Posts Tagged ‘Frontier Developments’

Dock For Tender: Peer At Elite: Dangerous’ New Stations

By Graham Smith on March 20th, 2014.

If it doesn't work at first, try blowing in the slot to clear the dust out.

Craig is a vagabond journalist, a nomad who cannot be contained, and he wanders the land like Caine from Kung Fu, writing posts about videogames wherever he pleases. He’s the Snufkin of RPS, is what I’m saying, which is why we don’t always get to enjoy his company, and why we’re sometimes slow to post space sim news when he’s not around. News like the Elite: Dangerous alpha now has space station docking, there’s a video of it below, and my it looks beautiful.

Read the rest of this entry »

, , , .

70 Comments »

The RPS Chatroom – Elite: Dangerous Alpha

By RPS on February 24th, 2014.

Elite: Dangerous is the crowdfunded re-birth of the classic Elite space trading game, which used ancient magics to cram an entire wireframe universe inside a computer. This new, modern magic is trickling its way through an alpha development process, and last week Adam and Graham got access to a series of singleplayer scenarios designed to demonstrate the game’s combat systems. Graham is playing it with the Oculus Rift headset, Adam is playing it with aplomb. They gathered beneath a moonlit asteroid field to discuss their thoughts so far.
Read the rest of this entry »

, , .

32 Comments »

Impressions – Elite: Dangerous Alpha

By Adam Smith on February 21st, 2014.

The current alpha for Elite: Dangerous offers a linear series of combat missions, with a narrative through-line about illegal toxic waste dumping, megacorp mercenaries and accidental collisions with asteroids. That may well be how the final game plays out for some people but I’m more likely to spend my time exploring the farthest reaches of the galaxy, looking for unusual sights and making a few spacebucks by trading with whatever life exists at those penultimate frontiers. As such, the alpha only represents a very small portion of the Elite that I hope to play when all is said and done. With that in mind, here are my impressions of several hours in space.

Read the rest of this entry »

, , , , , , , .

102 Comments »

Braben’s Space Head Talks About Elite Multiplayer

By Craig Pearson on January 28th, 2014.


Uncy Dave is back, floating in space. A new Elite: Dangerous dev diary usually gives me a giddy thrill, but ever since I had that brief taste of the alpha, all I can see is a game that I touched and now don’t have. It’s torture. Watching the new video has only made it worse: there’s a small look at the next alpha update, and when it lands it’ll bring the first moments of multiplayer. Playing Elite with friends… I have never been this close to spending £200 on a game in all my life.
Read the rest of this entry »

, .

46 Comments »

Heads-On: Playing Elite Dangerous With The Oculus Rift

By Craig Pearson on December 20th, 2013.


My trip to Frontier was a costly one. All through the day, David Braben kept teasing me about a special surprise he had for me, one that I was forbidden to mention (until today). Was it the Thargoids? Was he a Thargoid? I took note that his office was curiously round, like the cockpit of a ship, and I warily entered it. It wasn’t that: as I sat down, he asked me if I wanted to play Elite: Dangerous on the Oculus Rift? Did I? I did. I’m allowed to tell you this because the Elite alpha has just updated support for Track IR, 3D TVs, and the Oculus Rift, and my time with it has convinced me I need a Rift in my life.

Read the rest of this entry »

, , , .

56 Comments »

Hands-On With Elite: Dangerous

By Craig Pearson on December 13th, 2013.

Look at me, mum!
In an I-don’t-recognise-my-life-anymore moment, Frontier invited me to their offices to be the first person to play Elite: Dangerous. David Braben and his team put me in a room with a joystick that was connected to a PC that was running the first public demonstration of the game. I’ve no idea how something like that happened to me, but I think I got through it without embarrassing myself, even if I did phone my mum to tell her.
Read the rest of this entry »

, , , .

87 Comments »

Elite: Dangerous Footage Shows Complex Convoy Raid

By Jim Rossignol on December 12th, 2012.


