Posts Tagged ‘frozenbyte’

Trine 2 Trailer Makes Everything Okay Again

By John Walker on September 14th, 2011.

Ahhhhhhhhh, it's going to be fine.

Is it morning for you too? I’m sorry. This incessant plague of mornings that has been affecting the Earth since the Great Schizm is wearing us all down. But this might help. It’s the new sort-of-trailer for Trine 2, that’s a bit like a week of afternoons off on a tropical island in the moonlight. All those things. It can only help.

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Lookin’ Fine: Trine 2 Trailer

By Lewie Procter on August 18th, 2011.

Mushrooms. Fun guys. Sorry.
This looks a bit lovely. Frozenbyte have joined in on the “Let’s put out a new video for Gamescom” party, and have got a lush new trailer with a first proper look at their Trine sequel, which is hopefully due some time next month. Have a good old gaze at this: Read the rest of this entry »

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Humble Frozenbyte Bundle Appears Today

By John Walker on April 12th, 2011.

Fumble

Humble Indie Bundle The Third is due out today. It’s a bit of a different one this time around – after the first and second – only one developer is in the deal: Frozenbyte. It’s a top collection of their games – Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, and Splot – and once again its intended to see money reach charities. What, wait were those last two?

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Blooming: Trine 2 Footage Sure Is Shiny

By John Walker on March 21st, 2011.

This is a bit like the RPS garden, only slightly better kept.

It’s been a while since we posted any Trine 2 footage, so I think I shall do so now. The co-op indie delight from last two years ago (I wish I had any perception of the passing of time) had us all cooing around collective monitors. And the sequel looks astonishingly lush, with what appears to be some big improvements from the version shown in October last year. It’ll once again see the Thief, Wizard and Knight scroll sideways through physics puzzles, playable by one to three people at a single machine. Well, just look at it – it’s amazing.

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A Little More Trine 2 Footage

By Jim Rossignol on October 12th, 2010.


Trine, the comforting bedtime story of a game, is back with its side-scrolling, co-operative physics manipulations. They’re calling it Trine 2. I know! But that’s okay, because it looks just as lovely as the original, and that original was never quite long enough. This second piece in-game footage shows off some of the co-op game that you can play with, y’know, friends. If they’re interested. They’re probably not interested. Bastards.
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Trine 2 Confirmed For PC

By Jim Rossignol on June 14th, 2010.


This is a pleasant way to start the week, via Blue: having a sequel for a charming and playable game confirmed for our humming box of tricks. In a reveal thread on the Frozenbyte forums Joel Kinnunen responds “Yes. And before anyone asks, it will come to PC in addition to any other platforms. That’s all we can say right now.” And I suppose what makes me most pleased is that the existence of sequel means that enough of you lot bought the original for it to have been a success. Good news, I think.

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Trine: “Path to New Dawn” And Cheapness

By Jim Rossignol on April 20th, 2010.


The 1.07 patch for clever co-op platformer Trine includes a new free level called Path to New Dawn, which is a reward for veterans, as Frozenbyte explain: “Path to New Dawn is a unique level with new visuals and challenging gameplay, especially on Very Hard difficulty setting. It also features 10 special items for the player to collect. The level is unlocked and available in the Select level menu once the game has been completed.” The patch is automagically updating on Steam now, and should be available for the rest of the PC gaming crowd later this week. To celebrate, the Steam price has dropped to just $5/£4.25. It’s a neat little game, even single-player, and definitely worth it for that price, even if the last level is rubbish. I WIT’d it here. I’ve posted some footage below to remind you how cute it is.
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Wot I Think: Trine

By Jim Rossignol on July 15th, 2009.


Indie Finnish developers Frozenbyte last caught our attention with their top-down shooter, Shadowgrounds, which was a little Aliens-y. Their latest game could scarcely be further way from that gloom and gunfire: Trine (as in “fine”) is a side-scrolling, puzzle-led, fairy-tale platformer, built in the Swiss-Army-character-swap tradition of Lost Vikings. But is it any good? And what’s with the pricing? Here’s Wot I Think.
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Magic Tricks: Trine Demo

By Jim Rossignol on June 26th, 2009.


Crikey, as if you didn’t have enough to play this weekend already! Frozenbyte have released the first part of their forthcoming physics platform puzzler as a demo. It’s 460mb, and you can get it here. The full game is apparently out on July 3rd, and you can, should you be so inclined, compare your impressions of the demo with my own thoughts on the full game, which are here. Please do play this one, I thought it was splendid, and Frozenbyte are definitely a developer you should pay attention to.

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Quick Q&A: FrozenByte’s Lauri Hyvärinen

By Jim Rossignol on May 12th, 2009.


In typically backward fashion, I managed to arrange a Q&A with FrozenByte‘s Lauri Hyvärinen before I’d actually played their gorgeous platform game, Trine. Yeah, I’m a pro like that. Anyway, I’ve had a blast with our preview version of the game, as described here, and Hyvärinen makes things a bit clearer in his replies to my questions. He talks about the nature of non-essential co-op in the game, Crayon Physics, and the possibility of supporting “multiple mice and keyboards” for PC. Read on for more about this intriguing game, which looks like it belongs somewhere on the Venn diagram where Diablo, Lego Star Wars, and Crayon Physics overlap.

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Cryptic Triptych: Hands On With Trine

By Jim Rossignol on May 11th, 2009.


Finnish developers Frozenbyte recently sent us an unfinished version of their forthcoming action adventure puzzler, Trine (rhymes with “fine”). I’ve been playing through the opening levels of this intriguing game – which is something like Lost Vikings in a lavish fantasy world, colliding with modern physics – and find myself entertained. Needless to say, written impressions follow.

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