Posts Tagged ‘Frontier Developments’

Space Whir: Elite Dangerous Beta 3 Out, New Trailer

By Graham Smith on October 29th, 2014.

Frontier have been adamant all along that Elite: Dangerous would be in final form before the end of the year, but floating around its fun-but-feature-sparse galaxy made me think a delay was inevitable. Then beta 2 hit in September, vastly expanded the playable area and added new exploration mechanics. And now beta 3 has just arrived, bringing mining, an even larger galaxy, new ships and much more. Watching the new trailer below, suddenly it seems like this might really happen.

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The Elitist, Part Three: Picking A Fight

By Brendan Caldwell on October 29th, 2014.

Brendan’s misadventures in deep space continue in our Elite: Dangerous diary. This week, he gears up for some risky bounty hunting and runs into his old foes, the space police.

It was the silence that worried me. I had dropped out of warp into a pocket of space marked on my navigation chart as a ‘High Intensity Combat Zone’, and yet when I looked into the distance there was nothing but empty, quiet space. The only thing on my sensors was another lonely player, floating through the noiseless void, probably just as spooked as I was. It did not make sense. Where was everyone? Then we heard it. The instantly recognisable sound of trouble.

WHOMP.

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The Elitist, Part Two: The Exploratory Romp

By Brendan Caldwell on October 22nd, 2014.

Brendan continues on his journey through space in this series on Elite: Dangerous. This week, he sets out to discover strange new worlds, in search of profit and prestige.

Well, here we are. The rickety, unsanctioned outposts of the Gamma Serpentis system, where dismantled shipwrecks lie opposite a huge skull mural painted, somehow, in Zero G. I’m sitting on landing pad number 1 of the Tepper Relay outpost, brimming with fury. Not because I have been blown up in some ridiculous crash, or because I’ve been mugged by an intergalactic pirate king, but because I have gone all across the starways in search of glory and this — this! — is all I have to show for it. A measly, pathetic, laughable 459 credits and a parking spot in the interstellar equivalent of South Armagh.

Sigh. Sorry, I’m getting ahead of myself. It is possible to do that in the space-age era. (No, I mean you can literally get ahead of yourself, something to do with faster-than-light travel). Let me start from the beginning.

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The Elitist, Part One: How To Make Money In Space

By Brendan Caldwell on October 15th, 2014.

Elite: Dangerous was recently updated with some new features. Brendan takes us on a journey through space in this new series, where he will be exploring faraway stars and getting into trouble with the space police.

My first mistake was packing my cargo hold full of stolen explosives. My second mistake was trying to fly that cargo full of explosives, at high speed and with my engines off, through a tiny opening in a giant space station. By the time I realised my trajectory was all wrong, I had already belly-flopped into the metallic surface of the station, hundreds of metres away from the gateway I had intended to speed through. I exploded on impact. Such is the fate of many pilots who try to emulate the Isinona Manoeuvre.

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Elite Dangerous Beta 2 On Sep 30th, Original Elite Is Free

By Graham Smith on September 23rd, 2014.

I continue to find Elite: Dangerous‘s version names slightly confusing. Premium Beta 2 came out back in June, but the new update coming September 30th is called “Beta 2″. Thankfully I can overcome my confusion for the exciting feature list, which includes a reputation system, the introduction of exploration mechanics, 500 new star systems, a vaster collection of upgrade spaceship modules…. And so on. The full list is below the fold.

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Elite: Dangerous Seeks Out New Exploration Features

By Graham Smith on September 8th, 2014.

Elite: Dangerous has a continuing mission: to be regularly updated with new features until it’s a robust space sim. Right now the purchasable beta includes 55 star systems to visit, some trading to trade, some combat to combat, but there’s a lot that’s still to come. Including, hey, around 100 billion more star systems. For all that new space terrain to mean anything though, there needs to be a set of mechanics in place which make exploration fun and rewarding. Features aiming to do just have been explained in the latest newsletter, and I’ve picked out the salient details below.

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Holiday Space Japes – Elite: Dangerous Smuggling Video

By Graham Smith on August 25th, 2014.

Yes, I've seen that article about how there's no stealth in space.

