Posts Tagged ‘Focus’

Styx: Master Of Shadows Launches Trailer From Darkness

By Ben Barrett on October 6th, 2014.

I – and based on the number of posts about it, the rest of RPS as well – have been quietly hopeful that Styx: Master of Shadows will be a surprise gem in this, the Month Of Games. I worry we’ve used up our stealth bastard luck on the excellent Shadow of Mordor, but maybe there’s some magic left. The goblin main character is delightfully non-standard in his short stature and murderous ways while the rest of the world seems a grimy parody of middle ages Britain. Graham’s working away on a review in the run up to the release, but here’s a launch trailer that expands on some of the plot.

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Gobl-infiltration: Styx – Master Of Shadows

By Adam Smith on September 29th, 2014.

Styx: Master Of Shadows is a stealth spin-off, framed as a prequel to Of Orcs and Men. While orcs and men blunder about biffing one another, sneaky little Styx the goblin sticks to the shadows, robbing and stabbing as he goes. The game is out on the 7th of October and to prepare perfidious pickpockets around the world, Cyanide have released a video with a developer talkthrough. It’s an instant contender for best video because it contains the statement, “In terms of the mechanics of infiltration, we tried to never lose sight of the fact we were playing a goblin”.

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Suspicious Mind: Sherlock Holmes – Crimes & Punishments

By Adam Smith on August 29th, 2014.

A new trailer for Sherlock Holmes: Crimes & Punishments demonstrates the manner in which a conversation with the great detective plays out. It’s impossible to lie to him, essentially – tell him that you’re feeling good about yourself for the first time in six months, and he’ll spot some lint nestling in the fabric of your cuff and use it as an excuse to deconstruct your frame of mind, pummelling you with the blunt edge of facts until good feelings are slumped, bloody by your side. I loved the depiction of Holmes in the previous Frogwares game, which also featured the most perfectly rendered dog dick I’ve ever seen. The trailer shows an interrogation, which involves spotting details and clues rather than interpreting a series of looping gurns and sneers.

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Eyes-On: Mordheim – City of the Damned

By Adam Smith on August 18th, 2014.

A warlock with a wooden leg was the highlight of my first day at Gamescom. I didn’t know a huge amount about Mordheim: City of the Damned before I sat down to watch a live demonstration of a typical mission, but half an hour later I was telling anyone who would listen that it deserved far more attention. It’s Warhammer Fantasy with a hint of XCOM, procedural maps and the kind of persistent injuries that require false limbs. If it shapes up even half as good as it looks, it might be one of the best Games Workshop digital adaptations to date.

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Smashing Hulks: Space Hulk – Deathwing

By Adam Smith on June 27th, 2014.

Whee! A new Space Hulk game that converts the claustrophobic tension of the boardgame into some sort of action-packed shooty-punchy experience. I’m not deeply versed in 40K lore, although I could have told you a thing or two about the Codex Imperialis when I was a teenager. I made an army of chaos marines by gluing bits of toy animals onto my Space Wolves because I wanted a change of pace. Unfortunately, I’m not the most gifted person when it comes to modelling so the height of my achievements was a heavy weapons chap with a hoof for a codpiece. Let’s look at Deathwing.

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Maim, Threat And Match: Blood Bowl 2

By Adam Smith on April 15th, 2014.

As far as I’m concerned, the important tasks for any new Blood Bowl 2 trailer to accomplish are as follows:

1) Show me which races will be available so that I don’t expect to be writing about an Ultimate Skaven Edition in three years time.
2) Attempt to convince me that the camera movement and turn-flow will be as smooth as a freshly shampooed dwarf beard.
3) Go some way toward showing that turn-based tactical trouncing is a bigger draw than ‘comic’ commentary.

The video below does not accomplish these things.

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A Throng Of Fire And Ice: Bound By Flame

By Adam Smith on February 14th, 2014.

I’ve watched the latest trailer for Bound By Flame six times already and I’m still not tired of it. It does everything that an RPG trailer should, describing the game’s features, and showing in-engine action to demonstrate how combat, inventory management and kissy-face interactions work. There’s even a brief overview of the plot, which involves a mercenary possessed by a fire demon waging war against (as elementary luck would have it) seven Icelords. Three more and they’d a-leaping.

