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LucasArts On Star Wars And PC Development
Written by John Walker on May 12, 2008.
Why did LucasArts appear to abandon original development in favour of churning out Star Wars games sausage factory-style? Because they got “a little excited.” And why no Force Unleased on PC? Because console-equivalent PCs cost £2000, apparently.

While interviewing the producer responsible for the current-gen consoles, VideoGamer.com learned the Star Wars obsession was all down to misplaced enthusiasm, something they’ve learned from since. Cameron Suey explains after the jump.
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