Posts Tagged ‘Focus Home Interactive’

From Tabletop To Desktop: Games Workshop’s Mordheim

By Alice O'Connor on March 26th, 2014.

Rattus Mordheimicus

Everyone at RPS has their niche, they tell me as I start my first day. We’re hyper-specialised predators feasting upon our own corners of the gaming kingdom. Clearly, I suggest, a new adaptation of a Games Workshop wargame would be news for Kieron to sink his grooved fangs into. They nod sagely and turn back to their gilded plates, then remember. Ah no, another mutters, it’s for the flaying claws of Quinns. I wait patiently. Say, new kid, they hiss, what do you know about toy rats?

Mordheim: City of the Damned, then, is the latest of publisher Focus Home’s licensed adaptations of vintage tabletop wargames–Games Workshop’s Mordheim, in this case. Announced today, it’s due to launch later this year.

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Etherium Is An RTS, Like In The Old Days

By Alec Meer on January 17th, 2014.

A real-time strategy game, eh? [A bushy eyebrow raised cautiously, revealing a tired but interested eye.] We don’t get many of your kind around these parts. Not since… [A silence. A stare towards the horizon.] Well, we don’t like to talk about it. Those were hard times. Dark times. [Another silence. Another stare, this time at nothing, or at least nothing anyone else can see]. Anyway, used to be you couldn’t move for RTSes. Tanks everywhere, all commandin’ and a’conquerin’. Feels… feels like a lifetime ago. Were they better days? I don’t rightly know. [A gnarled finger reaching up to a suddenly heavy-lidded eye, to wipe away - dust? A tear? A memory?] Different times, that’s what they were.

[A sharp intake of breath, a straightening of the spine, a gleam in the eye.] Any road, here you are, an honest-to-god real time strategy game, stood right there in front of me. Etherium, they call you? Ah, you’ll be one of those science fiction ones then, eh? All robots and deathrays, eh? [A hearty chuckle]. Well, don’t just stand there, let’s take a look at you.
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Wargame’s New DLC Seems Generous

By Jim Rossignol on August 5th, 2013.


There are oversights on RPS. I’d be the first to admit it. We didn’t review Wargame: Airland Battle, and we should have done. We still might! We should. I should. In fact, here’s a capsule review from the few hours I spent with it: it’s a fine RTS. Better, I would say, that Eugen’s previous games, Act Of War, and RUSE, the latter of which we enjoyed so much, or its immediate predecessor, European Escalation. Anyway, Eugen Systems have sent word that the new DLC for Wargame is going to be free. It makes all of the campaign missions co-op, there’s a new multiplayer mode, there are new units, five new multiplayer maps, and there’s a great range of options in skirmish setups. Eugen explain: “the first free DLC from Wargame AirLand Battle, has been developed specifically to respond to the demands of the community.” If the demands were: “give us a load of cool extra stuff for free”, then I think the might have got it right.
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Interview: 3AM Explain Magrunner – Dark Pulse

By Jim Rossignol on June 7th, 2013.


As the first-person puzzler genre consolidates its form following the genre-cracking aftershocks of Portal, there are now a number of pretenders insisting that they are far more than mere footnotes to the Valve masterpiece. One of these is 3AM’s Magrunner: Dark Pulse, which throws its first-person tools into the terrifying maw of a Cthulhu mythos story set in a physics-warping magnetic future. With the game arriving later this month, I knew it was time to speak to the team find out a bit more.

I spoke to “narrative developer” Douglas R Burchill.
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The Soaring ’20s: Contrast Platforms On The Shadows

By Nathan Grayson on May 24th, 2013.

