Posts Tagged ‘Football-Manager’

Extra Time: Football Manager Interview Part 2

By Adam Smith on November 26th, 2013.

The next version might be hex-based (not really)

As we enter the second part of a marathon conversation with Sports Interactive’s Miles Jacobson, I begin by checking that the half time oranges have done the trick. Once we’re both warmed up and ready to go, talk turns to Football Manager’s place in the wider world of games and Miles’ background in the world of music. When we’re not discussing Jesus Jones and Blur, we’re pondering whether comparing Football Manager to open world games is instructive. Part one is here.

Read the rest of this entry »

, , , , , , , , .

12 Comments »

Talk Of The Terrace: Football Manager Interview

By Adam Smith on November 25th, 2013.

Football Manager is an enormously complex simulation. On a global level, the game tracks thousands of careers, ambitions and relationships, and on any given match day, weather, morale, skills and individual personal issues can contribute to moments of brilliance or abject failure. Talking to Sports Interactive’s director Miles Jacobson, I found that the simulation model is even more elaborate in some areas than I’d expected. Read on to find out about the game’s expanding narrative engine, how climate change is forcing the team to update the code that generates weather patterns, why the ugliest aspects of football have no place in FM and how a non-contract player’s family situation might prevent him from playing for your club.

Read the rest of this entry »

, , , , , , , , .

47 Comments »

Wot I Think: Football Manager 2014

By Adam Smith on October 28th, 2013.

Football never stops. At this very moment, as you’re reading these words, people are playing football all over the world and every kick of the ball massively matters to someone. Presumably. Perhaps the football is happening too far away for you to see though, or perhaps you’d like to have more control over the actions of the men playing with the football. If that is the case, be thankful that Football Manager 2014 is out this week because it is the best game about managing a football team. Here’s wot I think.

Read the rest of this entry »

, , , , , , , .

39 Comments »

Foot Like A 3D Engine: Football Manager 2014

By Adam Smith on October 14th, 2013.

Have there ever been two foot-to-ball posts on RPS during a single twenty four hour period? I’d go back and search through the archives but I can hear Kenneth Baubles, the ill-fated librarian, dragging his pegleg around back there. Best not to disturb him. Whatever the case, we’re almost back-to-back with balls today. First it was Graham’s turn to give FIFA a good kicking, although he was wearing fluffy slippers at the time so ended up delivering a gentle foot caress. Now I’m stepping up to the spot and staring at Football Manager 2014′s new 3D match engine as it throws shapes between the goalposts in an effort to confuse me. Below, you can see the revamped engine’s first public appearance.

Read the rest of this entry »

, , , , .

20 Comments »

Total(ed) War: TF2, Shogun 2 Join Sonic Racing

By Nathan Grayson on January 19th, 2013.

Naturally, Heavy's boat is propelled by miniguns.

You can’t make this stuff up. Well, I mean, I suppose it’s technically possible. I could tell you, right now, that the puck from Ricochet will be getting its own talk show on Adult Swim this fall. But is it really that much more preposterous than a Football Manager (no, not player) plying some variety of ball-based voodoo magic  in Sonic And All Stars Racing: Transformed? With Team Fortress 2′s Heavy, Spy, and Pyro, and Shogun: Total War 2′s, er, Shogun in tow, no less? Here, though, is the absolute craziest part of all: The blue-blur-themed kart racer’s apparently kind of amazing.

Read the rest of this entry »

, , , , .

77 Comments »

Regular Fixture: Football Manager 2011

By Alec Meer on August 11th, 2010.

It’s been RPS’ best-ever day for pictures of football games on the front-page! Nonetheless, you may have observed subtle clues over the years that this website’s staff are just a little bit shy of football nous. Subtle, subtle clues. This does not mean we sneer at those who do have said nous, or indeed at games based upon it. No! We revere them as much as we do all other games. Just slightly confusedly so.

Take Football Manager, for instance, the two thousand and eleventh installment of which was confirmed today.
Read the rest of this entry »

, , .

36 Comments »

When Managing Football Isn’t Enough

By John Walker on December 8th, 2008.

The graphics suck compared to Fifa!

Update: As mentioned below, IGN have since removed the review, and replaced it with an apology.

I’m not a fan of watching football. It’s true to say I’d rather spend the afternoon glueing broken glass, rusting shards of pipe, twisted scraps of rebar and smallpox-laced barbed wire all over my front garden, then bellyflop onto the impromptu sculpture from the roof of my house. So Football Manager is not the game for me. However, I’m still reasonably clear what to expect from the consistently loved series. Which brings us to this rather spectacular review from IGN US.

Read the rest of this entry »

, .

70 Comments »

Foot-to-ball-a-rama: Football Manager 2009 Demo

By Kieron Gillen on November 3rd, 2008.

SOCC-ER!
Sitting in a darkened room in a distant country, in a place which seems to have taken pleasure in ignoring my need for tea, the news that there’s a demo out for the latest version of that most British of games, Football Manager, pleases me. Specifically, Football Manager 2009. It allows you to play a half season of the game to get a handle on the new features – including for the first time actual 3D in-game highlights. Which means we have to retire the old PC Gamer “Revolutionary 2D Match Engine” gag. Man! Anyway – the trailer and some gameplay videos are beneath the cut. Hurrahs and similar.
Read the rest of this entry »

, , , , , .

51 Comments »

Sega Sports Sampler Sextuplet/2

By Kieron Gillen on October 1st, 2007.

Times change. They have to, as otherwise watchmakers go out of business. Sega have moved from beloved purveyor of bright skies, hedgehogs and underperforming consoles to beloved purveyor of bright skies, hedgehogs and heavyweight PC games. And the world’s a better place for it, or at least for us, which is all that counts. Go self-interest!

Revolutionary 2D Match Engine and an Engine.

Anyway, over the last few days they’ve released a couple of PC demos which showcase the dual sides of the publishers. First, we have the Sega Rally Revo demo, weighing in at 553.98Mbs (or 37.332 copies of Peggle), which features Rallying prominently. Secondly, we have two (count ‘em!) demos of the Artist Previously Known as Championship Manager, Football Manager. The Strawberry edition is 523.47MBs in size, whilst the Vanilla edition is a more bandwidth friendly 103.19MB (That’s 36.932 and 7.2793 recurring copies of Peggle respectively). The larger edition includes more footbally stuff to play, though xenophobes will be pleased to hear the Vanilla comes with the English and Scottish leagues. We’ll report further if Sports Interactive decide to release a Chocolate edition, as we’ll be sure to try and assemble some kind of home-brew neapolitan edition from all three.

, , , , , .

3 Comments »