Posts Tagged ‘Flight Simulator’

X Marks The Spot: Fun With Microsoft Flight Simulator

By Duncan Harris on December 4th, 2013.

This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

I promised myself I wouldn’t do how-to guides because there’s seldom much to say, but this one doesn’t count: I don’t actually suggest you do this at all. It’s a how-not-to, then. A how-ton’t. See? Even the jokes are a mistake.

You get used to this kind of logic when playing with Flight Simulator X mods, where the mods aren’t quite mods and the playing isn’t quite playing. Not in the case of Tileproxy, anyway, which is so special and problematic a thing that I just had to remind you it exists.
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The Flare Path: Pole Stars

By Tim Stone on March 30th, 2012.

The Flare Path knows what it takes to plod across plateaus of pristine whiteness for day after day. Perhaps that’s why he has a picture of Robert Falcon Scott marmaladed to his fridge door, and a stuffed Avro Shackleton dangling from his bedroom ceiling. It could also explain why he’s decided to visit both the Arctic and the Antarctic in the deep-frozen hunk of seal blubber that is this week’s column.

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Chocks Away: MS Flight Flies Feb 29th

By Craig Pearson on February 7th, 2012.

Just looking at this screen costs you 200 Peggles
Just like Holly Genarro’s plane had to circle the airport at Dulles Airport in the 1990 classic Die Hard 2: Rudder Me This, Microsoft’s free-to-play air-to-plane sim Flight is still up in the air. But fret not, fokkers, for Microsoft will be getting all John McLaine on its crew section, and exploding a planeful of terrorists to create runway lights on the 29th of February. That’s when everyone will be touching down on the crunchy snow and into Bruce Willis’s comforting embrace. Er, and the game’s out.
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Heidi High: The Accu-Sim Piper Cub

By Tim Stone on October 18th, 2009.

We flight simmers are gaming’s reluctant hermits. We often go hours without seeing another polygonal personage. Sometimes we don’t even have our own arms and legs for company. It’s tough. Lonely. Thank heavens someone has finally sought to end the solitude. Not only is A2A Simulations‘ latest FSX adjunct – a Piper J-3 Cub – one of the most convincingly modelled sim steeds I’ve ever had the pleasure to pilot, it also comes with its own responsive cockpit companion, Heidi.

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Air Hauler: Pie Crates Of The Caribbean

By Tim Stone on July 19th, 2009.

Two weeks ago I didn’t have the faintest idea where Great Inagua was. Now, thanks to Air Hauler, a rather splendid Flight Simulator add-on that transforms FSX into a globe-spanning courier sim, I know every crinkly mile of its dragon’s head-shaped coastline.

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Blue Sky Thinking: Aerosoft Dare To Dream

By Tim Stone on June 28th, 2009.

Mathijs Kok has balls the size of Catalina blisters. The head of internal development at Aerosoft is talking about taking-on undoubtedly simulation’s scariest task: building from scratch a Microsoft Flight Simulator successor. If you’ve got a feature suggestion that doesn’t involve blue ice, ornithopters, or lawn chairs and helium balloons (already included in my petition) Aerosoft want to hear about it.

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A Bolt From The Blue: ACES Gone

By Tim Stone on January 24th, 2009.

Some staggering news from Redmond via Gamasutra. Microsoft have just euthanised the most successful sim studio of all time. ACES, the team behind the Flight Simulator and Combat Flight Simulator franchises, are effectively no more. A skeleton staff of six will be kept on to service existing ESP contracts but it’s curtains for everyone else. Blimey.


Read on for ill-informed speculation.

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The Loneliness of the Long-Distance Simmer

By Tim Stone on April 10th, 2008.

A couple of years ago Kieron and Jim were asked to put together a collection of the best games writing on the planet. Some of this material already existed, while other things had to be commissioned. Sadly, due to internal problems at the publisher, and a rather recalcitrant contract, the book never saw the light of day. Many of the articles contained therein have now been published elsewhere. One that hasn’t so far been unveiled was this piece by Tim Stone. We asked him to write something about playing a flight sim. He, like other brave simmers, chose to undertake his journey in real time.

In June 1919 pilot John Alcock and navigator Arthur Whitten Brown flew a converted WWI bomber from St John’s, Newfoundland to Clifden, Ireland. It was the first time anyone had flown non-stop across the Atlantic. In June 2005, inspired by a real-life recreation of the flight and an interest in long-distance simulation I attempted the same feat in Microsoft Flight Simulator. What follows are extracts from the log of that trip.
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