Posts Tagged ‘flash’

Point And Click And Click: AVGM

By John Walker on February 2nd, 2009.

Around the midway stage.

For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It’s possibly important to note the game carries the following warnings: “Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes”. Although only the most puritanical of people would take a great deal of offence. Screenshot espousing this content, and more details, below.

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You Need Closure

By John Walker on January 26th, 2009.

orb is a funny word

Flash game supremo, Tyler Glaiel, follows up Aether (co-created with Edmund McMillen) with a new, imaginative puzzler, Closure. The all-important unique device: if it isn’t lit up, it doesn’t exist.

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IncrediBots!

By John Walker on November 13th, 2008.

Wheeeeeeeeee!

The joy of Flash games is so often their simplicity. Simple concepts delivered in a quick-n-fun way, to offer a twenty minute lunchtime distraction. Not a word of this applies to IncrediBots. (Apart from “Flash”, “fun” and “a” – so okay, three words apply). This is hardcore.

It’s a remarkably complex mix of mechanics and physics, currently in beta, letting you build and play with vehicles of your own devising, to complete a series of challenges. And it’s capable of so much more than that. It’s too much for my puny brain, but I’m utterly certain that those inclined are going to love it.

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Unicorns & Magic Cats: Tasha’s Game

By John Walker on October 20th, 2008.

That's the rainbow talking, not Tasha.

Double Fine, the prettiest and handsomest games developers in all the lands, are responsible for the shiny bauble of jumpy joy that is Psychonauts, and thus shall forever be carried aloft the shoulders of all with taste and dignity. This is in no small part thanks to the boss man, Tim “Big Long List of LucasArts Games” Schafer. And of course they’re currently working on Brutal Legend (although there’s all manner of confusion after Activision/Blizzard, in a move of such spectacular stupidity, dropped it during their Jeff Goldblum/fly styled merge). So another thing they do is put up fun Flash games on their website.

Only three so far, but each is well worth a play. The latest is Tasha’s Game, from the drawing hand of Tasha Harris and the programming mind of Klint Honeychurch. It’s a cute platforming affair with a splendidly new idea in its middle.

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Star Search: Hoshi Saga 3

By John Walker on October 7th, 2008.

This level deserves songs written about it.

While it appeared a couple of weeks ago, I’ve only just noticed the latest Hoshi Saga game has been released. Yoshio Ishii is a wonderfully inventive man, his tiny, simple Flash games stacked with gorgeous ideas. And the Hoshi Saga are best of all, each comprising of 30 minuscule gaming morsels where you must aim to find a star. You can find part one here, and part two here.

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I See Every Puzzle As An Open Door

By John Walker on July 8th, 2008.

Dooooooooooors.

I’m off to America on my holidays!

But I’ll leave you with Open Doors. All the best of luck there. You’ll not be getting any more work done today.

Mucho thanks to Sam for usual excellent tippage.

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Make Bouncy Bouncy

By John Walker on July 1st, 2008.

Bouncy! Bouncy!

Make Bouncy Bouncy is a funny name. I think that’s clear. It’s also going to be the game that distracts you from work today, thanks to a version of the demo embedded in the By Design Games website.

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Your Afternoon Ninja

By John Walker on June 27th, 2008.

Awww.

It’s impossible to resist a ninja. It’s all part of their cleverness. So this afternoon’s distraction from work is Bowja The Ninja 2.

It’s cutesycute ninja point-n-clicking from Pencil Kids, in a Mateusz Skutnik/Jakub Dvorsky style, where you’re tasked with recovering a rocket and escaping a base, mostly by finding the clickable objects, and a couple of simple puzzles. Brief, but sweet. (Via IndieGames)

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3D In Your Browser

By John Walker on June 5th, 2008.

Sure, not inspiring when static, but go take a look.

This is a bit nifty. A Russian company called Alternativa are working on a 3D engine that runs in straight, browser Flash. And flipping crikey, it’s not bad.

There’s a couple of demo areas you can trudge about – a science fiction-themed bunker (with footsteps I’d swear are from Deus Ex, and I know the bleepy noises too – someone please tell me in the comments), and an outdoor ancient ruin in the sunshine. Check them out. Be a bit impressed.

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Video Games And Sex

By John Walker on May 27th, 2008.

This is worth a watch. It’s a short lecture by Daniel Floyd on the subject of sex in videogames, made as a Flash video for a Media Theory class at Savannah College of Art and Design, openly inspired by Zero Punctuation.

He doesn’t make any stunning revelations, but does sum up the subject efficiently and coherently, and reiterates the key point that if games are to explore sex in an effective way, they need to learn to also portray relationships and intimacy. Thanks to Nicholas for the tip.

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Dino Run, Or How Space Rocks > Giant Lizards

By John Walker on May 22nd, 2008.

An actual photo from prehistoric times.

I’m loving this theme of dinosaur-based Flash games. Tonight’s is Dino Run – a retro-styled running away game, where you play a dinosaur, who is running away. FROM METEORS. It’s a fairly bleak day for dinosaur kind as the air pelts the Earth with angry rocks, and all that’s left to do is peg it, preferably saving as many eggs as possible. And, er, collecting DNA to impove your dino’s abilities.

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The Fog Fall

By John Walker on April 24th, 2008.

That's RUBBISH hiding.

I’ve long been a fan of Mateusz Skutnik’s Flash adventures, so it’s always splendid news when a new one appears. The latest from his mini team at Pastel Games is The Fog Fall, which you can handily play after the jump. Or by downloading it from here.

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Iron Man Trailer, Via Micro-Game

By John Walker on April 22nd, 2008.

Which forthcoming film are you most looking forward to? Indiana Jones? Well, probably. But don’t forget to mention Iron Man. So, here’s a far more interesting way of showing you the trailer for the accompanying game than the usual.

Produced by RPS-good-buddy Simon Parkin, it’s an extremely mini-game based on calibrating the hero’s suit, which once completed loads the game’s brief, but reasonably impressive, footage. The games aren’t going to challenge you, but as Simon points out, do make a good demonstration of quite how powerful Flash is getting these days with the background 3D shenanigans.

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