Posts Tagged ‘FPS’

Jurassic Jetpacks – ORION: Dino Beatdown

I’m in two minds about this multiplayer shooter from the ORION: Prelude team that somehow isn’t ORION: Prelude. Is ORION: Dino Beatdown a brilliant name for a game, or is it a horrible name for anything? One thing I do know, despite the laudable presence of dinosaurs and jetpacks, I’d be a lot happier if the dinosaurs were actually using the jetpacks. As it is, this is a game of cooperative shooting in which teams of men must survive in massive environments populated by hordes of hungry monster-lizards. And despite my quibbling, it looks pretty damn good.

Read the rest of this entry »

, , , , , , .

25 Comments »

20 Goto Hell In Code Hero

It's like Futurama's Internet
I thought writing about else { Heart.break() } would prove to be a novelty, but three days later here I am, telling you about another game that lets you fiddle in its innards. I am now the official RPS expert, sorry “expert”, on games that allow you to alter their code: Code Hero is a Unity engine game where you have a code gun that shoots Javascript, and hopes the players learn enough from the action. According to the the devs: “Code Hero is an FPS where your Code Gun shoots code directly at a target and executes on impact. It references the target so you can act upon hitObject in your code or just hit.point if permissions are denied.” If you could see the face I’m making trying to comprehend that, you’d probably be calling for an ambulance. Video of it below.

Read the rest of this entry »

, , , , .

21 Comments »

Beta Unblocked: Blacklight: Retribution’s Open Beta

Robocock.
Another game that’s gone through the retail meat grinder and come out as a tasty free-to-play sausage is Blacklight: Retribution. I’ve heard good things about Zombie Studio’s multiplayer FPS, but I’ve been kept from the abattoir by a big sign that said “Closed: BETA!”. Aside from the questionable typography, it kept me at arm’s length. Well now we get to see how the gaming sausage is made as Blacklight: Retribution is going “Open: BETA!” on February the 27th. Let’s have a peek at how the game’s looking, via the magic of Flash-based video.
Read the rest of this entry »

, , , .

20 Comments »

Here’s A Hard Reset: Extended Editon Trailer

An orange.
Hard Reset: Extended Edition is the original, singularly focused FPS from last year about shooting donkeys. The full game now comes with an additional four new creature types, a new boss monster, five new levels that sicks up three extra hours of play, and two additional survival mode levels. They’ve also prettied up the engine. But don’t take my word for it, for I am a notorious liar and billionaire. To make sure you’re totally convinced, publishers Kalypso Media have invented Youtube and placed the trailer up on there. Did I make that up as well? The only way to find out is to click and see.
Read the rest of this entry »

, , , .

33 Comments »

This Means War: Man vs. Machine

Spiders. Why did it have to be spiders?

Want to help market a company’s game server scaling technology set a world record for the simple fun of it? Man vs Machine will be taking place on January 29th, with the goal of bringing 1000 players and a hell of a lot of spider monsters into one epic hour long battle.

Trailer and more information about what to expect follows, just as long as our server hasn’t already joined the Machine side and decided to make this the first strike against humanity, in which case death, destruction and a lifetime of mining ore in the slave mines await.

Read the rest of this entry »

, , , .

16 Comments »

Going Balloonistic: Rage

nothing is exploding on this picture for some reason

Just in case anyone was worried that Rage might end up just being Slightly Miffed, the launch trailer, which you may have seen on a televisual device, has come along to remind us what the game is really about. Angry music and mutants being clobbered. Of course, there is actually more to it than that but it’s important to emphasise that the following things will be happening: giant mutants will clamber toward you threateningly, vehicles will flip over and explode, and balloons will deliver explosive payloads to incredulous enemies. See below for proof.

Read the rest of this entry »

, , , , .

70 Comments »

Wot I Think: Hard Reset

Ponce.

Announced and released within just four months, the first game from Polish super-group Flying Wild Hog, Hard Reset, was something of a surprise to the world of PC. Dedicated to the platform, it’s a defiant thing: a first-person shooter with no multiplayer, no console vibe, and old-school shooter values, and it’s due out next Tuesday. So does it deliver in its specific niche. Having just completed it, I’m fully equipped to tell you Wot I Think.

Read the rest of this entry »

, , , , , .

141 Comments »

Hefty: Red Orchestra 2 Multiplayer Footage

At least they've got warm hats.

Remember when shooters took place in the olden days? Red Orchestra still does, withis its Heroes Of Stalingrad sequel very much remaining in Ultra War The Second. Below is a hefty chunk of multiplayer footage, which one interested in the game might be wise to watch.

Read the rest of this entry »

, , , .

87 Comments »

Serious Sam 3 Release Date, Pre-Orders Open

A typical view in SS3.

Croteam have revealed the release date for Serious Sam 3: BFE. It shall be with us on the 18th October, and you can pre-order it now soon on Steam, GetGames, and so on. Should you? Well, take a look at the new in-game trailer below to get an idea.

Read the rest of this entry »

, , , , , , .

47 Comments »

Reboot: Hard Reset Footage


The big K has gone and recorded seven Imperial minutes of video footage of Hard Reset, the P.C. O.N.L.Y. FPS from newly formed Polish super-dev, Flying Wild Hog. It’s full of explosions, environmental interactions (usually involving explosions), fights with baddies, some explosions, some spectacular looking explosions environments. This is one to watch, says I. Read the rest of this entry »

, , .

70 Comments »

Hands On: Hard Reset

Why, hello. Would you like a big old fight?

Hard Reset seemed to appear from nowhere. First a screenshot. Then a name and a video. Then a pile of screenshots. That started barely a month ago, with the game due out as soon as September. And then yesterday we found a few levels of the game arrive in our inbox. So I’ve had a play of this PC-only shooter. (The screenshots aren’t ours, as the code was watermarked, but those below are all new, and you can click on them for bigger versions.)

Read the rest of this entry »

, , , , , .

78 Comments »

Double The Dinosaurs: Orion Prelude Grows

Actual screenshot at last!

I really wish Orion: Prelude would hurry up. I feel like we’ve been posting about it for six hundred years. It’s actually only been about eight months, making me massively unfair. But still. The exciting news today? TWICE AS MANY DINOSAURS! Spiral’s FPS multiplayer will now include the T-Rex, raptor, rham-phorynchus (as everyone was expecting), stegosaurus, argentinosaurus, and crowd favourite, triceratops. There’s pictures of them below, and some screenshots (at last), along with an amazing new video.

Read the rest of this entry »

, , , , , , , .

57 Comments »

Bleak Doesn’t Begin To Say It: Dead Island

Courtesy of IGN

It’s been quite a while since a trailer made me say, “Wow.” And indeed since one made me gasp, “Oh my God.” This CGI teaser for Dead Island – a zombie game originally announced in 2007 – is both stunning and horrendous. Bleak like your puppy dying of tiredness is bleak. The game itself sounds absolutely fascinating. An open-ended sandbox zombie survival game, first-person but with an emphasis on melee combat, where you must try to survive for as long as possible on an infested New Guinea island. We have little more to go on, other than the knowledge that Deep Silver are publishing, and that the people behind it are capable of a trailer as brilliantly morose as the one below.

Read the rest of this entry »

, , , , , .

246 Comments »