Posts Tagged ‘Focus Home Interactive’

Flying Cathedrals Galore In First Battlefleet Gothic Trailer

By Alice O'Connor on May 7th, 2015.

The first trailer for Battlefleet Gothic: Armada [official site] shows pretty much just a load of flying cathedrals blasting through space while dramatic orchestral music plays, but I don’t know what else you’d expect from a game about flying cathedrals fighting other huge spaceships.

Adam has seen the game in action but you and I, for now we only get displays of stained glass, arches, flying butresses, and cannons larger than churches. Which is about what I’d expect from an adaptation of a Warhammer 40,0000 spin-off wargame, really.

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Mars War Logged: The Technomancer Announced

By Alice O'Connor on April 10th, 2015.

Mars: War Logs was not especially one well-received, one of those small RPGs with ambitions it couldn’t achieve, but it wasn’t booed out of town either. I’m a little puzzled, then, that the announcement of The Technomancer [official site] today doesn’t mention War Logs at all. It’s another sci-fi RPG set on Mars by French studio Spiders, them lot behind Of Orcs and Men and Bound by Flame too.

If you read the rest of this post, I’ll show you a big monster where I honestly can’t tell which slick bodypart is its head and which is its genitals or what or I don’t know.

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Space Wars Are Go: Sci-Fi RTS Etherium Out Today

By Alice O'Connor on March 25th, 2015.

While some folks clamour for real-time strategy games, I’d quite fancy a spot of real time strategy, divorced from the laughable human ‘linear’ time. Show me everything, all of it, all at once, forever unfolding and forking down infinite paths. Show me how even one single move – or no moves! – will end in countless tragedies, let me become paralysed with indecision, realise only one moral move exists, and so let me stop the entire universe from even starting.

If you’re one of those real-time strategy lot, though, hey, look: Etherium [official site] is out today.

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Premature Evaluation: Mordheim: City of the Damned

By Marsh Davies on March 23rd, 2015.

I’ve always enjoyed the mash of historical periods and technologies that occurs in Warhammer. It starts with a base layer of sub-Tolkien medievalism and dark age myth, but then, as it attempts to differentiate the factions, teeters into the Enlightenment and, at its most fanciful, veers into steampunk Victoriana. The human factions are a case in point. Bretons are drawn as though from the age of chivalry, as depicted in late medieval French romance: all jousting knights and noblesse. The Empire, meanwhile, is styled very much after 16th century Germany, with elaborate cannon and plentiful muskets, and a dash of 17th century dress-sense in their flamboyant feathered caps.

Each week Marsh Davies bleeds for you in the cold, accursed alleys of Early Access and comes back with any stories he can find and/or a repulsive corruption born of arcane mutagenic powers. This week he and his band of rat-men scuttle through the streets of Mordheim: City of the Damned – a turned-based tactics game set in the world of Warhammer. Fellow Skaven-fancier Adam had a slightly cool impression of it last November, but have the subsequent five months made a whisker of a difference?

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First Blood Bowl 2 Gameplay Trailer Kicks Off

By Alice O'Connor on March 19th, 2015.

We’ve had a little chat with the makers of Blood Bowl II [official site] – and isn’t it nice to chat with people! – and peered at a few screenshots and swish trailers. With spring approaching, and therefore the turn-based tactical bloodsport’s release, we’re at the point in its marketing campaign where we get to see more of the game itself.

Today brings the first gameplay trailer, starting with a demonstration of those plain old humies.

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First Of The SimCityNots: CitiesXXL Out Today

By Graham Smith on February 5th, 2015.

I hope it becomes a long-running series just so its name can keep growing in the same way.

People said that EA’s most recent SimCity had cities that were too small. People said that Focus Home Interactive’s Cities XL Platinum was quite good but quickly ground to a halt once your city reached a certain size, and long before you’d filled the limits of the landscape available to you. What will people say about Cities XXL, the latest iteration of the series which is out today? I will let you know once my copy unlocks, but the launch trailer below looks nice for now.

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Pac-Snake: Pix The Cat Coming To PC

By Alice O'Connor on January 14th, 2015.

Me-ow.

