Posts Tagged ‘free’

Live Free Play Hard: What A Good Bird

By RPS on May 18th, 2014.

Hi, I’m nobody, filling in for Porpentine for the week. Talk to me on Twitter at @nobodybutyours.

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Max Plantain: My Friend Pedro

By Alec Meer on May 17th, 2014.

or 'nanana', as my 1-year-old so eloquently puts it

There are two reasons I’m posting about Adult Swim-hosted action platformer My Friend Pedro. The first is that it comes from an ex-Media Molecule designer who worked on the well-regarded Tearaway (which I really must get around to picking up for my dusty Vita before too long), and the other is that it’s a gangster-murdering game about slo-mo combat which features what looks like a banana among its supporting cast. No matter whether the game be woeful or wonderful, that headline could not be squandered.

I know a banana and a plantain aren’t the same thing, but c’mon.
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Interview: How Will Unreal Tournament 2014 Work? Can It?

By Nathan Grayson on May 16th, 2014.

A new Unreal Tournament is happening. Fiiiiiiinally! It feels like it’s been eons since the decent-ish Unreal Tournament III brought hoverboards to a shock rifle fight, but Unreal Tournament 2014 is coming to the rescue. This one, though, stands to be a massive departure from previous entries in the arena shooter pioneer series. Epic is keeping its team lean and developing the entire game – from day one – alongside fans. Meanwhile, the whole thing will be free, with Epic making precious pennies off cuts from a user-driven mod/map store.

Sounds pretty neat, right? But it’s also a logistical can of worms that could fit 100 of the things from Tremors. How will Epic stop its audience from fragmenting, especially if maps aren’t free? Do creators *have* to charge for maps? With source code out in the open, won’t it be especially easy for cheaters to meander their mucky fingers into this game’s DNA? Will the basic game even have much meat on its bones? I asked Unreal Tournament 2014 project lead Steve Polge all of that and more. 

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Terror From The Details: XCOM’s Amazing Long War Mod

By Alec Meer on May 16th, 2014.

“Why am I playing XCOM through for the sixth time?” is a question I’ve asked myself several times over the last week. There are so many other games I should and would like to play, yet I find myself once again knee-deep in something I by this point know every aspect of. One of the answers to that question is that the game just had a belated Android release, so I found my way to it in waiting rooms and bathroom breaks. Much as it’s a surprisingly natural fit for phone play, the combination of camera control issues, not being able to change the colours of my soldiers’ armour and no Enemy Within expansion drew me to firing up the PC version yet again instead.

Only this time, I switched things up, and have had a completely different experience. A rather more Gollopy experience, one might say.
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I Desperately Want Wunderheilung To Become A Full Game

By Nathan Grayson on May 16th, 2014.

I don’t think I’ll ever be able to non-offensively pronounce Wunderheilung‘s name. Not in a million years. That’s fine though, because I’m about to lavish it with praise all the same. It’s an incredibly brief, simple thing, but it was made in only 48 hours for Ludum Dare 29, so them’s the breaks. For now. The basic premise is that you’re some kind of weird doctor in a world of surreal, broken monstrosities who don’t understand why their eyeball-coated innards aren’t sloughing just the right way anymore. So you examine them with your magical medical magnifying glass and fix them up using controls that remind me of Papers, Please. Oh what a delightfully silly, strange thing it is.

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Clubbing With Nick Cave: No Wave

By Adam Smith on May 14th, 2014.

The pill is disintegrating, lodged in my throat like a swollen seed, sprouting dry and ticklish as it reaches back toward tongue and lips. I need a drink, to sluice it out, wash it down and carry myself away. The lights pulse like a migraine and the music is a song I recognise. Stumbling toward the stage, I grab at the singer, trying to tell him that I know the lyrics and how important it is that I know the lyrics, trying to drink him dry. And then it hits me – I just invaded Nick Cave’s personal space.

No Wave is short, free and noisy.

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Rubik’s Surface: Flip

By Adam Smith on May 12th, 2014.

