Posts Tagged ‘free’

Freeware Garden: Space Gardener

By Konstantinos Dimopoulos on October 10th, 2014.

I call myself Neil the Shrubber.

Freeware gardening aside, I really am not much of a gardener in real life. I’d love to, but I don’t have a garden. Anyway. Seems like virtual space gardening could make for quite the substitute. Despite not being certain as to how such things would work on a real, very physical and appropriately deadly planet that’s not Earth, the terrific Space Gardener makes it sound like a lovely prospect.

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Control The Winds Of Venus With A Repurposed Radio

By Philippa Warr on October 10th, 2014.

Actually Venus seems sunnier

Updated to add Petri as a co-creator

You know what’s cooler than being cool? Being absolutely freezing. Also custom controllers which augment the experience of playing a game in interesting ways. Long story short? We need to talk about The Winds Of Venus.

I’ve been tinkering with the free keyboard-controlled version (you can do that too if you fancy). In it you are piloting a Space Dirigible on an expedition from Helsinki to an alternate universe version of Venus in 1927. You must contend with strong storms while seeking the harvesters you need in order to escape the hellish environment. And then there’s the controller.

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Lovesick: Because Bodily Fluids Are All Romantic

By Philippa Warr on October 10th, 2014.

Kinda like that scene in Bridesmaids

In a slight change of pace from games about Hieronymous Bosch and game jams aiming to overturn social stigmas, I have been playing Lovesick.

Lovesick is a romantic game by Deep Plaid Games about competitive projectile vomiting and explosive poop. Because, look, nothing says romance like exchanging bodily fluids so why be so prescriptive over exactly which bodily fluids those actually are?

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Bish Bash Bosch: Cave! Cave! Deus Videt

By Philippa Warr on October 9th, 2014.

Capes are compulsory in art museums

Today I have spent part of my morning as a teenaged Spanish boy who has St Anthony thrust upon him as his psychotherapist. Or, to put it another way, I’m playing episode zero of CAVE! CAVE! DEUS VIDET* – a game based on the work of Hieronymous Bosch.

The reason I was particularly interested to play it is that Bosch is famed for his complicated fantastical scenes, yet this game deals in stylish minimalism. You know those minimalist movie posters? This is that but for Bosch’s artwork. It also won the Bosch Art Game competition last year so I wanted to see how it dealt with the artworks in question.

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Freeware Garden: Red Hot Overdrive

By Konstantinos Dimopoulos on October 9th, 2014.

High Action Road Racing Adventure! (Outrun's convincing marketing blurb)

I’ve been looking for a decent, freeware 16-bit-esque racer in the style of Outrun for quite some time now and kept bumping into unfinished prototypes, bad ideas, boring implementations and short one-level offerings.

Thankfully and due to the wonders of the internets, I found a terrific one in the most unlikely of places: the Adventure Game Studio forums. A place where people are bound to talk about their mouse driven point-and-click adventures and not racing games of the Red Hot Overdrive variety.

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Exilevania: Environmental Station Alpha

By Adam Smith on October 8th, 2014.

Do you remember Exile? Created by Peter Irvin and Jeremy ‘Thrust’ Smith, it’s the game that I was playing while the rest of the world was on a Metroid binge. Environmental Station Alpha is an exquisite power-up and platform game that reminds me of those happy days of yore. It uses its pixel art style to delicious effect, with particle effects a-plenty and brilliantly bizarre creature designs. A demo is available right now and it’s as good an example of its type as I’ve played for a good while.

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Dead Letters: Missive

By Philippa Warr on October 8th, 2014.

Hip hip hooray!

As a lifelong fan of Jessica Fletcher (my Livejournal icon used to be a picture of Columbo wondering WWJD – what would Jessica do?) Missive appears to have been tuned to activate my keyword excitement gland*. It involves a typewriter and a murder mystery

Missive is a Twine entry to this year’s Interactive Fiction Competition. You have a week to solve the murder of Henry Astor, the previous owner of a typewriter you received as a gift. I found myself playing it through three times after being drawn into solving the puzzles so thought I’d flag it up here. Y’know, in case you fancied role playing as a daytime TV amateur sleuth.

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Have You Played… Dog Of Dracula 2?

By Alice O'Connor on October 8th, 2014.

I know, I know.

“This story is dedicated to all those otakus who fight against injustice and corruption every day of their lives”, opens Dog of Dracula 2. Don’t worry if you missed Dog of Dracula 1. The intro explains that after overthrowing the tyrant who banned condiments, most of the world is now jacked into the cyberbahn under megacorp monitoring. It ends: “2000 A.D. Nuevo Tokyo is about to E.X.P.L.O.D.E.”

Some of that might sound familiar. Dog of Dracula 2 is a free interactive novel bulging with references to anime, ’90s pop culture, junk food, video games, movies, and all that jazz. It’s funny, odd, and self-aware enough to make that work far better than it might sound.

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Freeware Garden: The Wizard’s Lair

By Konstantinos Dimopoulos on October 8th, 2014.

The colourful company of rogue-like DEATH!

Obviously inspired by the classic Rogue and apparently by Mystery Dungeon too, The Wizard’s Lair is a very traditional, well crafted and thus very addictive rogue-like. It’s also one of those relatively rare commercial indie games that eventually go freeware so, uhm, it also is a polished, feature-complete thing.

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Freeware Garden: The Running Dead

By Konstantinos Dimopoulos on October 7th, 2014.

If you squint, this guy *is* Rick!

The Running Dead is Rick Dangerous turned into an (essentially) endless runner. With zombies. And though I still have traumatic memories of both Rick games and never really understood what the fuss with Canabalt was all about, I am deeply enjoying it. Yes, despite also being mortally bored of zombies.

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IFComp 2014 Ballots Open, Lots Of Unusual Free Games

By Graham Smith on October 6th, 2014.

O, glorious IFComp. The interactive fiction competition has been running since 1995 and at times during those 19 years has felt like the last stalwart keeping the community ticking over. Now the genre is more healthy than its been in a long time, and voting for this year’s entries has just begun. Would you like to be Galileo’s assistant and sneak his banned book out of the country for him? Would you like to play a “randomized fantasy begging sim”? Would you like to be an interstellar diplomat trying to satisfy the snooty etiquette of a blob-alien?

This is a lot of free games to play from a lot of talented writers and designers.

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Freeware Garden: Mimicry Man

By Konstantinos Dimopoulos on October 6th, 2014.

For a cow, that is.

There exists an obscure and dangerous creature all but the staunchest adventures have grown to fear. A monster so devilish in its understanding of a hero’s soul it’s virtually invincible. A mimic.

Mimicry Man is a scientifically accurate simulation of the life of the average beastie of the sort.

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Freeware Garden: Mars Commando

By Konstantinos Dimopoulos on October 3rd, 2014.

Evoking the Amiga.

After the brilliant human species of Earth depleted their planet’s vast water resources, it was forced to focus its brilliance on Mars in an attempt to rob it of its own (frozen?) water. Oddly, Martians were less than ecstatic about such a prospect and decided to kick the colonial bastards off their planet. Humankind’s survival once again demanded war. A war, the tacticalities of which, Mars Commando will let you handle.

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