Posts Tagged ‘flight-simulation’

John Nation: A Yank In The (Virtual) RAF

I can pepper my flight sim reviews with as much talk of retreating blade stalls, snap rolls and skip bombing as I like, but until I get round to building a simpit and joining a virtual combat squadron, my hardcore flight simmer credentials will always look a tad suspect. John Nation, a chap I’ve been swapping emails with for a while, is the real deal. In the Q&A that follows, he waxes lyrical on a range of subjects including his splendid Spitfire-shaped sim throne, long career with the Tangmere Pilots and ambitious Ultimate Goal. Read the rest of this entry »

Goose Greenlight: Jet Thunder Gets Publisher

Six of the war-torn wonders I tipped at the start of the year are now available, and a recent announcement on the Aerosoft forum suggests that total will soon be seven. Or 6.333333333 if you want to be pedantic. The German publisher that back in July 09 declared an interest in developing a successor to Microsoft Flight Simulator, has just signed-up Falklands/Malvinas War flight sim Jet Thunder, and plans to release a good third of it before the year is out. Splendid news!/Geniales noticias! Read the rest of this entry »

Stale Air And Stolen Thunder

I was up at Farnborough International Airshow yesterday, and, while having a crafty fag round the back of the Fuel-Air Weapons Marquee, was lucky enough to run into one of gaming’s most elusive genres. Dishevelled and smelling slightly of wet ferrets, Flight Simulation was in a surprisingly talkative mood. During the course of an hour-long chat we covered numerous topics, none more fascinating than the changing fortunes of the gent himself. Read the rest of this entry »

Streamin’ Eagles: VFAT 2009

While one wing of the flight sim community strives to keep aircraft as far apart as possible, another delights in putting them dangerously close. The Virtual Festival of Aerobatic Teams, now in its 5th year, is currently midway through a weekend of extraordinarily skilful formation flying displays. Catch the live Lock On-powered action here from 14.30 GMT. Read the rest of this entry »

Mount C C:\Airpower

FASA Corp tentatively blowing the dust off their Crimson Skies licence? Splendid news. I can’t think of another interwar-inspired, zeppelin-crammed, fantasy flight-sim that deserves a rebirth more than Zipper’s classic. Well, apart from Rowan Software’s Air Power, obviously.

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Freefall Free-For-All: BASE Goes Gratis

The nice chaps and chapettes at Moscow studio Digital Dimension Development have chosen to bow-out with a magnanimous flourish rather than a bitter “It was pirates and publishers what killed us!’ rant. BASE, their scandalously under-marketed Jumping Off High Things simulation, has been handed over to fans in a final act of goodwill. You can grab the full version here or a lite build (missing the hefty El Capitan venue) here. Read the rest of this entry »

All your BASE are belong to CIS


While I wish AaaaaAAaaaAAAaaAAAAaAAAAA!!! every success, I can’t let the “there’s nothing like it” claim in the feature list go unchallenged. For the last two years Russian outfit Digital Dimension Development have been quietly peddling their own flying squirrel sim. BASE doesn’t have surreal skyscrapers, smashable panes or hand signalling, but it does have aerodynamic realism, a scary sense of altitude, and a demo that lets you hurl yourself off the top of Moscow’s loftiest landmark.

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A Bolt From The Blue: ACES Gone

Some staggering news from Redmond via Gamasutra. Microsoft have just euthanised the most successful sim studio of all time. ACES, the team behind the Flight Simulator and Combat Flight Simulator franchises, are effectively no more. A skeleton staff of six will be kept on to service existing ESP contracts but it’s curtains for everyone else. Blimey.


Read on for ill-informed speculation.

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Interview: Matt Wagner On Black Shark

Most of the people that made high-fidelity flight sims in the Nineties are now making low-fidelity games about snowboarding, car theft, and pony care. Moscow-based Eagle Dynamics is one of very few studios that has survived and kept the faith. They’ve just released Black Shark, a helo hymn that doesn’t so much simulate the Ka-50 ground attack chopper as steal its soul. Sadly, I can’t say too much about the sim at present (because I’m scrutinising it for the lovely PC Gamer UK) but I did catch-up with project lead Matt Wagner recently and ply him with questions.

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Flying Lessons


I spent most of Friday playing an aerial combat game that’s currently pre-beta, and chatting to some of the people behind it. It was a pleasant enough day, but a few of the things the Project Lead said caused me to shake my wizened noggin in a ‘Will they ever learn?’ manner. Now, I’m not one of those simmers that believes every flight game has to be as brutally realistic as Falcon 4.0 or DCS: Black Shark, but I do feel certain elements of aviation-based entertainment are non-negotiable. After the cut, my list of Eight Things Every Air Combat Game Should Sport.  Read the rest of this entry »