I can’t quite explain why playing through Kitty Horrorshow’s Dust City felt so great, but I suppose it must be due to a combination of the joys of exploring strange worlds, the realization that some truly clever things have been included in this game and the brilliant atmosphere that evokes an ungodly mix of Pathologic, Geoff Crammond’s Sentinel and Phenomenon 32.
Posts Tagged ‘free’
By Adam Smith on September 2nd, 2014.
Now this here story I’m about to unfold took place back in the early afternoon – just about the time of my deep submersion in a different game altogether, an enormous, deep RPG. I only mention it because sometimes there’s another game…I won’t say a masterpiece, ’cause, what’s a masterpiece? But sometimes, there’s a game. And I’m talkin’ about Runers here. Sometimes, there’s a game, well, it’s the game for its time and place. It fits right in there. And that’s Runers, on Steam this afternoon. And it may be a roguelite game…but sometimes there’s a game, sometimes, there’s a game. Aw. I lost my train of thought here. But… aw, hell. I’ve done introduced Runers enough.
By Konstantinos Dimopoulos on September 2nd, 2014.
Having distilled the core elements of 4X strategizing into a sleek and easy to get into game, and thus having done away with lengthy tutorials and hefty pdf manuals, I am happy to declare that Star Commander has achieved an uncommon straightforwardness.
By Adam Smith on September 1st, 2014.
Survival and crafting are strongly linked concepts in gaming. Here in the real world, I survive by writing about toys (and the occasional art-toy), an onerous duty that is deemed worthy of financial reward. I use the dosh to buy chips and fizzy pop, and somehow that seems to be enough to keep my tiny engine running. Truth is, I’ve never crafted anything in my life – I had to phone a friend to help me out last time I bought a piece of furniture from Ikea. If I found myself on a desert island, like the player character in turn-based survival sim Wayward, I’d walk around looking for a Wifi hotspot until the landcrabs ate me. The game is free, in beta and a damn fine example of the type.
By Konstantinos Dimopoulos on September 1st, 2014.
Nobody knew about it, but Haunted Castle is a game that has been around since the 1970s and, apparently, this makes it beyond any doubt the oldest game this column/garden will ever cover. Most probably one of the oddest too, as the Haunted Castle really isn’t much of a video game. It’s a board game.
By Konstantinos Dimopoulos on August 29th, 2014.
Listening to a thundering heavy metal soundtrack while blasting enemies straight from the 16-bit demoscene is, almost surprisingly, exactly as awesome as it sounds. Level 2 – Virus Master, on the other hand, is not as awesome as it sounds. It’s way better.
By Alice O'Connor on August 28th, 2014.
As much as I’d like to spin around inside a washing machine, I know how that ends. But lovely, lovely video games can let us do impossible things, and games like Super Hexagon offer that dream of spinning around inside a round thing filled with jagged edges and crushing surfaces. oO has been out for a while but only twirled before my eyes today. It’s a one-button dodge ‘em up about spinning around and jumping between conjoined circles filled increasingly with death.
It’s free and it’s fun and it’s difficult and it’s late in the day so let’s all lark about a bit playing it.
By Adam Smith on August 28th, 2014.
A Rite From The Stars is an adventure game, inspired by nineties classics and modern marvels alike. The setting and plot are interesting, but we’ll move on to that in a moment because there are far more important statements on the Kickstarter page. Developers Risin’ Goat (only enough in the budget for one ‘g’) claim that the game will not feature ‘pixel hunts’, ‘pointless walks’ or ‘boring inventory management (also known as “Use the stick in everything until it works”)’. I reckon all three of those things should have been left on the Lucas and Sierra cutting-room floor a long time ago, along with almost every puzzle in The Dig and the many deaths of Roger Wilco. A Rite From The Stars isn’t simply emulating the past and I’m grateful for that. The Kickstarter has eight days left on the clock and $15,000 of a $40,000 target left to raise.
By Adam Smith on August 28th, 2014.
FACT: A Dark Room was one of last year’s most bemusing browser games. Initially, it seems like a survivalist-themed Cookie Clicker or Candy Box, a mouse-mauling series of numbers that rise toward the impossibility of infinity. Not so.
FACT: There are four hundred and six Match 3 games released every minute. They’re mostly released onto app stores rather than the wilds of the PC so you might not have seen all of them, but they’re out there. They’re mostly identical except for the manner of thing that must be matched – sometimes it’s gems, sometimes it’s fruits, very occasionally it is (probably) gonads.
FACT: Double Speak Games, developers of A Dark Room, have released a Match 3 game that is different to the rest. It’s called Gridland, it’s free and it will make your Thursday soar.
By Konstantinos Dimopoulos on August 28th, 2014.
Seems to me that many readers enjoyed the demanding action of hets, so here’s another tough action-platformer. Roguelight, like everything else in this world, is sort of a rogue-like-like too. In a way. It definitely takes place in 25 levels of procedurally generated dungeons, anyway.
By Konstantinos Dimopoulos on August 27th, 2014.
If you know and thus love what thecatamites have (has) been doing these past few years, chances are you have already downloaded Mouse Corp and are already defacing the graves of an impossibly colourful 3D world. A world filled with sentient vegetation and a wild menagerie of oddities you’ll have to traverse, quasi-RTS style, as three mice.
Now, I could go on all about the wild mechanics of Mouse Corp or its wondrously grotesque take on the Sonic universe, but I won’t. I will instead provide you with an interview featuring the wonderful Mr. Stephen Murphy — a.k.a. thecatamites:
By Alice O'Connor on August 27th, 2014.
I’m no certified freeware gardener. I couldn’t advise you on freeware landscaping, freeware for south-facing computers, or the best freeware for dog owners. However, even the most amateur freeware appreciator can grab a little freeware wrapped with elastic bands from by the Tesco checkout, plonk it into a vase on the desk, and write a little card pretending it’s a gift.
This morning I’ve been gazing at Awe, a brower-based musical little puzzler about discovering patterns to plant a planet. Gosh, freeware? For me? But who could it be from?
By Konstantinos Dimopoulos on August 26th, 2014.
Deck 16′s Impulse is a deceptively simple game on paper. All it asks of you is to guide a little neon circle (a.k.a. “your craft”) from point A to point B and notice how gloriously fun those ancient, physics-based propulsion mechanics still are. Intriguingly it does consider itself a mash-up of Super Meat Boy and Lunar Lander too.
The fact that it starts off with fourteen levels worth of tutorials should of course be indication enough that Impulse is not as straightforward as one would expect. Simple to grasp, yes, that it definitely is and its controls are as intuitive as these things get, but even coming close to mastering the little devil requires efforts of herculean proportions.