Posts Tagged ‘frictional games’

Amnesia Devs Hint At Next Project, Dismiss Piracy

By Nathan Grayson on September 11th, 2012.

ok right then i am going to shine this lamp behind me now and hope the next pile i come across is kittens - LIVING kittens.

It’s easy to forget Amnesia. And I don’t mean that in the sense that it’s a forgettable experience (it’s most certainly not) or that amnesia, the unfortunate mental condition, might lead to forgetfulness (duh). Rather, Dark Descent’s been out for two years, and it’s become pretty far removed from the public eye. Sure, it’ll occasionally pop up on the cover of some trashy tabloid rag (Did you know that it’s become both fat and Bigfoot?), but thechineseroom-developed A Machine For Pigs is now the series’ main attention hog. Over on Frictional’s blog, though, there’s an “Amnesia – Two Years Later” post that provides some super interesting info about the oppressively scary hit’s present and a brief taste of what Frictional’s up to now.

Read the rest of this entry »

, , .

62 Comments »

Amnesia: AMFP Forgets Release Date, Slips Into 2013

By Nathan Grayson on July 13th, 2012.

That pig's only crime was loving too much. And also cannibalism.

It’s Halloween night, and you’re safe and sound in your own home. Even so, you feel a creeping sense of dread slowly start to take hold, but you can’t put your finger on what exactly is causing it. You glance over your shoulder. A werewolf. You glance over your other shoulder. A giant spider with masses of smaller spiders for eyes. You look in a mirror. Turns out, you’re dissolving into a writhing pile of centipedes. Then, the horror begins: “Sorry, guys,” you say. “Amnesia got delayed into 2013. We can’t play it tonight like we’d planned.” So your party’s really boring and anticlimactic – just like the end of this little story.

Read the rest of this entry »

, , .

33 Comments »

Squeal: Amnesia – A Machine For Pigs Trailer

By Adam Smith on June 15th, 2012.

The first footage for Amnesia: A Machine For Pigs all but confirms that the machine in question is not a belly-tickling porcine laughter factory, so there’s my hopes of a My Little Piglet friendship simulator dashed to bits against a dank wall. From Dear Esther developers The Chinese Room and Frictional, the game looks much more like The Dark Descent than I’d expected, wavering vision, cowering and hideous unseen hunters all being present and horribly incorrect. There are also outdoor areas though, which immediately gives me hope for greater variety in locations and maybe even a stronger adventure element. Could be very special.

Read the rest of this entry »

, , , .

78 Comments »

Dear Esther Devs Making Amnesia: A Machine For Pigs

By Adam Smith on February 23rd, 2012.

This little piggy had none

As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899 and finds that his body is plagued with fever and his mind is plagued with nightmares that revolve around an ominous machine. Possibly for pigs. Probably not some sort of mechanical pig disco and daycare centre.

Read the rest of this entry »

, , , , , , .

60 Comments »

Frictional Teases Next Amnesia

By Craig Pearson on February 10th, 2012.

Boo! No, nothing? Y U NO SCARED?
Trouser-colour troublers Frictional Games, makers of Amnesia: The Dark Descent, have dramatically unveiled a website for their next game, pulling aside a metaphorical curtain, making thunder noises with their mouths and flicking the lights on and off. Scared? Nope? You’re just made of steel, aren’t you? I’d have thought a website with a blurry image with the word “Amnesia” on it in scary script and a link to a Google Map of China (click the image, if you dare) would have made you curl up into a ball. So what is going on? Well, I’m afraid I know as much as you do, apart from the two little more bits of information contained below this terrifying jump. Dare you? Mwahahaha…
Read the rest of this entry »

, , , .

74 Comments »

Amnesia Nearing 200k Units Sold

By Jim Rossignol on January 8th, 2011.


Amnesia might put a chill into the heart of many gamers, but it has nonetheless generated a rather heart-warming story for its developers. With nearly 200,000 units sold, the team are now hoping that that their minds haven’t actually been eroded by a Lovecraftian monster: “This is a tremendous amount and more than we ever thought we would. Our “dream estimates” before release was something around 100k, and to be able to double that feels insane,” says the latest blogpost. It also says: “The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform. Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. We think that other developers that consider making their game exclusive to a console might want to think again.”

There’s much more through the link.

, .

69 Comments »

Unforgettable: Amnesia SFX Makeitude

By Kieron Gillen on September 13th, 2010.

Sexy!

Between finishing Amnesia and watching the final Twin Peaks episode, I had something of a nerve-racking day yesterday. Thankfully, Tom Chick at Fidgit has found a way to take the edge off the former. In short, he’s found Frictional’s footage of making various sound-effects in games. You’ll find it below…
Read the rest of this entry »

, .

26 Comments »

Wot I Think: Amnesia – The Dark Descent

By John Walker on September 7th, 2010.

Even the title screen's too dark for a good screenshot.

Frictional’s first full-length game, and a successor to their Penumbra series, comes out tomorrow. Amnesia is a combination of classic haunted castle horror with their unique first-person adventuring. Is it good? Is it scary? (Let me give you a clue: flipping yes, and oh good grief yes.) Read on to find out just exactly Wot it is that I Think.

Read the rest of this entry »

, , , , , .

225 Comments »

(For)Get This Now: Amnesia Demo

By Kieron Gillen on September 3rd, 2010.

My money didn't go far in terms of finding a place to rent in London. At least it was relatively roomy.

SvDvorak was first with the news that in the lead up to its release on the 8th, the Amnesia: The Dark Descent demo is out there. Don’t look at it directly! Stay in the shadows! Be careful not to go insane! You can get the game on PC, beardy-PC or haircut-PC from any of these places. You should definitely give this a shot. I’ve only played a couple of hours of Amnesia and it’s already the scariest game of 2010. And new demo, complete with developer voice-over, shows off exactly what the physics allows…
Read the rest of this entry »

, , , , .

76 Comments »

Never Forget: Amnesia Gold, Out Sept 8th

By Kieron Gillen on August 28th, 2010.

That's a fire-hazard, right there.

Exciting news for people being scared out of their tiny fucking wits. Frictional – the maker of the Penumbra games – have just finished their new game, Amnesia: The Dark Descent. It’ll be available on September 8th, from most of the direct download places or their own site. In short, story and atmosphere heavy first person game where you’re pretty much defenceless. Have a nose at Walker’s impressions of early code here. John is currently playing it for your edification, and I believe Quinns is reviewing it for Eurogamer, so expect to have their opinions emerge between now and then. In the mean time, here’s a Going-Gold-gameplay-footage trailer…
Read the rest of this entry »

, .

48 Comments »

Eurogamer: Amnesia Hands On

By John Walker on July 5th, 2010.

Well he's a fine looking fellow.

Amnesia, the new game from Frictional Games – they who brought us the Penumbra series – is due to be with us on the 8th September. I’ve had a play with the first third (of what must be a pretty big game), and have written up my thoughts for Eurogamer. It begins:

“I think a mark of quality in a game is whether you can return to a room you’ve previously been in, and know you were there earlier by the destruction you wrought. Amnesia, the new first-person adventure from Penumbra developers Frictional, does not paint rooms in the blood of your enemies, but rather in strewn desk drawers, boxes and broken glass.

And light.

Amnesia is looking to be an extremely dark game, but rather than offering you the opportunity to sneak silently in the welcoming shadows, here darkness is your enemy. It is the path to insanity.”

Read on.

, , , .

62 Comments »