Sensible as the trailer’s content is, that’s not the reason I’ve watched it so many times. It’s the voiceover. Performed by Stan S. Stanman’s less flappy-armed cousin, Dan D. Danman, it’s an absolute treat. Prepare for ‘heroric abilities’, ‘plenty of pieces of armour’ and ‘fantastical enemies [that] will try to slow you down’. I hate being postponed!

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Dostoevsky’s Deerstalker: Crimes & Punishment

By Adam Smith on December 13th, 2013.

I can’t have been the only person in the world who found The Testament of Sherlock Holmes thoroughly entertaining, can I? They probably wouldn’t keep making the damned things if that were the case, but I don’t know anybody else who enjoys Frogwares’ Holmes adventures. There have been some rough entries over the years, but between Lovecraftian insertions, uncanny Watson and some clever deductive techniques, there have always been aspects of the series deserving of closer scrutiny. I’m hoping Crimes & Punishment, which introduces CHOICES OF JUSTICE, will be a decent mystery, building on Testament’s investigative systems.

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A Zoom Of One’s Own: FOC/US

By Adam Smith on December 10th, 2013.

I just spent half an hour squinting at my monitor, reading melancholy messages shared between a group of acquaintances. I wasn’t browsing my inbox or Twitter feed – I was playing the imaginative and absorbing FOC/US, a free game created by Felix Park. It’s a dreamlike experience, not in a fantastic surrealist sense, but rather in the way that it reconfigures the mundane. The atmosphere contains something of the claustrophobic oppression of sleep paralysis along with everyday anxieties that stem from love, friendship and money. It begins with a camera with a zoom lens. Next to it, a tiny person lies on the table. Zoom in and speak to him and he reveals the location of the next person. Sad, strange and startling, it’s a wonderful little thing.

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Fire And Slice: Bound By Flame

By Adam Smith on September 12th, 2013.

It’s going to be very hard for a big ol’ fantasy RPG to get my attention while not being The Witcher 3. From the developer of the wooden War Logs of Mars, Bound By Flame is the tale of a mercenary possessed by a flame demon. You are that mercenary! Or maybe you’re the flame demon. That would be a decent twist actually, explaining away the somewhat arbitrary nature of control over conversations and relationships that tends to be par for the course in games of this sort. The demon thinks it would be amusing to force the poor hero to give one of his travelling companions four hundred turkey dinners, only to fall into despair as the grateful recipient immediately disrobes. Bound by Flame: The Screwtape Letters. Trailer below.

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Ringed By Fire: Bound By Flame

By Adam Smith on February 28th, 2013.

While Mars: War Logs prepares to lumber into view, news reaches us today that Spiders Studio are also working on a larger project, Bound By Flame, an “action/role-playing game [that] lets you play a mercenary possessed by a flame demon in an ambitious Dark Fantasy universe”. The press release doesn’t specify whether the real-time combat can be paused but the words ‘Dark Fantasy’ followed by some wittering about sidequests, companions, romance and rivalry makes me think of Dragon Age. My brain has been sorely infected by a blight from long ago, truth be told, and the rumble of dark fantasy RPGs in the distance still sets me to thinking about copious blood-spatter and Marilyn Manson.

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Surviving The School Daze: Obscure

By Adam Smith on February 7th, 2013.

The press release for side-scrolling co-op monster masher Obscure states that the new title is a resurrection of “the survival-horror game from Hydravision that terrorized over a million players in the middle of the last decade.” I do remember Obscure and its sequel but the multi-character school-based horror of the first did seem to live up to its title somewhat. The series return is less survival horror and more Splatterhouse judging by the debut trailer, and while it can be played alone, multiplayer seems to be the main draw.

Split up to fill your objectives as fast as possible, or stay together in a cohesive team to increase your chances of survival!

As you might expect, I’ve embedded the video below.

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Point And Click This News: Sherlock And Deponia

By Adam Smith on September 20th, 2012.

Sherlocked and loaded

In a never to be repeated adventure game news roundup, I bring you trailers and release dates for two – count ‘em – two adventure games of the pointing and clicking variety. First up is The Testament of Sherlock Holmes in which the the world’s first consulting detective goes on a murder spree. Or perhaps he doesn’t and the whole thing turns out to be an overwhelmingly obtuse setup, but the trailer would not have you believe that. It is dramatic in a way that only occurrences within the pea soupers of Old London Town can be. The second trailer is for Chaos on Deponia, second in the trilogy. John shared his thoughts on the first, concluding thusly: “I spent more time being frustrated than entertained, and perhaps too much time somewhere between the two.” Watch both trailers now.

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