Posts Tagged ‘From Software’

Prepare To Die Again: Dark Souls II Announced

By Nathan Grayson on December 8th, 2012.

It's gonna be super easy and dumbed-down, obviously.

The incredibly unfortunate heir to E3′s Mountain-Dew-and-Dorito-stained throne just happened, so onward to the inevitable barrage of substance-free announcements. First up, Dark Souls II is a thing. It’s official, it’s real, etc. Presumably, it’s also a videogame, but Namco and From didn’t even go that far. So, is it coming to PC? I haven’t the foggiest. But given Dark Souls: Prepare to Die Edition‘s strong reception ’round these parts, it seems likely [Update: And also confirmed. Hooray!]. Until we know, well, anything, though, here’s an appropriately death-ridden CG trailer. If you pay close attention, you might also notice DRAGONS EVERYWHERE.

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Smooth Soul: Dark Souls PC Modded To 60FPS

By Alec Meer on September 17th, 2012.

Give that modder a big hand

They said it couldn’t be done! Turns out they just didn’t want to. From Software’s strong-selling but perfunctory PC port of the malevolent Dark Souls was cursed with numerous technical shortcomings at launch, but fans have worked hard to lift its rather pointless limitations. The locked 720p resolution is already a thing of the past, and now the treacly 30 frames per second ceiling has also gone the way of the eight-track tape.
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Dark Souls: Prepare To Die A Bit Less, Perhaps

By Alec Meer on September 4th, 2012.

DEAD

In news that will doubtfless prove SHOCKING to that contingent of gamers who believe that playing a highly challenging videogame says something meaningful about what manner of human being they are, the lead dev of notoriously unforgiving and badly-ported RPG Dark Souls claims to be considering adding in an easier mode for those who are put off by its steep challenge.
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Wot I Think: Dark Souls – Prepare To Die Edition

By Adam Smith on August 30th, 2012.

This is the closest Dark Souls will ever come to hugging you

Demanded and then reprimanded, Dark Souls: Prepare To Die Edition is the most basic port of one of the most peculiar and powerful games of recent times. It’s unforgiving, mysterious, bizarre and thoroughly rewarding, but are there enough graphics to let the brilliance shine through and does the game deserve its reputation? Here’s wot I think.

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Prepare To Sigh (In Relief): Dark Souls’ High-Res Mod

By Nathan Grayson on August 25th, 2012.

My kingdom for better resolutions. That's it right there: my kingdom. Do we have a deal?

I suppose, on some level, beggars can’t be choosers. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. So basically, exactly what we were all begging for. But – and I must briefly make sure there’s not a copy of the game in earshot; otherwise, it’ll totally kill me (no, really) for saying this – it’s not much of a looker. OK, scratch that: it’s a blurry, washed out mess. But wait, what’s that in the sky? Is it a bird? A plane? A… oh, wait, it was a bird. Anyway, here’s a mod for Dark Souls.

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Hands-On: Dark Souls Prepare To Die Edition

By Adam Smith on August 9th, 2012.

Darksidersouls.

This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.

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Dark Souls: Prepare To Stutter

By John Walker on June 7th, 2012.

So what’s happening with Dark Souls: Prepare To Die? After a spirited campaign convinced From Software and Namco Bandai to port the game across to PC, we’ve heard some troubling stories about how they aren’t going to be optimising it too much for the madness of a mouse and keyboard, and for some insane reason are choosing to cripple it with GFWL, and now Eurogamer are reporting that they’re having trouble getting the port to run smoothly. Concerning, but hey, they’re putting a ton of effort into this it seems.

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Dark Souls PC: Prepare To Sigh

By Alec Meer on April 17th, 2012.

You want to try shouting at it, mate

VG247 has just run a slightly dispiriting dev interview/feature on the subject of brutal RPG Dark Souls’ community-demanded PC version and… well, while we remain the lightest of souls about the fact it’s happening at all, the news isn’t quite what we’d hoped for. As well as the exasperating, bewildering matter of it including Microsoft e’er-temperamental Games For Windows Live matchmaking/copy-protection, it sounds as if this will be a straight source without many, if any, PC-standard bells and whistles applied. Details, plus screens’n'vid, are below IF YOU DARE.
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