Posts Tagged ‘From Software’

Into The Hollow: Dark Souls 2 First Person Mod

By Adam Smith on October 23rd, 2014.

Some things were never meant to be seen up close and personal. Take the Mona Lisa – Da Vinci’s elaborate smiley isn’t kept behind bulletproof glass for its own safety, it’s locked up to maintain a secure distance from onlookers. Get within a few inches and the familiar smile ceases to draw the eye – instead, you’ll be unable to ignore the painter’s self-insertion, an image of himself mooning the model, reflected in the sparkle of her eye.

With the release of a Dark Souls 2 first-person mod, it’s now possible to see the buildings and beasties of Drangleic up close and personal, but do you really want to? Take a look.

Read the rest of this entry »

, , , , .

8 Comments »

Save Our Souls Saves: Dark Souls From GFWL To Steam

By Alice O'Connor on October 21st, 2014.

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

Read the rest of this entry »

, , , , , .

46 Comments »

Labyrinths: Deep In The Dungeons Of Daggerfall

By Adam Smith on October 10th, 2014.

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.

An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

Read the rest of this entry »

, , , , , , , .

50 Comments »

Crownclusion: Dark Souls 2′s Ivory King DLC Released

By Alice O'Connor on September 30th, 2014.

What a beautiful place to murder everything.

We should have posted more about Dark Souls II, and our mistake was partially my fault. I had planned another big Dark Souls Nites livestream bonanza with music, guests, phone-ins, and other chilled-out late-night radio fun. Then my Internet connection took a nose-dive and I felt too tired and here we are, five months later, now Dark Souls II has three DLC packs we’ve barely mentioned. Sorry about that. The final chapter of its DLC trilogy ‘The Lost Crowns’ launched yesterday and please, do tell me about it.

Read the rest of this entry »

, , , , .

30 Comments »

Downloadable Coronet: Dark Souls II – Lost Crowns DLC

By Adam Smith on July 22nd, 2014.

Hats are a core part of the gamer experience. Team Fortress 2 knows how strong the craving for sweet skull-socks truly is. Dark Souls takes itself a bit too seriously to join in with the hat hunting though. Like the sneering monarch that it is, From’s not-quite-as-much-of-a-masterpiece-as-the-previous-two is usually seen wearing a helmet in place of a hat. It anticipates an assault. Occasionally it’ll upgrade to a crown, which is essentially a very expensive hat that is too heavy to lob onto a hatstand. A DLC trilogy covers the retrieval of Dark Souls’ favourite posh hats and the first part is out today.

Read the rest of this entry »

, , , , .

46 Comments »

Die Harder: Dark Souls 2 Getting Three DLC Episodes

By Nathan Grayson on June 5th, 2014.

Once upon a time, Dark Souls 2 wasn’t going to have any DLC whatsoever. Its developers were all like – and I (do not) quote – “DLC? More like thing-that-arbitrarily-keeps-games-from-being-complete-so-publishers-can-score-a-quick-buck-later… LC.” Dark Souls 2 did in fact release as a complete game, however, so no huge worries there. The path is clear for even more darkness and souls – and maybe, just maybe, we’ll learn a thing or two about ourselves along the way. Like how easily our bacteria-riddled bodies pop like grapes under the slightest pressure from something three times our size. It’ll be great fun! Trailer for Dark Souls 2′s episodic Lost Crowns DLC trilogy below.

Read the rest of this entry »

, , .

65 Comments »

Keep On Livin’: Dark Souls Not Going Anywhere

By Alice O'Connor on May 21st, 2014.

But you're dead or have been all along or would have been or became or

Life and death are complicated in Dark Souls. You kill someone, then you go have a sit-down and they’re alive again. Or undead again, whatever. Or you rob someone’s grave, then discover you’re the one who offed them in a time travel lark. Accordingly, the life of the game is a bit messy too. With Games for Windows – Live possibly maybe shutting down (I’ll explain–it’s daft), publishers Bandai Namco (they switched the name around in April) have reassured it’ll still be up and running “for the foreseeable future.” As I imagine I’ll like to occasionally revisit Dark Souls for years to come, I’m pretty glad.

