Posts Tagged ‘Fred Wester’

Obsidian & Paradox On Eternity Team-Up, South Park Bugs

By Nathan Grayson on March 19th, 2014.

Sound the unexpected announcement alarms and check to make sure over-jerked knees are covered by your insurance plan. Paradox has announced that it’s publishing Obsidian’s notoriously independent old-school RPG Pillars of Eternity, a big, (not, by most definitions) bad publishing type dipping its pinky toe into the brave new world of Kickstarter. “…Er, why?” You might ask. “Also didn’t Obsidian get oodles of cash from backers? What happens to the game they paid for if Paradox decides all bets are off?” Well, good news is, Paradox can’t actually do that. I quizzed Paradox CEO Fred Wester and Obsidian CEO Feargus Urquhart about their new partnership, creative control, what this means for backers, why the two companies struck a deal in the first place, whether Paradox is interested in pursuing other classic RPG revivals like Torment, and how South Park ended up glitchy despite Obsidian’s allegedly renewed QA efforts. It’s all below. 

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95% Of Paradox’s Revenue Is From Digital Distribution

By Craig Pearson on February 7th, 2012.

Back, traditional media! Back into your cave!
Paradox’s CEO Fred Wester has revealed the startling growth of Paradox’s digital distribution revenue. I’ll put it in the man’s own words, because not long afterward he himself grew in relation to the number. He’s a giant now, and incapable of understanding numbers. He said.

My own experience of digital distribution is that we made 1.5 percent of our revenue from digital distribution in 2006, while the digital number in 2011 was over 95%.

Blimey! I’m having brainthinks about the numbers. They’re both surprising, and yet if you sit and stare at the desk your PC is on, I’ll bet any discs are starting to look out of place and a bit dusty.
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Wester Wants Paradox “Riff On Syndicate”

By Jim Rossignol on May 2nd, 2011.


RPS chum Stephen Totilo met up with Fred Wester from Paradox recently, and they had a little chat. Reader B points out that this little chat contained a brief mention of Syndicate, which is currently being remade by Starbreeze. Here it is:

And down the line? Well, this is how Wester’s mind works: He loved the ruthless isometric tactical classic Syndicate back in the day. He also works in Sweden and is therefore privy to the fact that a neighboring studio is making a new Syndicate for EA and that the game is “more of a like a GTA wannabe than it’s like the original game.” Therefore, he wants Paradox to make its own riff on Syndicate. They don’t have a game design in mind yet, but that’s the dream.

I’m smiling. Are you smiling?

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Right: A Chat With Paradox’s Fred Wester

By Jim Rossignol on March 16th, 2011.


If there was one thing I took away from GDC this year, it was that the “mid-level” publishers are having a good time. Digital distribution seems to be favouring them, and companies such as Paradox are working hard to diversify and deliver unusual games. Paradox’s line up for this year includes a bunch of interesting titles, such as Crusader Kings II, Sword Of The Stars II, and Mount & Blade: Fire & Sword, and they’ve already produced a big management title, with Cities In Motion, and this year’s surprise action RPG hit, with Magicka. Clearly, it was time to catch up with Paradox’s CEO, Fredrik Wester. You can read our conversation below.
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“Right,” Said Fred: Fredrik Wester Interview

By Quintin Smith on September 1st, 2010.

The Staring Eyes Of Fredrik Wester
As one of the nerdiest PC game publishers out there, it’s only right that Paradox Interactive and RPS should be well acquainted. Look! Here’s Paradox CEO Fred Wester talking on his new blog, The Wester Front, about why he loves the PC as a platform, with some hard stats as to why it’s growing, not dying. That’s interesting.

Anyway, I caught up with Fred at GamesCom for an excitable chat about the state of PC gaming, DRM, witch doctors, Paradox’s growth and why complex games have fallen from the shop shelves in recent years. It was a good time. Read on after the jump.
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