Posts Tagged ‘flash’

Smooth As: Clockwords

By John Walker on September 29th, 2009.

Don't work, play this!

This splendid game, Clockwords, came to our attention via Dartt. It’s a free webgame involving furiously typing words to defeat mechanical spiders. You know the sort. The spiders are from your evil enemy who is determined to steal vital plans for your mysterious clockwork machine. This will not do!

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Push, That’s It, Come On, PUSH!

By John Walker on June 30th, 2009.

All games should feature angry crocodiles.

Thanks to the fine folks at Bonus Level – the create-your-own Flash gaming site – we’ve word of another absorbing puzzler to distract you from the mundanity of your life. It’s called Push, the work of one Ian Snyder, and it’s a completely new (until someone tells me I’m wrong and references something from 1984 on the Amstrex CX44) approach to platforming.

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Admire The View: Vectorpark’s Windosill

By John Walker on April 29th, 2009.

Stop fixing them!

Vectorpark (Patrick Smith), creator of 2007′s wonderful Feed The Head, offers a gorgeous new downloadable Flash game: Windosill. It’s the gentle tale of a small toy car, quietly trundling its way through a series of screens, each requiring exploration and interaction to discover a small white cube that will unlock the next room. This begins in what might well the shelves of a child’s bedroom, but very quickly enters the amorphous reality that makes Smith’s games so distinctive.

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Teeny Tiny Trials

By John Walker on March 18th, 2009.

I'm embarrassing.

Here’s your dumb distraction for lunchtime: Tinymania’s Tiny Trials. It’s a collection of micro-Flash games, with some sort of global leaderboard to compete against. Think Wario Ware, with a mouse and keyboard, on a PC, without the minds behind Wario Ware.

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Useful Advice: Don’t Shit Your Pants

By John Walker on March 2nd, 2009.

Yes, I'm very proud to have written this story. What of it?

Here’s one in the eye to people who don’t think games are educational. Don’t Shit Your Pants. It’s a going for a poo challenge, in a text parser adventure, that describes itself as a “survival horror”. You’ll likely quickly realise that finishing the game is not the greatest of challenges. However, what it’s really all about is figuring out all the achievements. Yes indeed, you must think of innovative ways to shit yourself.

It’s the work of Rete, on Kongregate, and is the sort of immature 30 seconds of nonsense that only RPS friend Sam could have found.

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Feeling Negative: Bars Of Black And White

By John Walker on February 3rd, 2009.

My magazines say this about me too.

I love an Escape The Room game. This little lovely was spotted by the eagliest eyes in the world at Indie Games. It’s called Bars of Black and White, employing a barcode scanner as its central premise. this one’s by Gregory Weir, who you may remember from Majesty of Colors.

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Point And Click And Click: AVGM

By John Walker on February 2nd, 2009.

Around the midway stage.

For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It’s possibly important to note the game carries the following warnings: “Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes”. Although only the most puritanical of people would take a great deal of offence. Screenshot espousing this content, and more details, below.

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You Need Closure

By John Walker on January 26th, 2009.

orb is a funny word

Flash game supremo, Tyler Glaiel, follows up Aether (co-created with Edmund McMillen) with a new, imaginative puzzler, Closure. The all-important unique device: if it isn’t lit up, it doesn’t exist.

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IncrediBots!

By John Walker on November 13th, 2008.

Wheeeeeeeeee!

The joy of Flash games is so often their simplicity. Simple concepts delivered in a quick-n-fun way, to offer a twenty minute lunchtime distraction. Not a word of this applies to IncrediBots. (Apart from “Flash”, “fun” and “a” – so okay, three words apply). This is hardcore.

It’s a remarkably complex mix of mechanics and physics, currently in beta, letting you build and play with vehicles of your own devising, to complete a series of challenges. And it’s capable of so much more than that. It’s too much for my puny brain, but I’m utterly certain that those inclined are going to love it.

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Unicorns & Magic Cats: Tasha’s Game

By John Walker on October 20th, 2008.

That's the rainbow talking, not Tasha.

Double Fine, the prettiest and handsomest games developers in all the lands, are responsible for the shiny bauble of jumpy joy that is Psychonauts, and thus shall forever be carried aloft the shoulders of all with taste and dignity. This is in no small part thanks to the boss man, Tim “Big Long List of LucasArts Games” Schafer. And of course they’re currently working on Brutal Legend (although there’s all manner of confusion after Activision/Blizzard, in a move of such spectacular stupidity, dropped it during their Jeff Goldblum/fly styled merge). So another thing they do is put up fun Flash games on their website.

Only three so far, but each is well worth a play. The latest is Tasha’s Game, from the drawing hand of Tasha Harris and the programming mind of Klint Honeychurch. It’s a cute platforming affair with a splendidly new idea in its middle.

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Star Search: Hoshi Saga 3

By John Walker on October 7th, 2008.

This level deserves songs written about it.

While it appeared a couple of weeks ago, I’ve only just noticed the latest Hoshi Saga game has been released. Yoshio Ishii is a wonderfully inventive man, his tiny, simple Flash games stacked with gorgeous ideas. And the Hoshi Saga are best of all, each comprising of 30 minuscule gaming morsels where you must aim to find a star. You can find part one here, and part two here.

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