Posts Tagged ‘FPS’

BFBC2: Vietnam Enters Phu Bai Valley

By John Walker on October 22nd, 2010.

Naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaam.

Naaaaaaaaaaaaaaaaaaaaaaaaaam. Naaaaaaam. Naaaaaaaaaam nam naaaaaaaam nam naaaaaaam. Naaaaaaaaaam. Nam. Naaam nam, nam, Nam, naaaaaaaam naaam naaaam nam nam. NAM! Naam nam, naaaaaaaam nam naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaam. Nam! Nam! Naaaaaaaam.

That’s an early draft of my movie about some American veterans talking in a bar. They’re somewhat reminiscing, and somewhat excited because they’re looking forward to the DLC pack for Battlefield Bad Company 2, Vietnam. There’s a new trailer below. It’ll be playing on a screen in the bar.

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Wot I Think: Medal Of Honour

By John Walker on October 12th, 2010.

Thanks to Matt for this awesome 'shop.

I’ve finished the single player campaign of the reboot of Medal of Honour, and I’m fully prepared to tell you Wot I Think. The multiplayer is such a separate game that it was developed by a separate studio, and we’ll be reviewing it after the game’s been out a while. (We’re going with “HonoUr” just because it saves wiggly red lines when typing.) So below is a WIT of the single player campaign.

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Is The PC Still The Home Of The FPS?

By John Walker on September 21st, 2010.

FIGHT!

We issue a formal RPS Yay to id’s Tim Willits, and a stern RPS Boo to Microsoft’s Kudo Tsunoda, with regard toward attitudes to the thriving PC gaming market. Tsunoda made the rather unsubstantiated claim to Game Informer a couple of days ago that “hardly anyone plays first person shooters on the PC any more.” Today Willits told Eurogamer that the PC was still the best place to play the FPS, saying, “In my opinion the PC will always be the core of the gaming industry – it is the timeless stable platform that as developers we will always be able to rely on.”

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Rumour: BioWare EA To Make Military FPS

By John Walker on September 21st, 2010.

DYNAMIC SCREENSHOT EXPLOSION!

Update: There’s now no mention of “BioWare” on the ads, instead just “Montreal”. Which could well be EA Montreal, of course. Who, the story now becomes, look likely to be making a military FPS.

The best kinds of PC rumours are the ones based on job adverts. Which is why VG247′s ears pricked up at the sound of BioWare posting for a concept artist to work on a “Military-genre Franchise”. Another ad asks for a Lead “Designer for Military-genre FPS”. So what could BioWare be creating?

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Medal Of HonoUr: Beta Footage

By John Walker on June 23rd, 2010.

Secret flamethrower!

Would you like to see some Medal Of Honour footage? I bet you would. I know what you’re like – you pretend you don’t want to, and then you’re all peeking around the corner, trying to take a look, hoping no one else is noticing. Well, we notice, and look, it’s fine. So you can see a bunch of videos, from the multiplayer beta, below. Don’t worry about it.

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KRUNDLE BLIND: Serious Sam SE Weirdness

By John Walker on June 8th, 2010.

He's krundle blind too.

I was wondering where the terrifying, brain-hurting ads were for the Serious Sam: Second Encounter HD update. It may have been out a month already, but there’s no way I can resist posting this trailer. It’s… unsettling.

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Co-Op Spooks: F.THREE.A.R Footage

By John Walker on June 2nd, 2010.

They didn't wait for him to get off before boarding the train.

Some F.E.A… FEAR 3 footage has appeared, showing the peculiar contrast of the two co-operatively playable characters. One expertly shoots with guns, the other seems to be sucking out souls and casting magics. Which is an unquestionably new approach to the spook-em-up series, this time in the hands of Day 1 Studios, rather than previous developers Monolith. You can see the video below.

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The Gloves Are, Er, On: Singularity Trailers

By John Walker on May 28th, 2010.

When I'm older I want to be a skellington too.

I have this glove that can manipulate objects through time. So I’ve been excited to follow the progress of Singularity, a game that I can identify with. However, now they’ve revealed that the glove in the game can also fire giant bursts of “Impulse Power”, which makes mine look like last year’s iPhone. It can also fire time bubbles to trap your enemies. I could do with one of those after yesterday. You can watch the glove-based action below. Along with a few other bits and pieces about the glove that have appeared in the last couple of weeks. It’s set for release at the end of next month, but I could of course just get a copy whenever I wanted by reaching into the future and grabbing it. I don’t, because of embargoes.

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Don’t Go, Daddy: Medal Of Honour Trailer

By John Walker on May 10th, 2010.

There’s a rather touching new trailer for EA’s CoD-spoiling reinvention of Medal Of Honour. (And yes, RPS continues to pioneer in ignoring how games are spelt in favour of inserting rogue ‘u’s.) There’s mere seconds of what might be in-game footage, but building up to it is a well performed, smartly filmed sequence in which we see one of the game’s soldiers effectively humanised.

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Seriouser: Serious Sam HD SE Trailer

By John Walker on April 8th, 2010.

Perhaps they just want to talk?

After the really rather splendid job Croteam did with remaking Serious Sam, it’s good news to see Serious Sam HD: The Second Encounter coming along so soon. You can see a frenetic trailer of the action action action below, and begin salivating over a co-op play-through of the second game’s manic scenes.

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Spooks: Sniper Ghost Warrior Announced

By John Walker on March 31st, 2010.

The trees are alive!

There are occasions where you can only desperately hope that a game’s name is literal. It’s a bit of a shame that’s not the case for the recently announced Sniper Ghost Warrior, which rather than being about playing a spectral sniper, who presumably uses his invisibility to excellent effect when using poltergeist skills to assassinate targets, is in fact about being an elite sniper carrying out missions in the fictitious South American island, Isla Trueno. In fact, it’s so contrary to my supernatural assumptions that City Interactive‘s game is focusing on creating something as realistic as possible.

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