browser based RPG, letting you pick a character from the regular Dragon Age selection and then go exploring in the Dwarven Deep Roads. I wasn’t sure exactly how they’d do it, presuming something very simple, hack-n-slashy, but fun all the same. I wasn’t expecting a fully-fledged RPG with a unique combat mechanic.

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Don’t Go In The… Sky? Miami Shark

By John Walker on October 9th, 2009.

I love realism in games.

I would like to take this opportunity to talk to you about Miami Shark. Miami Shark is a game in which you play a shark. Who pulls planes into the sea. Thank you for your time, and have a good day.

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