Posts Tagged ‘Focus Home Interactive’

Chop Chop: Farming Simulator 15′s Forestry

By Alice O'Connor on October 13th, 2014.

You can't run, tree.

Perhaps this is because I’m a city slicker, but I find something about this Farming Simulator 15 trailer very sinister. It’s showing off this year’s new woodcutting gear, and to me they all look like implements for terrible murder. One vehicle has a mighty arm for grabbing tall, thin, upright things and tugging them through a cruel mechanism stripping off limbs and sawing them into segments. A chainsaw to chase escapees down on foot. A chipper to Fargo what’s left.

Shhh, tree. Be quiet now. Good trees stand very still, tall and strong. Do you know what happens to bad trees, trees which run and scream and trample my corn? Be a good tree.

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Wot I Think – Styx: Master Of Shadows

By Graham Smith on October 8th, 2014.

Development company Cyanide have long been purveyors of interesting-but-guff fantasy games. Styx: Master of Shadows turns out to be their least-interesting-but-most-good. It’s a stealth game in which you play a goblin – the Styx of the title – sneaking around the Tower of Akenash, a medieval city built so high among the branches of “the World-Tree” that ledges stretch down into a cloudy abyss.

It’s also a strict stealth game: one in which triggering combat means almost certain death, and where you’ll spend your time mastering the shadows by hiding in them rather than pouncing from them.

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Agrarian Game Again: Farming Simulator 2015 Trailer

By Graham Smith on August 11th, 2014.

It’s the time of year for ‘revealing’ seemingly inevitable yearly sequels; first Football Manager 2015 and now the similarly field-based Farming Simulator 2015. Only one game can reasonably lay claim to the feature “BREED YOUR CATTLE”, though. The first, very pretty trailer is below.

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Not A New Wargame, But A War Game: Act Of Aggression

By Graham Smith on August 8th, 2014.

Before Eugen Systems went big – in scale and, eventually, sales – with the Wargame series, they worked on two Act of War games. More traditional real-time strategy fare, they were as much about base building and resource gathering as they were accurate tank physics. They even had live-action cutscenes spliced together with machinima.

Now Eugen are returning to the format with Act of Aggresion: a successor to the old series with similar mechanics, a similar near-future setting, but yeah, still lots of tank physics. The first teaser trailer is below.

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Deduction & Dress-Up: 23 Minutes Of Sherlock Gameplay

By Alice O'Connor on July 29th, 2014.

Sherlock Holmes is actually the one lying dead in this screenshot. What wizardry!

The Duke of Deduction and the Duchess of Disguise, they called Sherlock Holmes. Probably. Why not? Sure, whatever. A new Sherlock Holmes: Crimes and Punishments trailer demonstrates these skills, and though I might chortle at giving Holmes wild hair and a big old beard from his dress-up box of disguises, the deduction interests me. See, you’ll need to search, research, and scrutinise to collect clues, then connect these inside his noggin with mental string to draw conclusions.

And if that doesn’t have you curious, the 23-minute gameplay trailer opens with Watson dashing from cover to cover to duck flying bullets and I am exaggerating only through omission.

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Sneaky Sneaky: 13 Minutes Of Styx Gameplay

By Alice O'Connor on June 27th, 2014.

Hanging with Styx.

We’ve cast our shared eye over Styx: Master of Shadows before (I’m scheduled for another five minutes with the eye before Adam takes it to look at a football), our collective mouth muttering that an open-level stealth game sounds nice but its heritage makes us sceptical (I’ve got 15 minutes with the mouth before Graham needs to “holler at a lad”). See, it’s a spin-off from Of Orcs & Men, a game which paired stealth bits with action stuff, only our Jim found the stealth “terrible.”

But that was then, this is now, and this game isn’t trying to do two things at once. What happens when Cyanide Studio focus on stealth? Have a gander in 13 of minutes of gameplay footage.

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Modern Murder-Solving: Sherlock Holmes’s E3 Trailer

By Alice O'Connor on June 9th, 2014.

Oh no! Someone's jammed this man good, Watson.

Since Frogwares started making Sherlock Holmes video games in 2002, Hollywood and the BBC have made Arthur Conan Doyle’s detective once again exciting, dangerous, mysterious, dark, cool, and, you know what, maybe just a little bit sexy. He’s gained a fanbase far beyond exclusive organisations which eat expensive dinners. Now you find yourself in the awkward position of watching something Sherlockian on Boxing Day when your aunt nudges you to say “Phwoar, I would shag him all right! Do you still say ‘shag?’” as if I have the slightest clue what the young people do.

Frogwares’ latest, Sherlock Holmes: Crimes & Punishments, is catching up to this makeover. Observe his aquiline features, that slick hair, and the excitement and bouncy music of the E3 trailer.

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Space Hulk: Deathwing’s First Screens Contain Crotchskulls

By Alice O'Connor on May 22nd, 2014.

