Posts Tagged ‘Focus Home Interactive’

Wargame’s New DLC Seems Generous

By Jim Rossignol on August 5th, 2013.


There are oversights on RPS. I’d be the first to admit it. We didn’t review Wargame: Airland Battle, and we should have done. We still might! We should. I should. In fact, here’s a capsule review from the few hours I spent with it: it’s a fine RTS. Better, I would say, that Eugen’s previous games, Act Of War, and RUSE, the latter of which we enjoyed so much, or its immediate predecessor, European Escalation. Anyway, Eugen Systems have sent word that the new DLC for Wargame is going to be free. It makes all of the campaign missions co-op, there’s a new multiplayer mode, there are new units, five new multiplayer maps, and there’s a great range of options in skirmish setups. Eugen explain: “the first free DLC from Wargame AirLand Battle, has been developed specifically to respond to the demands of the community.” If the demands were: “give us a load of cool extra stuff for free”, then I think the might have got it right.
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Interview: 3AM Explain Magrunner – Dark Pulse

By Jim Rossignol on June 7th, 2013.


As the first-person puzzler genre consolidates its form following the genre-cracking aftershocks of Portal, there are now a number of pretenders insisting that they are far more than mere footnotes to the Valve masterpiece. One of these is 3AM’s Magrunner: Dark Pulse, which throws its first-person tools into the terrifying maw of a Cthulhu mythos story set in a physics-warping magnetic future. With the game arriving later this month, I knew it was time to speak to the team find out a bit more.

I spoke to “narrative developer” Douglas R Burchill.
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The Soaring ’20s: Contrast Platforms On The Shadows

By Nathan Grayson on May 24th, 2013.

Shadows are total freeloaders. Don’t get me wrong: they look nice and all, but they don’t really do much of anything. Mine just tags along behind me, growing and shrinking at will, taunting me with its substantial insubstantial superpowers. But what if your shadow could be your superpower? That’s the premise of Contrast, a platforming adventure set in a “surreal 1920s dreamscape”. Your character, a little girl named Didi’s imaginary friend, can shift between the tangible foreground and a wispy world of shadows. The short version? She can jump off stuff she totally shouldn’t be able to jump off. It all looks nicely stylish, because shadows are also effortlessly cooler-looking than us. The jerks.

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No Trees On Mars – Mars: War Logs

By Jim Rossignol on February 27th, 2013.


War Logs? War Logs? Anyway, Mars: War Logs an action RPG that looks a bit fancy, frankly, like a mix of Riddick and Batman, or something. It’s not looking quite as slick as either of those, sadly, and that might be because it’s the next game from Spiders, who made the disappointing Of Orcs & Men, and some other games I’ve never played. I think it’s a fair bet that this will play a lot like Of Orcs & Men, which had plenty of scope for being fun if it hadn’t been so linear and grindy. More details are coming soon, apparently, but in the meantime check out the website.
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Balls For The Ball God – Blood Bowl II Announced

By Alec Meer on February 26th, 2013.

Nuffle be praised!

See that picture above? That’s quite literally all there is to tell you about Blood Bowl II right now.
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Deus Rage Effect – Mars: War Logs Mixes Cyberpunk, Red

By Nathan Grayson on December 8th, 2012.

Mars: War Logs. Wars: Lar Mogs. Lars: Mor Wags. Yes, Mars: War Logs’ name may be easily transmutable into extremely silly sounding phrases (I like the last one because it makes me think of some upper-class so-and-so commanding their dog, Lars, to wag its tail better), but it actually looks quite intriguing as far as Captain Commando McSpaceBiff adventures go. In short, Lars: War Mogs tells cyberpunk-y role-playing to get its nanomachine-enhanced ass to Mars, and the result looks like a surprisingly stylish fusion of Mass Effect and RAGE. Moving pictures and moving words after the break.

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Magical: Deathmatch For Farming Simulator 2013

By Nathan Grayson on November 17th, 2012.

Good. Very good.

And lo, on this most glorious and radiant of days, did it finally happen. Someone – specifically, an Indie DB user named “Chentzilla” – devised a means by which to do violence to one another in, um, Farming Simulator 2013. It’s described as “front loader sumo fighting,” and based off a video of two particularly determined tractors matching both wits and steel, I’d say that sounds about right. See this fierce, majestic thing that will surely revolutionize the gaming, farming, and being alive industries in action after the break.

