Posts Tagged ‘fuel’

FUEL: Landmarks, User Content Hints

By Jim Rossignol on February 20th, 2009.


More Codemasters material from their recent US press day: a second FUEL trailer. This one is significantly less impressive than the last one, although it shows a bit more detail of the racetrack areas within the 5000km2 terrain of the game world. it’s really hard to guess the quality of the game at this stage, and I’m somewhat sceptical. Nevertheless, the idea of a post-apocalyptic North America to race around in appeals to be on some very basic level, and the game is going to have to be deeply crap to put me off playing it. Eurogamer have a brief overview of the game here, and report that “players will also be able to create their own races on any part of the map, and share them online.” It sounds like the core races are going to be playable a standard event-by-event race too, if you want to skip the open worldiness of it.
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Okay, Yikes: FUEL Trailer

By Jim Rossignol on February 10th, 2009.


This rather puts Burnout Paradise’s sprawling cityscape into perspective. FUEL, Codemasters’ new open world racing game, features 5000km of open terrain. This new chunk of footage illustrates that to startling effect. We were already intrigued the massive space Codies were talking about, but this brings it home. Suddenly the idea that it really does have that much space in it seems real. Not only that, but it’s out in May. Oh my.

We’ll have an interview with the developers, Asobo Studio, very soon.

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FUEL: Pre-Apocalyptic Racing

By Alec Meer on August 19th, 2008.

I don’t think I’ve ever been excited about a racing game before. I’ve enjoyed plenty of ‘em, and sometimes very much so, but I’ve never thought “ooh, I’m really looking forward to driving around a slightly better-looking race track.”

Until now. FUEL is the next inexplicably capitalised inhabitant of Codemaster’s racing stable (with DIRT and GRID. I look forward to WHEEL, GEAR and QUITE FAST ACTUALLY). And it sounds awesome. Read the rest of this entry »

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