Posts Tagged ‘FPS’

How Half-Life Killed The First-Person Shooter

By John Walker on May 11th, 2015.

There is a peculiar irony to the impression people have of gaming. When “videogames” are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, “They’d probably like it if it had a gun floating at the bottom of the screen.” The first-person shooter is the most emblematic genre of gaming, and yet it’s now the most under-served, under-developed, and rarest of mainstream releases. There are barely any new non-indie FPS games. And it’s all Half-Life’s fault.

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Freeware Garden: Adams Drive 32

By Konstantinos Dimopoulos on January 21st, 2015.

Corporation, a shooter the world outside Europe came to know as Cyber-Cop, was one of the first FPS games in the modern sense and, though it’s nowadays quite a chore to play through, it still looks lovely. Its flat shaded environments still work beautifully and also happen to be what stealth-‘em-up Adams Drive 32 instantly reminded me of.

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The Five Stages Of FPS Multiplayer

By Philippa Warr on January 16th, 2015.

I wouldn't lie to you. Not scribbled on a press image, anyway.

Over the holidays I started playing Call of Duty: Advanced Warfare multiplayer. After initially mistaking it for a “shooting people in the back” simulator wherein I had accidentally signed up to play the exciting role of “sole target” I started to pick into it a bit further, upping my KD ratio and experimenting with a bunch of the loadout perks and options. I think an 8 kill streak is my current most impressive achievement and I’m kind of in love with my Steel Bite variation on the ARX-160. It makes me feel like a weaponised Pat Butcher.

But another thing I started to pick into at the same time was my own behaviour when starting any new multiplayer FPS game – hi Titanfall, Counter-Strike, CoD… I get exceedingly grumpy for about the first 10 hours. It’s for this reason I prefer to grapple with multiplayer in a quiet room where people who think I’m a reasonable member of society can’t hear me wailing about the unfairness of it all, swearing about IMPOSSIBLE odds and declaring that I never liked videogames anyway and that I’m going to go and have a calming walk (all the while queuing for another round).

With that in mind, here are the five stages of an FPS multiplayer experience*:

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Freeware Garden: ESC Ape

By Konstantinos Dimopoulos on November 21st, 2014.

Comrade Ape is now free!

You’d think that creating a retro FPS in the vein of Wolfenstein seems like a simple thing to pull off, what with the power of today’s tools and all the game design experience of the past 20 years. Yet ESC Ape is one of the select few first-person shooters of this type worthy of your attention.

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Freeware Garden: S.W.A.P.

By Konstantinos Dimopoulos on September 11th, 2014.

Dancing the diversity dance with this week's second FPS! Who said Freeware Garden doesn't do first person arena things?

You may have not noticed it, but I try to keep the Freeware Garden as varied as possible. No, really, and the fact that I haven’t mentioned any multiplayer FPS games yet has been completely coincidental and not at all the result of my being hysterically bored of anything even vaguely resembling Quake.

Besides, here’s the lovely, lovely S.W.A.P.. The S.W.A.P. is very much an FPS, though refreshingly one that doesn’t come with a shoot-to-kill mechanic. Yes, it’s a pacifist’s dream. Should you actually click your left mouse button when an opponent is in sight, you’ll simply exchange bodies.

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Not Dun Yet: Verdun Trailer Shows Updates For WWI FPS

By Graham Smith on May 22nd, 2014.

I’ve been harboring a desire to return to Red Orchestra 2 for a month now, but perhaps I might be derailed for duty on another muddy frontline. Verdun is a multiplayer first-person shooter set in World War 1, about trench warfare, slowly shifting frontlines and squad tactics. It’s currently in alpha, and there’s a new trailer showing the game’s impressive progress below.

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Take It To The Bridge: Flagship Is A First-Person Space RTS

By Graham Smith on May 21st, 2014.

As more space games get announced, we’re heading towards a point at which every potential role and fantasy from Star Wars is playable as a game, whether under the official brand or not. Star Citizen and Elite: Dangerous let you be Han Solo. EVE: Valkyrie lets you be Luke Skywalker. Now Flagship might let you be Admiral Ackbar. It’s a first-person space RTS in which you stand on the bridge of a space ship, use a tablescreen to command your fleet, and then watch the resulting battle play out through your space windows.

There’s a trailer below and it’ll make your eyes open wide. And then move around to the side of your head like some sort of fishman.

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Wot I Think: Call Of Duty: Ghosts – Single Player

By John Walker on November 6th, 2013.

If you haven’t read my thoughts on the first three hours of Call Of Duty: Ghosts, it’s worth looking through those first. But now the single player campaign is finished, here’s wot I think:

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I Played Alien Rage Until This Happened…

By John Walker on October 3rd, 2013.

I played Alien Rage until this happened…

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What’s Black And White And Dead All Over? Betrayer

By John Walker on August 15th, 2013.

Betrayer, which I’m sure only came into existence about nine minutes ago, is already available to play on Steam. Albeit an alpha version, with plans to change based on feedback. Sorry, what’s Betrayer? It’s only a new FPS from the people behind No One Lives Forever and FEAR.

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Deadfall Adventures Slips To Sept, Announces Co-Op

By John Walker on June 13th, 2013.

I do love it when a press release attempts to sell a slip as a piece of news. Deadfall Adventures’ release date was so very much set for July 30th that its own website still hasn’t shaken the belief. Today it announces it’s “confirmed for September 27th release”. Phew, confirmed! Anyway, that peculiarly needless griping aside, the real news is that they’ve announced a co-op mode for the third-person actioner.

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Wot I Think: Call Of Juarez – Gunslinger

By John Walker on May 20th, 2013.

While it’s the fourth game in the Call Of Juarez series, Gunslinger is not directly connected to its preceding brethren. A Western that tells the unreliable memories of cowboy bounty hunter Silas Greaves, through first-person shooting, for a remarkably low £12 pricetag. Should it climb atop a horse for dairy consumption, or might it be the sheriff of this here town? Here’s wot I think:

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Impressions: Sapience

By Cara Ellison on March 13th, 2013.

Don't look at me

Remember those first fiercely atmospheric moments of Doom: you peering into the soupy murk, only stark corridors around you, and the echo of what sounds like someone clearing their throat repeatedly, but is actually something that will come to make you tense your muscles and prepare to mash ‘Fire’? I got this feeling when I started up the demo for Sapience, a retro-style FPS with RPG elements by Peter B. Funnell. It’s a sort of tingly feeling you get from your youth, I think.
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