Posts Tagged ‘free’

Yes Yes Yes: Icarus Proudbottom’s Weekly Typing Series

By Nathan Grayson on March 7th, 2014.

'It is a tale of Mystery... of Murder... and Typing.'

No hyperbole: Icarus Proudbottom Teaches Typing is probably one of the best educational typing games ever, largely because it doesn’t even try for two seconds to be educational. It’s about a guy named Icarus who kinda tries to teach you typing skills occasionally, and also his Native American spirit owl pal Jerry who is over 2000 years old and speaks like a Renaissance Faire reject. The best news of all the news? It’s now become a (still free) weekly episodic series. The plot? An entirely surreal and silly murrrrrrder mystery heavily inspired by Twin Peaks.

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The Flare Path: Urgent Fury

By Tim Stone on March 7th, 2014.

sorry no time for capitals or punctuation this week theres a flakturm high stack of demos on my desktop and if im going to introduce each and every one of them to you and still have time for a spot of luncheon grammatical niceties must go by the board on the other side of that html ha ha down there roman chariot haulers paw the dust grenada awaits invasion viking history masquerades as third person adventure and a motorbike sim prepares to graze you in places where youve never been grazed before
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Cadence: Where Physics And Music Fall In Love

By John Walker on March 5th, 2014.

When you watch the first-look video for Cadence, a self-described “zen-like audio-generative puzzle game”, you’re going to stare blankly for the first 40 seconds, unsure why this black and grey thing should be of interest. Then at 41 seconds you’ll go, “Ooooh.” If you don’t, it means you’re rubbish, so you’d best not admit to it.

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Planetside 2 Call To Arms: And We’re Back

By Jim Rossignol on March 4th, 2014.


Back, Back! BACK! With a call to arms on Sunday night. Yes, this Sunday night, the 9th of March. Never played Planetside 2? Join us! And if you have played before, dust off your battle trousers and come help organise the masses. The game is free, so that’s a good thing, but it’s also full of lovely friendly people, many of whom inhabit our own Planetside 2 forum. There’s a tonne of information over there, and plenty of help community links to get you on your way to a voice-enabled game of soldiers.

As for the CTA itself, we’ll have more details later in the week. Just make sure you can be around!

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Explore Strange New Worlds, Get Weird Emails: Extrasolar

By Alec Meer on March 4th, 2014.

So, a clever thing happened before I’d even started playing the game which has me on Spoiler Protection Alert, and thus rather ill-placed to say useful things about Extrasolar. Added to that is that this planetary exploration game itself plays in real-time, which means I need to wait several hours for my interstellar rover to trek across miles of alien terrain before I can usefully report back on the unfolding adventure. Which does, of course, mean I’ve spent far too much of today starting a timer in a browser window, desperate to see what’s going to happen when it reaches zero.

Extrasolar is free, though optional paid upgrades are available. You should sign up while you wait for me to file a longer report. Though I do believe there are limited spaces. Perhaps you’ll find a way to get in anyway.
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Buddy Systems: The Nightmare Cooperative

By Adam Smith on March 3rd, 2014.

it's top-down but the screenshot makes it look like a platform game. Treacherous screenshot.

During an average weekday, I play approximately 14 prototypes or demos, found while casting my Monocle of Sauron across Twitter, or searching IndieDB and the TIGforums. Most days, I end up bookmarking one or two projects and check back on them at a later date. Every now and then, faced with a deluge of AAA press releases for BB games, I decide to share a prototype instead, no matter how early in development it might be.

The Nightmare Cooperative caught my eye because it has the second best name for a game ever, being a description of this place on a Friday night when I want to make dinner and they’re all out of fresh veg. It’s also a single player team-based roguelike puzzler that shows great promise.

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Live Free Play Hard: Infinite Gentle Rabbits on the Moon

By Porpentine on March 2nd, 2014.

Abstract virtual pet meditation. Flappy Bird + Earthbound. Move the doll’s legs to progress through the level.

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The Flare Path: On The Ho Chi Minh Trail

By Tim Stone on February 28th, 2014.

While, clinically speaking, everyone has at least one wargame in them, not everyone has the patience, skill and obstetrical forceps (don’t Google) necessary to extract that wargame. My Monmouth Rebellion TBS? It breaks my heart to admit it, but I suspect it will never see the light of day. Then again, South African strategy-smith Johan Nagel has been gestating Vietnam ’65 for nigh-on 30 years, so perhaps it’s a bit early for defeatism. Read the rest of this entry »

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Disregarding Super Hexagons: Into The Box

By Adam Smith on February 26th, 2014.

The rather confused headline refers to the fact that free browser game Into The Box plays like the bastard (hard) child of Terry Cavanagh’s brain-searing Super Hexagon and AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity. The music and frame wobble like Pac-Man at a well-stocked rave, and the player falls ever-forward, attempting to steer into boxes, which are scattered within larger boxes. Reaching specific score thresholds unlocks new music tracks and bonus rings, which provide fresh targets to aim for. I’m finding it hard not to go straight back in because my current high score is a pitiful 33.

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Pillows Plumped: Back To Bed Receives Backing

By Adam Smith on February 26th, 2014.

Survival sims might be unnerving conflict machines in this brutal modern era, but I remember a more affable time. Games like Lemmings and Brat placed the player in charge of vulnerable and mindless creatures (lemmings and babies, respectively), unable to control them directly but responsible for their continued existence. Back To Bed is a return to that gentler age, asking the player to protect a hapless sleepwalker in a strange world. Since we last looked, outside investment has allowed the student team to form a studio and they will now complete the game and begin work on its spiritual successor.

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War That Rises From The Ashes Of War: EndWar Online

By Adam Smith on February 25th, 2014.

A new trailer for EndWar Online informs us that the browser-based MOBA-like will be undergoing a three-day test phase beginning this Thursday. You can register to be part of this pre-beta test, which has the callsign Tech Assault, by registering at the official website. The new trailer is a hyperactive cinematic so I looked back at an earlier video to see how the game plays. I’ve embedded both below. The longer trailer is quite impressive, beginning with the words ‘Middle East Nuked’ and rapidly escalating to the terrible consequence of that action – ‘Oil Prices Soar’. At one point the text declares, ‘You thought it was over but war never ends’. I hadn’t realised that the title was a futile command.

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