Posts Tagged ‘From Software’

Fatal Figures: Dark Souls Death Counter

By Adam Smith on March 10th, 2014.

When I started playing Dark Souls on PC, I decided to keep track of my many deaths. Ten minutes in, I’d run out of fingers to cont on and after a couple of hours, I’d filled a notebook with tally marks. Ten hours passed before my calculator fizzed, smoke and sparked, ‘I DIED’ flickering across the liquid display. Needless to say, I didn’t manage to keep score. Now, thanks to a small group of bright sparks at darksoulsdeaths.com, it’s possible to extract the death data from a save game file so that the world can know your shame. More below, including the entirely reasonable Dark Souls II system specs.

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Dark Souls II PC Dated For April, Promises Better Textures

By Nathan Grayson on March 7th, 2014.

Look at the textures. LOOK AT THEM.

Dark Souls II is driving its brutally tough nails into the hands of consolekin next week, but what about the One True Platform that birthed the very notion of difficulty, games, and, indeed, souls? PC gamers, it turns out, are facing the sternest test of all: a wait. Our version won’t release until late April, but we do get some added perks this time around (instead of, you know, one of the most lackluster ports in recent memory). It’s not much, but better textures and an improved frame rate will be much appreciated, methinks. New trailer below.

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The Serafinowiczer: Dark Souls II Adds Brit Actor

By Adam Smith on January 31st, 2014.

There’s a video containing nine minutes of Dark Souls II action just below the break, but if you’re anything like me you’ll be waiting to play the blasted thing rather than watching every piece of footage that emerges. I skimmed through and can confidently state that ragged cloaks are this season’s must have accessory, whether you’re beast or barbarian. If you skip to the end of the video, or stick with it for the duration, you’ll be able to hear the thoughtful tones of Peter Serafinowicz, a surprise addition to the cast. Surprising to me, at least, since I’ll always think of him as plum-gobbed Duane Benzie, who you can also see below.

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From Curse To Hearse: Dark Souls II

By Adam Smith on January 15th, 2014.

After 45 seconds of slow build, the new Dark Souls II trailer delivers exactly what I’d hoped for. Vaguely poetic death threats and glimpses of the hideous creatures that will be performing the executions. There’s a particularly unpleasant fellow who seems to have the screaming, writhing corpses of the damned instead of a waist. It looks good on him, I have to say, and I fully expect the look to feature on the catwalk this summer. Whether or not you consider the Souls games to be horror-RPGs, it’s hard to argue that the creature designs in this trailer aren’t more horrific and imaginative than anything we’ve seen of The Evil Within so far.

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DLC For Dark Souls II? Not In This (Brief) Lifetime

By Nathan Grayson on December 23rd, 2013.

Hup-hup just doing my morning calisthenics and oh hey look a zombie is here.

The Dark Souls series is known for throwing as many obstacles as possible in the way of your happiness and physical well-being, but apparently DLC won’t be one of them. While most games slather themselves with the stuff like Hedonism Bot on holiday, Dark Souls II will walk the path of the spartan. It will bring with it only what’s necessary for a complete game. And nothing more.

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Hands On With Dark Souls II

By Rich Stanton on October 4th, 2013.


In my opinion – and let’s leave all those arguments about the poor PC port out of this – Dark Souls is the greatest game ever made. Precise and deep combat systems, an astounding lore woven throughout its tonally perfect dark fantasy world, and a sense of 3D architecture nothing else even comes close to. With all of that said, I wasn’t whooping at the announcement of Dark Souls II. Call it what you will – a Gollum-like protectionism over My Precious, a sense that nothing could ever quite match up to that original, or something worse – but the truth is I was anxious at the idea of a sequel. Nevertheless, when the opportunity arose to get hands-on, I braved the bleak halls find out for myself. And, for my sins, I found out.

You’ll want to read on for that stuff, terrible soul-searching, and to find out how many times I died.

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Dark Souls 2 Coming To PC ‘Shortly’ After Consoles

By Nathan Grayson on September 19th, 2013.

If it’s anything like its predecessor (and all indications seem to suggest as much), then Dark Souls II deals in tough love. Brutal bosses, grisly traps, excruciating punishments for even the most absent-minded of mistakes. By that line of thinking, Dark Souls II actually loves PC the most. It is, after all, forcing us to endure just a little bit more suffering than everyone else by releasing “shortly after” console versions early next year. Obviously, it knows we’re made of stern enough stuff to take it. Or at least, that’s what I’m telling myself. Over and over and over and over and over. Until it becomes the truth!

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Classy Videos Of Dark Souls II Classes

By Adam Smith on July 4th, 2013.

Courtesy of a Famitsu feature and the universal translator that is Reddit, the internet is currently awash with new information about the combat systems in Dark Souls II. Apart from the addition of QTEs to simplify the dastardly boss fights, the changes are tweaks to the Souls formula rather than massive overhauls. The cover system could be awkward but the inclusion of a Dutiful Commando class probably makes it necessary. Thank the gaming gods that From have finally seen the light and included a recharging health system though because, damn, if you played the previous games, you’ll surely agree that they were unnecessarily difficult.

Obviously, that’s a barrel-load of bilge. Click for knowledge and videos.

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It Came From E3: Dark Souls 2 Trailer

By Adam Smith on June 10th, 2013.

There are lots of loud videos of computer games being shown in a large room in LA. You may be watching live streams of the bizarre occurrence online but if you have other things to do, such as actually playing games or sitting in the sun and drinking lemonade, then fear not, because all of the ones relevant to our non-console interests will find their way here eventually. Take Dark Souls 2 – the next entry in the superb action-RPG series is coming to PC and we won’t even have to organise a petition to make it happen. With that in mind, I spent the last couple of hours paddling to America and have retrieved the new trailer below. It has terrible music.

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PC Version Of Dark Souls II Ain’t No Port

By Craig Pearson on April 19th, 2013.

Easy mode.
A word of warning: I have never played Dark Souls, and this information is coming from French website GameKult’s interview with a Yui Tanimura, the Japanese game director of Dark Souls II. I am merely an information conduit. A nexus from them to you, with news that the complaints of the horrible, nasty port job of the previous game was noticed and taken into account. Dark Souls II is being developed as a PC game. Hooray!
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Prepare To Die Harder: Dark Souls II

By Adam Smith on April 11th, 2013.

When a franchise is resurrected years after its previous instalment, it’s only natural to worry that there may be unnecessary changes to a once successful formula. Changes often make me sad, staring at the flickering screen like a melancholy ghost who realises that he no longer belongs in the world. The very term ‘reboot’ sometimes makes me head for the nearest tunnel of light, my only ‘goodbye’ a sigh and a shrug. Dark Souls 2 isn’t a reboot though and not enough time has lapsed for a paradigm shift to have taken place that means there must be regenerating health and Facebook integration. The new trailer shows some environments and they look suitably dingy and suited to vertical exploration.

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