Posts Tagged ‘From Dust’

Boom And B(D)ust: From Dust Dev Diary

By Quintin Smith on May 6th, 2011.

I wonder if anyone who works at Ubisoft has even been told off with 'It's Ubisoft! Not Mebisoft!'

I know why you guys read RPS. It’s for the artisan-quality headlines. Admit it! There’s no shame in it. I personally have a first-class Journalism degree, which I bought at the Khaosan Road in Bangkok for a song.

A new developer diary has been released for From Dust, the terrain-sculpting puzzle game that tasks you with protecting a tiny tribe who love huge masks. The game’s looking plenty impressive, so if you haven’t had a look at it in motion yet then you’re in for a pleasant surprise. I’d also like to give thanks to this trailer for reminding me of the Yemeni island of Socotra, which I’ve been trying to remember the name of for years.
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Eric Chahi Says Originality Is Coming Back

By Quintin Smith on March 31st, 2011.

...NA, NA NA NA, NA NA NA, NANANA NANANA...

Another World developer and all-around quality Frenchman Eric Chahi (currently hard at work on download-only God game From Dust, pictured above) has said in an interview with CVG that he believes originality is returning to videogames after a hiatus of some seven years, arguing that digital distribution has brough innovative games back to the masses. You can read the full quotes below- I agree with him for the most part, but think he’s a bit off with a few of his dates.
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We Like Games About Terrain: From Dust

By Jim Rossignol on October 4th, 2010.


If it’s true that PC games are basically all about terrain, then From Dust – which Ubisoft assures us will appear on PC – must be quintessentially PCish. In it players directly manipulate the terrain to help the tribe of little computer people they are caring for. That means redirecting lava, flows, setting water running down different routes, and otherwise directly messing with topology. There are also some other, special powers that will allow more complex environmental effects, creating emergent situations. From what Guillaume Brunier says in this video (below) From Dust is a fairly experimental design (although you can see the precursors for it in things like Populous), and is leading to quite a dynamic development process. “We get the simulation and the game giving us back some answers that we didn’t even think about, so that’s cool.” Sounds cool, Guillaume. Looks better. Go take a look.
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