Posts Tagged ‘forget-me-not’

Go Bombing In Vain: Rainbogeddon

By Adam Smith on February 3rd, 2012.

I had brilliant words for the 'R' 'O' 'Y' part of the headline but not enough space to use them. Brilliant, they were.

The latest release from Nitrome is one of those games that I wish I’d discovered later in the day, because I’m going to spend the remaining hours until I’m released from the shackles that bind me to the keyboard wishing I was playing it. It’s called Rainbogeddon, which should really be enough to make you click here and play it. If you haven’t, know that it’s Pacman, Bomberman, Dig Dug and loads of other brilliant things all packed together into a browser window. Destructible mazes? Of course. Oodles and oodles of powerups? Definitely. A little too tiny for my dwindling eyesight to fully take in? Regrettably. Go and play it. Do it for me, because I can’t.

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Pacmaniac: Forget-Me-Not

By Adam Smith on September 14th, 2011.

It's aMAZEing. Sorry.

Sometimes it’s hard to write about a game because of its complexity, or because I admire so much about a project but know that I’m probably one of the few people in the world who will really love it. Other times I’ve spilled coffee all over my keyboard. And then there are times like this. The only reason it’s hard to write about Forget-Me-Not is because it means I have to stop playing it. And I want just one more go.

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