I’ve figured out why developers and publishers make game engine trailers. Like the Wizard Of Oz, the game engine is responsible for what’s going on behind the scenes. It is the giant, floating head that demands tribute. In this case, the tribute is four minutes of people talking about Frostbite 3 using terms like “Seamless Reality”. It skips extolling how these grown men spend their days and nights attempting to make explosions more explodey, debris more chunky, and eyes more oculary. Such is the fragile ego of a game engine, if such a tribute is not made then Frostbite 3 would return to its burrow and gnaw off its own feet.
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Posts Tagged ‘Frostbite’
By Craig Pearson on June 25th, 2013.
By Adam Smith on January 10th, 2012.
There’s always something unexpectedly brilliant brewing in the indie community and when an event like Ludum Dare actually challenges all the talented designers out there to produce playable snacks at a rapid pace there’s an overwhelming amount to keep up with. That’s my excuse for missing the two winners of Ludum Dare 22 during my two previous pieces on the competition. Didn’t play them, didn’t notice them. But now I have, because they have been crowned and even I am not shortsighted enough to miss a coronation. If you are utterly myopic, however, you may not have played Frostbite or Midas yet. Read on!