Posts Tagged ‘Fract’

Wait For The Drop: Fract OSC To Release In April

By Graham Smith on March 12th, 2014.

Fract OSC is being released! The first-person puzzle game in which you explore the innards of a manipulable, functioning synthesizer is finally breaking out into breakbeats in April. This is good news, if you’ve ever wanted to solve puzzles in a Daft Punk-meets-Myst world, and if you’ve ever wanted to learn how to use real synthesizers but were stopped in your tracks by your inability to inhabit a synthesizer it and control it as all-encompassing machinery.

There’s a new teaser trailer below.

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FRACT Should Finally Be With Us In The Next Few Months

By John Walker on February 6th, 2014.

FRACT has been in development awhile. We’ve been writing about it since early 2011, and are excited to finally get our hands on the “musical exploration game”. Developers Phosfiend Systems have got in touch to let us know that finally, finally, it’s, er, months away. But months, not years! They are coming in to land. And to mark this occasion, they’ve released a new trailer, apparently narrated by Agent Coulson.

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Level With Me, Richard Flanagan

By Robert Yang on September 20th, 2013.


Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.

Richard Flanagan is the main designer on FRACT, a first person exploration puzzle game and/or electronic music studio. He collaborates with his producer and/or wife Quynh as Phosfiend Systems, based in Montreal, QC — they’ve also been working with indies Henk Boom and Devine Lu Linvega.
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Fract OSC Trailer Is Quite The Thing

By Jim Rossignol on April 17th, 2013.


One of the most heartfelt talks I saw at GDC this year was the Fract session, which basically underlined how much time, effort, and ARGH OH GOD can go into making a commercial version of a game that had already won an award at the IGF. The prototype might have captured the imagination of judges, but the concept for the full game was still very much up for grabs, and the Fract team ending up causing themselves all kinds of heartache by building, scrapping, and rebuilding the game they wanted it to be. Now though the synthesizing world of light and music is on the final straight, and they’re expecting to release in 2013. The music the following trailer was composed in-game, by playing with the game’s tools. Marvelous stuff.
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Fract Got Pretty: Light + Sound = Win

By John Walker on May 15th, 2012.

I'm waiting for a puzzle game driven by grammar.

Since we last caught up with it, the extraordinary-looking (and sounding) Fract OSC has released a bundle of new screenshots, and they’re a bit pretty. Described as Myst meets Rez meets Tron, a first-person puzzle adventure in an abstract world, designed around electronic music. The game, they say, is inspired by synthesisers, in a world that “literally runs on sound”. Previous footage has been remarkably interesting, but arguably not that pretty. However, that’s beginning to change, thanks to some new atmospheric art, and some extremely effective lighting. Take a look.

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Victory Of The Sonic Muse: Fract

By Adam Smith on February 21st, 2012.

welcome to the music machine

Abstract first-person puzzler Fract has been going through some changes. Jim had words with creator Richard E Flanagan over a year ago and the future direction of the project wasn’t entirely clear back then. A new developer diary tells us a little more about the spectacular route this interactive synthesiser of a world has chosen to follow.

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A Chat With Fract Creator, Mr Flanagan

By Jim Rossignol on January 14th, 2011.


The beta test of Fract seems to have gone down rather well. The game is a peculiarly beautiful mix of Tron, Myst, and musical puzzles, and has an atmosphere that is entirely its own. I decided to have a chat with its creator, Richard E Flanagan, and find out what makes him tick.
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Stress The Abstract: Fract Beta

By Jim Rossignol on January 7th, 2011.


Fract is a first-person puzzle game. We like those. We also like things that look insanely awesome, which this does. The beta is out – not quite complete, as is the way of the beta – and quite playable. Well, I say playable, I can’t much past the first puzzle, when the world is revealed to be some kind of exploded musical Darwinia. Creator Richard E Flanagan says: “The player is let loose into an abstract world built on sound and structures inspired by electronic music. It’s up to the player to resurrect and revive the long forgotten machinery of this musical world, in order to unlock its’ inner workings!”

So you should probably do that. Here’s the beta. And there’s a video of it in action below.
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