Posts Tagged ‘free to play’

Wallet Reaver: Nosgoth’s Pricey Microtransactions

By Nathan Grayson on February 24th, 2014.

Vampire backhands are the meanest backhands

Against all common sense and reason (though not necessarily potential quality when taken on its own merits), Nosgoth is a free-to-play online shooter. Previous Legacy of Kain games, rather pertinently, were not that or anything resembling it. It’s uncharted territory for the vampire-ridden universe of noses and goths, but not so much for the gaming industry these days. So you know what’s coming next: microtransactions. And, as ever, they’re a smidgen bit(e) questionable.

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Loadout Bringing 44 Billion Guns Out Of Early Access

By Nathan Grayson on January 17th, 2014.

Raaaaaaaaaaaaaaaawwwwrrrrrrrrrrrmouth

Loadout is one of those mangun shootythorpes we see far too many of these days, but of those sorts of games it looks like a rather nice standout. The style is eye-catchingly cartoony, the humor is zany, and an emphasis on weapon customization means there’s apparently a possible 44 billion gun combinations. It’s not quite Borderlands… or maybe it is since 87 bazillion is a made-up number. I don’t know. Bottom line: that’s a lot of guns, and Loadout has personality to back them up. It’s about to go from Early Access to final release, too, so soon you won’t have to pay a single sent to try it out.

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What Legacy? – Nosgoth’s Beta Will Soon Be Upon Us

By Nathan Grayson on December 19th, 2013.

People have been clamoring for a Legacy of Kain continuation for years now, but I don’t think Nosgoth is exactly what they had in mind. Instead of a story-driven adventurequest, it’s a free-to-play shootything set in some disparate portion of the game’s world. Its fusion of stake-slinging ranged combat and fang-sinking melee could be fantastic, but Square Enix has unintentionally saddled this one with some serious baggage. Will it make everyone happy nonetheless? A beta’s right around the corner, so you’ll be able to gauge the game’s chances soon. For now, though, an alpha trailer’s below.

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Rebellion’s Evil Genius Online In Open Beta… Again?

By John Walker on December 19th, 2013.

I’m getting the strangest feeling of deja vu. Rebellion – developers behind the mediocre Alien Vs Predator reboot, and the abysmal Sniper Elite Nazi Zombie Something nonsense – recently announced a Facebook version of Evil Genius, now in open beta. Um, it’s not 2010, right? This already happened. As Alec reported three years ago, a game was up on Facebook and there to play. The link’s dead now, but it happened. We’re not mad. It happened. Now everyone else, including Rebellion, seems to have forgotten this, it’s happening all over again.

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Open Your Wallet For War Thunder’s Ground Forces Beta

By Craig Pearson on December 6th, 2013.


“Load the platinum cannons with the world’s largest diamond!”
*Ker-chunk*
“Loaded, sir! But we don’t have anything to fire it at.”
“You’re right, Jiggingtons! We’ve already blasted a hole where the Mona Lisa’s smile should be, and knocked the arms off the Venus de Milo. I need to purchase more art to destroy. Gentlemen, stand down. Amuse yourselves while I’m at the super-secret auction.”
“Expositionally well done, sir. Sir, can we play some War Thunder while you’re gone? There are tanks in the closed beta, and all you need to do get in is buy a …”
“Don’t be bloody stupid, Jiggingtons! I’m not made of money! Now hand me my ivory backscratcher, and get the man who tells the man who tells the other man to open the door for me. I’m orf.”

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Mech The Halls: It’s Time For A Very Hawken Christmas

By Nathan Grayson on December 5th, 2013.

Don't be fooled by their appealingly delicious exteriors. Giant candy canes are the giant robot's natural nemesis.

Now that I’ve written that headline, I actually really want a Christmas special in which giant robots grapple with issues of strained family ties, unconditional kindness despite all that, and ultimately, the merciless slaughter of the entire human race. Who wouldn’t be able to identify with that? In the meantime, however, I’ll just have to settle for Hawken’s Operation Frostburn, which buries the grimy, gloomy mech shooter under colorful mountains of Christmas cheer. Details and video of the corresponding “Wreckage” update below.

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New PlanetSide 2 Progression Won’t Involve Gear Or Power

By Nathan Grayson on December 4th, 2013.

It will instead focus on unlocking all portions of the purple color spectrum, making your purple even purpler than your purplest of compatriots.

