Posts Tagged ‘free to play’

Pure Guild: Path Of Exile Gets Launch Day Mega-Update

By Nathan Grayson on October 24th, 2013.

After many moons spent slowly but surely grinding in the dank dungeons of development, Path of Exile is finally just about to launch. No more alphas, no more betas, no more gnawing uncertainty. You can just hack and slash ’til your hearts content and monsters’ hearts are strewn across the floor. Everybody wins mostly! Better still, developer Grinding Gear has released a teetering demon beast of a patch, which includes – among many, many other things – an entire guild system, a new character class, new end game areas, a new grand finale boss fight, new skills, achievements, more challenge leagues, and– *drops dead of old age from listing things for too long*

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ReleaseFace: WARFACE Is Now Live

By Craig Pearson on October 21st, 2013.

Alas, poor WarFace.
The saga of WARFACE, the free-to-play shooter from Crytek that RPS has treated with all the respect we could muster, is finally coming to some sort of conclusion. It is out. It is live. Everyone in North America, Europe and Turkey can sign into their social netwrok thing GFACE (really) and play on the game’s co-op or multiplayer maps for nothing. I’m impressed that they managed to sneak it out before Battlefield 4 and the next Call of Duty, and I don’t think the timing is coincidental. The mighty thunder of those games won’t be stolen, but a free and decent alternative to those is a nice October bonus.
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Step Up: Path Of Exile Finally Launches

By Craig Pearson on October 7th, 2013.


The journey along ARPG Path of Exile’s beta has been a slippery one. It hasn’t been salted, and no-one was around to prune the thorn bushes at the side. Repeated warnings from the Local Council of Blood and a visit from their emissaries, the feared Health & Safety of Ruin, proved ineffective. A meeting was called, in which the Neighbourhood Representatives of Anger unanimously decided to send in the Handyman of Pissed Off to fix things. The owners of the Path of Exile will be receiving an invoice, written in Jubjub blood, signed by the Coven of Claws, and notorised by Kevin. And with that work completed, all that’s left is to open the Path of Exile fully, which is what will be happening at the end of the month
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Well Blow Me Down Up: MechWarrior Online Launches

By Nathan Grayson on September 18th, 2013.

Presumably they are the good guys

Robots! They walk among us. Admittedly, they’re not particularly inconspicuous about it, given that they are both GIANT and in possession of a decently hefty marketing budget that allows them to plaster websites with megaton banner ads and titanic, lavishly produced trailers. It’s almost like they want us to know that they’re stomping about, tracking rust and guts all over everything – even the new carpet (!). I guess MechWarrior Online has “launched” now or something, so I suppose that makes sense. It’s looking snazzy, but its community has been in a state of open warfare with developer Piranha for the past few months due to a lack of communication and direction changes that don’t align with what many players spent money on. But hey, at least Piranha is restricting the perhaps too-casual-friendly third-person viewpoint a little bit. That’s something, right?

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Be Better Than Alec: Win At Card Hunter Right Now

By Nathan Grayson on September 13th, 2013.

Dragon plays 'is a Dragon, is basically impervious to axes'

Remember when Alec played Card Hunter’s multiplayer? Back when he couldn’t even beat the game’s own creators on his first go at it ever? What a joke, right? I mean, practically anyone could do that. I would, but I’m too busy decimating the world’s most sophisticated chess-playing computer with both my brains tied behind my back. You, though – you should absolutely brush up on your Card Hunter skills, as a) Alec still lurks in the shadows, waiting to suck all potential victims into the black night of his vengeance and b) it’s a really great game from former BioShock developers. The free-to-play pen-and-paper/TCG game fusion is now available in easily accessible browser form. Go slay dragons with a vicious series of paper cuts!

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Tom Clancy’s Endwar Returning… As A Browser MOBA

By Nathan Grayson on September 11th, 2013.

The only way to end war is with more war.

