Posts Tagged ‘free’

When I Bounce Into: The Wild Wild Pixel

By Adam Smith on July 8th, 2014.

I do like it when Kickstarter campaigns come equipped with a demo. It’s like being able to take a car for a test drive before you buy it – except the test drive takes place a year before the car is finished so you sometimes have to make do with riding a trolley down a hill instead. Still, it’s nice to get out of the house.

The Wild Wild Pixel has a demo so prepare for a ramshackle soapbox derby. It’s an early alpha of the game’s first chapter (of five) but despite missing and incomplete assets, it gives a good sense of the game. That’s because the game is a point and click adventure, so it’s tone, characterisation, story and puzzles are more important than the state of its assets. Video below.

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See The Glitchworld: Error City Tourist

By Alice O'Connor on July 7th, 2014.

H-hello.

What did you do this weekend? Was it worthwhile? Did you create? Did you travel? Did you relax? Did you squander it? Did you waste your weekend? Do you not deserve free time? Do you not wish to become better? Why do you wallow in your rut? You should feel guilty. You should get out. See something new. Just wander aimlessly. Or get yourself all worked up over imagined fears.

You can do that this very morning with Error City Tourist, a procedurally-generated walking simulator by Strangethink Software, set in a glitched-out city. It’s free and playable in your browser.

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The Many Downfalls Of QWOP: Double Hitler

By Adam Smith on July 3rd, 2014.

File this one under ‘physics-based alternate history biography’ along with all the others in that particular pile. Double Hitler is a free browser game in which the player controls two toddlers wearing a large coat and pretending to be an adult. Rather than trying to sneak into a movie or dodging truancy punishments by pretending to be their own father, these little tykes decide to join an art school. And when they fluff the entrance exam by scribbling all over the walls in an attempt to copy a drawing of a urinating monkey, they become enraged and act out. By becoming a dictator.

The toddlers are Hitler, controlled QWOP-style.

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Turn-Based Gradius: Mighty Tactical Shooter

By Adam Smith on July 2nd, 2014.

Mighty Tactical Shooter was my favourite game of Rezzed this time around. The concept is simple and brilliant – a turn-based side-scrolling space shooter in the mould of R-Type. I feel like there may be an alternate dimension in which ‘turn-based’ came to dominate gaming in the way that ‘procedural’ is. We’d have turn-based racing games, turn-based first-person shooters and turn-based ski-slaughter simulators. Sadly, in this dark procedural timeline we’ll have to make do with Mighty Tactical Shooter, now on Kickstarter. Good thing it’s chuffing fantastic.

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Deadly Steam Rooms Of Death: DROD On Greenlight

By Adam Smith on July 2nd, 2014.

I’m very late to this particular party but I’m also incapable of ignoring a good DROD story when I see one. For those not in the know, DROD (Deadly Rooms Of Death) is a long-running series of top-down dungeon crawlers. The first game is seventeen years old and the latest (and possibly final) came out last month. There’s a demo available as well as ‘lite’ browser versions of earlier instalments. The DROD games are puzzle games in D&D wrapping paper and although I’ve never completed one, I’ve played a fair amount of all but the latest. Unusual, well-designed and of venerable age, these games deserve a wider audience, which is where Greenlight comes in.

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Filament Face: Bulb Boy

By Adam Smith on July 2nd, 2014.

If Bulb Boy were a Silver Age comic book hero, he’d be called Light Lad and would have a father figure/mentor called The Illuminated Man. They’d be crap, obviously, their giant glowing bonces intruding onto the periphery of Justice League International photoshoots. Bulb-headed folk (Bulb Face?!) simply aren’t meant to be superheroes. Too fragile. Too limited in their capabilities. Perfect for a point and click horror game though, in which a portable light source is a handy resource, particularly when it’s in the form of a detachable head, eyes and all. Bulb Boy is currently Kickstarting, has a short demo (download or play in a browser) and is an unusually stylish creation.

