Posts Tagged ‘free’

Freeware Garden: The Beat, The Step, And The Cowboys

By Konstantinos Dimopoulos on March 16th, 2015.

She's right, you know.

Ah, yes, a cowboy duel on a virtual tabletop complete with beats and a step sequencer. It’s what we never knew we wanted and what Team Pyros divined we all needed and wonderfully wrapped up in the excellent The Beat, The Step, and The Cowboys.

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A DAB Hand: Inside My Radio

By Adam Smith on March 13th, 2015.

Inside My Radio [official site] is a platforming game with a rhythm action beat. Levels are made up of the usual hazards you’d expect while running and jumping from left to right, but all of your movements must be performed in time to the music that runs alongside each level. We’ve written about it before, and the video below isn’t new, but Iceberg Interactive have agreed to publish the game. That’s news. And I wanted to point people toward the original Ludum Dare prototype. But there’s more…

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Freeware Garden: Path of the Empyrean Pyre

By Konstantinos Dimopoulos on March 13th, 2015.

You are the prodigal prince of the sun and, less spectacularly, the protagonist of incredibly polished and consequently very short first person offering the Path of the Empyrean Pyre. You seek help on a mysterious space cruiser and will face a single, difficult decision in this stunning game, created by eight people in just two weeks. In its brief running time, it creates a splendid atmosphere of sci-fi mysticism.

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Robargain Bucket: Titanfall’s Season Pass Is Free

By Alec Meer on March 12th, 2015.

Titanfall was a pretty good multiplayer shooty-bang game, most especially because it made playing as a squishy little human as exciting as playing as massive stompy roboguy. Unfortunately, there just wasn’t all that much of it, and what there was got a little obfuscated by too many menus and too much waiting. As such, Titanfall doesn’t appear to be thriving. Maybe it’s too late in the day to change that, but giving out the season pass and attendant DLC for free is a worthwhile roll of the dice. Hell, I’m extremely tempted to head back in now (it’s only really a shortage of hard drive space which stops me), and I very much doubt I’m alone in that.
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Freeware Garden: The Coop Times

By Konstantinos Dimopoulos on March 12th, 2015.

True story.

You have been prepared by Does Canned Rice Dream Of A Napkin Heap?, but the time has come to show off your skills of upward mobility. Stop telling aliens stories for a mere plate of food and start writing for The Coop Times for a decent and honest living.

The Coop Times, besides being a fictional newspaper run by an eternally disappointed editorial committee, is a wonderful little web game by Linebreak Collective that aims to once again get those creative fluids running by having you write.

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Freeware Garden: Turn it Up

By Konstantinos Dimopoulos on March 11th, 2015.

Turn it Up plays exactly like the arcade game you swear you can remember, but never really existed. You hectically move left and right and jump and rotate the pixelated world around you in an attempt to score as many points as possible.

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Freeware Garden: HASTE (Time-bending Action)

By Konstantinos Dimopoulos on March 10th, 2015.

And thus it begins.

HASTE (Time-bending action) is still an extended prototype, but it’s an accomplished, sleek and impressive first person parkour-‘em-up that took me over two hours to beat and definitely not to master. Borrowing ideas from such clever games as Super Hot and Mirror’s Edge, HASTE has you constantly running away for survival. Interestingly, when you run, time runs slower for everything and everyone but you.

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Bestest Best Roguelite: Hoplite Challenge Mode

By Adam Smith on March 9th, 2015.

The mobile version is more attractive but they're both beautiful on the inside

Hoplite was one of the best games of 2014 and would have certainly been in the running for a place on our celebratory calendar if it had been released on PC. It’s a fiendishly clever puzzler/roguelite that uses a small set of skills and enemies to create a tense and tactical battle of wits. Originally developed as part of the 7 Day Roguelike Challenge (it came fourth), the final version is available on iOS and Android.

Now there’s a new version of the game in development, planned as an entrant in the next 7DRL. It’s a Challenge mode, providing players with a random (?) combination of skills to play with. In the original game, skills are unlocked through progress and every run begins with the character as a blank slate. You can play the new mode here, now.

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Freeware Garden: Mussel

By Konstantinos Dimopoulos on March 9th, 2015.

In the case of Mussel, mussel stands for Miniature Underwater Strange Squid Eradication Liner and not any kind of bivalve mollusk with a brown or purplish-black shell. It is the name of the underwater fighting vessel you’ll be piloting in the shiny new indie shmup by brothers Jonathan and David Whiting.

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Freeware Garden: SEAQUEST海探1992

By Konstantinos Dimopoulos on March 6th, 2015.

It’s the jaggy, shaded, colourfully filled polygons that make SEAQUEST1992 look like an obscure Japanese oddity for the N64, and in practice it feels like the Sonic/Nights Into Dreams crossover the Saturn never got. Add in a touch of traditional trinket collecting and Ecco’s underwater adventuring and you should have a pretty solid idea of what this beautifully weird free game is all about.

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So Good To Be Back: Unreal Tournament Trailer

By Ben Barrett on March 5th, 2015.

I can see them, the pixels. They go on forever.

Cor, I’m getting proper excited about Unreal Tournament [official site] now. It’s been far too long since the last time I threw flak shells and bioblobs around in a new game. As Alec reported on Tuesday, with Unreal Engine now moving to fully free for casual use, it’s easy to download and play or create for the game. The first official trailer has also been released, now that Epic have something to show off and it’s embedded below, along with some additional thoughts on the current build.

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Freeware Garden: Strange Gravity

By Konstantinos Dimopoulos on March 5th, 2015.

If you have played Galcon or Phage Wars you are essentially familiar with the mechanics and central idea of Strange Gravity. What you definitely couldn’t expect though (unless you cheated by looking at the screenshot above) would be that this is not a simple, hectic RTS, but, actually, a unique RTS/FPS hybrid.

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Small Names Take Big Prizes: 2015 IGF Winners

By Alec Meer on March 5th, 2015.

don't let it go to your head, Outer Wilds

Winners have won, partiers have partied, and another year’s Independent Game Festival awards are done. It was a less predictable list of finalists this year than in recent times, and in turn the winners weren’t ones you could spot a mile off or who’d already won in years past. I’m happy about that, though it does leave me in the mildly awkward situation of not having played most of the winners yet.

Sci-fi exploration title Outer Wilds (which we’ve only ever mentioned here, more fool us) proved to be the festival darling of 2015, taking home both the Grand Prize and the Excellence In Design award. while This War Of Mine also wandered off with a gong. The full list is below, you’ll be unsurprised to hear.
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