Take me out for a romantic meal and you’ll have to order that fourth bottle of wine before I reveal an emotion and even then it’s likely to warp into a desire to find a dark underground club that plays music sucked from the scabby centre of the nineties. A bellyfull of Pinot Noir and a blast of Longpigs, and I’m done – vanishing into the forest of bodies on the dancefloor. Not a cheap date, or a particularly satisfying one.

When it comes to puzzle games, I’m the cheapest of cheap dates though, as Flip proved to me a few moments ago. The free version of this attractive and perplexing perception-troubler contains ‘more than 20 puzzles’ but I recognised the potential limits of my patience after around fifteen. It’s clever stuff though and the full version, which is $2.49 (50% discounted) at present, offers more than a thousand conundrums.

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Stop Licking Yourself: Realistic Kissing Simulator

By Nathan Grayson on May 12th, 2014.

Remember that one scene from Lady and the Tramp and how it was exactly like this

I know, I know. I’m as tired as you are of everything being called “_______ Simulator” for faint, distant echoes of a chuckle, but the formula has produced some admirably silly games. Sure, pretty much every variation on the theme – even Goat Simulator and Surgeon Simulator – is just a long one-note joke, but I’m all for comedy being the main point of our actions in a game. I don’t think that territory has been explored enough. It’s one thing to read or hear funny dialogue. It’s something else entirely for a game to let players create and own gags through their decisions and mistakes. All that in mind, you probably won’t be surprised to find out that Realistic Kissing Simulator isn’t very realistic at all.

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Speedy Shadows: Thief 3 ‘Gold’ Removes Loading Zones

By Alec Meer on May 6th, 2014.

With Square’s Thief causing a great many of the Looking Glass/Ion Storm faithful to adopt a bulldog chewing a wasp facial expression for the best part of a month (I’m kidding of course – they’ll retain that expression for at least twenty years), interest in Garret’s earlier tealeaf adventures has heightened. Even the series’ former red-headed stepchild, Deadly Shadows, has itself a new moment in the sun. Assorted fixes have long been available, but a newish and very appealing one is the removal of all loading screens from the game’s notoriously chopped-up missions.
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Live Free Play Hard: The Genital Chamber of the Queen

By Porpentine on May 4th, 2014.

First-person ant sim. Metal detector on a clay beach. “Clotslugs: Spend most of their life as adolescents, until they mature, turning half-way inside out.”

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Win-Toy Soldiers: Disney Infinity – Marvel Super Heroes

By Adam Smith on May 1st, 2014.

Whenever I’m reminded that Disney Infinity exists, I’m amazed that it doesn’t have a terrifying claim on parental wallets worldwide. The $75 starter pack that is the gateway into the console toybox has racked up more than three million sales and while the PC version has an initial free download and doesn’t support the physical figures that plug into the game, Skylanders-style, it is otherwise almost equivalent to the console versions. Purchasing the characters online as digital downloads does detract from the urge to collect ‘em all but also means additional PC content is a little cheaper.

In Autumn, Infinity is expanding and the 2.0 release will contain twenty new characters plucked from the Marvel universe. Millions of wallets suddenly cried out in terror and were suddenly silenced. Perhaps that quote will actually be relevant when Disney unleash Infinity 3.0 to coincide with the cinematic release of Star Wars VII: The Generation Gap.

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MC Hammer Watch: Beneath The City Is Turn-Based Thief

By Nathan Grayson on April 29th, 2014.

Well now, here is a brilliant little surprise. Who’d have thought the best game set in the Thief universe this year would be an itsy bitsy isometric Ludum Dare 29 entry? Maybe that’s a bit of an overstatement, but Beneath The City really is a smart (though sadly brief) execution of a really fun idea. In short (but undeniably stout), it’s a real-time turn-based stealther set in Thief’s City. Each time you dash in any direction with a lithe tap of an arrow key, so too does every guard on the map. There’s also light sources to account for, water arrows to fling, and a mystery to partially unravel. Garrett – the real Garrett – would be proud.

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Live Free Play Hard: Monsters Need Hugs Too

By Porpentine on April 27th, 2014.

Sandbox pinball explorer. Card-based vertical platformer. Jake Clover’s Escape Velocity.

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