Shadows are total freeloaders. Don’t get me wrong: they look nice and all, but they don’t really do much of anything. Mine just tags along behind me, growing and shrinking at will, taunting me with its substantial insubstantial superpowers. But what if your shadow could be your superpower? That’s the premise of Contrast, a platforming adventure set in a “surreal 1920s dreamscape”. Your character, a little girl named Didi’s imaginary friend, can shift between the tangible foreground and a wispy world of shadows. The short version? She can jump off stuff she totally shouldn’t be able to jump off. It all looks nicely stylish, because shadows are also effortlessly cooler-looking than us. The jerks.

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No Trees On Mars – Mars: War Logs

By Jim Rossignol on February 27th, 2013.


War Logs? War Logs? Anyway, Mars: War Logs an action RPG that looks a bit fancy, frankly, like a mix of Riddick and Batman, or something. It’s not looking quite as slick as either of those, sadly, and that might be because it’s the next game from Spiders, who made the disappointing Of Orcs & Men, and some other games I’ve never played. I think it’s a fair bet that this will play a lot like Of Orcs & Men, which had plenty of scope for being fun if it hadn’t been so linear and grindy. More details are coming soon, apparently, but in the meantime check out the website.
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Balls For The Ball God – Blood Bowl II Announced

By Alec Meer on February 26th, 2013.

Nuffle be praised!

See that picture above? That’s quite literally all there is to tell you about Blood Bowl II right now.
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Deus Rage Effect – Mars: War Logs Mixes Cyberpunk, Red

By Nathan Grayson on December 8th, 2012.

Mars: War Logs. Wars: Lar Mogs. Lars: Mor Wags. Yes, Mars: War Logs’ name may be easily transmutable into extremely silly sounding phrases (I like the last one because it makes me think of some upper-class so-and-so commanding their dog, Lars, to wag its tail better), but it actually looks quite intriguing as far as Captain Commando McSpaceBiff adventures go. In short, Lars: War Mogs tells cyberpunk-y role-playing to get its nanomachine-enhanced ass to Mars, and the result looks like a surprisingly stylish fusion of Mass Effect and RAGE. Moving pictures and moving words after the break.

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Magical: Deathmatch For Farming Simulator 2013

By Nathan Grayson on November 17th, 2012.

Good. Very good.

And lo, on this most glorious and radiant of days, did it finally happen. Someone – specifically, an Indie DB user named “Chentzilla” – devised a means by which to do violence to one another in, um, Farming Simulator 2013. It’s described as “front loader sumo fighting,” and based off a video of two particularly determined tractors matching both wits and steel, I’d say that sounds about right. See this fierce, majestic thing that will surely revolutionize the gaming, farming, and being alive industries in action after the break.

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Wot I Think: The Testament Of Sherlock Holmes

By Adam Smith on October 1st, 2012.

I love all things Sherlock, from Arthur Conan Doyle’s literary adaptations of Jeremy Brett’s fascinating life and times to Humpledink Bundlesnatch’s modern man interpretation of the great detective. Actually, I’m not keen on the Guy Ritchie version , so to be correct, let’s say I love most things Sherlock. Frogwares’ adventures have been a mixed bag, mostly coffee creams, but I’ve found some of the later ones entertaining enough, if seriously flawed. How does The Testament of Sherlock Holmes play out though? Here’s wot I deduced.

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Cor-Op: Realms Of Ancient War Need Not Be Lonely

By Jim Rossignol on September 12th, 2012.

Lightning bolt! Lightning bolt! [Ten points for posting the source of that reference in the comments.]
As Adam observed just last night, 2012 – Year Of The ARPG, marches ever onward. As well as Diablo III, Path Of Exile, Torchlight 2, and a Grim Dawn Kickstarter, we also have Focus’ offering due up at the start of October, and that’s the bloodthirsty Realms Of Ancient War. And… Hmm. After literally minutes of research I can’t find anything unique of interesting about RAW, but at least it has co-op play, which you can witness with your eyes, below. Yeah, year of the ARPG is all very well, but I hope next year is Year Of The Terrifying Complex Open-Ended RPG With Previously Unimagined Multiplayer Aspects Year. That would be a year to remember.

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