Posts Tagged ‘frontier’

Smuggling The E3 Trophy Home: Elite – Dangerous

By Adam Smith on June 11th, 2014.

There was a time when I’d look forward to E3 for weeks in advance. It’s not that the event was better in ye olde days, it’s that it held the possibility of surprises from beginning to end. We know so much now, with daft sites like Rock, Paper, Scattergun reporting on every fart and sigh that emerges from yesterday’s indie sensations. Where’s the mystery? If you’ll excuse the foot-to-ball analogy, it’s like the difference between watching a World Cup in the seventies and watching one now. Back then, every overseas player was an enigmatic bundle of esoteric skills – now, you’re probably wearing underpants with their name on or eating a biscuit in the shape of their head.

In a world with so little mystery, I’m not at all disappointed to find that my favourite E3 trailer so far is for a game I’ve already played. Elite: Dangerous continues to excite.

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Impressions – Elite: Dangerous Alpha

By Adam Smith on February 21st, 2014.

The current alpha for Elite: Dangerous offers a linear series of combat missions, with a narrative through-line about illegal toxic waste dumping, megacorp mercenaries and accidental collisions with asteroids. That may well be how the final game plays out for some people but I’m more likely to spend my time exploring the farthest reaches of the galaxy, looking for unusual sights and making a few spacebucks by trading with whatever life exists at those penultimate frontiers. As such, the alpha only represents a very small portion of the Elite that I hope to play when all is said and done. With that in mind, here are my impressions of several hours in space.

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Elite: Dangerous Enters Alpha 2.0 – Unleashes Multiplayer

By John Walker on February 6th, 2014.

It still seems a little bit impossible that there’s a new Elite game actually happening. I keep expecting to hear that it was all a big hoax, and was just Braben holding a torch behind a black sheet with lots of little holes cut in it. I also remain resolutely disappointed that apparently Elite: Dangerous won’t be under 32kb. I thought technology was supposed to get better? Anyhow, my brain aside, the alpha for the game has now entered phase 2.0, allowing backers access to multiplayer.

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Too Many Alphas – Elite: Dangerous Backer Alpha Begins

By Nathan Grayson on December 13th, 2013.

I like how, now that the great winter triple-A avalanche of ’13 has subsided, every major alpha or beta scheduled for “late 2013″ is dropping all at once. Oh, hey there Starbound, of course we can hang out all weeken– oh, could you hold on a sec’? I think I see Wasteland 2 over there. Just gonna pop in and say hi for a couple seconds. Shouldn’t be too– Dungeon of the Endless? Is that you? What brings you to my inbox, which is stuffed like a turducken full of a Russian-doll-esque procession of smaller exotic birds? Yeah, we can chat for a bi– [David Braben lands a fully functioning Elite: Dangerous starship on top of my house]. God damn it.

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Ready For My Closeup: Cockpits And VR In Elite: Dangerous

By Nathan Grayson on November 28th, 2013.

Cockpits. On their own, they’re either boring or phonetically hilarious to 12 year-olds (and maybe John), but attached to spaceships they’re the all-too-thin line between life and death. Space is so cold that no mortal hoodie can stave off its creeping permafrost (also, there is no air), so your on-board base of operations also represents sweet, sweet life itself. The downside? You’re going to be staring at it a whole, whole lot. Frontier’s goal with Elite: Dangerous, then, is to make your cockpit as detailed and functional as possible *cue laughter*. It’ll also be Oculus-Rift-friendly, because it is a game with a first-person viewpoint developed during or after the year 2013.

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Alpha Papa Chat: Elite: Dangerous Alpha In December

By Craig Pearson on October 18th, 2013.


The floating space head of David “Orson” Braben is transmitting more details about Elite: Dangerous. This is a particularly important dev diary, because it announces the alpha stage of the game. The backers who pledged to be part of the alpha will be getting the first new taste of Elite in nearly two decades this December. It’s not the whole game, though: the alpha will be a series of test segments, enabling Frontier to tune parts of their space epic before the general public is allowed in. The first test will be of the combat systems. Being two months away from new Elite got me a bit excited, so I asked a courier to deliver a package of questions to Braben’s home system, and he delivered it on time. Braben’s space responses, and the alpha dev diary, are below.
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All You Need Is Lave: Elite: Dangerous Commentary Trailer

By Craig Pearson on October 4th, 2013.


I quite liked the previous Elite: Dangerous trailer, but even with my rose-tinted cockpit view activated it was obvious that there wasn’t a hope on IO that the game would look like that. It was one of those in-engine trailers that makes everything look whizzy and zoomy, but everything is following a pre-determined path. Frontier is admitting as much in the latest developer diary, which has David Braben gabbing over the trailer, talking about what’s real and in-game, what they fudged, and how useful the trailer has been in visualising the full game. So if you want to watch it a second time, but with Uncy Dave talking over it like a game development Jackanory, then it is below.
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Squeeelite: Elite: Dangerous Orchestral Trailer

By Craig Pearson on September 13th, 2013.

