Rock, Paper, Shotgun

Posts Tagged ‘free to play’

Why Not? – PlanetSide 1 Kinda Free Now, F2P Soon

By Nathan Grayson on May 22nd, 2013.

REVELATORY NEWS. Did you know that PlanetSide 2 – free-to-play titan and king among first-person Jimshoots – had a prequel? That’s right: the two in the title isn’t just for show like everybody clearly assumed it was. There is another. It’s still about refreshingly colorful spacewars and shootouts with more moving pieces than an upturned ant hill, but the graphics are worse and wobbly netcode is a mightier enemy than any mecha tank. Also, it still costs money for some reason. SOE’s not crazy, though. It sees the writing on the wall. Soon, PS1′s subscription fee will be extinct just like all the others, and it’ll join the F2P era.

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Robots Need Hats Too: TF2′s Community Created Update

By Nathan Grayson on May 18th, 2013.

'Enhancements? For one's head? How unnatural!'

There are nearly as many Team Fortress 2 hats as there are snarky jokes about Team Fortress 2 hats. I see more hats in a day of browsing the Valvier parts of the Internet than I do in a year of going outside. But let’s face it: ours is a hatted man’s world, and so long as there are heads to be ogled and summarily shot, people will clamor for more carnivals of craftsmanship to cover them. You can probably see where I’m going with this. There’s a new Team Fortress 2 update, and it’s entirely player-created. Also, it’s mostly hats. These, however, are robot hats, and – as the wisest of all Benders taught us – that makes them exponentially more interesting. There’s also a video, comic, and all sorts of other post-update revelry. The break is not a robot, but it will do is best to emulate the experience.

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Telara Your Friends: Rift Going F2P Next Month

By Nathan Grayson on May 15th, 2013.

Cool guys (?) don't look at massive thorn hive monsters.

If past me – Nathan the Younger, EverQuest fiend extraordinaire – knew that I/we would eventually be complaining about having access to too many free MMOs, he’d probably shake his head in shame and see if there was still time to have a traumatic experience that’d turn him into a dystopic totalitarian dictator. But here I am – kind, vaguely humble, and only prone to conquering the most formidable of grilled cheese sandwiches – and now Rift’s shedding its subscription in favor of something a bit more comfortable. Truth be told, I kind of assumed it had already flipped the switch. Hm. Well, anyway, explanatory “don’t worry guys seriously no buying power never mind that everyone always says this” trailer after the break.

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Twenty Bucks: DOTA 2 Spring / Summer Catalogue

By Cara Ellison on May 13th, 2013.

Fashion! Turn to the left. Fashion! Turn to the right. Oooh, fashion!
It’s time to look at what $20 will actually get you in the landscape of “free” to play gaming. What does it actually mean? And what is that crisp, all-too-real twenty actually worth in various imaginary economies? In the first of an ongoing series we sent Cara off to do some shopping in DOTA 2. Just what could she get for twenty bucks?

Daddy RPS said he’d give me this $20 note to shop with, but what happened was RPS was out of change that day and so RPS patted me on the head and said “Okay off you go, go and buy yourself something nice in a Free To Play and we will reimburse you.” Challenge Accepted. I gathered the Fashion Police, which largely resembled a troupe of models from Zoolander (Tom, Alice, Dan, Philippa and I all have razor sharp cheekbones) and we went shopping with Daddy’s money. Which I hope Daddy actually has or this may be some sort of elaborate prank…

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Ace Of Base: EA Talks Command & Conquer’s Roots

By Nathan Grayson on May 10th, 2013.

Command & Conquer‘s march into free-to-play territory has been fraught with confusion. Will it have single-player? Won’t it? Is it even technically Command & Conquer Generals 2 anymore? I guess not, seeing as EA’s taken to shaving off that grizzled, battle-tested moniker in favor of the simple, sprightly Command & Conquer. And that, it would seem, wasn’t some careless “why not?” decision made on a whim. “We need to kind of wash the stain of C&C 4 away,” said lead designer Samuel Bass. The goal? To go back to the series’ roots. By, er, using Generals as a blueprint. I guess Victory’s reasoning kind of makes sense in video form. See the whole thing after the break.

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Hands-On: The Mighty Quest For Epic Loot

By Craig Pearson on April 16th, 2013.

A jawline visible on Google Maps

The Mighty Quest for Epic Loot follows mediocre Rock band Saliva’s game design document: “Click Click Boom”. Every dungeon crawler does that, though. You click, things go boom, and Saliva make a tiny amount of royalty money to buy penny mixtures with. But then Epic Loot starts playing Starship’s “We Built This City” over the loudspeaker, and the entire game inverts, handing you trowels and hammers.
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MMOTCG – Hearthstone: Heroes Of Warcraft In Action

By Nathan Grayson on April 13th, 2013.

