Posts Tagged ‘free to play’

Rounding Off: World Of Tanks Prettification

By Craig Pearson on March 21st, 2014.

Here’s an interesting aspect of long-term game development: if you build a game where you’re continually adding units across a number of years, you will see a marked difference in model quality between the first creations and the newer models. It can’t be helped. For some games that might not matter, but World of Tanks is about tanks and the people who love to pay for them, so it benefits Wargaming to ensure that those earlier models are returned to the high standards of the latterly built ones. That process has been captured in a video, and there’s a lot to be excited about if you care about polygon counts and the smoothness of tank barrels.

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Free To Play, Valve’s Dota Documentary, Is Out And Free

By Graham Smith on March 20th, 2014.

The scene where one man eats his computer is particularly poignant.

Valve tend to approach every project with a similar ethos, regardless of whether they’re making a game, some software, an operating system or, it turns out, a movie. Their first attempt at the latter, a documentary about professional Dota 2 players called Free To Play, spent much of last year being beta tested in front of private audiences, was premiered at The International 3 in Seattle, and then disappeared back into development for another eight months. As of yesterday, it’s now in general release, and available to download for free via Steam.

A trailerThe full movie is embedded below along with some more detail.
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World Of Tanks Getting Gloriously Detailed Destructibility

By Nathan Grayson on March 6th, 2014.

Destructo-porn ahoy! World of Tanks continues to be massively (almost bewilderingly) popular, but there’s no two ways about it: its underlying systems are getting a little creaky. Thus, Wargaming is getting ready to oil up the free-to-play phenom’s crunchiest gears by introducing large-scale destructibility. When shells hit buildings, they will crumble literally brick-by-brick. Unless they are not made of bricks, in which case they will crumble other-thing-by-other-thing. I haven’t played World of Tanks in a bit, but I’m not gonna lie: this is pretty darn impressive. Take that, uh, Battlefield 4 I guess.

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Bane Of Kain: Nosgoth Closed Beta Begins Today

By Nathan Grayson on February 27th, 2014.

I think the bloodsplosion just made him mad

Kain might be off raising, um, someone else in the distant reaches of who-knows-where, but that doesn’t mean his legacy can’t live on. Kinda. Nosgoth is a solid-looking free-to-play multiplayer shooter set in the Legacy of Kain universe, and it offers asymmetrical vampire battling galore. But is it actually coming along well, or is Square Enix just trying to shove a square peg into a Kain-shaped hole? If you’re starved for both souls and information, Nosgoth’s closed beta is about to get up and running. The best news of all? You can join in! Maybe.

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Wallet Reaver: Nosgoth’s Pricey Microtransactions

By Nathan Grayson on February 24th, 2014.

Vampire backhands are the meanest backhands

Against all common sense and reason (though not necessarily potential quality when taken on its own merits), Nosgoth is a free-to-play online shooter. Previous Legacy of Kain games, rather pertinently, were not that or anything resembling it. It’s uncharted territory for the vampire-ridden universe of noses and goths, but not so much for the gaming industry these days. So you know what’s coming next: microtransactions. And, as ever, they’re a smidgen bit(e) questionable.

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Loadout Bringing 44 Billion Guns Out Of Early Access

By Nathan Grayson on January 17th, 2014.

Raaaaaaaaaaaaaaaawwwwrrrrrrrrrrrmouth

Loadout is one of those mangun shootythorpes we see far too many of these days, but of those sorts of games it looks like a rather nice standout. The style is eye-catchingly cartoony, the humor is zany, and an emphasis on weapon customization means there’s apparently a possible 44 billion gun combinations. It’s not quite Borderlands… or maybe it is since 87 bazillion is a made-up number. I don’t know. Bottom line: that’s a lot of guns, and Loadout has personality to back them up. It’s about to go from Early Access to final release, too, so soon you won’t have to pay a single sent to try it out.

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What Legacy? – Nosgoth’s Beta Will Soon Be Upon Us

By Nathan Grayson on December 19th, 2013.

People have been clamoring for a Legacy of Kain continuation for years now, but I don’t think Nosgoth is exactly what they had in mind. Instead of a story-driven adventurequest, it’s a free-to-play shootything set in some disparate portion of the game’s world. Its fusion of stake-slinging ranged combat and fang-sinking melee could be fantastic, but Square Enix has unintentionally saddled this one with some serious baggage. Will it make everyone happy nonetheless? A beta’s right around the corner, so you’ll be able to gauge the game’s chances soon. For now, though, an alpha trailer’s below.

