Mod-gone-pro Red Orchestra sequel, Heroes of Stalingrad, has released a bunch of new screenshots. The last time we saw such a thing was in June. Some of them show men with guns. Others show completely empty rooms. Why do all developers and publishers, of all sizes, continue to release screenshots of empty rooms despite their being of no use to anyone in the entire universe? (This game looks interesting, but what might it look like if neither I nor anyone else is playing it?) I’ve no idea. I’ve chosen not to include them below, so sorry to those who were desperate to see a big empty blue-ish building. There’s also a swanky trailer below that’s a wee bit old, but I don’t think we’ve posted it before.
Posts Tagged ‘FPS’
By John Walker on October 22nd, 2010.
Naaaaaaaaaaaaaaaaaaaaaaaaaam. Naaaaaaam. Naaaaaaaaaam nam naaaaaaaam nam naaaaaaam. Naaaaaaaaaam. Nam. Naaam nam, nam, Nam, naaaaaaaam naaam naaaam nam nam. NAM! Naam nam, naaaaaaaam nam naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaam. Nam! Nam! Naaaaaaaam.
That’s an early draft of my movie about some American veterans talking in a bar. They’re somewhat reminiscing, and somewhat excited because they’re looking forward to the DLC pack for Battlefield Bad Company 2, Vietnam. There’s a new trailer below. It’ll be playing on a screen in the bar.
By John Walker on October 12th, 2010.
I’ve finished the single player campaign of the reboot of Medal of Honour, and I’m fully prepared to tell you Wot I Think. The multiplayer is such a separate game that it was developed by a separate studio, and we’ll be reviewing it after the game’s been out a while. (We’re going with “HonoUr” just because it saves wiggly red lines when typing.) So below is a WIT of the single player campaign.
By John Walker on September 21st, 2010.
We issue a formal RPS Yay to id’s Tim Willits, and a stern RPS Boo to Microsoft’s Kudo Tsunoda, with regard toward attitudes to the thriving PC gaming market. Tsunoda made the rather unsubstantiated claim to Game Informer a couple of days ago that “hardly anyone plays first person shooters on the PC any more.” Today Willits told Eurogamer that the PC was still the best place to play the FPS, saying, “In my opinion the PC will always be the core of the gaming industry – it is the timeless stable platform that as developers we will always be able to rely on.”
By John Walker on September 21st, 2010.
Update: There’s now no mention of “BioWare” on the ads, instead just “Montreal”. Which could well be EA Montreal, of course. Who, the story now becomes, look likely to be making a military FPS.
The best kinds of PC rumours are the ones based on job adverts. Which is why VG247’s ears pricked up at the sound of BioWare posting for a concept artist to work on a “Military-genre Franchise”. Another ad asks for a Lead “Designer for Military-genre FPS”.
So what could BioWare be creating?
By John Walker on June 23rd, 2010.
Would you like to see some Medal Of Honour footage? I bet you would. I know what you’re like – you pretend you don’t want to, and then you’re all peeking around the corner, trying to take a look, hoping no one else is noticing. Well, we notice, and look, it’s fine. So you can see a bunch of videos, from the multiplayer beta, below. Don’t worry about it.
By John Walker on June 8th, 2010.
I was wondering where the terrifying, brain-hurting ads were for the Serious Sam: Second Encounter HD update. It may have been out a month already, but there’s no way I can resist posting this trailer. It’s… unsettling.
By John Walker on June 2nd, 2010.
Some F.E.A… FEAR 3 footage has appeared, showing the peculiar contrast of the two co-operatively playable characters. One expertly shoots with guns, the other seems to be sucking out souls and casting magics. Which is an unquestionably new approach to the spook-em-up series, this time in the hands of Day 1 Studios, rather than previous developers Monolith. You can see the video below.
By John Walker on May 28th, 2010.
I have this glove that can manipulate objects through time. So I’ve been excited to follow the progress of Singularity, a game that I can identify with. However, now they’ve revealed that the glove in the game can also fire giant bursts of “Impulse Power”, which makes mine look like last year’s iPhone. It can also fire time bubbles to trap your enemies. I could do with one of those after yesterday. You can watch the glove-based action below. Along with a few other bits and pieces about the glove that have appeared in the last couple of weeks. It’s set for release at the end of next month, but I could of course just get a copy whenever I wanted by reaching into the future and grabbing it. I don’t, because of embargoes.
By John Walker on May 10th, 2010.
There’s a rather touching new trailer for EA’s CoD-spoiling reinvention of Medal Of Honour. (And yes, RPS continues to pioneer in ignoring how games are spelt in favour of inserting rogue ‘u’s.) There’s mere seconds of what might be in-game footage, but building up to it is a well performed, smartly filmed sequence in which we see one of the game’s soldiers effectively humanised.
By John Walker on April 8th, 2010.
After the really rather splendid job Croteam did with remaking Serious Sam, it’s good news to see Serious Sam HD: The Second Encounter coming along so soon. You can see a frenetic trailer of the action action action below, and begin salivating over a co-op play-through of the second game’s manic scenes.
By John Walker on March 31st, 2010.
There are occasions where you can only desperately hope that a game’s name is literal. It’s a bit of a shame that’s not the case for the recently announced Sniper Ghost Warrior, which rather than being about playing a spectral sniper, who presumably uses his invisibility to excellent effect when using poltergeist skills to assassinate targets, is in fact about being an elite sniper carrying out missions in the fictitious South American island, Isla Trueno. In fact, it’s so contrary to my supernatural assumptions that City Interactive‘s game is focusing on creating something as realistic as possible.
By John Walker on March 11th, 2010.
We mentioned Primal Carnage last month, the mod-gone-commercial multiplayer FPS that pits humans versus dinosaurs. Which is awesome even just to type. At the time we had a couple of videos of dinosaur movement, and some impressive screenshots. We all got appropriately excited about it. And now, crikey. You really should watch the video below. Twice.