Posts Tagged ‘flashbang’

Un Taco Por Favor: ¡Time Donkey!

By John Walker on September 2nd, 2009.

The latest Blurst game has been released, which is always a pleasure to say. Time Donkey, the Cursor*10-meets-platformer thing of extraordinariness is now available to play on their site, along with classics like Off-road Velociraptor Safari and Jetpack Brontosaurus, completely free. And in a new move, developers Flashbang have also created pay-for versions of Time Donkey and their previous game, Crane Wars, which can be downloaded, played fullscreen, and have extra modes, for $12 each.

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The Witness Vs Time Donkey

By John Walker on August 4th, 2009.

Mmm, me too.

This is rather cute. Almost immediately after Jonathan Blow announces his new game, Flashbang follow up with a parody site to announce their own. This is our way of telling you: Jonathan Blow and Flashbang have announced new games.

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Bring The Crane: Blurst’s Crane Wars

By Kieron Gillen on June 16th, 2009.

Yay. Blurst’s latest in their plan to release four-hundred and twenty-two games this week hits. It’s Crane Wars. We’ve talked about it before but it’s a crane-physics game with a pleasingly-fun and even affectionately satirical Union members versus dirty-scabs scenario. You make your towers, as quickly as you can, topping them off with a top part to finish them. Alternatively, lob buildings or trucks at the scabs at work across the street. Or both. Real physics, agreeable mayhem and a video of it in play below…
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Deconstruction Area: Crane Wars Alpha Video

By John Walker on May 29th, 2009.

Real construction sites should do this.

There’s two weeks left to go until the next Blurst game, Crane Wars, comes out, and Flashbang Studios have released a video showing it in its alpha stage. Finally the purpose of the game begins to make sense, and it looks like it might be yet another cracking offering.

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Minotaur Diary, Page 17

By John Walker on December 12th, 2008.

Dear Diary,

Day 4 was meant to go really well. I’d had such a good week at the china shop, and profits were up significantly. I’d made enough to bring in some fresh inventory, and we’d launched a new advertising campaign and it was really seeing the customers come in. The store was looking packed with excellent items, and I was rarely serving fewer than two customers at once. They were paying huge prices! I couldn’t have been more delighted. Honestly, it was like the rage had never been a problem.

Then I clipped a shelf.

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Minotaur China Shop Is Live, We Talk To Flashbang

By John Walker on December 11th, 2008.

Office-based inspiration. Click on the image for the fullsize version.

Flashbang’s latest opus, Minotaur China Shop is now online, and available to play for free via the Blurst site. Go form opinions. To mark the occasion, we grabbed Flashbang’s Steve Swink to ask a few questions about the new game, find out which comes first: the name or the game, get shown fascinating prototypes of projects, and see some fantastic behind-the-scenes glimpses into the workings of their “home for abused developers”.

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Jetpack Brontosaurus – Yes, We’re Serious

By John Walker on February 14th, 2008.

Please click on the image below:

How can life get better than this?

Yes. Jetpack Brontosaurus. YES.

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Off-Road Velociraptor Safari – Kill Now!

By John Walker on January 30th, 2008.

We mentioned the daft and joyful preview video of Off-Road Velociraptor Safari a couple of weeks back. Well, it’s arrived.

Walkies!

And it’s a stupid amount of fun. It’s a game about driving a jeep, and running over velociraptors! Also performing stunts, collecting drops, and damaging your vehicle, ideally stringing these all together to create a high score in the five minutes available.

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