Enthralling.

You’re probably thinking, “Action? Hah. The closest card games have ever gotten to action was the grisly paper cut massacre of 1912.” But actually, Hearthstone: Heroes of Warcraft keeps quite a brisk, effects-packed pace. Ice and fire sing down from on high (or at least slightly above the coffee table), and monster slabs snap, crackle, and pop en route to shattering to the winds. Turns, meanwhile, go by in a flash – at least, when players who know what they’re doing are trading heated strategic blows. See for yourself via a full Shaman vs Mage match after the break.

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2 Fast 2 Freerious: Ridge Racer Going F2P With Driftopia

By Nathan Grayson on April 12th, 2013.

I was really hoping Driftopia would turn out to be a town full of drifters, their transient lives laid bare in a fleeting moment before pressing on, resuming their weary trip to nowhere. Er, I mean, vroooooooooooom.

Ridge Racer, arcadey automotive classic and proof that dumb Internet jokes will outlive us all, is still alive and kicking, even in a racing landscape where cars have finally learned to fly. Last year’s hyper-destructive Ridge Racer: Unbounded was a messy good time, and former FlatOut developer Bugbear is once again behind the wheel for Ridge Racer: Driftopia. Two things, however, distinguish this one from the rest of the powersliding pack: 1) it’s free-to-play and 2) whiirrrrrr rubber screeeeeech driiiiiiiiiiift thoooom [sound of a tire wobbling around on pavement before falling over]. There is, in other words, a focus on drifting. But goodness, this otherwise looks like a low-rent Burnout, and I am physically incapable of complaining about that. Here, watch me try. Whoops, now I’m bleeding everywhere. While I mop all of this up, might I suggest a metal-mangling scream of a trailer after the break?

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Kung-Fu Kidnapping: Age Of Wushu Now Live

By Nathan Grayson on April 11th, 2013.

We could be fighting in an exciting and aesthetically pleasing fashion right now. But let's not.

Woohoo, it’s Wushu! Excellent, I have fulfilled my dumb joke quota in the first line. Now then, come reverently kneel in the dojos of intrigue. Age of Wushu, you see, might look like a typical MMO with high-flying wuxian trappings, but – at least, on paper – it actually sounds far more daring than that. Case in point: kidnapping. When you log off, your character stays in the world as an NPC. Said NPC can actually be kidnapped by other players, which I imagine will either prove cinder-block-choppingly infuriating or absolutely hilarious. Wushu also makes bold claims about being sandbox-y, pointing to systems for bounties, crime and imprisonment, random emergent PVP, a level-free advancement system, and more. Be warned, however: it also sounds dauntingly complicated, and F2P doesn’t help matters. See what I mean – first in the form of a gentle, open-palmed video and then with harsh, skull-wobbling words – after the break.

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Life After Aliens: TimeGate’s Minimum

By Nathan Grayson on April 10th, 2013.

yeaaaah pew pew boom kthoom whirrrrrrrrrrrsplat

Oh, TimeGate. Still-unconfirmed (or denied) rumblings have linked you to a rather sizable portion of Aliens: Colonial Marines’ acid-puking awfulness, so there’s your legacy for now. I’d be remiss, however, if I didn’t point out that the recently reviled studio’s proven reliably inoffensive in the past, producing middle-of-the-road manshoots like Section 8 and a few FEAR expansions. So it’s with a slightly less mountainous mound of trepidation than expected that I bring you word of Minimum, TimeGate’s new free-to-play shooter/slasher/watch two Greek-mythology-inspired titans go all Rock ‘Em, Sock ‘Em Robots on each other-er. Promisingly, its inspirations seem to run the gamut from Quake’s speed to Unreal’s arcadiness to Minecraft’s adaptability, but obviously, snapping all those puzzle pieces into a coherent whole is another matter entirely. I must say, though, the achy, breaky, blocky trailer after the break has me sort of intrigued.

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Thank You: LoL’s Sejuani Gets Sensible Redesign

By Nathan Grayson on April 4th, 2013.

League of Legends is notorious for a lot of things: a steep yet rewarding learning curve, a sometimes less-than-cuddly community, making all the money and stealing all your friends and leaving you painfully alone/playing Heroes of Newerth, etc. And then, of course, there’s that other thing people don’t talk about nearly enough: shamelessly exposed, highly impractical female character designs. Yes, it’s fantasy. Yes, it’s fiction. It doesn’t matter; this stuff alienates people, and that’s a fact. But while calling out people who see women exclusively as chainmail bikini stands is important, there’s an equally key flipside to the coin: encouragement. So good on Riot for beginning to take baby steps in the right direction with Sejuani. Her gigantic boar, however, continues to parade about trouser-less, a picture of frolicking filth.

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