I hadn’t thought I’d ever play Pac-Man or its clones ever again until Pac-Man Championship Edition DX arrived. It jazzed the Pac-formula up with speed, excitement, peril, and a whole load of noise, colours, and points pop-ups, turning the old all shiny and new. I am no longer a horrible cynic about new takes on old arcade games. So I’ll certainly keep an eye on Pix the Cat, which publishers Focus Home have announced is coming to PC from PlayStations later this month. It’s an arcadey high-scoring sort of a game which seems to blend bits of Snake and Pac-Man into one big loud colourful thing.

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Huge Tracts Of Land: Cities XXL

By Alice O'Connor on December 12th, 2014.

Build a build.

As an admirer of cities, I enjoy wandering around a city looking for its history in little tells, in the curve of streets, in clashes of architecture, in demographics, transportation, building sites and boarded-up shops, guessing at its planning and improvisations. I like building my own cities in games too, thinking I’m so clever and know everything, then after a few hours I take a step back and realise “oh god it’s all just a huge horrible mess built by an idiot.” Still, I suspect the prettiness of the newly-announced Cities XXL might have me whipping out my t-square to try again.

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Chop Chop: Farming Simulator 15’s Forestry

By Alice O'Connor on October 13th, 2014.

You can't run, tree.

Perhaps this is because I’m a city slicker, but I find something about this Farming Simulator 15 trailer very sinister. It’s showing off this year’s new woodcutting gear, and to me they all look like implements for terrible murder. One vehicle has a mighty arm for grabbing tall, thin, upright things and tugging them through a cruel mechanism stripping off limbs and sawing them into segments. A chainsaw to chase escapees down on foot. A chipper to Fargo what’s left.

Shhh, tree. Be quiet now. Good trees stand very still, tall and strong. Do you know what happens to bad trees, trees which run and scream and trample my corn? Be a good tree.

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Wot I Think – Styx: Master Of Shadows

By Graham Smith on October 8th, 2014.

Development company Cyanide have long been purveyors of interesting-but-guff fantasy games. Styx: Master of Shadows turns out to be their least-interesting-but-most-good. It’s a stealth game in which you play a goblin – the Styx of the title – sneaking around the Tower of Akenash, a medieval city built so high among the branches of “the World-Tree” that ledges stretch down into a cloudy abyss.

It’s also a strict stealth game: one in which triggering combat means almost certain death, and where you’ll spend your time mastering the shadows by hiding in them rather than pouncing from them.

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Agrarian Game Again: Farming Simulator 2015 Trailer

By Graham Smith on August 11th, 2014.

It’s the time of year for ‘revealing’ seemingly inevitable yearly sequels; first Football Manager 2015 and now the similarly field-based Farming Simulator 2015. Only one game can reasonably lay claim to the feature “BREED YOUR CATTLE”, though. The first, very pretty trailer is below.

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Not A New Wargame, But A War Game: Act Of Aggression

By Graham Smith on August 8th, 2014.

Before Eugen Systems went big – in scale and, eventually, sales – with the Wargame series, they worked on two Act of War games. More traditional real-time strategy fare, they were as much about base building and resource gathering as they were accurate tank physics. They even had live-action cutscenes spliced together with machinima.

Now Eugen are returning to the format with Act of Aggresion: a successor to the old series with similar mechanics, a similar near-future setting, but yeah, still lots of tank physics. The first teaser trailer is below.

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Deduction & Dress-Up: 23 Minutes Of Sherlock Gameplay

By Alice O'Connor on July 29th, 2014.

Sherlock Holmes is actually the one lying dead in this screenshot. What wizardry!

The Duke of Deduction and the Duchess of Disguise, they called Sherlock Holmes. Probably. Why not? Sure, whatever. A new Sherlock Holmes: Crimes and Punishments trailer demonstrates these skills, and though I might chortle at giving Holmes wild hair and a big old beard from his dress-up box of disguises, the deduction interests me. See, you’ll need to search, research, and scrutinise to collect clues, then connect these inside his noggin with mental string to draw conclusions.

And if that doesn’t have you curious, the 23-minute gameplay trailer opens with Watson dashing from cover to cover to duck flying bullets and I am exaggerating only through omission.

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