Posts Tagged ‘free’

Freeware Garden: Maze Walkthrough

By Konstantinos Dimopoulos on January 6th, 2015.

Recognize these?

Granted, there are many more exciting things in both life and architecture than corridors, yet artist Serafín Álvarez has decided to focus on those unappreciated stalwarts of exotic environments and make them shine.

Beautiful, weird, famous, rundown, high-tech, alien and even scary corridors from sci-fi movies have been being collected over at scificorridorarchive.com since 2012 and now the most intriguing of the lot have been modeled in 3D and assembled into a stunning, quite nonsensical and modestly interactive maze; Maze Walkthrough.

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Moving Stories Tells Tales Through Your Suitcase

By Philippa Warr on January 5th, 2015.

Severed hand or teddy bear?

Moving Stories by Terry Cavanagh (him off Super Hexagon and VVVVVV) and Stephen Lavelle (Puzzlescript, English Country Tune) is a satisfying little snack of a game I’ve been prodding at for about 20 minutes.

The idea is you’re moving house and only have a limited amount of space in your suitcase so you must choose the things you wish to take with you. Once the case is packed and the detritus shoved into the nearby bin you’ll get snippets of the story of why you’re moving out.

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Lost Constellation Ain’t Afraid Of Snow Ghost

By Philippa Warr on January 5th, 2015.

We used to be best buddies, and now we're not

If you’re looking for something in the realms of macabre fairytales to accompany the frozen January darkness, take a look at Lost Constellation, from the makers of Night In The Woods.

It’s a short puzzle-based story set in the same world as NITW but is billed as a supplement rather than a demo. What you’ll find is a ghost story told by cats and enacted by you – a crocodile astronomer called Adina.

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Freeware Garden: 90 Second Portraits

By Konstantinos Dimopoulos on January 5th, 2015.

We love our audience!

There are no painting simulations; there are only programs that let you actually paint and, with the exception of kids’ stuff, only one offering I know of that has managed to harness the creativity needed to paint into a game. Said game comes with the truly apt and descriptive title of 90 Second Portraits and, rather impressively, it is also a winner of Ludum Dare 31 — the very last Ludum Dare of 2014.

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Have You Played… Dracula Cha Cha?

By Alice O'Connor on December 25th, 2014.

Specdracula!

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Christmas Day! Doctor Who, the Queen’s speech, crackers, spuds, sprouts, Mary Poppins, The Snowman, Uncle asleep in an armchair, all the good Quality Street gone… oh, what a big day I like to imagine you’re having! There you are, wrapped in tinsel and smeared in chocolate as you read this. Me, I don’t really ‘do’ Christmas, but gosh oh holly [holly is traditional Christmas foliage, and its name rhymes with golly -Christmas ed] I always find a minute for Dracula Cha Cha.

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RPS Presents: An RPS Christmas Present

By RPS on December 25th, 2014.

Hello, lovelies. We’re all off gorging ourselves on meat or soy-derived meat substitute, but – honestly – we’re still thinking about you. So here’s the thing: we made you a present. Yes, made. And when we say We, we actually mean RPS chum James Carey, who really does like making games about Horace for some reason. Anyway, this year he’s made the awesome Horace’s Cold Snap, with “art” by “John”. It’s a really clever name for the game, as you’ll see. It’s Windows only, sadly, but that doesn’t mean we hate Linux. And even you’re okay, Mac guy. Yeah: that’s the Christmas spirit.

Anyway. Have a great holiday. And let’s make next year even more double-plus fantastic.

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TF2’s Mannpower Mode Beta Adds Grappling Hooks!

By John Walker on December 23rd, 2014.

In a new beta release as part of Team Fortress 2’s Smissmas update, the game is getting grappling hooks! And as is well established, grappling hooks make any game’s score go up by 10%. On a site that doesn’t give scores, that makes TF2 now infinity/100.

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Freeware Garden: The Screening

By Konstantinos Dimopoulos on December 23rd, 2014.

The Screening tasks you with testing, training and selecting the very best subjects that will help further the cause. And, as we all know that the cause is the cause, you too have to understand that the cause will be with you, as long as you are with the cause. Even if each and every mission your agents will tackle will be a suicidal one.

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Freeware Garden: A Postcard from Afthonia

By Konstantinos Dimopoulos on December 22nd, 2014.

It’s been a couple years since I last used a portal to visit the magnificent and otherworldly Lands of Dream and I now realize just how deeply I had missed them. I had missed the amazing sense of wonder Jonas and Verena Kyratzes have poured into every locale, the giggling at dozens of little jokes hidden behind mushrooms and flowers, the clicking on every tiny detail, the exquisite writing, the wonderfully surreal characters, the glorious puns, the richness of ideas and that deep sense of hope and beauty.

Having just played through the brilliant Postcard from Afthonia I’m already missing the Lands of Dream even more.

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Your Monday Morning Weird: You Don’t Know The Half Of It

By John Walker on December 22nd, 2014.

Sometimes words aren’t enough.

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The Bestest Best WHAT Of 2014: Secret Habitat

By RPS on December 21st, 2014.

Secret Habitat is an artgame. Its procedurally generated islands are full of procedurally generated paintings, which have been created by (unseen) procedurally generated painters. Fascinating and fulfilling, it is without a doubt the Bestest Best WHAT of the year. Adam, Alice, Graham and Pip donned their finest berets and sat down in a procedurally generated Parisian cafe to discuss.

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The Bestest Best Being Pleasantly Lost Of 2014: Bernband

By RPS on December 19th, 2014.

Give up on trying to find your way around Bernband‘s neon alien futurecity. Give in to wandering, see where your tippy-tappy feet and the turbolifts take you. One minute’s wandering might take you through a bustling club, over a bridge with hovercars zipping past, to a horrible trumpet performance, then bumping into an alien weeing in a corner. Variety is the spice of life, They say.

Graham: Science fiction says that people living in crowded, loud, futurist cities will turn to virtual reality in order to visit peaceful forests and remember what the sky looked like. What it won’t tell you is that the reverse is true, too: I can see trees outside my window, but I long for a crowded metropolis full of strange aliens and jazz bars.

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Ghost Run In Pac Man: The 8 Pages

By Philippa Warr on December 19th, 2014.

Blinky, NOOOOOOO

As someone trying to overcome a fear of horror games I downloaded Pac Man: The 8 Pages.

It’s a riff on Slender: The Eight Pages, a game which scared me so badly I could only play it in broad daylight while eating a nice sandwich and STILL managed to drop my mouse out of sheer terror.

What you do in the game is pretty much what you would expect – wander a Pac Man-style labyrinth looking for pages pinned to the walls as a monstrous ghost (Blinky) pursues you. The thing with the game is that it isn’t scary, but I did really like the connection it draws between the collection/evasion in Pac Man and in Slender.

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