
A word of warning: I have never played Dark Souls, and this information is coming from French website GameKult’s interview with a Yui Tanimura, the Japanese game director of Dark Souls II. I am merely an information conduit. A nexus from them to you, with news that the complaints of the horrible, nasty port job of the previous game was noticed and taken into account. Dark Souls II is being developed as a PC game. Hooray!
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Rock, Paper, Shotgun
Posts Tagged ‘From Software’
PC Version Of Dark Souls II Ain’t No Port
By Craig Pearson on April 19th, 2013.
Prepare To Die Harder: Dark Souls II
By Adam Smith on April 11th, 2013.

When a franchise is resurrected years after its previous instalment, it’s only natural to worry that there may be unnecessary changes to a once successful formula. Changes often make me sad, staring at the flickering screen like a melancholy ghost who realises that he no longer belongs in the world. The very term ‘reboot’ sometimes makes me head for the nearest tunnel of light, my only ‘goodbye’ a sigh and a shrug. Dark Souls 2 isn’t a reboot though and not enough time has lapsed for a paradigm shift to have taken place that means there must be regenerating health and Facebook integration. The new trailer shows some environments and they look suitably dingy and suited to vertical exploration.
Prepare To Die Again: Dark Souls II Announced
By Nathan Grayson on December 8th, 2012.

The incredibly unfortunate heir to E3′s Mountain-Dew-and-Dorito-stained throne just happened, so onward to the inevitable barrage of substance-free announcements. First up, Dark Souls II is a thing. It’s official, it’s real, etc. Presumably, it’s also a videogame, but Namco and From didn’t even go that far. So, is it coming to PC? I haven’t the foggiest. But given Dark Souls: Prepare to Die Edition‘s strong reception ’round these parts, it seems likely [Update: And also confirmed. Hooray!]. Until we know, well, anything, though, here’s an appropriately death-ridden CG trailer. If you pay close attention, you might also notice DRAGONS EVERYWHERE.
Smooth Soul: Dark Souls PC Modded To 60FPS
By Alec Meer on September 17th, 2012.

They said it couldn’t be done! Turns out they just didn’t want to. From Software’s strong-selling but perfunctory PC port of the malevolent Dark Souls was cursed with numerous technical shortcomings at launch, but fans have worked hard to lift its rather pointless limitations. The locked 720p resolution is already a thing of the past, and now the treacly 30 frames per second ceiling has also gone the way of the eight-track tape.
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Dark Souls: Prepare To Die A Bit Less, Perhaps
By Alec Meer on September 4th, 2012.

In news that will doubtfless prove SHOCKING to that contingent of gamers who believe that playing a highly challenging videogame says something meaningful about what manner of human being they are, the lead dev of notoriously unforgiving and badly-ported RPG Dark Souls claims to be considering adding in an easier mode for those who are put off by its steep challenge.
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The preparations, they do nothing
Wot I Think: Dark Souls – Prepare To Die Edition
By Adam Smith on August 30th, 2012.

Demanded and then reprimanded, Dark Souls: Prepare To Die Edition is the most basic port of one of the most peculiar and powerful games of recent times. It’s unforgiving, mysterious, bizarre and thoroughly rewarding, but are there enough graphics to let the brilliance shine through and does the game deserve its reputation? Here’s wot I think.
Prepare To Sigh (In Relief): Dark Souls’ High-Res Mod
By Nathan Grayson on August 25th, 2012.

I suppose, on some level, beggars can’t be choosers. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. So basically, exactly what we were all begging for. But – and I must briefly make sure there’s not a copy of the game in earshot; otherwise, it’ll totally kill me (no, really) for saying this – it’s not much of a looker. OK, scratch that: it’s a blurry, washed out mess. But wait, what’s that in the sky? Is it a bird? A plane? A… oh, wait, it was a bird. Anyway, here’s a mod for Dark Souls.
Hands-On: Dark Souls Prepare To Die Edition
By Adam Smith on August 9th, 2012.

This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.
Dark Souls: Prepare To Stutter
By John Walker on June 7th, 2012.

So what’s happening with Dark Souls: Prepare To Die? After a spirited campaign convinced From Software and Namco Bandai to port the game across to PC, we’ve heard some troubling stories about how they aren’t going to be optimising it too much for the madness of a mouse and keyboard, and for some insane reason are choosing to cripple it with GFWL, and now Eurogamer are reporting that they’re having trouble getting the port to run smoothly. Concerning, but hey, they’re putting a ton of effort into this it seems.
Dark Souls PC: Prepare To Sigh
By Alec Meer on April 17th, 2012.

VG247 has just run a slightly dispiriting dev interview/feature on the subject of brutal RPG Dark Souls’ community-demanded PC version and… well, while we remain the lightest of souls about the fact it’s happening at all, the news isn’t quite what we’d hoped for. As well as the exasperating, bewildering matter of it including Microsoft e’er-temperamental Games For Windows Live matchmaking/copy-protection, it sounds as if this will be a straight source without many, if any, PC-standard bells and whistles applied. Details, plus screens’n'vid, are below IF YOU DARE.
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