*crump*
There’s not a synapse in the rational part of my mind that believes that Elite: Dangerous could possibly look this good, but the rest of my body thinks that that part of my mind is snobby and doesn’t invite it to parties. I just distracted it with Facebook posts from the people I grew up with so the rest of me could be wowed by the ‘Damocles’ video. The video below is the visualisation that Frontier sent to potential composers, who had to add a score to back-up the action. They’ve released the video with the winning composer’s contribution. You must take it in. It’s what eyes and ears were built for.
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Golly: An Elite: Dangerous Gallery

By Craig Pearson on July 17th, 2013.


A thought I had in the shower, while soaping my nethers and conditioning my beard. I was an early teen when Frontier: Elite II came out, and I’ve been chasing it ever since. I’ve not really been looking for another Elite, though one is totally welcome. I’ve been looking for something more nebulous: the feeling of being part of an world that was ruled by experiences, not numbers. Watching an Eagle emerge from Lave station led me to cowering in the dark in Thief, listening to the guards talking. I watched dinosaurs chasing each other in Trespasser. I’m always hunting for that next incredible rock formation in Minecraft.
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Pwhoarrery: Elite: Dangerous’s Map View

By Craig Pearson on July 8th, 2013.

I'm so there.
My initial sniffiness at the Elite: Dangerous Kickstarter pitch now looks ludicrous given my current pledge level: I have my commander name saved (Buck Sexington), my real name will be an NPC in the game, and I’ll be taking part in the first round of beta testing. I was aiming for the Explorer level pledge (“Have the option to start on the edge of explored space with a long range version of the Cobra Mk III and 3,000 CR”), but I still ended up a bit higher. Money well spent? I have no idea, but it has kept me more engaged in Dangerous’s development process (I have “Always Display Images From Frontier” checked in my inbox, for example). So I thought I’d share my excitement at the recently released screenshot of the solar system map.

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Elite: Dangerous Gets A Teaser, Paypal Payments

By Jim Rossignol on December 20th, 2012.


As Elite: Dangerous enters the final quarter of its long, long Kickstarter, the figure sits at £820,657. Still a good distance from the £1.25m they’re asking for. Will Frontier make it to the finishing line? Or is this going to be a higher-profile miss-kick? Only time will tell, of course, but Frontier are hoping they’ll pull through with a new teaser trailer (below) and a direct Paypal option for those folks who can’t or won’t use the core Kickstarter project. It’s important to point out that direct Paypal pledges don’t contribute to the overall Kickstarter goal, and will only really help (I suppose) if the target is otherwise reached.

Did you pledge? Will you?
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Elite Returns With Massive Kickstarter Goal

By Nathan Grayson on November 6th, 2012.

Old-school RPGs? Please. That Kickstarter trend is so a few seconds ago. Now it’s all about mind-bogglingly ambitious revivals of legendary space series that need your help in the form of several trillion dollars. OK, maybe not that much, but Star Citizen came in space, no one can hear you screaming into existence asking for $2 million, and now David Braben is trying to resurrect Elite (again) for the low, low collective price of £1,250,000 – which is basically $2 million.

That’s right – Elite is back at long, long last, in the form of Elite: Dangerous. Are you ready to remember how much rage and sorrow could be extracted from the mere process of docking? I know I am.
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Elite IV Still In The Works

By Jim Rossignol on October 27th, 2007.

According to reports leaking out of the GameCity event in Nottingham, UK, David Braben is still working on Elite IV. The game showed up on a slide during his presentation, with the nomenclature “PC, PS3, Xbox 360″ next to it. That suggests that the fourth freeform space epic might not be too far off.

It’s not the first time this has come up, of course, as it was first mooted back in 2000, when Braben apparently dabbled with the idea of Elite being an MMO, but shelved the notion due to fear of MMO technological immaturities. Then there was some minor Elite IV rumblings in 2006 during Braben’s first press outings for The Outsider which, damnably, is not coming out on PC. Apparently Braben’s team will be able to use what they’ve learned from the proposed 2009 release of The Outsider in the development of a fourth Elite game. Funny that, when most development teams still haven’t learned from what Elite did in 1984.

And it’s just occurred to me that most of our American readers won’t have a clue who David Braben is, or why we’re excited about Elite… will they? Hmm. Not much we can do to fix that, other than perhaps link to the OpenGL version of Frontier and say that Elite started many of us on the long road towards being the boring old nerds we are today.

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