Is that a skull in your etc or oh good grief

Games Workshop are spaffing Warhammer 40,000 licenses all over the place lately, with predictably mixed-but-a-bit-bleh results. However, one did land at Streum On Studio to make first-person shooter Space Hulk: Deathwing. Yes, the folks who made E.Y.E: Divine Cybermancy. Their FPS-RPG debut was awfully wonky yet jolly ambitious, and quite endearing because of that. It’s nice to know that one of the oodles of 40K games should be, at the very least, interesting.

The first ‘screenshots’ arrived in our inbox this morning, and while they’re clearly staged they do have plenty of pretty Space Marine Terminator armour to ogle.

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From Tabletop To Desktop: Games Workshop’s Mordheim

By Alice O'Connor on March 26th, 2014.

Rattus Mordheimicus

Everyone at RPS has their niche, they tell me as I start my first day. We’re hyper-specialised predators feasting upon our own corners of the gaming kingdom. Clearly, I suggest, a new adaptation of a Games Workshop wargame would be news for Kieron to sink his grooved fangs into. They nod sagely and turn back to their gilded plates, then remember. Ah no, another mutters, it’s for the flaying claws of Quinns. I wait patiently. Say, new kid, they hiss, what do you know about toy rats?

Mordheim: City of the Damned, then, is the latest of publisher Focus Home’s licensed adaptations of vintage tabletop wargames–Games Workshop’s Mordheim, in this case. Announced today, it’s due to launch later this year.

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Etherium Is An RTS, Like In The Old Days

By Alec Meer on January 17th, 2014.

A real-time strategy game, eh? [A bushy eyebrow raised cautiously, revealing a tired but interested eye.] We don’t get many of your kind around these parts. Not since… [A silence. A stare towards the horizon.] Well, we don’t like to talk about it. Those were hard times. Dark times. [Another silence. Another stare, this time at nothing, or at least nothing anyone else can see]. Anyway, used to be you couldn’t move for RTSes. Tanks everywhere, all commandin’ and a’conquerin’. Feels… feels like a lifetime ago. Were they better days? I don’t rightly know. [A gnarled finger reaching up to a suddenly heavy-lidded eye, to wipe away - dust? A tear? A memory?] Different times, that’s what they were.

[A sharp intake of breath, a straightening of the spine, a gleam in the eye.] Any road, here you are, an honest-to-god real time strategy game, stood right there in front of me. Etherium, they call you? Ah, you’ll be one of those science fiction ones then, eh? All robots and deathrays, eh? [A hearty chuckle]. Well, don’t just stand there, let’s take a look at you.
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Wargame’s New DLC Seems Generous

By Jim Rossignol on August 5th, 2013.


There are oversights on RPS. I’d be the first to admit it. We didn’t review Wargame: Airland Battle, and we should have done. We still might! We should. I should. In fact, here’s a capsule review from the few hours I spent with it: it’s a fine RTS. Better, I would say, that Eugen’s previous games, Act Of War, and RUSE, the latter of which we enjoyed so much, or its immediate predecessor, European Escalation. Anyway, Eugen Systems have sent word that the new DLC for Wargame is going to be free. It makes all of the campaign missions co-op, there’s a new multiplayer mode, there are new units, five new multiplayer maps, and there’s a great range of options in skirmish setups. Eugen explain: “the first free DLC from Wargame AirLand Battle, has been developed specifically to respond to the demands of the community.” If the demands were: “give us a load of cool extra stuff for free”, then I think the might have got it right.
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Interview: 3AM Explain Magrunner – Dark Pulse

By Jim Rossignol on June 7th, 2013.


As the first-person puzzler genre consolidates its form following the genre-cracking aftershocks of Portal, there are now a number of pretenders insisting that they are far more than mere footnotes to the Valve masterpiece. One of these is 3AM’s Magrunner: Dark Pulse, which throws its first-person tools into the terrifying maw of a Cthulhu mythos story set in a physics-warping magnetic future. With the game arriving later this month, I knew it was time to speak to the team find out a bit more.

I spoke to “narrative developer” Douglas R Burchill.
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The Soaring ’20s: Contrast Platforms On The Shadows

By Nathan Grayson on May 24th, 2013.

Shadows are total freeloaders. Don’t get me wrong: they look nice and all, but they don’t really¬†do much of anything. Mine just tags along behind me, growing and shrinking at will, taunting me with its substantial insubstantial superpowers. But what if your shadow could¬†be your superpower? That’s the premise of Contrast, a platforming adventure set in a “surreal 1920s dreamscape”. Your character, a little girl named Didi’s imaginary friend, can shift between the tangible foreground and a wispy world of shadows. The short version? She can jump off stuff she totally shouldn’t be able to jump off. It all looks nicely stylish, because shadows are also effortlessly cooler-looking than us. The jerks.

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