Posts Tagged ‘Frontier Developments’

Job Seeking: An Elite Dangerous Career Guide

By Brendan Caldwell on March 16th, 2015.

A career! Everybody has one. Mine is looking at a keyboard until I black out and coming back to consciousness with 4000 words on my screen about how to get started in Elite: Dangerous [official site]. This guide will give you some pointers about the main careers you can undertake in the game, from vigilante to explorer, from trader to (ugh) miner. We’re basically an interstellar jobcentre. One thing: you’re probably going to want some cash saved for these callings, as outfitting each ship is going to cost a pretty penny, and some of those pennies will be prettier than others. Okay then, let’s get on with it.

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Interview: David Braben On Fan Anger And Expectations

By Graham Smith on March 12th, 2015.

Actual size.

Elite: Dangerous [official site] is that rare thing: a Kickstarter-funded game that came out when its developers said that it would. Less rare is the response it inspired when it turned out that the planned offline mode had been scrapped, leaving a game that required an internet connection and backers struggling to receive refunds.

Despite this, the game has considerable merits. I spoke to David Braben at GDC 2015 about whether player’s anger is fair, whether the tone of responses has changed over the course of his career, and whether Elite is designed for those who play for five hours or a thousand.

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Attention Rookies: Getting Started In Elite Dangerous

By Brendan Caldwell on March 2nd, 2015.

This is our guide for absolute beginners. For more detailed advice on a particular space career, look out for our upcoming Careers and Resource Guides.

It may have its flaws but even as undercooked as it is, Elite: Dangerous [official site] still has enough going on that makes it both interesting and difficult to find your feet in the vast galaxy. Trading, bounty hunting, even learning to pilot your ship takes patience and a bit of experimentation. To make things easier as you scrounge together your first few thousand credits (and in anticipation of the upcoming 1.2 update which will finally add useful multiplayer groups), RPS has recruited me to hand out some tips and tricks to get you on your way. So strap in, Commander, and trust in some advice from a man who has learned it the hard way.

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Elite Dangerous To Add Nimoy Memorial Station

By Philippa Warr on March 2nd, 2015.

This is not Nimoy Memorial Station

Elite Dangerous [official site] will be getting a Nimoy Memorial station as part of the game’s 1.2 (Wings) update to honour the late Star Trek actor, Leonard Nimoy.

The game is not alone in paying tribute to Nimoy. Star Trek Online players held an in-game gathering on Vulcan while developers Cryptic will be adding an in-game memorial on 5 March. Star Citizen are also looking for a way to honour the actor.

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Elite: Dangerous Update 1.1 Adds Player-Made Starports

By Graham Smith on February 10th, 2015.

I fell through the cracks of Elite Dangerous [official site], finding I enjoyed the game a great deal while learning its basic systems of movement and interaction, but that there was nothing that lay beyond it that interested me. Update 1.1 has just hit now, and it brings the first major additions to the game – most notably, it introduces “community goals”, through which players can collaborate to build starports and capital ships.

In a fashion. There’s a pretty, illustrative trailer below.

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Frontier Announce Coaster Park Tycoon

By Alice O'Connor on January 29th, 2015.

Nyoom. No, this is RollerCoaster Tycoon 3.

Do you want to good Frontier news first or bad Frontier news? They themselves opened with the good news, so let’s follow suit: Frontier are making a new rollercoaster sim! The RollerCoaster Tycoon 3 devs plan to kick off a new manage ‘em up series in 2016 with Coaster Park Tycoon, though they don’t have much to say or anything to show at this point. Then, the bad news. They’ve laid off 15 folks and dragged development roles back from their studio in Canada’s sunny Halifax, which they opened in 2012. But rollercoasters!

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The Act Structure Of Elite Dangerous

By Graham Smith on January 17th, 2015.

The above is my attempt to draw a screenshot of Elite: Dangerous.

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Wot I Think – Elite: Dangerous

By Brendan Caldwell on January 15th, 2015.

Elite: Dangerous is a big game. It is big because it offers an uncharted galaxy of 400 billion stars to roam around. It is big because its bloodline comes from of one of gaming’s most respected sims. And it is big because it has the ambition of an interstellar Macbeth, backed by over £1.5 million in crowdfunding cash. When Pip asked me in her audio feature what I thought of the game, I responded: “I don’t envy the person who has to review it.” As it turns out, that’s me. So here we go. A big review for a big game. Here’s Wot I Think.

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Elite Dangerous Impressions, #2 – Finding A Fight

By Alec Meer on December 23rd, 2014.

Continuing a short series in which I get to grips with the newly-released Elite: Dangerous and document my thoughts about the game as I do.

I’d made this pledge to myself – that I’d learn this game without help. It has not been at all easy. Elite Dangerous only wants to impart a bare minimum of information to me, and while a large part of me digs working it out for myself, often I’m hitting brick walls. For instance:
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Elite Dangerous Is Out, Here Are Our Review Plans

By Graham Smith on December 16th, 2014.

Elite: Dangerous is out! Perhaps it’s just me, but isn’t it weird to live in a world where that’s not a bigger deal? Oh, I’m looking forward to getting in there and having a proper play, certainly. But the alpha and the beta and the gamma have been around for months, and somehow it feels like an anti-climax given the long, chilly decades of longing for a new Elite game that preceded it.

This’ll be Half-Life 3 one day. In the meantime, let me tell you about our review plans.

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Elite Dangerous Launch Video More Dangerous Than Game

By Graham Smith on December 11th, 2014.

Oh, the casual disregard for meaning that forms the backbone of marketing. This Elite: Dangerous launch trailer doesn’t mark the launch of the game, because that happens next week on December 16th. It’s game-like footage doesn’t actually show the game, since it’s all pre-rendered. And it’s not representative of the activities you’ll perform in the game because you can’t walk about on foot and while it’s certainly capable of spinning frantic space battles, it’s mostly a game about being an intergalactic courier.

Don’t get me wrong. I like the game that way and I don’t mind a bit of a light show for its own sake, so watch the trailer below.

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Elite: Dangerous Rethinks Refund Refusals

By Alice O'Connor on November 21st, 2014.

Don't go in there.

As ill-conceived plans often will, Frontier’s refund criteria for Elite: Dangerous have changed. When Frontier announcement last week that their open-world space sim wouldn’t have the offline single-player mode billed since its Kickstarter, only multiplayer and an online singleplayer mode that requires a net connection and is affected by other players, some folks wanted a refund. Frontier’s response was a little hazy, but clear on one point: if they’d paid for alpha or beta access and played it online, they couldn’t get a refund. They’re rethinking that now.

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Offline This – Elite Dangerous Refund Plans Detailed

By Alice O'Connor on November 20th, 2014.

Little bleak out here.

When Frontier Developments announced a week ago that they’d scrapped Elite: Dangerous‘s promised offline singleplayer mode, they were a little hazy on what would happen for folks who wanted a refund. It was a feature Frontier had listed on the Kickstarter that raised over £1.5 million, after all, and one they still teased as Elite went through its expensive paid alpha and beta stretches. Well, Frontier now have some vague policy on refunds, and it’s questionable: if you’re played at all, you can’t have one.

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