Rock, Paper, Shotgun

Posts Tagged ‘free to play’

Warbeaver Rides Again: Tera Going F2P

By Nathan Grayson on January 10th, 2013.

I WOULD VERY MUCH LIKE A HUG.

I actually played a decent amount of Tera when it first launched, and I really enjoyed certain aspects. The sublimely timing-based hack ‘n’ slashery was to die for, and the war beavers easily ranked among gaming’s best. But goodness, those quests were a deal-breaker. When lumbering Big Ass Monsters weren’t involved, they epitomized MMO monotony. Go here, kill ten of these, go here, kill ten of another incredibly similar thing, THIS IS WHAT BEING A HERO FEELS LIKE YEAH. Point is, Tera’s best taken in small doses, but a looming subscription fee always made that a pretty bitter pill to swallow. So now’s the part where I conveniently tell you about that fee’s impending demise while also notifying you of promising promises like this one: “Tera will be free. No level, time, or content restrictions.”

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Impressions: Hawken’s Open Beta

By Nathan Grayson on December 31st, 2012.

Hawken‘s evolution from jaw-dropping, I-can’t-believe-it’s-not-triple-A indie to investor-powered multimedia behemoth has been utterly fascinating. At the end of the day, though, it’s a game about robots rocking, socking, and shooting other robots. The glitz and glamour just won’t stick if the core’s a prime candidate for the scrap heap. So then, how does Hawken’s surprisingly high-speed mech warring fare? I fired up RPS’ patented Judge-O-Tron (it is maybe a washing machine with a very mean face drawn on it) and took aim at Hawken’s open beta.

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SWTOR’s First Expansion Raises Level Cap, Hutts

By Nathan Grayson on December 19th, 2012.

As far as I can tell, this is actually a screenshot from the sadly unreleased Hutt DLC for BioShock.

First those ding dang dern Triads and now Hutts? Jeez, what won’t rise these days? I mean, at this rate, everyone and everything’s going to start rising, and then that’ll just be the new normal, non-risen plane of existence. Where’s the fun in that? Oh well, though. Star Wars: The Old Republic: Rise of the Hutt Cartel: The Subtitling is now officially a thing, and it’s coming soon to a galaxy near (read: far, far away from) you. But what will it entail? Am I finally about to get the Hutt crime empire management sim of my dreams? Cross your slimy slug fingers and head past the break for details.

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Locked And Exploded: MechWarrior Deploys Conquest

By Nathan Grayson on December 19th, 2012.

This one's mother was evidently a Bullet Bill.

“What is it with mechs and holidays?” I constantly ask myself and/or say to begin my cliched standup routine. It’s a question that evokes many nuanced and contentious viewpoints, but mainly, MechWarrior Online launched its last big update on “Mechsgiving,” and now a brand new point-capturing Conquest mode is debuting right around Christmechs (which is sadly not what Piranha’s calling it). That’s enough for me to call it a pattern, though, so clearly, mechs are creatures that run on oil, electricity, and festive spirit. There’s more information and a video of the new update in action after the break.

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Hands On: Marvel Heroes

By John Walker on December 17th, 2012.

This is the dynamic nature of most of the game.

Over the last few days I’ve played through all the available content in the closed beta for Diablo-like MMO, Marvel Heroes. And throughout there was one thought in my head: why did they let journalists look at this now? It’s possibly not the most positive thought.

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Play4Free Is No More: EA Debuts Origin Free To Play

By Nathan Grayson on December 13th, 2012.

If you have anything even vaguely resembling a working knowledge of the English language, you’ll probably agree that Play4Free – EA’s diabolical label for its gaggle of free-to-play offerings – was painful, difficult to look upon, and probably responsible for the deaths of millions. But now, on this happiest of days, EA’s kicking it to the curb in favor of Origin Free to Play, a long-overdue reorganization under the service’s woefully anemic (though largely harmless) umbrella.

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BioWare Generates SWTOR’s Ancient Hypergate Update

By Nathan Grayson on December 12th, 2012.

Hypergate: from the people who brought you ULTRADOOR.

Star Wars takes place a long time ago in a galaxy far, far away, and Star Wars: The Old Republic is set an even longer time ago than that. Thus, this Hypergate – which is positively ancient, even by SWTOR’s musty standards – must be older than time itself. Naturally, then, people (and blue not-people and green not-people and spiky faced not-people) must risk reducing the precious relic to ash by waging brutal, ceaseless wars over it. That’s just how these things work. And now you can join in on the ill-advised carnage for absolutely no money*. No strings attached**. Nope, none ***. Seriously****!

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PlanetSide 2025: SOE’s Big Plans For The Future

By Nathan Grayson on December 1st, 2012.

This is pretty much what I always imagine when airplane pilots say we're about to encounter some minor turbulence.

These days, when an MMO maker declares its intention to carry on until the day the sun reveals it’s actually been a giant Pac-Man the entire time and devours us all in one fell wakka, it’s easy to be skeptical. Extremely skeptical. But PlanetSide 2 seems to be off to an especially strong start, and no one ever got anywhere – except maybe off the edge of a cliff – by being shortsighted. And so, in a blog post outlining his three-year plan for the truly massive MMOFPS, CEO John Smedley explained that “we’re thinking about a game we plan to have running in 2025.” Which, as you may have noticed, is a bit more than three years from now. But that comparatively short span is the part SOE’s really focusing on, and by the end of it, Smedley’s hoping for player-owned bases, harvestable resources, seamless oceans between continents, NPC armies, and tons more.

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SOE Explains PlanetSide 2′s No-Exceptions Mod Policy

By Nathan Grayson on November 28th, 2012.

As you may have noticed, Jim’s been quite taken by PlanetSide 2. And when Jim gets taken by something, we at RPS make a policy of paying attention - even when that thing’s not some form of megalomaniacal game journo kidnapper. But, in spite of the supermassive time black hole’s distinctly PC lineage, mods have always been out of the question. Obviously, adding weapons and new shades of purple willy nilly would destroy the game, but what of simple interface tweaks and usability apps? Turns out, they’re also completely, 100 percent off-limits. But why? Well, the short version is – somewhat predictably – cheating.

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Vanu Beginnings: PlanetSide 2 Officially Open To All

By Nathan Grayson on November 21st, 2012.

Do you have plans for this evening? Do you have plans for any evening in the next, um, forever? Well, cancel them, because it’s time for war. RPS wants you – yes, you, with the hair and/or complete lack of it – to enlist today and help us fight the good fight for all that is free and purple in PlanetSide 2. Can you do that? Can we count on you? Because we don’t have the budget for a bunch of rah-rah-rah propaganda posters and videos. Sometimes, instead of eating food, we just eat pictures of food. But we do have this launch trailer. Well, for now, anyway. I can’t promise I won’t eat it.

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SOE Killing PlanetSide 2′s Free Player Grind

By Nathan Grayson on November 17th, 2012.

And I will name it Barney. After the character from The Flintstones, of course.

By and large, I’m very glad that free-to-play exists. It’s brought many fine, exceedingly hi-fidelity games back into the PC gaming fold, and I can’t argue with the option to jump in without spending a cent, coin, point, spacebuck, gorgle, or smarnx. Well, except when I can – and usually, that’s when the subject of unlocking comes up. The reason? It’s almost always excruciatingly slooooooooooow. Because naturally, those darn developers – who apparently need to eat occasionally and sleep under roofs (the nerve!) – want you to drop a few extra dimes to speed up the process. It is, then, somewhat shocking – but no less appreciated – that SOE’s taking steps to buck that trend with PlanetSide 2. Or at least make it a bit less of a bitter pill to swallow.

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