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Posts Tagged ‘frontlines’

Frontlies (now updated)

By Alec Meer on March 7th, 2008.

Insert 'hanging around' gag here

Update 1- “We believe it’s only affecting a small percentage of users and we are working to resolve this so everyone has a great experience,” Valve’s Doug Lombardi tells us. “That said, we’ll wait to comment on this until after we have things fixed.”
Update 2 – A new Steam beta build purports to fix the problem (thanks for the tip, Evo.)

Two posts in 24 hours about an FPS with an average rating of 74% – why ever would we do such a thing?

Well, because it turns out Frontlines’ Steam version is more broken than the hopes and dreams of Mike Huckabee. Read the rest of this entry »

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Frontlines: Fuel Of War Trailer

By Jim Rossignol on November 17th, 2007.

I know quite a few of you have a fondness for the Desert Combat mod for Battlefield 1942, and so you might already be following the upcoming THQ online shooter, Frontlines: Fuel Of War. Kaos Studios, the internal THQ development studio for Frontlines, is made up of much of the same team that created Desert Combat, before shenanigans went on with EA and DICE buying out the original studio around the time of Battlefield 2.

Anyway, Frontlines looks promising indeed, delivering a slightly-futuristic Battlefield styled game, with the focus on a frontline over which the battle is fought. Rather than spreading out across the map as other open-ended vehicular shooters are prone to do, Frontlines aims to keep the action in a single, moving corridor.

It also aims to provide lots and lots of military toys. Like the drones:


Thanks Game Trailers, and may all your spawns go uncamped.

After the amusements the Strogg drones caused in ETQW I’m looking forward to being an absolute bastard with these things in Frontlines. The game should, apparently, arrive around February 2008.

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