Everyone, calm down. It’s OK. Tom Clancy’s ENDWAR– ahem, Endwar (which is the one game I actually wish its creators would refer to entirely in caps) isn’t dead. I know you were all terribly worried, but you can breathe easily now. Use both lungs instead of just one. Stop shoving entire wine corks up your nostrils. As it turns out, Endwar’s war to end all wars did not, in fact, end war, so Endwar Online will pick up its warring right where Endwar ended. There is, however, a twist: the new game under Endwar’s shell-shocked umbrella isn’t really an RTS. If anything, I’d say it’s closer to a fusion of MOBA-style roles/progression and tower defense mechanics. Also, the whole thing’s browser-based, and the goal is for matches to last roughly three minutes a piece. Witness the beginning of the end(war) in trailer form after the break.

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Sure Sounds Like Blizzard Wants To Take WoW F2P

By Nathan Grayson on August 24th, 2013.

Only a couple short years ago, most pasty, naked, Earth-dwelling flesh creatures (aka, humans) figured World of Warcraft would forever remain the final bastion of subscription MMOs’ heyday. Now, however, it’s screaming “mayday” as subscriber numbers plummet, proving that no institution is immortal and I should never be allowed to rhyme things. Recent comments from Blizzard suggesting a free-to-play conversion might not be that far off, then, shouldn’t come as much of a surprise – especially since the slowly deflating MMO titan recently added a microtransaction store.

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Respecced: Forge Will Be Free-To-Play

By Craig Pearson on August 19th, 2013.

One day, all of this will be free.
The skill of being a human being is to allow the correct thought to escape at the correct time. I have many thoughts that I don’t tell people about, because the UK has hilarious laws against libel, treason, and terrorism, and the courts probably couldn’t keep up with my awful brain. But when I’m not planning all the terrorism, I do think about games. One thought I had when I played the MMO-inspired action game Forge was that it would probably be better as a free-to-play game. Now Forge has hastily scrubbed over its price-tag and scrawled ‘free’ in biro, and I’m terrified at my other thoughts being given form.
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OK Then: Deep Silver Making A Dead Island MOBA

By Nathan Grayson on August 8th, 2013.

The game's acronym is DIE. Die. GEDDIT.

Dead-Island-meets-MOBA might sound like an outlandish pairing, but between the time it took me to write that headline and finish this sentence, it’s all clicked into place. The two are exactly alike. MOBAs are, after all, everywhere, and each new series to be bitten by the battle arena bug begets a horde of lane-shambling brothers and sisters. I’m not knocking the genre or anything (LoL and DOTA 2 are both magnificent, among many others), but I worry that we might be coming up on a saturation point. But hey, if anything, Dead Island: Epidemic is proof that we’re not quite there yet. I mean, how has no one paired MOBAs and zombies – the two most overdone staples of the current gaming era – yet? How did it take so long?

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FEAR Going FEARee-To-Play With FEAR Online

By Nathan Grayson on July 26th, 2013.

'We think what'll really set our game apart is the fact that everyone's always on fire.'

For being couched in so many specific characters and mythos, FEAR has become a bizarrely well-traveled series. First it started at Monolith, then TimeGate developed a bunch of expansions – only for Monolith to completely ignore those adventures in slow-mo and mediocrity with FEAR 2. After that, the series crept up on Day 1 Studios without ever actually moving its feet how did it do that, and Fuh-three-arrrr was born/about birth. And now Korean developer Inplay Interactive is taking the reins for a free-to-play multiplayer spin-off. Sounds like FEAR’s real fear is one of commitment hahaha welp time to hang myself.

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Is This The End For Tribes Ascend?

By Nathan Grayson on July 15th, 2013.

Behind that mask? Bitter, bitter tears. And a cool mustache.

OK, I usually hate misleading question mark headlines, but look at that one. It rhymes!

That is probably the most positive thing you’re going to read in this entire post.

It sounds like Tribes Ascend is – for all intents and purposes – a done deal. Its servers will continue to run (and jump and jetpack) of course, but there hasn’t been a major update since March, and Hi-Rez is making no bones about the reason why. Games like SMITE and inferior high-flying manshoot Global Agenda 2 have taken priority, and that won’t be changing any time soon.

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