Posts Tagged ‘Focus’

Factions And Figures: Act Of Aggression

By Adam Smith on June 10th, 2015.

Act of Aggression [official site] is shaping up to be one of the finest traditional base-building RTS games in a good while. I’ve written about why that might be already but the short version is that Eugen, developers of the Wargame series, are returning to and building on the template of their Act of War games. That means near-future military combat with smart strategic thinking and beautiful model-like units. Two of the three factions have been outlined in video form and you can see them below.

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Wot I Think: Etherium

By Adam Smith on March 31st, 2015.

Etherium [official site] is fast-paced and energetic but it won’t leave you suffering from a sugar crash. It can pack a punch but it doesn’t burn like a slug of bouron. Etherium is, in fact, like a glass of water. It’s not much to look at and while you’re drinking it, you might envy those whose refreshments have been invigorated by the addition of sugar, hops, caffeine or brewed leaves. You probably wouldn’t want to drink it all the time but you’d rarely turn a glass down – and sometimes it’s exactly what you need.

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Pac-Python: Pix The Cat

By Adam Smith on January 30th, 2015.

Pix the Cat [official site] is a score attack arcade game that mashes Pac-Man and Snake together. Pix runs through mazes, boosting by selecting a direction before he hits a junction as in Pac-Man DX Edition, and collects eggs. The eggs hatch and a trail of ducklings follows Pix – the longer the trail, the greater the risk of colliding with it, and the greater the speed at which Pix moves.

Oh, but Pix the Cat is also a puzzle game in which every egg must be collected before Pix hits the drop-off point. In this mode it’s about calculating the outcome of every move, across tightly designed levels. There’s also a multiplayer mode with missile-launching catbots.

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Command, Conquer, Calculate: Act Of Aggression

By Adam Smith on January 28th, 2015.

Following the success of the Wargame series, Act of Aggression [official site] sees Eugen returning to a more traditional form of RTS. Retaining ideas from the studio’s previous Act of War titles, as well as the clever confusion of R.U.S.E., it’s a game that aims to fill the gap left by the disappearance of Commander & Conquer Generals 2. Based on the forty five minutes I’ve spent in its company, I reckon it might be more than capable of filling that gap.

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First Look: Battlefleet Gothic – Armada

By Adam Smith on January 21st, 2015.

The news that an adaptation of Games Workshop’s Battlefleet Gothic was in development made for happy reading last week but solid facts were thin on the ground. We knew that the game would be real-time rather than turn-based, which was cause for concern in some quarters, and that four factions would be available. Now, following a meeting with the developers yesterday, I have all of the details necessary to soothe concerns. Armada is packed with clever ideas and I’ve dissected them below.

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Life Is Strange, Death Is Stranger: Vampyr

By Adam Smith on January 21st, 2015.

Vampyr is a newly announced action RPG from DONTNOD, creators of Remember Me and the upcoming episodic adventure Life Is Strange. Development is at the earliest of stages but the game will be published by Focus when it eventually releases, and I had the chance to extract some details yesterday while at an event for the company’s upcoming games (Battlefleet Gothic feature coming shortly – they’re doing it right).

In Vampyr, you play a specific character, a doctor who returns from World War 1 to a city devastated by the Spanish Flu. While treating a patient, he is bitten and infected with a strain of virus that falls outside the understanding of medicine.

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Holy Ships: Battlefleet Gothic – Armada Announced

By Adam Smith on January 16th, 2015.

Cathedral ships, ahoy! Focus Interactive have announced that they will publish a real-time strategy adaptation of Games Workshop’s Battlefleet Gothic. Armada is already in development and we’ll be taking a closer look in very near future but the first details emerged moments ago. Fleets will be drawn from four forces – Imperial, Chaos, Eldar and Ork – and ships will be fully customisable, from their weaponry to support sub-systems. Admirals and crew will gain experience from one battle to the next, but the initial press release doesn’t contain any details regarding campaign or mission structure. Giant images await below, in the Warp.

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Styx: Master Of Shadows Launches Trailer From Darkness

By Ben Barrett on October 6th, 2014.

I – and based on the number of posts about it, the rest of RPS as well – have been quietly hopeful that Styx: Master of Shadows will be a surprise gem in this, the Month Of Games. I worry we’ve used up our stealth bastard luck on the excellent Shadow of Mordor, but maybe there’s some magic left. The goblin main character is delightfully non-standard in his short stature and murderous ways while the rest of the world seems a grimy parody of middle ages Britain. Graham’s working away on a review in the run up to the release, but here’s a launch trailer that expands on some of the plot.

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Gobl-infiltration: Styx – Master Of Shadows

By Adam Smith on September 29th, 2014.

Styx: Master Of Shadows is a stealth spin-off, framed as a prequel to Of Orcs and Men. While orcs and men blunder about biffing one another, sneaky little Styx the goblin sticks to the shadows, robbing and stabbing as he goes. The game is out on the 7th of October and to prepare perfidious pickpockets around the world, Cyanide have released a video with a developer talkthrough. It’s an instant contender for best video because it contains the statement, “In terms of the mechanics of infiltration, we tried to never lose sight of the fact we were playing a goblin”.

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Suspicious Mind: Sherlock Holmes – Crimes & Punishments

By Adam Smith on August 29th, 2014.

A new trailer for Sherlock Holmes: Crimes & Punishments demonstrates the manner in which a conversation with the great detective plays out. It’s impossible to lie to him, essentially – tell him that you’re feeling good about yourself for the first time in six months, and he’ll spot some lint nestling in the fabric of your cuff and use it as an excuse to deconstruct your frame of mind, pummelling you with the blunt edge of facts until good feelings are slumped, bloody by your side. I loved the depiction of Holmes in the previous Frogwares game, which also featured the most perfectly rendered dog dick I’ve ever seen. The trailer shows an interrogation, which involves spotting details and clues rather than interpreting a series of looping gurns and sneers.

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Eyes-On: Mordheim – City of the Damned

By Adam Smith on August 18th, 2014.

A warlock with a wooden leg was the highlight of my first day at Gamescom. I didn’t know a huge amount about Mordheim: City of the Damned before I sat down to watch a live demonstration of a typical mission, but half an hour later I was telling anyone who would listen that it deserved far more attention. It’s Warhammer Fantasy with a hint of XCOM, procedural maps and the kind of persistent injuries that require false limbs. If it shapes up even half as good as it looks, it might be one of the best Games Workshop digital adaptations to date.

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Smashing Hulks: Space Hulk – Deathwing

By Adam Smith on June 27th, 2014.

Whee! A new Space Hulk game that converts the claustrophobic tension of the boardgame into some sort of action-packed shooty-punchy experience. I’m not deeply versed in 40K lore, although I could have told you a thing or two about the Codex Imperialis when I was a teenager. I made an army of chaos marines by gluing bits of toy animals onto my Space Wolves because I wanted a change of pace. Unfortunately, I’m not the most gifted person when it comes to modelling so the height of my achievements was a heavy weapons chap with a hoof for a codpiece. Let’s look at Deathwing.

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Maim, Threat And Match: Blood Bowl 2

By Adam Smith on April 15th, 2014.

As far as I’m concerned, the important tasks for any new Blood Bowl 2 trailer to accomplish are as follows:

1) Show me which races will be available so that I don’t expect to be writing about an Ultimate Skaven Edition in three years time.
2) Attempt to convince me that the camera movement and turn-flow will be as smooth as a freshly shampooed dwarf beard.
3) Go some way toward showing that turn-based tactical trouncing is a bigger draw than ‘comic’ commentary.

The video below does not accomplish these things.

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