One of the most heartfelt talks I saw at GDC this year was the Fract session, which basically underlined how much time, effort, and ARGH OH GOD can go into making a commercial version of a game that had already won an award at the IGF. The prototype might have captured the imagination of judges, but the concept for the full game was still very much up for grabs, and the Fract team ending up causing themselves all kinds of heartache by building, scrapping, and rebuilding the game they wanted it to be. Now though the synthesizing world of light and music is on the final straight, and they’re expecting to release in 2013. The music the following trailer was composed in-game, by playing with the game’s tools. Marvelous stuff.
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Posts Tagged ‘Fract’
By Jim Rossignol on April 17th, 2013.
By John Walker on May 15th, 2012.
Since we last caught up with it, the extraordinary-looking (and sounding) Fract OSC has released a bundle of new screenshots, and they’re a bit pretty. Described as Myst meets Rez meets Tron, a first-person puzzle adventure in an abstract world, designed around electronic music. The game, they say, is inspired by synthesisers, in a world that “literally runs on sound”. Previous footage has been remarkably interesting, but arguably not that pretty. However, that’s beginning to change, thanks to some new atmospheric art, and some extremely effective lighting. Take a look.
By Adam Smith on February 21st, 2012.
Abstract first-person puzzler Fract has been going through some changes. Jim had words with creator Richard E Flanagan over a year ago and the future direction of the project wasn’t entirely clear back then. A new developer diary tells us a little more about the spectacular route this interactive synthesiser of a world has chosen to follow.
By Jim Rossignol on January 14th, 2011.
The beta test of Fract seems to have gone down rather well. The game is a peculiarly beautiful mix of Tron, Myst, and musical puzzles, and has an atmosphere that is entirely its own. I decided to have a chat with its creator, Richard E Flanagan, and find out what makes him tick.
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By Jim Rossignol on January 7th, 2011.
Fract is a first-person puzzle game. We like those. We also like things that look insanely awesome, which this does. The beta is out – not quite complete, as is the way of the beta – and quite playable. Well, I say playable, I can’t much past the first puzzle, when the world is revealed to be some kind of exploded musical Darwinia. Creator Richard E Flanagan says: “The player is let loose into an abstract world built on sound and structures inspired by electronic music. It’s up to the player to resurrect and revive the long forgotten machinery of this musical world, in order to unlock its’ inner workings!”
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