Yesterday, I noted that I haven’t played many god games lately, so I suppose it only makes sense that some RPS-reading deity would start flinging the things at me. “Know my burden,” it seemingly bellows from on high. “With great power… you know the rest.” And hey, remember that neato whizz-bang pow space streaming technology that allowed Bastion to run in your browser – as if by teleporter from Mars and also the future? Well, it’s back
to from said future, this time with Ubisoft’s once-DRMed, still poorly ported From Dust in tow. So maybe it could’ve brought a better god game, but still, I can’t entirely knock something of this fidelity when it’s playable in my browser almost instantly.
Posts Tagged ‘From Dust’
Ding dong, the witch is dead! As promised, Ubisoft have now removed the legitimate consumer-punishing always-on DRM from the disappointing PC port of their strategy/puzzle/sorta-god game From Dust. Let Steam auto-update it and the unpleasant eggy stench of a constant internet requirement will be gone, plus it’ll grab your savegames from Ubi’s servers and sync them to your PC.
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With peculiar timing, Valve seem to finally be offering refunds on From Dust. Customers who bought the game under the belief its DRM required a one-time only activation angrily responded to the revelations (as brought to the world by the fine eyebrows of RPS) that the game required a connection for every launch. Demands for refunds were being met with stony silences in every direction, with Ubisoft pointing customers to the retailers. And while there were rumours of Steam giving some money back, most were being met by their questionable stance that they don’t offer refunds for anything. Well, despite the recent announcement that the DRM would soon be patched out, that seems to be changing, as it appears (from the text of Valve’s emails) Ubisoft have specifically asked Valve to return the cash. (Let’s put in a disclaimer here – this is based on reports from a couple of readers, and Valve are notoriously fickle in these regards.)
Well blimey, here’s a thing. After Ubi’s frankly dreadful performance over From Dust, there appears to be a degree of capitulation afoot. On the From Dust forums (which now appear to be the only way to learn such news from the publisher) it has been revealed that the team are working on a patch that will remove online authentication DRM entirely. Which would be, well, brilliant!
Update: Lo-Ping are claiming that Steam is offering discounts to those who apply. Edit: A claim which is increasingly proven to be false.
Astonishing. Ubisoft have yet to respond to our questions today, when we asked why From Dust was requiring an internet connection to launch despite their making it very clear it would not. They also have yet to respond to our queries as to why it hasn’t been properly ported, despite the weeks of last-minute delay for the PC version. And now, incredibly, rather than apologising to the huge numbers of people who had been deceived by the previous untrue claims about the game’s DRM, they’ve instead just deleted the post, and put up a new one. From Dust requires an internet connection to launch, and tough shit if you bought it when they were saying otherwise. (Edit: They’ve now somewhat confusingly edited in the original post to the new post.)
Update: Ubisoft have deleted the forum post which was saying the DRM would not require an internet connection! Just removed it from history. Fortunately, we took a screenshot.
Update again!: Now the post is mysteriously back, with a disclaimer saying the details are being checked, and a statement should be coming shortly.
It’s hard to know what to say. After their insisting that From Dust, the delayed PC version from Ubisoft, would not require an internet connection to launch after the first time, of course it does. It’s impossible to launch From Dust, even from Steam in offline mode, without being online. Launching the game fires up their new Ubisoft Game Launcher, which refuses to work unless it can find a connection. And that’s ignoring the fact that the game is in no way properly ported.
Ubisoft has told VG247 that the delayed From Dust won’t require their wretched “always online” DRM. What DRM it will require is as yet unknown, but we’ve contacted Ubisoft to find out. It’s pretty likely that it will require a connection for a first-time authentication, but whether it’s going to demand the internet be there to launch each time is what we want to know. And why does From Dust escape it, and Driver: San Francisco not? Not even God knows. You can read Alec’s impressions of the 360 version of From Dust here.
RPS Feature River deep, mountain high
With the PC version of Eric Chahi’s god-game delayed by a few weeks, I’ve opted to sully my body and mind with the now-out Xbox version in order to get a sense of what we’re in for. I promise I washed my hands afterwards. I can’t tell you anything about the PC take on From Dust’s performance or controls or DRM, and nor can I until I’ve spent good hours with that version, but I can give you a sense of how it plays presuming it’s broadly unchanged from its console cousin.
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Get ready to fall off your chair, and probably through the floor itself, with shock. From Dust, the new game from Eric “Another World” Chahi, was due out from Ubisoft on Wednesday this week. But would you just flipping believe it – Green Man Gaming are reporting that at the very last moment it seems the PC version only has being delayed!
Climb back up, calm yourself down. I know. It’s too much. Of all people, who would have thought Ubi could be the ones to suddenly delay the PC version of a game at the eleventh hour, like they did with Call Of Juarez: The Cartel last week. And others of their games in the last couple of years.
The news-horn of VG247 has sounded: Ubisoft will be releasing Eric Chahi’s quirky terraforming God-sim From Dust on PC on 27th of July. We still don’t know all that much about this game, but a little more is revealed in the latest developer diary which is, conveniently, posted below. We seem to lack God-sims of late, so I am looking forward to seeing how my insane whims and weird omnipotence might threaten the lives of tiny hat-wearing people.
And. In. The. Game.
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