Posts Tagged ‘free’

Trialfall: Origin Kicks Off Free Timed Trials With Titanfall

By Alice O'Connor on June 20th, 2014.

Blam.

According to Origin, I have played Titanfall for three hours. I enjoyed those three hours but look, the world has so many other video games, and I feel antsy staying indoors on a sunny day, and Titanfall’s giant revolver is so far down the unlock line I couldn’t bear to be apart from it. It is certainly worth a try, though, especially as it’ll be free to play for 48 hours this weekend.

EA are launching an Origin equivalent of Steam’s free weekends, letting everyone play the full version of a game free for a short while, under the name Origin Game Time.

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Wheel Talk: Text And Drive

By Adam Smith on June 16th, 2014.

Text And Drive is a browser-based driving simulator with the added complication of a plot told through textual communication. Like the protagonists of a GTA game, you’ll be committing crime from behind the wheel as you navigate through the traffic on a crowded bridge while trying to reply to texts that become increasingly urgent. I expected a sorrowful ART GAME, the sort of thing that would set itself up as an installation in my browser while sad piano music tinkled out of my headphones like the whisper of a melancholy cherub. Text And Drive is a smart piece of design though, a plate-spinning exercise in cursor control.

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Ordinary People: Unrest Demo Released

By Adam Smith on June 16th, 2014.

I’ve been following the development of Unrest for a long time. An RPG set in ancient India, with fantasty flourishes, the game received Kickstarter funds to the tune of $36,251 this time last year. It’s the story of five people “who are struggling to get by in the in the famine-stricken city-state of Bhimra”. Decisions are based around political and social upheaval rather than wearing one shiny belt instead of another, and Pyrodactyl promise complex branching conversations. The game is out on July 23rd and a demo is available right now.

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Live Free Play Hard: A New Cave System To Explore

By nobody on June 15th, 2014.

This week: Three space outlaws, two pitch black caves, two curious machines, two unspeakable horrors, a lasso-slinger, a sword-slinger, a herd of elephants, a courthouse.

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A Free Spike Joint: VVVVVV – Make And Play Edition

By Adam Smith on June 12th, 2014.

The noisE3 is dying down and we’re returning to some semblance of normality. That means I might actually find time to play some games on this here computer rather than watching hundreds of trailers and livestreams about games that I probably won’t dabble with even when they are released in December 2015. It also means I can take a moment out of my day to report some jolly good news from Camp Cavanagh. The designer of fiendish musical masterpiece Super Hexagon has released a free version of his acclaimed spike-dodger VVVVVV and it’s available now for Windows, Mac and Linux.

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A Lunatic Notion: The Moon Sliver

By Adam Smith on June 9th, 2014.

I fear a future in which all horror games consist of rooms randomly jumbled together, with the occasional ghost or scary face hiding in the shadows. The Hat Man: Shadow Ward, which recently popped up on Steam, seems like a prime example of the type – take an urban legend, drop it into a dingy spaghetti junction of criss-crossing corridors, and wait for somebody to provide a soundtrack of screams and yelps on Youtube. I’m drawn to The Moon Sliver precisely because it isn’t built around that formula. It’s a first-person exploration-based game, with a narrative that emerges in fragments as the player interacts with objects and wanders through the world.

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Live Free Play Hard: The Spacebar Plays A Crucial Role

By nobody on June 8th, 2014.

This Sunday: skulls, signals, stuttering, and sinewaves. Send submissions to @nobodybutyours.

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Spelunktroid: Crystal Catacombs

By Alec Meer on June 7th, 2014.

Oh dear, I’m going to have to buy one of those Xbone pads now that they’re PC-friendly, aren’t I? Too often lately I’ve scowled at a game only to find that it improves immeasurably when played with a gamepad instead. Last week it was Watchunderscoredogs (still a bit dull though, innit?), this week it’s indie Metroid/Spelunky mash-up Crystal Catacombs. All ready to dismiss it, I was, as its core wall-jumping mechanic was a miserable and oft-fatal chore when hung around the space bar, but now I’m rather taken with its odd creatures and caverns and its gently punishing aRPG qualities.
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One Tap Quest Is Dumb And I Hate It And I Can’t Stop

By Nathan Grayson on June 4th, 2014.

Gauntlet re-re-thrown, Kyle

OK, let’s make this quick. I have to get back to the Greatest Rivalry of Our Time with Ars Technica’s Kyle Orland. He posted about One Tap Quest on Twitter, inviting mortal humans like myself to have a go at his high score. I beat it handily, and then he utterly trounced mine using some sort of ancient black sorcery. I will not rest until I’ve figured out how. Oh yeah, One Tap Quest is a game where you align a little medieval adventure man’s forward trajectory and watch as he hacks and slashes his way to either strength and glory or gruesome death by poorly drawn snake. It’s an entire fantasy RPG in a single click, basically, and I HATE IT. By which I mean it’s pretty neat and I can’t stop playing it please send help.

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Live Free Play Hard: Faint Ghost Of A Backstory

By nobody on June 1st, 2014.

Nobody loves you; these games are the proof. Send suggestions for next week to @nobodybutyours.

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Hack ‘N’ Dash: Epic Flail Is A Pants-Stealing Good Time

By Nathan Grayson on May 29th, 2014.

There is also a mace, and it's way, way, way overpowered.

Epic Flail is one of those games that I’ll never claim to be groundbreaking or The Gaming Industry’s Long-Foretold Savior, but goodness is it a delicious little morsel of blood-drenched fun. It’s currently fairly early in development, but the basic formula is already solid. You’re a tiny gladiator accosted on all sides and woefully lacking in armor. You have one attack: an almost imperceptibly quick sword dash. You’ve got to knock off armor, weapons, and shields to claim them as your own if you want to survive – kinda like a reverse Ghosts ‘n’ Goblins. All’s fair in love and war, I suppose. Also, I really like your pants so I’m taking them.

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War(Un)Locked: Magicka Wizard Wars Open Beta

By Adam Smith on May 28th, 2014.

I’m wary of posting Magicka Wizard Wars news, particularly when new content is involved, because the temptation to dip in for a couple of games is strong. Experience tells me that ‘a couple of games’ last around three hours, despite each round of the magical multiplayer murderthon taking less than ten minutes. Here’s the thing – there was a time when I was among the premier pyromancers in the land, leading teams of robed strangers to great victories. All of that has changed and with the beta now open to the world, I’m tempted to jump back in so that I can rebuild my confidence by setting fire to hapless newcomers. Inevitably, they’ll all overtake me soon. New trailer and details on additional content below.

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Some Games Live Forever: Death To Spies 3 Demo

By Adam Smith on May 27th, 2014.

I thought Death For Spies 3 had been garrotted in an alleyway or invited to a polonium picnic. As it happens, despite a prolonged and unexpected stay in a sinister bunker between national borders, the third-person stealth action game is still with us. A failed crowdfunding campaign may have delayed development but a demo has now been released, showing the cold war setting. In-game footage below.

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