It’s a bank holiday Monday in the UK, which means that the Rock, Paper, Shotgun crew is still writing news and articles about videogames, but instead of posting them here we’re printing them off, feeding them directly into a shredder, and then deleting the source files. It’s a cruel shame, but that’s the world we live in.

Perhaps you still want some entertainment to get you through the day wherever you are, in which case here’s a video of someone smuggling illegal goods into an Elite: Dangerous space station. It’s nine minutes of interstellar stealth and pleasant space ship noises, with on-screen text to describe the tactics used at each stage, and it’s brilliant. Space!

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Marginally Beta Price: Elite Dangerous Standard Beta Out

By Graham Smith on July 31st, 2014.

This didn't end well for me.

It’s been a little hard to keep track of the different ways to buy access to Elite: Dangerous, but it’s a lot simpler since yesterday’s launch of the Standard Beta. Players who want to start fighting and flying in the space-faring sequel immediately can now do so for £50/$75, and those willing to wait for the finished game can pay £35 to pre-order. The higher or additional costs of the Premium Beta and Lifetime Expansion Pass are no longer available.

What does that mean? Another notch along Elite Dangerous’s attempts to make a space game with 400 billion star systems. I’ve outlined some of the notable Standard Beta patch notes below.

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Braben On Star Citizen, Elite 2 Bugs & Rude Planet Names

By Alec Meer on July 24th, 2014.

A short while ago I ran the first part of my recent interview with Elite co-creator David Braben about space, VR and other Dangerous-related topics; here’s part two, in which I mutter questions from RPS readers at him, on topics ranging from Wallace and Gromit to obscure Elite 2 bugs, before posing my own questions about his take on Star Citizen, and exactly who all these people throwing shedloads of money at space games are.
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Elite Dangerous Premium Beta 2 Out, Adds Stations, Ships

By Ben Barrett on June 25th, 2014.

Corrrrrr, spaaaaace.

I’ve actually been dodging as much Elite: Dangerous knowledge as possible. The foolish, now semi-abandoned plan was to experience it at the same time as my first go on an Oculus Rift. The problem is those pesky folks over at Frontier Developments keep teasing all the beautiful things they’re putting into the game. Even if I can’t afford that hefty beta price tag, I’m spoiling myself with patch notes from the newest update containing phrases like “first flyable Zorgon Peterson” and “complex 8km diameter structures.” If that weren’t enough, they’ve put out a three minute video that’s literally just things slowly rotating space and it’s still one of the best trailers of the year.

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Into The Vasty Deep: Elite Dangerous

By Adam Smith on May 27th, 2014.

I spent most of the weekend playing the magnificent Distant Worlds: Universe (many words on that tomorrow) and it’s left me feeling like a claustrophobic sardine – craving more space. Thankfully, Elite: Dangerous is on-hand with a new development diary in the form of Captain Braben talking to camera while the cosmos occurs in the background. Elite is already an exciting game and most of the features that I associate with the series haven’t even been integrated yet. Hot laser dogfights are peachy keen though. The new video shows interstellar exploration and the devilish details that mark the enormity of the game world.

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Dock For Tender: Peer At Elite: Dangerous’ New Stations

By Graham Smith on March 20th, 2014.

If it doesn't work at first, try blowing in the slot to clear the dust out.

Craig is a vagabond journalist, a nomad who cannot be contained, and he wanders the land like Caine from Kung Fu, writing posts about videogames wherever he pleases. He’s the Snufkin of RPS, is what I’m saying, which is why we don’t always get to enjoy his company, and why we’re sometimes slow to post space sim news when he’s not around. News like the Elite: Dangerous alpha now has space station docking, there’s a video of it below, and my it looks beautiful.

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The RPS Chatroom – Elite: Dangerous Alpha

By RPS on February 24th, 2014.

Elite: Dangerous is the crowdfunded re-birth of the classic Elite space trading game, which used ancient magics to cram an entire wireframe universe inside a computer. This new, modern magic is trickling its way through an alpha development process, and last week Adam and Graham got access to a series of singleplayer scenarios designed to demonstrate the game’s combat systems. Graham is playing it with the Oculus Rift headset, Adam is playing it with aplomb. They gathered beneath a moonlit asteroid field to discuss their thoughts so far.
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