Posts Tagged ‘From Software’

Victory Achieved-ish: Twitch Kinda Beat Dark Souls

“Sometimes we attempt things to prove we can’t do them,” I wankily declared when folks started trying to play Dark Souls [official site] in the viewer-controlled style of Twitch Plays Pokémon. Embrace futility and inevitability and that, yeah? After days, they’d made two minutes’ progress. I was fascinated that hundreds of people were trying to do something that clearly would never work. So they cheated. People, yeah?

After changing to a system with generous pauses to think and act, the stream and its viewers have beaten Dark Souls, and now started on Dark Souls II.

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Prepare To Wait: Dark Souls III Coming In April 2016

That headline’s not me playing coy and trying to entice you into reading more of my drivel to find out a specific release date for Dark Souls III [official site]: “April 2016″ is the release window publishers Bandai Namco announced in the wee small hours of the morning. I wish I could tell you a specific date so you could book the cat into the cattery, the kids into the nursery, and the nun into the nunnery, then skive off work, but no, you’ll need to wait a bit longer to hear that.

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Going Hollow: Twitch Plays Dark Souls

haha come on now, they'll never even reach Artorias

The story of King Canute setting his throne down on the shore and commanding the tide to turn back and not wet his flip-flops is often now referenced as arrogance, when really he was well aware that the waves would knock down his sandcastle and carry away his ball. Sometimes we attempt things to prove we can’t do them.

Almost definitely inspired by Canute (and, sure, Twitch Plays Pokémon too), a new experiment in controlling a game through commands issued by Twitch livestream viewers has chosen a surely-impossible challenge: Dark Souls [official site]. After three days, the thousands of ‘helpers’ are still in the Undead Asylum.

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Dark Souls 3’s New Combat Is Faster And More Fearsome

Dark Souls 3 [official site] is in the shadow of a giant. The giant probably has a wound for a face, not a single leg to stand on and spends his days dragging his torso around the ruins of a throne room. After one slightly uneven sequel, the Souls series has returned to the guidance of creator Hidetaka Miyazaki. Rather than replicating what worked so well four years ago, however, From Software are tweaking their design. The architecture of the world is immediately recognisable but combat is changing.

After half an hour with the game, I’m half-way convinced it might be able to step out of the shadow of its predecessors and find a new sun to praise.

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Here’s Your First Look At Dark Souls 3 Gameplay

Like those guys who stand by the highway and tease uncoming traffic with such visual delights onlookers have nary seen before, Microsoft has unbuttoned its overcoat to reveal the first gameplay video for Dark Souls 3 [official site]. It’s a tough visual metaphor to keep up so I’ll leave it at that.

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Fail Forward: Dark Souls 2

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Dark Souls 2 [official site], but ends up mostly talking about the preceding Dark Souls, the legend of King Arthur and wanking onto goblins.

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Dark Souls 3 Announced, Miyazaki Directing

The leaked information about Dark Souls III [official site] is looking more legit now. The game was officially announced during Microsoft’s E3 press conference today and, while some of the more granular specifics are yet to be announced, one thing has been confirmed. Legendary director Hidetaka Miyazaki is back in the driving seat for this one when it launches in early 2016. I guess that’s actually two things.

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Rumour: Dark Souls 3 Coming In 2016, PC Release Hazy


Dark Souls 3 is apparently well underway in the workpits of From Software, according to leaked materials bearded NerdBro YouTube news channel The Know have seen. Screenshots, concept art and gameplay info are detailed in a new video from the crew, but it’s all vague enough that the fate of the PC version is thrown into confusion by one little word.

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Praise The Sun! Dark Souls II Fixing Weapon Durability Bug

Once an obvious bug has been in a game long enough, one comes to accept it’ll always be there. You learn to play around the bug, knowing when it’ll strike and what you can do to avoid it. It’s one of those quirks that makes a game more personal, a little more human. “Oh sweet little Jimmy Buggletons,” I imagine you sigh when you find a weapon cracking in Dark Souls II [official site] thanks to the durability bug, “we meet again!” You insufferably twee git.

Well, dear reader, I’m afraid Jimmy is going away to a farm where he’ll be very happy playing with the other glitches. The durability bug’s finally being, ah, sent to a better place.

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Dark Souls II: Scholar Of The First Sin Twists Our Melons

Praise the sun, very good, and other quotes you might recognise from a video game you once played: Dark Souls II: Scholar of the First Sin [official site] launched yesterday. It’s essentially the ‘game of the year edition’ of From Software’s die ‘em up sequel, coming with all the DLC included as well as a few tweaks to the game and its graphics.

Publishers Namco Bandai are offering discounts for folks who own the original Dark Souls II, but in the cold light of day, the changes seem quite slight and perhaps not worth upgrading for. If you can figure out the upgrades. Come marvel at the longest on-topic RPS Treehouse discussion ever as we puzzled over it.

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Dark Souls II: Scholar Of The First Sin Prices And Upgrades

Dark Souls II [official site] being upgraded with fancier DirectX 11-y graphics, reworked enemy and item placement, a few new items, and whatnot sounded great. Then it became clear that the ‘Scholar of the First Sin’ edition won’t come as an update but as a separate version of the game, and one folks will need to pay for, which sounds less great. At least it’ll offer discounts to upgrade.

Upgrading from plain old Dark Souls II to the new version will cost you $20 (£13.50-ish, though we’ll see how generous regional pricing is) if you own already all the DLC or $30 (£20) if you don’t, publishers Bandai Namco announced yesterday as the launch rapidly nears.

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Meet The Scholar: Dark Souls II Update Heralding First Sin

Fire fire.

Bandai Namco have announced a free update to the divisive yet celebrated Dark Souls II in advance of The Scholar of the First Sin (the latter being a DLC-inclusive revamp and re-release).

Those still plugging away with Dark Souls II as it stands may or may not be enticed by the changes that From Software will bring to the game on February 5th. The focus appears to be promoting online play, as well as introducing us to the Scholar.

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Ring The Bell: Dark Souls Slays GFWL, Transferring Saves

Sadly, GFWL got too deep into Artorias here.

In Lordran, the flow of time may be distorted, but eventually a hero always triumphs/staves off the darkness briefly/plunges us into a different dark age. The Steamworks version of Dark Souls is now out, a little later than planned, and lets folks transfer their saves and achievements away from Games for Windows Live. Splendid. Do switch on over now, as it’s not much hassle and profile transfers won’t be available forever; they’re only guaranteed until February 16th, 2015.

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