Posts Tagged ‘FPS’

Here’s A Hard Reset: Extended Editon Trailer

By Craig Pearson on February 9th, 2012.

An orange.
Hard Reset: Extended Edition is the original, singularly focused FPS from last year about shooting donkeys. The full game now comes with an additional four new creature types, a new boss monster, five new levels that sicks up three extra hours of play, and two additional survival mode levels. They’ve also prettied up the engine. But don’t take my word for it, for I am a notorious liar and billionaire. To make sure you’re totally convinced, publishers Kalypso Media have invented Youtube and placed the trailer up on there. Did I make that up as well? The only way to find out is to click and see.
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This Means War: Man vs. Machine

By Richard Cobbett on January 16th, 2012.

Spiders. Why did it have to be spiders?

Want to help market a company’s game server scaling technology set a world record for the simple fun of it? Man vs Machine will be taking place on January 29th, with the goal of bringing 1000 players and a hell of a lot of spider monsters into one epic hour long battle.

Trailer and more information about what to expect follows, just as long as our server hasn’t already joined the Machine side and decided to make this the first strike against humanity, in which case death, destruction and a lifetime of mining ore in the slave mines await.

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Going Balloonistic: Rage

By Adam Smith on September 26th, 2011.

nothing is exploding on this picture for some reason

Just in case anyone was worried that Rage might end up just being Slightly Miffed, the launch trailer, which you may have seen on a televisual device, has come along to remind us what the game is really about. Angry music and mutants being clobbered. Of course, there is actually more to it than that but it’s important to emphasise that the following things will be happening: giant mutants will clamber toward you threateningly, vehicles will flip over and explode, and balloons will deliver explosive payloads to incredulous enemies. See below for proof.

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Wot I Think: Hard Reset

By John Walker on September 9th, 2011.

Ponce.

Announced and released within just four months, the first game from Polish super-group Flying Wild Hog, Hard Reset, was something of a surprise to the world of PC. Dedicated to the platform, it’s a defiant thing: a first-person shooter with no multiplayer, no console vibe, and old-school shooter values, and it’s due out next Tuesday. So does it deliver in its specific niche. Having just completed it, I’m fully equipped to tell you Wot I Think.

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Hefty: Red Orchestra 2 Multiplayer Footage

By John Walker on August 23rd, 2011.

At least they've got warm hats.

Remember when shooters took place in the olden days? Red Orchestra still does, withis its Heroes Of Stalingrad sequel very much remaining in Ultra War The Second. Below is a hefty chunk of multiplayer footage, which one interested in the game might be wise to watch.

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Serious Sam 3 Release Date, Pre-Orders Open

By John Walker on August 23rd, 2011.

A typical view in SS3.

Croteam have revealed the release date for Serious Sam 3: BFE. It shall be with us on the 18th October, and you can pre-order it now soon on Steam, GetGames, and so on. Should you? Well, take a look at the new in-game trailer below to get an idea.

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Reboot: Hard Reset Footage

By Lewie Procter on August 16th, 2011.


The big K has gone and recorded seven Imperial minutes of video footage of Hard Reset, the P.C. O.N.L.Y. FPS from newly formed Polish super-dev, Flying Wild Hog. It’s full of explosions, environmental interactions (usually involving explosions), fights with baddies, some explosions, some spectacular looking explosions environments. This is one to watch, says I. Read the rest of this entry »

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Hands On: Hard Reset

By John Walker on August 4th, 2011.

Why, hello. Would you like a big old fight?

Hard Reset seemed to appear from nowhere. First a screenshot. Then a name and a video. Then a pile of screenshots. That started barely a month ago, with the game due out as soon as September. And then yesterday we found a few levels of the game arrive in our inbox. So I’ve had a play of this PC-only shooter. (The screenshots aren’t ours, as the code was watermarked, but those below are all new, and you can click on them for bigger versions.)

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Double The Dinosaurs: Orion Prelude Grows

By John Walker on May 25th, 2011.

Actual screenshot at last!

I really wish Orion: Prelude would hurry up. I feel like we’ve been posting about it for six hundred years. It’s actually only been about eight months, making me massively unfair. But still. The exciting news today? TWICE AS MANY DINOSAURS! Spiral’s FPS multiplayer will now include the T-Rex, raptor, rham-phorynchus (as everyone was expecting), stegosaurus, argentinosaurus, and crowd favourite, triceratops. There’s pictures of them below, and some screenshots (at last), along with an amazing new video.

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Bleak Doesn’t Begin To Say It: Dead Island

By John Walker on February 16th, 2011.

Courtesy of IGN

It’s been quite a while since a trailer made me say, “Wow.” And indeed since one made me gasp, “Oh my God.” This CGI teaser for Dead Island – a zombie game originally announced in 2007 – is both stunning and horrendous. Bleak like your puppy dying of tiredness is bleak. The game itself sounds absolutely fascinating. An open-ended sandbox zombie survival game, first-person but with an emphasis on melee combat, where you must try to survive for as long as possible on an infested New Guinea island. We have little more to go on, other than the knowledge that Deep Silver are publishing, and that the people behind it are capable of a trailer as brilliantly morose as the one below.

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Conducting War: Red Orchestra 2 Pics

By John Walker on November 23rd, 2010.

I can see myself in the army if I were allowed to lie down all the time. But not with the guns. In a bed. At home.

Mod-gone-pro Red Orchestra sequel, Heroes of Stalingrad, has released a bunch of new screenshots. The last time we saw such a thing was in June. Some of them show men with guns. Others show completely empty rooms. Why do all developers and publishers, of all sizes, continue to release screenshots of empty rooms despite their being of no use to anyone in the entire universe? (This game looks interesting, but what might it look like if neither I nor anyone else is playing it?) I’ve no idea. I’ve chosen not to include them below, so sorry to those who were desperate to see a big empty blue-ish building. There’s also a swanky trailer below that’s a wee bit old, but I don’t think we’ve posted it before.

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