Posts Tagged ‘Focus Home Interactive’

He Rues The Day: Wargame

By Dan Grill on August 23rd, 2011.

It's basically a game about what happens when tanks try to go on holiday.
Roving reporter Dan Griliopoulos has left Alec in Cologne and is heading deeper into Europe, writing up the best of Gamescom as he goes.

We’re driving through the Black Forest when my thoughts turn to Wargame: European Escalation. Germany’s Schwarz Wald might be famous around the world solely as the origin of an outrageously opulent cherry cake – the schwarzwaldkirschetorte – but it’s also at the heart of the country that’s borne the brunt of European warfare for twenty centuries. That’s notable for us, as it’s also the central area that the two factions of the Cold War would likely have fought through and over if the war had turned hot, as the overwhelming Russian conventional forces pushed towards France. Wargame, the new title from the creators of RUSE, explores this area and the war that never happened, but which the world braced itself against for forty years.
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Wargame: European Escalation Trailer Is Hot

By Jim Rossignol on August 12th, 2011.

I AM PLAYING WITH MY COLD WAR ARMY.
Wargame is what Eugen Systems, the chaps behind RUSE, did next. It’s a real-time strategy based on the Cold War, and goodness me, it’s looks hot. The scenario is very similar to World In Conflict, albeit a tiny bit more serious about it. Publishers Focus Home explain: “Wargame: European Escalation pits NATO (USA and Western Europe) against the Warsaw Pact (Soviet and Eastern European countries) in battles that explore “what could have been.” The specter of nuclear warfare loomed large over the real Cold War, but this catastrophic outcome was the ultimate last resort as everyone knew that the first one to start nuclear hostilities would end up wiped out just the same. Large, armored offensives through Europe would certainly have been the core of this hypothetical war; and this is what the game’s explosive campaign takes you through!”

Word is that the game is due in November, but it has also been confirmed for Q1 next year, so I guess that’ll get firmed up soon. We’re seeing it at GamesCom, anyway, so more news then, but I – based on my experiences with RUSE – am excited about this one.
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Cyanide Computerising Confrontation

By Jim Rossignol on July 29th, 2011.

Looks like we all bought our armour from that same boutique again?
Speaking of miniatures and dice, Cyanide – they of Bloodbowl and more lately the Game Of Thrones game – have announced that they are converting fantasy combat tabletop title Confrontation to the PC. Rackham, the company who made the game, went bust a while back I think, but the miniatures line has been picked up by Legacy Miniatures and it looks like Cyanide are pitching into the revival by creating a PC version. This PC version is, Cyanide explain: “an incredible real-time strategy game with the classic role playing elements.”

It will apparently be available this autumn, and I expect we’ll get hold of more details before then.

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Cities XL 2012 Will Have Mods, Buildings

By Jim Rossignol on July 14th, 2011.

Alpine huts of the near past.
It seems as if the failed city-building MMO has become a fairly regular offline city-building series. Cities XL 2012 will be arriving in October, and expands on the previous offering considerably. Focus explain: “Cities XL 2012 allows players to become real urban planners, balancing economic & energy developments of their cities while managing transportation, housing, social services and recreational activities. Content is key to the new game, as Cities XL 2012 offers a staggering number of unique structures with over 1,000 in total.”

The game also now, apparently, open to modding, with a bunch of mod tools included in the 2012 release. A wise move, I suspect.

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The Next Big Thing Has A Demo

By Jim Rossignol on April 14th, 2011.

What's this?
I have no idea whether The Next Big Thing will be the next big thing for adventure games, because I haven’t had time to play the demo of the game. You might have time, eh? You might even have the inclination. If that’s the case you’ll be pleased to hear that Pendulo Studios’ new game features lots of Hollywood-based hilarity, and the demo kicks that off as “Liz stubmles (sic) upon some suspicious activity. She witnesses the famous Hollywood monster actor Big Albert breaking into the office of his boss, Fitz Randolph, who also happens to be the biggest horror movie producer in the biz.” Gosh!

Yeah.

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Hatching: Divinity II – Dragon Knight Saga

By Jim Rossignol on October 12th, 2010.


Wow, it’s been almost a year since I dragged myself through the first dozen or so hours of Divinity II. Just the first dozen hours of what was a huge game, because I simply couldn’t cope with the grind. In many ways this was a well-produced RPG, with a lavish, sprawling world and a bajillion quests, but not being able to walk down the road because I’d get sniped to death by enemies a couple of levels higher than me really took its toll. That hasn’t stopped plenty of other folks from enjoying the dragon-based adventures, however, and it’s now back (BACK!) with an enhanced edition: overhauled graphically, and furnished with a grand total of 180 quests. It really does look lovely, but – despite it brimming with fun ideas, like dragon battles, and flying death-ships – I don’t think I will be going back. Check out the trailer below and you’ll see what I mean, it really does look the part.

No release date that I can dig up for this, but it’s supposed to appear some time this year.
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This Town Ain’t Big Enough: CitiesXL 2011

By Jim Rossignol on September 10th, 2010.


CitiesXL was half okay. It was an okay city builder, which was precisely what lots of people wanted. Sadly it wasn’t a great MMO, and that bit of the game soon curled up and died. Fortunately it didn’t mean the end for the series, which is back again for 2010/2011, hopefully improved in its single player capacities. There’s a little video and some information over on the new site, which was revealed today. The release date is October 14th, but the interesting news is that the next game will keep the “world” system, just in what appears to be an offline capacity. So you’ll be able to build a series of cities across a planet of your own, something like that. Will it just be the old game patched up to work offline? I’ll drop them a line and find out some more about what we should expect.

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