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Wot I Think: The Testament Of Sherlock Holmes

By Adam Smith on October 1st, 2012.

I love all things Sherlock, from Arthur Conan Doyle’s literary adaptations of Jeremy Brett’s fascinating life and times to Humpledink Bundlesnatch’s modern man interpretation of the great detective. Actually, I’m not keen on the Guy Ritchie version , so to be correct, let’s say I love most things Sherlock. Frogwares’ adventures have been a mixed bag, mostly coffee creams, but I’ve found some of the later ones entertaining enough, if seriously flawed. How does The Testament of Sherlock Holmes play out though? Here’s wot I deduced.

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Cor-Op: Realms Of Ancient War Need Not Be Lonely

By Jim Rossignol on September 12th, 2012.

Lightning bolt! Lightning bolt! [Ten points for posting the source of that reference in the comments.]
As Adam observed just last night, 2012 – Year Of The ARPG, marches ever onward. As well as Diablo III, Path Of Exile, Torchlight 2, and a Grim Dawn Kickstarter, we also have Focus’ offering due up at the start of October, and that’s the bloodthirsty Realms Of Ancient War. And… Hmm. After literally minutes of research I can’t find anything unique of interesting about RAW, but at least it has co-op play, which you can witness with your eyes, below. Yeah, year of the ARPG is all very well, but I hope next year is Year Of The Terrifying Complex Open-Ended RPG With Previously Unimagined Multiplayer Aspects Year. That would be a year to remember.

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Realms Of Ancient War Appears In September

By Jim Rossignol on July 12th, 2012.


Back in the mists of ancient May, John Walker was pleased and excited to see another ARPG announced for 2012 – year of the ARPG – and the one he was pleased about was this one, Realms Of Ancient War. (ROAW! I call it.) Focus have announced that the game – which is a clear instance of the “Everything Is Gauntlet/Nothing Is Gauntlet” methodology of game development – will be allowing you to collecting experience points, and therefore level up, from September, and there’s a fine AOE-firing trailer to illustrate that. You can see that trailer below, as is traditional in the realm of RPS.
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Of Ooos And Ahhhs: Of Orcs And Men Looks Quite Good

By Nathan Grayson on July 7th, 2012.

Not pictured: men.

It’s been more than a year since we last peeked into the Cyanide-and-Spiders-filled cauldron that’s cooking up Of Orcs And Men, and that’s a bit of a shame. If you ask me, it’s looking rather promising – though information on combat, skills, etc is unfortunately scarce at the moment. But, at the very least, the central concept – humans are dumb jerks and you, an orc, must battle back against their oppressive, racism-steeped regime – sounds like it could provide the ingredients for a very special dish: a fantasy RPG that’s actually unique. You’ll find two impressive-looking trailers beyond the break, after which you are cordially invited to join me in heel-clicking-centric merriment and light discussion. There will, however, be no refreshments, because humans are jerks who don’t deserve liquids.

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Realms Of Ancient War Is An ARPG, And That’s Okay

By John Walker on May 2nd, 2012.

Sure, it looks like everything else. But everything else is great!

REALMS OF ANCIENT WAR! It’s a title that should be shouted, I believe. It’s also a title that needs some tidying up, since we’re apparently supposed to call it “R.A.W. – Realms of Ancient War“. No. No I absolutely won’t do that. Your title doesn’t get to be an acronym and the expansion of that acronym. That’s not how titles work. And you certainly don’t get all those full stops and then a hyphen. Goodness me, no. Your game is now called Realms Of Ancient War, and it’s to be shouted. It is decided. Please redesign your website/game materials. Thank you. Oh, and also your game looks super-pretty.

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Pro Cycling Manager Is Back, Back! BACK!

By Jim Rossignol on April 20th, 2012.


The many thousands of you – for it is indeed many thousands – who relish the management of imaginary teams of real cyclists will be pleased to hear that Pro Cycling Manager, Le Tour de France returns in June for another season of frantic pedaling. The game, which is developed by Cyanide in between the Blood Bowl reboots, looks like it will be getting the standard sort of treatment for a year sports franchise: updated teams and slightly improved visuals. Not that you care about the graphics, eh cycling team managers? It’s all about the er cycling team management for you, isn’t it?

Mhm.

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