Posts Tagged ‘Flying Wild Hog’

A Taste Of Wang: Shadow Warrior Demo

By Adam Smith on March 26th, 2014.

I liked everything about the Shadow Warrior reboot, except for the wang jokes. But to prove that there are no hard feelings, I’ve slipped a wang in right there at the top of the post. The reason we are returning to Shadow Warrior, as the headline makes clear, is to herald the unexpected (though far from premature) discharge of a demo. This coincides with a 75% discount so you can take a test ride and then settle on the full package for £7.49. That massive discount won’t last for very long – you know how it is – and the deal ends on March 28th. Important details below.

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Going Out With A Wang: Shadow Warrior Survival Mode

By Adam Smith on December 19th, 2013.

The unexpectedly excellent Shadow Warrior reboot from Devolver Digital was at its best when limbs and heads were soaring through the air and painting the town/dojo/village/infernal dominion/forest/dockyard red. The designers were wise to that fact and the demon hordes were as persistent as Penelope’s suitors. If the lulls in action were too much for you to take though, Devolver have the answer. A survival mode has been added to the game – three maps, one Wang, all of the enemies. It’s free, as is the Excalibat weapon, a crossover from the similarly resurrected Rise of the Triad.

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Shadow Warrior + Viscera Cleanup Detail = All The Sense

By Nathan Grayson on October 12th, 2013.

Here's one way to get ahead in life. And also, er, death. Everybody wins!

When I first saw the news that there’s now a Shadow-Warrior-themed level for Viscera Cleanup Detail, I was surprised for all of 0.2 seconds. Then, with the speed of a magical sword severing an already spurting limb, the universe made perfect sense again. It’s a match made in heaven, and I don’t know why I didn’t realize it milliseconds sooner. Shadow Warrior leaves piping hot piles of plasma in every conceivable corner, and Viscera Cleanup Detail features the universe’s most formidable mop. And now they’re married! N’aaaaaaaw. See for yourself below.

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Rebooted And Transformed: Shadow Warrior

By Adam Smith on September 27th, 2013.

Do Volition receive royalties for the Shadow Warrior launch trailer? Lo Wang singing along to Proper Transformers’ song, The Touch, immediately reminded me of Saints Row characters caterwauling along to their favourite tunes from the hit parade while driving through the city streets. The scene is in the game as well, acting as an introduction to the hitman with a heart (in his pocket), and it feels like a nod from one work of lunatic brilliance to another. Explosions, gore and the thoughts of VideoGame Journalist, Superlative Jeff await below.

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Wot I Think: Shadow Warrior

By Adam Smith on September 26th, 2013.

This was unexpected. I was willing to believe that bringing Lo Wang back was a good idea but far from sure of it. Two days of carnage later, I’m convinced. The biggest problem with the Shadow Warrior reboot is that it isn’t a Blood reboot because if Caleb ever does return to our screens, he’s probably not going to do it in this much style. Here’s wot I think.

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Wang Squared: Saints Row’s, Er, Bat In Shadow Warrior

By Nathan Grayson on September 25th, 2013.

Normally I wouldn’t even bat an eyelash at some random cross-game promotional effort – let alone dedicate precious RPS Hyper Maturity Space to it – but this time is different. The reason? Two of the dumbest, most laughably enjoyable games I’ve played in ages are colliding, and there is now no way that last clause wasn’t a euphemism for something, authorial intent be damned. Yes, it’s finally happening: Saints Row The Third‘s infamous dildo bat is invading another game. I know, I know. It’s only a matter of time before it replaces the standard-issue pistol as every game’s go-to default weapon of choice, but for now Shadow Warrior’s caught its purple, pulsating disease. Continue not being able to look away below.

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September To Dismember: Shadow Warrior Trailer

By Craig Pearson on September 20th, 2013.


If you have a problem with blood, I suggest you skip this explanatory trailer for Shadow Warrior. If you’ll allow me to briefly slip into a cockney criminal’s parlance, there’s claret everywhere. It puddles, splashes, flicks, pools, drips, and plops, all to show off the differences between guns and swords for people who might need help deciding which to focus on. The results are broadly similar, with red bits on the inside ending up on the outside, but it creates a different approach to the violence. I wouldn’t have asked what sort of weapon you prefer. I’d have asked if you like to see the lights to out in your enemy’s eyes.
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Fish Physics And Sword Care: Shadow Warrior Trailer

By Craig Pearson on September 6th, 2013.


My usual non-sequitur drivel has no place in this story. The Shadow Warrior trailer has defeated my attempts to recontextualise it for humourous effect, because this trailer does that to the game by showing lots of silly things that you can do. I have no no way in! Blocked by inanity. All I can do is resort to facts and hope that it’s a temporary discombobulation. Fact: this is a trailer of the upcoming remake of Shadow Warrior. Fact: it is being developed by Flying Wild Hog. Fact: it will be published by Devolver Digital. Fact: I laughed 3.4 times, and smiled twice. Fact: it is available in 240p, 360p, 490p, 720p, and 1080p. Fact: I have posted it below.
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Swords: Shadow Warrior Swordleasing In Swordtember

By Nathan Grayson on August 22nd, 2013.

I can't tell if that man is bleeding blood or if that blood is bleeding man.

I enjoyed a recent demo of Shadow Warrior so much that I done maded one of them there vidya-trons about it. The first-person slasher drew me in for a lot of reasons: swords, wise-cracks, swords, swords, car-aoke versions of The Touch, swords, cutting monsters with swords, swords, s-words, and swords. And now, publisher Devolver Digital has sliced the game to ribbons and assembled a video of its own from the remains. The reason? To announce a release date, of course. And also swords.

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30 Minutes Of Me Blathering All Over Shadow Warrior

By Nathan Grayson on August 16th, 2013.

Devolver Digital was kind enough to provide us with ample preview code for Hard Reset developer Flying Wild Hog’s upcoming revival of Shadow Warrior.

That may have been a mistake.

I decided to attempt some form of Let’s Play/Blather All Over/Preview thing, and well, I’m new to this. Very, very new. The end result is a mixture of description and discovery that hopefully gets the job done, but with “ums” and “uhs” a-plenty. Also, when I die, just go ahead and carve the phrase “So anyway…” into my tombstone. It’s become abundantly clear that it’s what I wish to be remembered by. Shadow Warrior really is coming along nicely, though. It’s easily the bloodest game to ever bleed blood, and the sword-fu is like fast food chili: chunky, satisfying, and made up primarily of disembodied limbs. I doubt it’ll take home any Game Of The Year awards when the dust settles, but it’s big, loud, and dumb enough (in a sort of smart way) that you should probably take notice. My enthusiasm doesn’t come across as well in the video as I’d have liked, but I did have a fun – though certainly not perfect – time with the couple hours I played. View 30-or-so scattered minutes of it below. (P.S. If you hate my voice, well, it’s actually impossible for you to hate it as much as I do. So!)

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Heads A Lopping: Shadow Warrior Teaser

By Craig Pearson on May 20th, 2013.


There seems to be a lot of game design documents getting dust blown off them at the moment. What other remakes are we due? Star Wars: TIE Fighter? Subwar 2050? Emerging from a dusty cloud of nostalgia is Shadow Warrior. 3D Realms’ samurai shooter from the late ’90s is being made shiny and new by Hard Reset developers Flying Wild Hog. Nathan scoured his memories of it a few weeks ago, but back then all we saw of it was a website and some words. Now I have moving pictures with sound, something that didn’t exist in the ’90s, when eyes were useless, and ears went unused.
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