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Live Free Play Hard: Sublime Nightmare Wish-Fulfillment

By RPS on June 29th, 2014.

By Porpentine

Hi! I was on hiatus for health reasons, and Nobody graciously agreed to cover in my absence. I’ve appreciated the opportunity to share these wonderful vidgames, but I’ve made the decision to end the column. Here are some thoughts on my departure.

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The Last Of Icarus: Thomas Was Alone Free Expansion

By Adam Smith on June 26th, 2014.

When I last spoke to Mike Bithell, we were in the café at the National Media Museum in Bradford. He had just delivered a talk about his upcoming Virtual Robin Hood game, Volume, but we found time to discuss Thomas Was Alone as well. Bithell said – and I agree – “I thought I was writing a competent story with an amazing platform game. It turned out it was the other way around!” Presumably, the previously Playstation-only prequel episode, now available on Windows and Mac (Linux build soon), elevates plot over platforming. A cursory examination reveals a possible interpretation of the Icarus myth, with an AI in place of daddy Daedalus and a jetpack in place of waxy wings.

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Jump Leads For Goalposts: Roboduck Football 2030

By Adam Smith on June 25th, 2014.

“The rocket launcher in this turn-based future-football game doesn’t have the best aiming mechanism.” That’s the worst thing I have to say about the half hour I spent with free Ludum Dare offspring Roboduck Football 2030 and if that were my strongest criticism of every game, I’d be altogether happier and healthier. Roboduck has other issues, including AI that seems to slap down orders at random and catchy music that has worked its way deep into my brain. It’s best played with two, swapping the mouse back and forth, and like many Ludum Dare games, I’d love to see it expanded.

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Another Man’s Sky: Xeno Galaxies

By Adam Smith on June 24th, 2014.

I can’t be the only person who is extremely excited by the prospect of No Man’s Sky while also slightly concerned as to what I’ll actually be doing from moment to moment in the game. Exploration for exploration’s sake is fine by me but there’ll need to be a lot more variation than in the current beta* to keep things interesting. Xeno Galaxies, currently Kickstarting to the tune of CAD$45,000, is also aiming to create a procedural universe for players to explore, but Neovariance Games are much clearer about what will be happening in that universe. You’ll be mining, trading and shooting a whole lot of things.

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Team Dispirit: The Nightmare Cooperative

By Adam Smith on June 23rd, 2014.

If somebody asked you to join a band of adventurers that went by the name The Nightmare Cooperative, you’d be entirely justified to expect the worst. It’s the kind of name that would suit a gaggle of professors and investigators on their way to a curious doom at the hands (tentacles, claws?) of Cthulhu. The warrior, mages and the rogues of The Nightmare Cooperative may be doomed but death comes in the form of goblins. yetis and rabid dogs. The game is a clever top-down dungeon crawl puzzler, which I spotted a few months ago in prototype form. Work has been progressing and there’s a lovely new art style in play.

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Live Free Play Hard: Itself An Additional Puzzle

By nobody on June 22nd, 2014.

This week in free games: two glitches, two dreamscapes, two detainees, two forests, a sword, a song, a telekinetic hat.

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Follow The White Rabbit: A Spooky Trip Into Heartwood

By Alice O'Connor on June 20th, 2014.

Run, rabbit.

Look, Heartwood will not mean to you what it means to me. As I follow spectral animals through a dark grove, I see so much of designer and programmer Kerry Turner, and my friendship with her: riding a miniature steam train in Hove Park, coming close to tears in a magical doll’s house shop, being those terrible tall women cackling through games events, and things I don’t want to talk about. And through Kerry I met Cara (and through Kerry Cara met Kieron, through whom Cara met you rabble), and look, this game is a keepsake of a friendship for me and I’m being honest about that.

Heartwood won’t mean all of that to you, but you may very well enjoy the dread of being lost in it. It’s short and it’s free, so go see something weird.

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