The Elite: Dangerous Kickstarter trundles onwards to its hefty £1.25m goal, with a fancy £719,935 at the time of writing. Frontier have begun posting regular dev diary video updates, and the latest is probably the most impressive so far, illustrating the kind of roles that players can expect to play in the game with a long piece of footage showing off an attack on a convoy. Lots to consider in there, and it’s definitely worth a look, below.
Read the rest of this entry »

, .

84 Comments »

Look! It’s A Real Bigfoot! No, Wait, Elite IV Footage

By Nathan Grayson on November 16th, 2012.

Hopefully, a giant, planet-sized David Braben will not be part of the UI at all times in the final version.

Continuing in a very unfortunate trend of talking a lot and showing suspiciously little, David Braben and co have finally seen fit to take the wraps off a teensy tiny meteorite bite of Elite: Dangerous footage. Yes, that’s right: RPS can now well and truly and probably Universe And All Alternate Dimensions And Timelines Exclusively confirm that the new Elite game has graphics. There are rocks and stars and even some clouds! Also, Braben says some interesting things about procedural generation. But I know you. You’re here for seven-and-a-half minutes of excruciatingly slow background panning.

Read the rest of this entry »

, , .

102 Comments »

Elite 4 Comes Dangerously Close To Showing Something

By Alec Meer on November 9th, 2012.

So yeah, it's in space, and there are ships, now gizza million quid

There are the good Kickstarters – the ones with prototypes, extensive mechanic breakdowns or videos of an eerily earless Jim Rossignol* demonstrating in-game footage at length – and then there are the bad ones, the ones that dangle a name but not a lot more. Tom Hall and Brenda Romero’s Old School RPG rightfully acknowledged its own (perhaps accidental) cynicism and pulled the plug, but it was this week’s Elite: Dangerous project by Frontier Developments that really offended me. I obviously don’t know the circumstances of the fund’s creation, but it had at least the appearance of being hastily arranged and trading on pure nostalgia rather than any definite promises. No artwork, no video, no concrete features – just a vague outline very heavily based on what Braben & Bell’s original spaceship sim already did. After decades of Elite 4-based promises and talk of ongoing development, I for one felt insulted, entitled little shmuck that I am.

Now, the Elite: Dangerous Kickstarter page is in more like the shape it should have been at first, with artwork and videos added to the pitch at last. “At last,” he says, as though three days is an eternity. What have you done to me, internet?
Read the rest of this entry »

, , , .

94 Comments »

Elite Returns With Massive Kickstarter Goal

By Nathan Grayson on November 6th, 2012.

Old-school RPGs? Please. That Kickstarter trend is so a few seconds ago. Now it’s all about mind-bogglingly ambitious revivals of legendary space series that need your help in the form of several trillion dollars. OK, maybe not that much, but Star Citizen came in space, no one can hear you screaming into existence asking for $2 million, and now David Braben is trying to resurrect Elite (again) for the low, low collective price of £1,250,000 – which is basically $2 million.

That’s right – Elite is back at long, long last, in the form of Elite: Dangerous. Are you ready to remember how much rage and sorrow could be extracted from the mere process of docking? I know I am.
Read the rest of this entry »

, , , , .

219 Comments »

Exclusive: Frontier’s The Outsider Cancelled?

By John Walker on January 20th, 2011.

Tis no more. Sniff.

Rock, Paper, Shotgun has received word that David “Elite” Braben’s much vaunted next game, The Outsider, was apparently cancelled yesterday.

Edit: David Braben has confirmed to us that development on The Outsider has ceased, explaining that it was due a “change [in] priorities” with regards to unannounced projects, telling us that he is “very sad” about the resulting redundancies. The full quote is below.

Edit edit: Braben has since claimed to Develop that, “There is still publisher interest in the project, and we haven’t cancelled it.” So it’s all a bit confusing. We’re currently trying to establish what “changed priorities” actually means, and have got back in touch with Braben for clarification.

Read the rest of this entry »

, , , , .

78 Comments »