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Rebellion’s Evil Genius Online In Open Beta… Again?

By John Walker on December 19th, 2013.

I’m getting the strangest feeling of deja vu. Rebellion – developers behind the mediocre Alien Vs Predator reboot, and the abysmal Sniper Elite Nazi Zombie Something nonsense – recently announced a Facebook version of Evil Genius, now in open beta. Um, it’s not 2010, right? This already happened. As Alec reported three years ago, a game was up on Facebook and there to play. The link’s dead now, but it happened. We’re not mad. It happened. Now everyone else, including Rebellion, seems to have forgotten this, it’s happening all over again.

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Open Your Wallet For War Thunder’s Ground Forces Beta

By Craig Pearson on December 6th, 2013.


“Load the platinum cannons with the world’s largest diamond!”
*Ker-chunk*
“Loaded, sir! But we don’t have anything to fire it at.”
“You’re right, Jiggingtons! We’ve already blasted a hole where the Mona Lisa’s smile should be, and knocked the arms off the Venus de Milo. I need to purchase more art to destroy. Gentlemen, stand down. Amuse yourselves while I’m at the super-secret auction.”
“Expositionally well done, sir. Sir, can we play some War Thunder while you’re gone? There are tanks in the closed beta, and all you need to do get in is buy a …”
“Don’t be bloody stupid, Jiggingtons! I’m not made of money! Now hand me my ivory backscratcher, and get the man who tells the man who tells the other man to open the door for me. I’m orf.”

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Mech The Halls: It’s Time For A Very Hawken Christmas

By Nathan Grayson on December 5th, 2013.

Don't be fooled by their appealingly delicious exteriors. Giant candy canes are the giant robot's natural nemesis.

Now that I’ve written that headline, I actually really want a Christmas special in which giant robots grapple with issues of strained family ties, unconditional kindness despite all that, and ultimately, the merciless slaughter of the entire human race. Who wouldn’t be able to identify with that? In the meantime, however, I’ll just have to settle for Hawken’s Operation Frostburn, which buries the grimy, gloomy mech shooter under colorful mountains of Christmas cheer. Details and video of the corresponding “Wreckage” update below.

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New PlanetSide 2 Progression Won’t Involve Gear Or Power

By Nathan Grayson on December 4th, 2013.

It will instead focus on unlocking all portions of the purple color spectrum, making your purple even purpler than your purplest of compatriots.

A modern first-person shooter without a slow-burning, arsenal-amassing progression system is like a clown without big, poofy pants. The absence is glaringly noticeable, and then someone gets arrested for public indecency. PlanetSide 2‘s equivalent of that is the cert system, but in a game that’s just as much an MMO as it is a shooter, that poses some continent-sized content issues. This isn’t Call of Duty. There isn’t a new treadmill to hop onto every year. SOE, then, wants to get off the oh-so-trendy gear-and-guns train entirely with additional, entirely separate means of progression.

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Of Heals And Heels: Team Fortress 2′s Two Cities Update

By Nathan Grayson on November 23rd, 2013.

STOP, in the name of love. Er, sorry. Guns. I meant to say stop in the name of guns.

OK, time for a truth bomb: I haven’t played Team Fortress 2 in age– *KATHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMSPLURSHHHHHH* Oh jeez, wow. That was actually a regular bomb lightly sprinkled with truth. My bad. I’m gonna need to un-bury John and Alec from the wreckage momentarily (Graham was out, and Adam is immune to explosions), but quickly: I haven’t played Team Fortress 2 in quite some time, but I still get excited about updates. Why, you ask? Because Valve always delivers brilliant laughs on top of them. Go below for delightful text and a gruesomely enjoyable video of the new, Medic-immortality-granting Two Cities update.

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War Thunder Tanks Next Month With Ground Forces Beta

By Graham Smith on November 15th, 2013.

Little tank, all alone. What do you see?

Just as World of Warplanes takes flight, so War Thunder is crashing down to earth. In a good way. The free-to-play flight sim is launching a Ground Forces beta on December 4th, letting tank fanciers join the fight.
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