My usual non-sequitur drivel has no place in this story. The Shadow Warrior trailer has defeated my attempts to recontextualise it for humourous effect, because this trailer does that to the game by showing lots of silly things that you can do. I have no no way in! Blocked by inanity. All I can do is resort to facts and hope that it’s a temporary discombobulation. Fact: this is a trailer of the upcoming remake of Shadow Warrior. Fact: it is being developed by Flying Wild Hog. Fact: it will be published by Devolver Digital. Fact: I laughed 3.4 times, and smiled twice. Fact: it is available in 240p, 360p, 490p, 720p, and 1080p. Fact: I have posted it below.
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Posts Tagged ‘Flying Wild Hog’
I enjoyed a recent demo of Shadow Warrior so much that I done maded one of them there vidya-trons about it. The first-person slasher drew me in for a lot of reasons: swords, wise-cracks, swords, swords, car-aoke versions of The Touch, swords, cutting monsters with swords, swords, s-words, and swords. And now, publisher Devolver Digital has sliced the game to ribbons and assembled a video of its own from the remains. The reason? To announce a release date, of course. And also swords.
RPS Feature Let's Slay
Devolver Digital was kind enough to provide us with ample preview code for Hard Reset developer Flying Wild Hog’s upcoming revival of Shadow Warrior.
That may have been a mistake.
I decided to attempt some form of Let’s Play/Blather All Over/Preview thing, and well, I’m new to this. Very, very new. The end result is a mixture of description and discovery that hopefully gets the job done, but with “ums” and “uhs” a-plenty. Also, when I die, just go ahead and carve the phrase “So anyway…” into my tombstone. It’s become abundantly clear that it’s what I wish to be remembered by. Shadow Warrior really is coming along nicely, though. It’s easily the bloodest game to ever bleed blood, and the sword-fu is like fast food chili: chunky, satisfying, and made up primarily of disembodied limbs. I doubt it’ll take home any Game Of The Year awards when the dust settles, but it’s big, loud, and dumb enough (in a sort of smart way) that you should probably take notice. My enthusiasm doesn’t come across as well in the video as I’d have liked, but I did have a fun – though certainly not perfect – time with the couple hours I played. View 30-or-so scattered minutes of it below. (P.S. If you hate my voice, well, it’s actually impossible for you to hate it as much as I do. So!)
There seems to be a lot of game design documents getting dust blown off them at the moment. What other remakes are we due? Star Wars: TIE Fighter? Subwar 2050? Emerging from a dusty cloud of nostalgia is Shadow Warrior. 3D Realms’ samurai shooter from the late ’90s is being made shiny and new by Hard Reset developers Flying Wild Hog. Nathan scoured his memories of it a few weeks ago, but back then all we saw of it was a website and some words. Now I have moving pictures with sound, something that didn’t exist in the ’90s, when eyes were useless, and ears went unused.
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In a post-re-Rise-of-the-Triad world, any franchise reboot is possible. Case in point: Shadow Warrior. The original was a ninja-themed first-person shooter sliced and diced from Duke Nukem 3D‘s cloth – Build engine, unrepentantly offensive humor, and all – but it didn’t exactly have legions of lovers banging down doors for its long-overdue return. At least, not that I’m aware of. Maybe I should’ve looked in more shadows. Regardless, it’s coming back, and Hard Reset developer Flying Wild Hog’s hefting the weighty, blood-rusted katana of responsibility.
I’d be lying if I said the art of Hard Reset was the most striking thing about it – I’d be more inclined to go with ‘shooting lots and lots of robots with nice lighting effects.’ Nonetheless, it’s jolly nice of devs Flying Wild Hog to offer up a free, 137MB PDF artbook, whose 46 heavily-illustrated pages contain concept art, environments, characters and all sorts. There’s some dramatic stuff there, suggesting a distinctive world made of bits of City 17, Blade Runner and Rapture. Assorted download links below, and if you haven’t played the game yet (it evoked mixed but just about positive feelings around these parts, though I’m not sure we’ve tried the extended edition/ Exile DLC yet) it’s currently 75% offski for the complete package on Steam. In other news, Windows 8’s built-in PDF reader is just the worst thing, so definitely don’t open the artbook in that.
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Well, this sort of came out of nowhere – not that I’m complaining, mind you. After already waving its magically miserly wand and poofing our dusty old copies of Hard Reset into shiny Extended Editions for free, Flying Wild Hog’s seen fit to hand out
yet another freebie. [Edit: It’s actually the Extended Edition’s content, but released as free DLC on Steam. Throw rotten vegetables at me, for I have been a fool.] Titled “Exile,” it’s available now and sends Major Fletcher into “the Barrens – dangerous lands beyond the last human city of Bezoar, where our hero will meet new foes and make new friends.” Friendship always was my favorite part of Hard Reset.
Pretty-lookin’ cyberpunk robo-blaster Hard Reset – which John was amused but disappointed by – has received a big old patch, 1.2, which adds a Survival mode which “unleashes wave after wave of robotic hell upon the player, who has make good use of weapon upgrades to delay the inevitable as long as possible.” The mode is based in two new maps, and has a leaderboard setup so that Hard Reset adherents can fight their way to an obscure kind of fame with their survival skills.
The patch also “adds full NVIDIA 3D Vision and Surround support, as well as support for multiple displays.” So that’s fancy. The patch should automagic via Steam.
RPS Feature Switch it off, or switch it on again?
Announced and released within just four months, the first game from Polish super-group Flying Wild Hog, Hard Reset, was something of a surprise to the world of PC. Dedicated to the platform, it’s a defiant thing: a first-person shooter with no multiplayer, no console vibe, and old-school shooter values, and it’s due out next Tuesday. So does it deliver in its specific niche. Having just completed it, I’m fully equipped to tell you Wot I Think.
EDIT: Well, I enjoyed that! Not bad. Definitely “old school”, mind you…
The first mirror I’ve found for the demo of this “old school” PC-only shooter is here. The second is here. And it’s also on Steam. If you want something to read about what is in store for you while it downloads, you can go here. John says: “That’s mostly what Hard Reset is about. Having some weapons, and shooting at the enemies. Also, shooting at the scenery to make stuff blow up to destroy the enemies. And it’s no more sophisticated than that.”
Sounds okay. I’m downloading it right now. Race ya’!
The big K has gone and recorded seven Imperial minutes of video footage of Hard Reset, the P.C. O.N.L.Y. FPS from newly formed Polish super-dev, Flying Wild Hog. It’s full of explosions, environmental interactions (usually involving explosions), fights with baddies, some explosions, some spectacular looking
explosions environments. This is one to watch, says I. Read the rest of this entry »
RPS Feature Wait 30 seconds and switch it back on
Hard Reset seemed to appear from nowhere. First a screenshot. Then a name and a video. Then a pile of screenshots. That started barely a month ago, with the game due out as soon as September. And then yesterday we found a few levels of the game arrive in our inbox. So I’ve had a play of this PC-only shooter. (The screenshots aren’t ours, as the code was watermarked, but those below are all new, and you can click on them for bigger versions.)
Why, twas only Sunday that Alec brought us the in-game footage of Hard Reset – the PC only shooter from Polish Travelling Wilburys-like developer best-of, Flying Wild Hog. Made up of developers from People Can Fly, CD Project and City Interactive. And today, for those who find moving pictures distracting and upsetting, I’ve some still images of the game in action. And for once the word “action” is actually appropriate. Okay, for one of the four, anyway. One other has some action. The other two would be rejected by any editor if you tried to submit them with a review.