There seems to be a lot of game design documents getting dust blown off them at the moment. What other remakes are we due? Star Wars: TIE Fighter? Subwar 2050? Emerging from a dusty cloud of nostalgia is Shadow Warrior. 3D Realms’ samurai shooter from the late ’90s is being made shiny and new by Hard Reset developers Flying Wild Hog. Nathan scoured his memories of it a few weeks ago, but back then all we saw of it was a website and some words. Now I have moving pictures with sound, something that didn’t exist in the ’90s, when eyes were useless, and ears went unused.
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Posts Tagged ‘Flying Wild Hog’
By Craig Pearson on May 20th, 2013.
By Nathan Grayson on May 10th, 2013.
In a post-re-Rise-of-the-Triad world, any franchise reboot is possible. Case in point: Shadow Warrior. The original was a ninja-themed first-person shooter sliced and diced from Duke Nukem 3D‘s cloth – Build engine, unrepentantly offensive humor, and all – but it didn’t exactly have legions of lovers banging down doors for its long-overdue return. At least, not that I’m aware of. Maybe I should’ve looked in more shadows. Regardless, it’s coming back, and Hard Reset developer Flying Wild Hog’s hefting the weighty, blood-rusted katana of responsibility.
By Alec Meer on July 20th, 2012.
I’d be lying if I said the art of Hard Reset was the most striking thing about it – I’d be more inclined to go with ‘shooting lots and lots of robots with nice lighting effects.’ Nonetheless, it’s jolly nice of devs Flying Wild Hog to offer up a free, 137MB PDF artbook, whose 46 heavily-illustrated pages contain concept art, environments, characters and all sorts. There’s some dramatic stuff there, suggesting a distinctive world made of bits of City 17, Blade Runner and Rapture. Assorted download links below, and if you haven’t played the game yet (it evoked mixed but just about positive feelings around these parts, though I’m not sure we’ve tried the extended edition/ Exile DLC yet) it’s currently 75% offski for the complete package on Steam. In other news, Windows 8’s built-in PDF reader is just the worst thing, so definitely don’t open the artbook in that.
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By Nathan Grayson on July 12th, 2012.
Well, this sort of came out of nowhere – not that I’m complaining, mind you. After already waving its magically miserly wand and poofing our dusty old copies of Hard Reset into shiny Extended Editions for free, Flying Wild Hog’s seen fit to hand out
yet another freebie. [Edit: It’s actually the Extended Edition’s content, but released as free DLC on Steam. Throw rotten vegetables at me, for I have been a fool.] Titled “Exile,” it’s available now and sends Major Fletcher into “the Barrens – dangerous lands beyond the last human city of Bezoar, where our hero will meet new foes and make new friends.” Friendship always was my favorite part of Hard Reset.
By Jim Rossignol on November 3rd, 2011.
Pretty-lookin’ cyberpunk robo-blaster Hard Reset – which John was amused but disappointed by – has received a big old patch, 1.2, which adds a Survival mode which “unleashes wave after wave of robotic hell upon the player, who has make good use of weapon upgrades to delay the inevitable as long as possible.” The mode is based in two new maps, and has a leaderboard setup so that Hard Reset adherents can fight their way to an obscure kind of fame with their survival skills.
The patch also “adds full NVIDIA 3D Vision and Surround support, as well as support for multiple displays.” So that’s fancy. The patch should automagic via Steam.
By John Walker on September 9th, 2011.
Announced and released within just four months, the first game from Polish super-group Flying Wild Hog, Hard Reset, was something of a surprise to the world of PC. Dedicated to the platform, it’s a defiant thing: a first-person shooter with no multiplayer, no console vibe, and old-school shooter values, and it’s due out next Tuesday. So does it deliver in its specific niche. Having just completed it, I’m fully equipped to tell you Wot I Think.
By Jim Rossignol on September 7th, 2011.
