Posts Tagged ‘From Software’

Here’s Your First Look At Dark Souls 3 Gameplay

By Emily Gera on August 4th, 2015.

Like those guys who stand by the highway and tease uncoming traffic with such visual delights onlookers have nary seen before, Microsoft has unbuttoned its overcoat to reveal the first gameplay video for Dark Souls 3 [official site]. It’s a tough visual metaphor to keep up so I’ll leave it at that.

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Fail Forward: Dark Souls 2

By Marsh Davies on June 19th, 2015.

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Dark Souls 2 [official site], but ends up mostly talking about the preceding Dark Souls, the legend of King Arthur and wanking onto goblins.

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Dark Souls 3 Announced, Miyazaki Directing

By Jem Alexander on June 15th, 2015.

The leaked information about Dark Souls III [official site] is looking more legit now. The game was officially announced during Microsoft’s E3 press conference today and, while some of the more granular specifics are yet to be announced, one thing has been confirmed. Legendary director Hidetaka Miyazaki is back in the driving seat for this one when it launches in early 2016. I guess that’s actually two things.

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Rumour: Dark Souls 3 Coming In 2016, PC Release Hazy

By Emily Gera on June 7th, 2015.

Ooh!

Dark Souls 3 is apparently well underway in the workpits of From Software, according to leaked materials bearded NerdBro YouTube news channel The Know have seen. Screenshots, concept art and gameplay info are detailed in a new video from the crew, but it’s all vague enough that the fate of the PC version is thrown into confusion by one little word.

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Praise The Sun! Dark Souls II Fixing Weapon Durability Bug

By Alice O'Connor on April 22nd, 2015.

Once an obvious bug has been in a game long enough, one comes to accept it’ll always be there. You learn to play around the bug, knowing when it’ll strike and what you can do to avoid it. It’s one of those quirks that makes a game more personal, a little more human. “Oh sweet little Jimmy Buggletons,” I imagine you sigh when you find a weapon cracking in Dark Souls II [official site] thanks to the durability bug, “we meet again!” You insufferably twee git.

Well, dear reader, I’m afraid Jimmy is going away to a farm where he’ll be very happy playing with the other glitches. The durability bug’s finally being, ah, sent to a better place.

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Dark Souls II: Scholar Of The First Sin Twists Our Melons

By Alice O'Connor on April 2nd, 2015.

Praise the sun, very good, and other quotes you might recognise from a video game you once played: Dark Souls II: Scholar of the First Sin [official site] launched yesterday. It’s essentially the ‘game of the year edition’ of From Software’s die ‘em up sequel, coming with all the DLC included as well as a few tweaks to the game and its graphics.

Publishers Namco Bandai are offering discounts for folks who own the original Dark Souls II, but in the cold light of day, the changes seem quite slight and perhaps not worth upgrading for. If you can figure out the upgrades. Come marvel at the longest on-topic RPS Treehouse discussion ever as we puzzled over it.

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Dark Souls II: Scholar Of The First Sin Prices And Upgrades

By Alice O'Connor on March 28th, 2015.

Dark Souls II [official site] being upgraded with fancier DirectX 11-y graphics, reworked enemy and item placement, a few new items, and whatnot sounded great. Then it became clear that the ‘Scholar of the First Sin’ edition won’t come as an update but as a separate version of the game, and one folks will need to pay for, which sounds less great. At least it’ll offer discounts to upgrade.

Upgrading from plain old Dark Souls II to the new version will cost you $20 (£13.50-ish, though we’ll see how generous regional pricing is) if you own already all the DLC or $30 (£20) if you don’t, publishers Bandai Namco announced yesterday as the launch rapidly nears.

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Meet The Scholar: Dark Souls II Update Heralding First Sin

By Shaun Green on January 17th, 2015.

Fire fire.

Bandai Namco have announced a free update to the divisive yet celebrated Dark Souls II in advance of The Scholar of the First Sin (the latter being a DLC-inclusive revamp and re-release).

Those still plugging away with Dark Souls II as it stands may or may not be enticed by the changes that From Software will bring to the game on February 5th. The focus appears to be promoting online play, as well as introducing us to the Scholar.

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Ring The Bell: Dark Souls Slays GFWL, Transferring Saves

By Alice O'Connor on December 15th, 2014.

Sadly, GFWL got too deep into Artorias here.

In Lordran, the flow of time may be distorted, but eventually a hero always triumphs/staves off the darkness briefly/plunges us into a different dark age. The Steamworks version of Dark Souls is now out, a little later than planned, and lets folks transfer their saves and achievements away from Games for Windows Live. Splendid. Do switch on over now, as it’s not much hassle and profile transfers won’t be available forever; they’re only guaranteed until February 16th, 2015.

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The Bestest Best Worldbuilding Of 2014: Dark Souls 2

By RPS on December 13th, 2014.

Dark Souls II may not be the greatest Souls game ever made but despite its flaws, it’s still one of the year’s finest. Behind the hideous enemies and the stern challenge lies a world unlike any other – the combat systems and RPG elements may be at the heart of From’s series, but it’s the world of Drangleic that lingers in the memory.

Adam: An exercise in archaeology.

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A Little Extra Darkness: Dark Souls II Revamp Coming

By Alice O'Connor on November 25th, 2014.

Heeey there buddy.

Gawd bless the new generation of consoles and the revamped re-releases of recent games publishers are putting together to take advantage of them. This gives us the nice knock-on effect of our games getting better, prettier, and generally fancier. Dark Souls II is the latest getting the revamp-o-release treatment in Dark Souls II: Scholar of the First Sin, a bundle including the DLC.

More than that, it’ll also improve graphics, add new NPCs, improve matchmaking, boost performance, raise the playercount, and other fine things. Some of those features will come in a free update, but others I’m a little hazier on.

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Into The Hollow: Dark Souls 2 First Person Mod

By Adam Smith on October 23rd, 2014.

Some things were never meant to be seen up close and personal. Take the Mona Lisa – Da Vinci’s elaborate smiley isn’t kept behind bulletproof glass for its own safety, it’s locked up to maintain a secure distance from onlookers. Get within a few inches and the familiar smile ceases to draw the eye – instead, you’ll be unable to ignore the painter’s self-insertion, an image of himself mooning the model, reflected in the sparkle of her eye.

With the release of a Dark Souls 2 first-person mod, it’s now possible to see the buildings and beasties of Drangleic up close and personal, but do you really want to? Take a look.

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Save Our Souls Saves: Dark Souls From GFWL To Steam

By Alice O'Connor on October 21st, 2014.

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

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