A modern first-person shooter without a slow-burning, arsenal-amassing progression system is like a clown without big, poofy pants. The absence is glaringly noticeable, and then someone gets arrested for public indecency. PlanetSide 2‘s equivalent of that is the cert system, but in a game that’s just as much an MMO as it is a shooter, that poses some continent-sized content issues. This isn’t Call of Duty. There isn’t a new treadmill to hop onto every year. SOE, then, wants to get off the oh-so-trendy gear-and-guns train entirely with additional, entirely separate means of progression.

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Of Heals And Heels: Team Fortress 2′s Two Cities Update

By Nathan Grayson on November 23rd, 2013.

STOP, in the name of love. Er, sorry. Guns. I meant to say stop in the name of guns.

OK, time for a truth bomb: I haven’t played Team Fortress 2 in age– *KATHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMSPLURSHHHHHH* Oh jeez, wow. That was actually a regular bomb lightly sprinkled with truth. My bad. I’m gonna need to un-bury John and Alec from the wreckage momentarily (Graham was out, and Adam is immune to explosions), but quickly: I haven’t played Team Fortress 2 in quite some time, but I still get excited about updates. Why, you ask? Because Valve always delivers brilliant laughs on top of them. Go below for delightful text and a gruesomely enjoyable video of the new, Medic-immortality-granting Two Cities update.

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War Thunder Tanks Next Month With Ground Forces Beta

By Graham Smith on November 15th, 2013.

Little tank, all alone. What do you see?

Just as World of Warplanes takes flight, so War Thunder is crashing down to earth. In a good way. The free-to-play flight sim is launching a Ground Forces beta on December 4th, letting tank fanciers join the fight.
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O:MFG! – SOE Finally Optimizes PlanetSide 2

By Nathan Grayson on November 13th, 2013.

Whoa. I'm so shiny, I can see a mirror's reflection in myself.

If I didn’t know any better, I’d say SOE wanted to keep PlanetSide 2 all to itself. That would explain why the technicolor dream MMOFPS has been the stuff of mid (and even some high) range rigs’ nightmares since day one. But then, nobody likes the idea of being desperately poor and all alone forever, so I’m guessing SOE just made a gigantic boo-boo on its priority list. But now, finally, it’s managed to set all of that right with a huge optimization patch. If your machine choked, sputtered, and excused itself from the table (or life) after trying a bite of PlanetSide 2, now might be the time to give it another go.

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Intergalactic Predatory: Hawken Adds Bots, Invisible Mech

By Nathan Grayson on November 1st, 2013.

Does that torso look like it has a giant pair of lips to anyone else?

Hawken still hasn’t added any hawks, which is weird to me, but hope remains given that updates keep on chugging along. The latest, titled Invasion, is quite a doozy, with some oft-requested features leading the charge. Most prominently, the free-to-play first-person blast-o-stomper now has nefarious AI bots, who strut their boxy, boxy bodies in both wave-based co-op and offline training modes. There is also a new mech, because of course there is a new mech. The Predator is lithe, canny, and a friend to the animals, but you probably won’t notice its sleek form on the battlefield. It can turn invisible, you see. And now you don’t. See what I did there? See? Go below to end this trainwreck of a joke.

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Pure Guild: Path Of Exile Gets Launch Day Mega-Update

By Nathan Grayson on October 24th, 2013.

After many moons spent slowly but surely grinding in the dank dungeons of development, Path of Exile is finally just about to launch. No more alphas, no more betas, no more gnawing uncertainty. You can just hack and slash ’til your hearts content and monsters’ hearts are strewn across the floor. Everybody wins mostly! Better still, developer Grinding Gear has released a teetering demon beast of a patch, which includes – among many, many other things – an entire guild system, a new character class, new end game areas, a new grand finale boss fight, new skills, achievements, more challenge leagues, and– *drops dead of old age from listing things for too long*

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ReleaseFace: WARFACE Is Now Live

By Craig Pearson on October 21st, 2013.

Alas, poor WarFace.
The saga of WARFACE, the free-to-play shooter from Crytek that RPS has treated with all the respect we could muster, is finally coming to some sort of conclusion. It is out. It is live. Everyone in North America, Europe and Turkey can sign into their social netwrok thing GFACE (really) and play on the game’s co-op or multiplayer maps for nothing. I’m impressed that they managed to sneak it out before Battlefield 4 and the next Call of Duty, and I don’t think the timing is coincidental. The mighty thunder of those games won’t be stolen, but a free and decent alternative to those is a nice October bonus.
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