Posts Tagged ‘FPS’
By Adam Smith on March 29th, 2012.

The Battlefield 3 patch rolls out today, bringing some excellent tweaks as well as adding “shortcut items” that allow players to buy items rather than putting in the hours to unlock them – “If you’re new to the game, this is the perfect way to gain some ground on the veterans online.” Or maybe you’re just a lazy man-/vehicle-shooter with money to burn? If so, these are the items for you, with an ultimate bundle that unlocks everything and smaller collections available. Some people are predictably furious, whether due to price or due to the fact that newcomers can jump to the top of the tree straight away. Personally, as I gibbered about earlier, I’m increasingly disinterested in these multiplayer unlock systems. Other changes listed below.
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Battlefield 3, Electronic Arts, FPS.
By Craig Pearson on March 9th, 2012.

If you’re already part of the Tribes: Ascend open beta, you might not realise that it’s not already out. That 3.8Gb on your hard-drive is nothing more than a game that is pretending to be out. The duplicitous, lying beast will soon be much more moral, though: following a successful beta, that’s had 400’000 players, Hi-Rez are launching, or at least de-betafying, their lovely online free-to-play FPS. Come April 12th, it’ll no longer be able to say “but I’m only a beta” when people point out the code holes the developers have left.
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FPS, free, Hi-Rez Studios, trailer, Tribes Ascend, WUB WUB!.
By Craig Pearson on February 27th, 2012.

So, this video is just 12 minutes and 54 seconds of one of the Nexuiz developers running around a shiny FPS arena commenting on the guns and how the game plays. But its simplicity is the perfect way of presenting the equally simplistic online shooter they’re making: a game where the focus is fast, fluid killamajigging still has a place in my dark, dark heart, and Nexuiz is just that. It has a sticky mortar gun that fires a globby explosive at an enemy that detonates after a few seconds: I like watching people panic, because I’m actually not a very nice person. Video, ho!
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FPS, IllFonic, indie, multiplayer, Nexuiz, online.
By Craig Pearson on February 22nd, 2012.

“What do we want?” “More people to get access to the upcoming free-to-play shooter Tribes: Ascend, new maps, gametypes, weapons, and bug-fixes!” “When do we want it?” “Sometime on Friday, maybe. It’s really up to you! We’re just keen to get involved!” Well, good news. Tribes: Ascend developers Hi-Rez Studios have crumbled to the pressure I exerted with my catchy protest chant and will be opening the beta of their online shooter on Friday Feb 24th, at exactly 5pm. So far over 300,0000 players have skied the slopes and spammed their spinfusors, and if you missed out then you’re being welcomed with open arms. The current client will be receiving a major content drop as well, details of which are below.
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beta, FPS, Hi-Rez Studios, protests are powerful menas of getting access to games, Tribes Ascend.
By Adam Smith on February 20th, 2012.

I’m in two minds about this multiplayer shooter from the ORION: Prelude team that somehow isn’t ORION: Prelude. Is ORION: Dino Beatdown a brilliant name for a game, or is it a horrible name for anything? One thing I do know, despite the laudable presence of dinosaurs and jetpacks, I’d be a lot happier if the dinosaurs were actually using the jetpacks. As it is, this is a game of cooperative shooting in which teams of men must survive in massive environments populated by hordes of hungry monster-lizards. And despite my quibbling, it looks pretty damn good.
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dinosaurs!, FPS, indie, multiplayer, Orion: Dino Beatdown, Orion: Prelude, Spiral Game Studios.
By Craig Pearson on February 20th, 2012.

I thought writing about else { Heart.break() } would prove to be a novelty, but three days later here I am, telling you about another game that lets you fiddle in its innards. I am now the official RPS expert, sorry “expert”, on games that allow you to alter their code: Code Hero is a Unity engine game where you have a code gun that shoots Javascript, and hopes the players learn enough from the action. According to the the devs: “Code Hero is an FPS where your Code Gun shoots code directly at a target and executes on impact. It references the target so you can act upon hitObject in your code or just hit.point if permissions are denied.” If you could see the face I’m making trying to comprehend that, you’d probably be calling for an ambulance. Video of it below.
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Code Hero, FPS, indie, Kickstarter, Unity.
By Craig Pearson on February 14th, 2012.

Another game that’s gone through the retail meat grinder and come out as a tasty free-to-play sausage is Blacklight: Retribution. I’ve heard good things about Zombie Studio’s multiplayer FPS, but I’ve been kept from the abattoir by a big sign that said “Closed: BETA!”. Aside from the questionable typography, it kept me at arm’s length. Well now we get to see how the gaming sausage is made as Blacklight: Retribution is going “Open: BETA!” on February the 27th. Let’s have a peek at how the game’s looking, via the magic of Flash-based video.
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Blacklight Retribution, FPS, free to play, sausages.
By Craig Pearson on February 9th, 2012.

Hard Reset: Extended Edition is the original, singularly focused FPS from last year about shooting donkeys. The full game now comes with an additional four new creature types, a new boss monster, five new levels that sicks up three extra hours of play, and two additional survival mode levels. They’ve also prettied up the engine. But don’t take my word for it, for I am a notorious liar and billionaire. To make sure you’re totally convinced, publishers Kalypso Media have invented Youtube and placed the trailer up on there. Did I make that up as well? The only way to find out is to click and see.
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FPS, Hard Reset: Extended Edition, lies, trailer.
By Richard Cobbett on January 16th, 2012.

Want to help market a company’s game server scaling technology set a world record for the simple fun of it? Man vs Machine will be taking place on January 29th, with the goal of bringing 1000 players and a hell of a lot of spider monsters into one epic hour long battle.
Trailer and more information about what to expect follows, just as long as our server hasn’t already joined the Machine side and decided to make this the first strike against humanity, in which case death, destruction and a lifetime of mining ore in the slave mines await.
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aargh spiders, FPS, man vs. machine, middleware.
By Adam Smith on September 26th, 2011.

Just in case anyone was worried that Rage might end up just being Slightly Miffed, the launch trailer, which you may have seen on a televisual device, has come along to remind us what the game is really about. Angry music and mutants being clobbered. Of course, there is actually more to it than that but it’s important to emphasise that the following things will be happening: giant mutants will clamber toward you threateningly, vehicles will flip over and explode, and balloons will deliver explosive payloads to incredulous enemies. See below for proof.
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bethesda, FPS, Id Software, RAGE, trailer.
Switch it off, or switch it on again?
By John Walker on September 9th, 2011.

Announced and released within just four months, the first game from Polish super-group Flying Wild Hog, Hard Reset, was something of a surprise to the world of PC. Dedicated to the platform, it’s a defiant thing: a first-person shooter with no multiplayer, no console vibe, and old-school shooter values, and it’s due out next Tuesday. So does it deliver in its specific niche. Having just completed it, I’m fully equipped to tell you Wot I Think.
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feature, Flying Wild Hog, FPS, Hard Reset, review, wot i think.