Posts Tagged ‘Frontier Developments’

Job Seeking: An Elite Dangerous Career Guide

A career! Everybody has one. Mine is looking at a keyboard until I black out and coming back to consciousness with 4000 words on my screen about how to get started in Elite: Dangerous [official site]. This guide will give you some pointers about the main careers you can undertake in the game, from vigilante to explorer, from trader to (ugh) miner. We’re basically an interstellar jobcentre. One thing: you’re probably going to want some cash saved for these callings, as outfitting each ship is going to cost a pretty penny, and some of those pennies will be prettier than others. Okay then, let’s get on with it.

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Interview: David Braben On Fan Anger And Expectations

Actual size.

Elite: Dangerous [official site] is that rare thing: a Kickstarter-funded game that came out when its developers said that it would. Less rare is the response it inspired when it turned out that the planned offline mode had been scrapped, leaving a game that required an internet connection and backers struggling to receive refunds.

Despite this, the game has considerable merits. I spoke to David Braben at GDC 2015 about whether player’s anger is fair, whether the tone of responses has changed over the course of his career, and whether Elite is designed for those who play for five hours or a thousand.

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Attention Rookies: Getting Started In Elite Dangerous

This is our guide for absolute beginners. For more detailed advice on a particular space career, look out for our upcoming Careers and Resource Guides.

It may have its flaws but even as undercooked as it is, Elite: Dangerous [official site] still has enough going on that makes it both interesting and difficult to find your feet in the vast galaxy. Trading, bounty hunting, even learning to pilot your ship takes patience and a bit of experimentation. To make things easier as you scrounge together your first few thousand credits (and in anticipation of the upcoming 1.2 update which will finally add useful multiplayer groups), RPS has recruited me to hand out some tips and tricks to get you on your way. So strap in, Commander, and trust in some advice from a man who has learned it the hard way.

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Elite Dangerous To Add Nimoy Memorial Station

This is not Nimoy Memorial Station

Elite Dangerous [official site] will be getting a Nimoy Memorial station as part of the game’s 1.2 (Wings) update to honour the late Star Trek actor, Leonard Nimoy.

The game is not alone in paying tribute to Nimoy. Star Trek Online players held an in-game gathering on Vulcan while developers Cryptic will be adding an in-game memorial on 5 March. Star Citizen are also looking for a way to honour the actor.

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Elite: Dangerous Update 1.1 Adds Player-Made Starports

I fell through the cracks of Elite Dangerous [official site], finding I enjoyed the game a great deal while learning its basic systems of movement and interaction, but that there was nothing that lay beyond it that interested me. Update 1.1 has just hit now, and it brings the first major additions to the game – most notably, it introduces “community goals”, through which players can collaborate to build starports and capital ships.

In a fashion. There’s a pretty, illustrative trailer below.

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Frontier Announce Coaster Park Tycoon

Nyoom. No, this is RollerCoaster Tycoon 3.

Do you want to good Frontier news first or bad Frontier news? They themselves opened with the good news, so let’s follow suit: Frontier are making a new rollercoaster sim! The RollerCoaster Tycoon 3 devs plan to kick off a new manage ‘em up series in 2016 with Coaster Park Tycoon, though they don’t have much to say or anything to show at this point. Then, the bad news. They’ve laid off 15 folks and dragged development roles back from their studio in Canada’s sunny Halifax, which they opened in 2012. But rollercoasters!

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The Act Structure Of Elite Dangerous

The above is my attempt to draw a screenshot of Elite: Dangerous.

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Wot I Think – Elite: Dangerous

Elite: Dangerous is a big game. It is big because it offers an uncharted galaxy of 400 billion stars to roam around. It is big because its bloodline comes from of one of gaming’s most respected sims. And it is big because it has the ambition of an interstellar Macbeth, backed by over £1.5 million in crowdfunding cash. When Pip asked me in her audio feature what I thought of the game, I responded: “I don’t envy the person who has to review it.” As it turns out, that’s me. So here we go. A big review for a big game. Here’s Wot I Think.

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Elite Dangerous Impressions, #2 – Finding A Fight

Continuing a short series in which I get to grips with the newly-released Elite: Dangerous and document my thoughts about the game as I do.

I’d made this pledge to myself – that I’d learn this game without help. It has not been at all easy. Elite Dangerous only wants to impart a bare minimum of information to me, and while a large part of me digs working it out for myself, often I’m hitting brick walls. For instance:
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Elite Dangerous Is Out, Here Are Our Review Plans

Elite: Dangerous is out! Perhaps it’s just me, but isn’t it weird to live in a world where that’s not a bigger deal? Oh, I’m looking forward to getting in there and having a proper play, certainly. But the alpha and the beta and the gamma have been around for months, and somehow it feels like an anti-climax given the long, chilly decades of longing for a new Elite game that preceded it.

This’ll be Half-Life 3 one day. In the meantime, let me tell you about our review plans.

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