Posts Tagged ‘flash’

I Want To Live Forever: ImmorTall

By John Walker on March 12th, 2010.

You're the tall one.

Thanks to both Delirium and Andrew for tipping us off to ImmorTall by Evan Miller, a short, sad Flash game in which you (barely) control an invincible alien blob amidst one of humanity’s less impressive moments. There’s really not much more that can be said about this game in particular, since it’s barely two minutes long, and about experiencing it for yourself. Other than the really smart use of music. Discordant notes create all the sounds necessary in a simple and affecting way. You can play it here. It’s rather good.

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Hit The Decks: Record Tripping

By John Walker on February 16th, 2010.

Go on, guess what kind of game it is from this screenshot.

This is rather awesome. A webgame called Record Tripping. The game is controlled with your mousewheel, which acts as a means of record scratching. Beginning with a record player, then expanding the idea into increasingly obscured scenarios, you control the playing of a passage from Alice In Wonderland. Scroll up to scratch forward, back to to go backward. Then holding down the left mouse button will slow the record down. There’s a background track for each of the five chapters, and three difficulty levels for each chapter.

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A Good Spell: Prose And Motion

By John Walker on February 15th, 2010.

It's not AMUSES, see.

This fantastic webgame came to us via a tip from Jack, for which we salute him. Called Prose and Motion, it’s by MoFunZone.com. It’s a remarkably clever idea, taking something as simple as solving anagrams, and applying fifteen types of smart to it. It’s spelling meets physics meets lateral thinking.

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A Smashing Time: Rubble Trouble

By John Walker on February 3rd, 2010.

That's an impressive marrow.

Do you like smashing stuff? I do. Glasses, plates, FabergĂ© eggs, jars containing the souls of lost children. So games about smashing stuff make me very happy. Red Faction: Guerilla being the most recent highlight. And now thanks to the kindly stranger (I’ve forgotten who it was, sorry) who tipped me off to Rubble Trouble, I’m having a gleeful smashing afternoon.

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No Dribbling: Basketball

By John Walker on January 11th, 2010.

It doesn't look like much, but it's a bunch of fun.

I’ve been meaning to check out the enigmatically named Flash game Basketball for a couple of weeks, after spotting it via Mr Parkins’ blog, but first it wouldn’t work, and then I forgot. I remembered again! I’m glad I did. This is rather fun. As the canniest amongst you may have deduced, it’s a game based on an element of basketball – a sport in which you must put balls in a basket.

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Dragon Age Journeys Live, And Rather Good

By John Walker on October 24th, 2009.

I wish I could get a better action pic.

So Dragon Age Journeys is live, and… blimey, it’s good stuff. EA 2D’s free project designed to promote and link into Dragon Age: Origins is a 2D browser based RPG, letting you pick a character from the regular Dragon Age selection and then go exploring in the Dwarven Deep Roads. I wasn’t sure exactly how they’d do it, presuming something very simple, hack-n-slashy, but fun all the same. I wasn’t expecting a fully-fledged RPG with a unique combat mechanic.

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Don’t Go In The… Sky? Miami Shark

By John Walker on October 9th, 2009.

I love realism in games.

I would like to take this opportunity to talk to you about Miami Shark. Miami Shark is a game in which you play a shark. Who pulls planes into the sea. Thank you for your time, and have a good day.

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Smooth As: Clockwords

By John Walker on September 29th, 2009.

Don't work, play this!

This splendid game, Clockwords, came to our attention via Dartt. It’s a free webgame involving furiously typing words to defeat mechanical spiders. You know the sort. The spiders are from your evil enemy who is determined to steal vital plans for your mysterious clockwork machine. This will not do!

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Push, That’s It, Come On, PUSH!

By John Walker on June 30th, 2009.

All games should feature angry crocodiles.

Thanks to the fine folks at Bonus Level – the create-your-own Flash gaming site – we’ve word of another absorbing puzzler to distract you from the mundanity of your life. It’s called Push, the work of one Ian Snyder, and it’s a completely new (until someone tells me I’m wrong and references something from 1984 on the Amstrex CX44) approach to platforming.

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Admire The View: Vectorpark’s Windosill

By John Walker on April 29th, 2009.

Stop fixing them!

Vectorpark (Patrick Smith), creator of 2007′s wonderful Feed The Head, offers a gorgeous new downloadable Flash game: Windosill. It’s the gentle tale of a small toy car, quietly trundling its way through a series of screens, each requiring exploration and interaction to discover a small white cube that will unlock the next room. This begins in what might well the shelves of a child’s bedroom, but very quickly enters the amorphous reality that makes Smith’s games so distinctive.

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Teeny Tiny Trials

By John Walker on March 18th, 2009.

I'm embarrassing.

Here’s your dumb distraction for lunchtime: Tinymania’s Tiny Trials. It’s a collection of micro-Flash games, with some sort of global leaderboard to compete against. Think Wario Ware, with a mouse and keyboard, on a PC, without the minds behind Wario Ware.

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Useful Advice: Don’t Shit Your Pants

By John Walker on March 2nd, 2009.

Yes, I'm very proud to have written this story. What of it?

Here’s one in the eye to people who don’t think games are educational. Don’t Shit Your Pants. It’s a going for a poo challenge, in a text parser adventure, that describes itself as a “survival horror”. You’ll likely quickly realise that finishing the game is not the greatest of challenges. However, what it’s really all about is figuring out all the achievements. Yes indeed, you must think of innovative ways to shit yourself.

It’s the work of Rete, on Kongregate, and is the sort of immature 30 seconds of nonsense that only RPS friend Sam could have found.

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Feeling Negative: Bars Of Black And White

By John Walker on February 3rd, 2009.

My magazines say this about me too.

I love an Escape The Room game. This little lovely was spotted by the eagliest eyes in the world at Indie Games. It’s called Bars of Black and White, employing a barcode scanner as its central premise. this one’s by Gregory Weir, who you may remember from Majesty of Colors.

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