EDIT: Well, I enjoyed that! Not bad. Definitely “old school”, mind you…
The first mirror I’ve found for the demo of this “old school” PC-only shooter is here. The second is here. And it’s also on Steam. If you want something to read about what is in store for you while it downloads, you can go here. John says: “That’s mostly what Hard Reset is about. Having some weapons, and shooting at the enemies. Also, shooting at the scenery to make stuff blow up to destroy the enemies. And it’s no more sophisticated than that.”
Sounds okay. I’m downloading it right now. Race ya’!
By Lewie Procter on August 16th, 2011.
The big K has gone and recorded seven Imperial minutes of video footage of Hard Reset, the P.C. O.N.L.Y. FPS from newly formed Polish super-dev, Flying Wild Hog. It’s full of explosions, environmental interactions (usually involving explosions), fights with baddies, some explosions, some spectacular looking
explosions environments. This is one to watch, says I. Read the rest of this entry »
By John Walker on August 4th, 2011.
Hard Reset seemed to appear from nowhere. First a screenshot. Then a name and a video. Then a pile of screenshots. That started barely a month ago, with the game due out as soon as September. And then yesterday we found a few levels of the game arrive in our inbox. So I’ve had a play of this PC-only shooter. (The screenshots aren’t ours, as the code was watermarked, but those below are all new, and you can click on them for bigger versions.)
By John Walker on August 2nd, 2011.
Why, twas only Sunday that Alec brought us the in-game footage of Hard Reset – the PC only shooter from Polish Travelling Wilburys-like developer best-of, Flying Wild Hog. Made up of developers from People Can Fly, CD Project and City Interactive. And today, for those who find moving pictures distracting and upsetting, I’ve some still images of the game in action. And for once the word “action” is actually appropriate. Okay, for one of the four, anyway. One other has some action. The other two would be rejected by any editor if you tried to submit them with a review.
By Alec Meer on July 31st, 2011.
Time for a proper look at Hard Reset, the PC-exclusive FPS from new studio Flying Wild Hog, a supergroup of Polish devs formely from CD Projekt Red, People Can Fly and City Interactive. The initial trailer was really just a bloke very slowly looking up, with occasional flashes of some manner of urban dystopia. This one’s a full minute of cyberbunk manshootiness aimed to demonstrate Hard Reset’s graphics card-troubling techno-clout, but take heart – it also includes more footage of a bloke slowly looking up. Except he doesn’t look very well this time.
By Jim Rossignol on July 14th, 2011.
The chaps at PCG report that Polish developer Flying Wild Hog have announced their game: it’s a cyberpunk FPS called Hard Reset. The Flying Wild Hog team is made up from members of the team behind Bulletstorm (from People Can Fly), and also folks from CD Projekt and City Interactive. The game is apparently “
hard dark sci-fi”, so that means plenty of references from the likes of Bladerunner to keep us interested. In fact the teaser-trailer (below) might as well be a Bladerunner game, for all the darkness and flying neon hoardings. The story is a bit more later Matrix films, however.
Flying Wild Hog explain: “The PC-exclusive title transports players to a haunting, dystopian future, with humanity on the verge of extinction, confined to its last standing city and under constant threat from the robotic hordes that aim to annihilate mankind. Hard Reset is scheduled for release in September 2011.”
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By John Walker on June 30th, 2011.
It’s a bit confusing when someone sends you a screenshot of an “unannounced” game. I’d say sending in-game pictures of it is pretty much announcing. And that game is, er, oh okay. The title hasn’t been announced yet. This is what we call in the trade, “stupid”. What we do know is that it’s a PC only shooter from new Polish developers Flying Wild Hog. And we’re promised that the shot is entirely in-game, and built with their own-made engine. Which is looking seriously impressive. We understand that there will be a name for this soon, and indeed we should be getting our hands on a copy of whatever it might be. So in the meantime, um, you’ve looked at a picture of a game that you can’t even know to remember you looked at. Sorry, I wasted your time.