[Since the new Trackmanias are tearing up the internet, I thought it'll be a good time to dig out a Making of interview with Nadeos's Florent Castelnerac. This interview was performed in the lead up Trackmania Sunrise and focuses primarily on their first game. Florent was agreeably driven and funny, even through the occasionally broken English. Re-reading this a few weeks after I wrote about the rise of the PC arcade game in the Eurogamer review of Trials 2 amuses me.]
Any independent developer immediately has an uphill battle. They face opposition in the form of an industry that seems to think that any such initiatives are frankly impossible in the days of EA’s three-hundred men teams. However, PC arcade developers have it even harder. While the giants of PC gaming like 3D realms and ID originally made their names with freeware arcade 2D shooters, the idea that the consoles are where you go for simple play and the PC audience always demands something more (or, at least, something more deliberately cerebral) has become entrenched. Well… at least something more cerebral which doesn’t involve shooting in the first person perspective.
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