Posts Tagged ‘free’

Existential Kart Racing: Mario Cars 2

By Alice O'Connor on December 4th, 2014.

Poor old Sonic.

If Nintendo won’t bring Mario Kart to PC, well, we’ll have to make our own. No PC kart racer I’ve played has come close to Nintendo’s joy and Mario Cars 2: 64, well, Mario Cars 2 is shooting for a very different feeling. Less a kart racer than a kick of existential dread, it sees Mario, Peach, Sonic and the gang reflecting on death, dying, dying over and over, and longing to stay dead. And it’s a mite silly, as if I needed to point that out. It is funny and free too, so c’mon c’mon.

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Freeware Garden: POEng’n’Klik

By Konstantinos Dimopoulos on December 3rd, 2014.

Once upon a midnight dreary, while I clicked, weak and weary, Over many a quaint and curious volume of forgotten lore.

Sounding like something a Klingon would say is absolutely okay in my books when you are a point-and-click adventure from the Point And Click Jam. Doubly so when you have excellent four-colour CGA graphics and a weirdly-expressed affection for Edgar Allan Poe’s most famous poem, like POEng’n’Klik.

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Reach Out And Touch Games: Leap Motion 3D Jam

By Alice O'Connor on December 2nd, 2014.

Please excuse me using a boring-o marketing image rather than a rad game screenshot. I figured not everyone knows what a Leap Motion controller looks like. It's this. The sensor bar bit. Not the eerie hovering hands.

I have used a Leap Motion controller once before, to rotate a 3D wireframe mesh of a horse’s skull at an art exhibition; I found the experience lacking. But a sensor bar controller which tracks your hands via magic invisible waves sounds like it could do a lot more. So let’s have a gander at the fruits of the recent Leap Motion 3D Jam and see what some of these 158 games have come up with. I don’t have a Leap Motion so I can’t squeeze or caress the fruit myself, but we can still admire their shape and lustre and lean in for a whiff of their aroma [we can look at them -Ed.].

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Freeware Garden: Yet, I despise him

By Konstantinos Dimopoulos on December 2nd, 2014.

Despicable.

If you’d be so kind as to ignore the irritating prompt to log into GameJolt, you’ll be pleasantly surprised by Yet, I despise him. It’s a platformer with a protagonist dressed to please Lovecraft – despite carrying a shotgun – with tight controls, smartly designed levels and carefully smoothed difficulty curve.

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Other Video Game Calendars Are Available

By Alice O'Connor on December 1st, 2014.

Just ride it out.

The traditional RPS Game-o-Calendar has now become a multimillion dollar spectacle, and I must say I think you’ll be pleasantly surprised to discover who’s revealing the final game live from the crown of the Millenium Dome on Christmas Day. I can’t tell you who they are yet, but let’s just say it’ll be nice to see them, to see them nice and you won’t be bovvered as we all enjoy lorra lorra laughs about a real bobby-dazzler of a game.

But if reading about a lovely game each day is not enough, and you demand a formal advent calendar with numbers to click on and everything, here, some of those independent developers with their headstrong ways have made advent calendars.

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Freeware Garden: Infini-Quest

By Konstantinos Dimopoulos on December 1st, 2014.

When a procedural generation jam happens, one can expect to play with all sorts of appropriately generated and clever things, though rarely with a text adventure of sorts. Procedurally mixing words and actions in a coherent way is after all an extremely difficult problem and that’s why, wisely, Infini-Quest aims for silliness over storytelling.

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On The Wide Plains With Colt55

By Cara Ellison on November 30th, 2014.

As I roamed the murky, blustery undershelf of the PC gaming dark, snuffling through bright flashes and old command lines, little pinpricks of pixels making freckles over my skin, I heard a voice. The voice was Alice’s, and she called to me from her outpost by the tea-make in Stepney. All of a sudden my hand thirsted for a rein, the noise of the electric plains in my ears; I gazed into the ochre mesas and stacks drifting into the horizon, and with a six-string on my back I plunged through into Owen Deery’s Colt55 desert of frictionless gaze, to find a horse.

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It Ends Like You’d Guess: 2 Raptors And 100 Bullets

By Alice O'Connor on November 28th, 2014.

Blam.

Let’s make an agreement, you and me. I post the odd free game or two with local multiplayer, but I rarely drag a flatmate or some pals over to properly give ‘em a bash. And you, look, let’s not pretend you play them all comprehensively either. But let’s make an agreement: over the weekend, we’ll both really try 2 Raptors and 100 Bullets. Maybe it’ll be pretty fun – it feels like it might be. And hey, at the very absolute worst, we spend a few minutes in the company of someone we like.

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First-Person Stress Disorder: Frail Shells

By Alice O'Connor on November 28th, 2014.

I know, I know. Shhh.

Still playing my way through the many 7 Day FPS creations, I found Frail Shells a strange one at first. The game opens with your standard FPS supersoldier airdropped onto a bustling battlefield, shooting his way through hordes of enemies to rescue a comrade. It ends badly. Then we’re returned to civilian life, back in our home with our partner/comrade, and in a regular job. Just when we’re used to that, things turn odd. Our gun starts popping up in the bottom-right then vanishing again, heroic music swells and falls, and it’s clear everything’s not back to normal. Come see:

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Freeware Garden: Paint The Town Red

By Konstantinos Dimopoulos on November 28th, 2014.

Following last year’s Probably Archery, Matthew and Shane Carr of South East Games have returned to the latest 7DFPS Jam with Paint The Town Red. A first person brawler in which the blood goes fsssssh.

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Freeware Garden: Dungeon Heroes

By Konstantinos Dimopoulos on November 27th, 2014.

I always believed that clothed skeletons make for easier to hit targets than them lewd naked ones.

I have to admit I only scratched the surface of Dungeon Heroes and cannot be absolutely sure of its size or how it wraps things up, but after several hours of surface scratching I’m certain this is a lovely and hefty CRPG genre purists will adore. It is a very traditional hack-and-slash dungeon crawler filled with hidden rooms, puzzles, monsters and everything a ’90s gamer would expect.

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Point ‘N’ Click Platforming In The Rain: Petrichor

By Alice O'Connor on November 27th, 2014.

Alice digs a game about a rainy forest? You don't say! -The Phantom Alt-Texter

As the leaves start to fall, so too the balance of my humours slips. My blood sinks and, as I’m naturally dry of yellow bile, my body is swamped with phlegm and black bile. I’m drawn to ponds and rainy woodlands, phlegmatic and melancholic, sighing wistfully as I drift in cold water and tread carefully across wet litter.

Oh, it’s a lot more pleasant than it sounds. Look at Petrichor (the smell of rain on dry earth – a great word, that). The free point ‘n’ click platformer’s visit to a rainy forest is delightful.

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Have You Played… N?

By Graham Smith on November 26th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

N consumed me. For months, for hours a day, I’d be poking at arrow keys, perfecting jumps, wall-jumps and slides in order to dodge electrifying scooters, crushing thwumps, explosive mines and laser-targeted missiles. My reward, a replay at the end of each exhausting level which discarded my failed attempts and left only the perfect, graceful, balletic triumph.

N had hundreds of levels, then. v2.0 has hundreds more and it’s still free.

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