Posts Tagged ‘Flight Simulator’

The Flare Path: Accosts Accomplished Add-On Artisans

By Tim Stone on December 19th, 2014.

2014 wasn’t exactly a bumper year for standalone flight sim releases. Apart from the flak-nibbled IL-2 Sturmovik: Battle of Stalingrad, and eccentric WWI curios like ILYA Muromets and Canvas Knights simulated clouds had simulated skies almost all to themselves. Fortunately the add-on sector was as vigorous and ambitious as ever. Today in The Flare Path I catch up with five top flight sim supplementers, all of whom have worked their windsocks off this past twelve months. Recently discovered the delights of DCS World or purchased the A380-sized bargain that is FSX Steam Edition? Beware! What follows may pluck at your purse strings.

Read the rest of this entry »

, , , , , , , , , , , .

27 Comments »

The Flare Path: Devoted To Dovetail

By Tim Stone on July 11th, 2014.

Dovetail Games’ vision and mission statements are remarkably similar to The Flare Path’s. Replace “company” with “column”, “hobbies” with “articles”, and “delight and retain customers” with “debag and retrain readers” and they’re pretty much identical. Whether we see eye to eye on flight simulation matters remains to be seen. I was rather hoping that this week’s word slab would serve as a Rosetta Stone to the exciting but enigmatic press release issued by Dovetail on Wednesday. Searching questions were sent Kent-ward, lengthy responses received, yet somehow I still find myself confused by the Chathamites’ aerial intentions. Read the rest of this entry »

, , , , .

42 Comments »

Train Sim Devs Getting Into Planes With Microsoft Tech

By Alice O'Connor on July 10th, 2014.

Trains, Planes & Publishing Deals

Microsoft are shutting down Microsoft Flight in October, they announced only last week It’s a sad, small death for what was once of The Big Names in PC gaming. Well, sort of. This week brings news that as Microsoft Flight prepares to fly off into the sunset, Microsoft’s fly ‘em ups will live on in an unexpected way. Train Simulator creators Dovetail Games have licensed the rights to Microsoft’s tech, planning to start making their own flying machines. They’re also re-releasing ye olde Microsoft Flight Sim X on Steam later this year.

Read the rest of this entry »

, , , , .

28 Comments »

X Marks The Spot: Fun With Microsoft Flight Simulator

By Duncan Harris on December 4th, 2013.


This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

I promised myself I wouldn’t do how-to guides because there’s seldom much to say, but this one doesn’t count: I don’t actually suggest you do this at all. It’s a how-not-to, then. A how-ton’t. See? Even the jokes are a mistake.

You get used to this kind of logic when playing with Flight Simulator X mods, where the mods aren’t quite mods and the playing isn’t quite playing. Not in the case of Tileproxy, anyway, which is so special and problematic a thing that I just had to remind you it exists.
Read the rest of this entry »

, .

23 Comments »

The Flare Path: Pole Stars

By Tim Stone on March 30th, 2012.

The Flare Path knows what it takes to plod across plateaus of pristine whiteness for day after day. Perhaps that’s why he has a picture of Robert Falcon Scott marmaladed to his fridge door, and a stuffed Avro Shackleton dangling from his bedroom ceiling. It could also explain why he’s decided to visit both the Arctic and the Antarctic in the deep-frozen hunk of seal blubber that is this week’s column.

Read the rest of this entry »

, , , , , , , , , , .

15 Comments »

Chocks Away: MS Flight Flies Feb 29th

By Craig Pearson on February 7th, 2012.

Just looking at this screen costs you 200 Peggles
Just like Holly Genarro’s plane had to circle the airport at Dulles Airport in the 1990 classic Die Hard 2: Rudder Me This, Microsoft’s free-to-play air-to-plane sim Flight is still up in the air. But fret not, fokkers, for Microsoft will be getting all John McLaine on its crew section, and exploding a planeful of terrorists to create runway lights on the 29th of February. That’s when everyone will be touching down on the crunchy snow and into Bruce Willis’s comforting embrace. Er, and the game’s out.
Read the rest of this entry »

, , , .

25 Comments »

Heidi High: The Accu-Sim Piper Cub

By Tim Stone on October 18th, 2009.

We flight simmers are gaming’s reluctant hermits. We often go hours without seeing another polygonal personage. Sometimes we don’t even have our own arms and legs for company. It’s tough. Lonely. Thank heavens someone has finally sought to end the solitude. Not only is A2A Simulations‘ latest FSX adjunct – a Piper J-3 Cub – one of the most convincingly modelled sim steeds I’ve ever had the pleasure to pilot, it also comes with its own responsive cockpit companion, Heidi.

Read the rest of this entry »

, , , .

23 Comments »

Air Hauler: Pie Crates Of The Caribbean

By Tim Stone on July 19th, 2009.

Two weeks ago I didn’t have the faintest idea where Great Inagua was. Now, thanks to Air Hauler, a rather splendid Flight Simulator add-on that transforms FSX into a globe-spanning courier sim, I know every crinkly mile of its dragon’s head-shaped coastline.

Read the rest of this entry »

, , .

28 Comments »

Blue Sky Thinking: Aerosoft Dare To Dream

By Tim Stone on June 28th, 2009.

Mathijs Kok has balls the size of Catalina blisters. The head of internal development at Aerosoft is talking about taking-on undoubtedly simulation’s scariest task: building from scratch a Microsoft Flight Simulator successor. If you’ve got a feature suggestion that doesn’t involve blue ice, ornithopters, or lawn chairs and helium balloons (already included in my petition) Aerosoft want to hear about it.

, , .

19 Comments »

A Bolt From The Blue: ACES Gone

By Tim Stone on January 24th, 2009.

Some staggering news from Redmond via Gamasutra. Microsoft have just euthanised the most successful sim studio of all time. ACES, the team behind the Flight Simulator and Combat Flight Simulator franchises, are effectively no more. A skeleton staff of six will be kept on to service existing ESP contracts but it’s curtains for everyone else. Blimey.

 

Read on for ill-informed speculation.

Read the rest of this entry »

, , , .

60 Comments »

The Loneliness of the Long-Distance Simmer

By Tim Stone on April 10th, 2008.

A couple of years ago Kieron and Jim were asked to put together a collection of the best games writing on the planet. Some of this material already existed, while other things had to be commissioned. Sadly, due to internal problems at the publisher, and a rather recalcitrant contract, the book never saw the light of day. Many of the articles contained therein have now been published elsewhere. One that hasn’t so far been unveiled was this piece by Tim Stone. We asked him to write something about playing a flight sim. He, like other brave simmers, chose to undertake his journey in real time.

In June 1919 pilot John Alcock and navigator Arthur Whitten Brown flew a converted WWI bomber from St John’s, Newfoundland to Clifden, Ireland. It was the first time anyone had flown non-stop across the Atlantic. In June 2005, inspired by a real-life recreation of the flight and an interest in long-distance simulation I attempted the same feat in Microsoft Flight Simulator. What follows are extracts from the log of that trip.
Read the rest of this entry »

, , , .

30 Comments »