Read the rest of this entry »

, , , , .

36 Comments »

Wot I Think: Dark Souls II

By Adam Smith on April 30th, 2014.

Dark Souls is a tough act to follow. While it was the second game in the dark fantasy Souls series, it had a wider audience and fell under closer scrutiny. As well as solidifying the mechanics that Demon’s Souls had laid out it made some major changes and built a more cohesive world. Dark Souls II tweaks the formula again and the results aren’t entirely satisfying. Here’s wot I think.

Read the rest of this entry »

, , , , , , , .

238 Comments »

Down And Out In Drangleic: Dark Souls II Impressions

By Adam Smith on April 25th, 2014.

Dark Souls II unlocked at midnight and I haven’t stopped playing since then. The hour between 4 and 5 am was distressing, as I found myself caught in a bleary-eyed Groundhog Day loop of blood-seeking and blood-letting. That central rhythm, of loss and learning as each death becomes a lesson for the next life, is intact and as compelling as ever in the first terrible and glorious hours of this third Souls title. Here are my early impressions and a couple of niggling doubts.

Read the rest of this entry »

, , , , , , , .

133 Comments »

Dark Souls II Vs PC: On Cheaters, Lack Of Mod Support

By Nathan Grayson on April 24th, 2014.

I’ve fiddled around a bit with the PC port of Dark Souls II, and I must say, I’m decently pleased. It’s far from a bastion of portly perfection, but it’s a stomping step up from the first Dark Souls‘ wibbly wobbly mess. Ever the malcontent, however, I decided to dig into what’s not there – namely, things like full-blown mod support (the first Dark Souls was basically saved by mods on PC) and a concrete plan for dealing with cheaters. I asked global producer Tak Miyazoe about both those omissions and more.

Read the rest of this entry »

, , , , .

150 Comments »

Fatal Figures: Dark Souls Death Counter

By Adam Smith on March 10th, 2014.

When I started playing Dark Souls on PC, I decided to keep track of my many deaths. Ten minutes in, I’d run out of fingers to cont on and after a couple of hours, I’d filled a notebook with tally marks. Ten hours passed before my calculator fizzed, smoke and sparked, ‘I DIED’ flickering across the liquid display. Needless to say, I didn’t manage to keep score. Now, thanks to a small group of bright sparks at darksoulsdeaths.com, it’s possible to extract the death data from a save game file so that the world can know your shame. More below, including the entirely reasonable Dark Souls II system specs.

Read the rest of this entry »

, , , , .

73 Comments »

Dark Souls II PC Dated For April, Promises Better Textures

By Nathan Grayson on March 7th, 2014.

Look at the textures. LOOK AT THEM.

Dark Souls II is driving its brutally tough nails into the hands of consolekin next week, but what about the One True Platform that birthed the very notion of difficulty, games, and, indeed, souls? PC gamers, it turns out, are facing the sternest test of all: a wait. Our version won’t release until late April, but we do get some added perks this time around (instead of, you know, one of the most lackluster ports in recent memory). It’s not much, but better textures and an improved frame rate will be much appreciated, methinks. New trailer below.

Read the rest of this entry »

, , , .

107 Comments »

The Serafinowiczer: Dark Souls II Adds Brit Actor

By Adam Smith on January 31st, 2014.

There’s a video containing nine minutes of Dark Souls II action just below the break, but if you’re anything like me you’ll be waiting to play the blasted thing rather than watching every piece of footage that emerges. I skimmed through and can confidently state that ragged cloaks are this season’s must have accessory, whether you’re beast or barbarian. If you skip to the end of the video, or stick with it for the duration, you’ll be able to hear the thoughtful tones of Peter Serafinowicz, a surprise addition to the cast. Surprising to me, at least, since I’ll always think of him as plum-gobbed Duane Benzie, who you can also see below.

Read the rest of this entry »

, , , , , .

64 Comments »