Posts Tagged ‘full control studios’

Capital Letters! Space Hulk Launch Trailer

By Craig Pearson on August 15th, 2013.

What's it called again?
Deep breath. Take it right in. Expand those lungs, fill them with air until you feel like you’re going to burst. Now exhale. Feel your body contract as your breath heaves out of it. Remember that feeling of clean air, because it was taken in a pre-Space Hulk world. In about an hour the game unlocks on Steam (6pm UK time), and from then on each breath will be tainted with the smell of oil, death, burning Genestealer flesh, and if you live anywhere near a Lush shop, the lingering aroma of boutique soap. Not even death and war can cover that smell up.
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Enhance! Jagged Alliance Flashback Diorama

By Craig Pearson on May 17th, 2013.


CSI is a show that invents sexy technology to solve crimes (CSI means Cool Solvers International, madeupfact fans). I honestly don’t know how any crime gets done with the level of tech they have. Gary Sinese once solved a crime with a spoon and a cornea, which reads like something I’d make up for one of my silly story intros. Honestly, if your plot could be written by a man in his pants at a PC then you might want to think about a second-draft. What has that got to do with Jagged Alliance Flashback? The currently Kickstarting strategy game has just released a strange, cool interactive screenshot that’s like something out of David Caruso’s imaginary software emporium.
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Jagged Alliance: Flashback Now Singing For Its Supper

By Alec Meer on April 23rd, 2013.

As prophesied by the saintly words of the Very Reverend Adam Smith last week, Jagged Alliance is about to make its eighty millionth comeback, this time in the charge of Full Control, they of the new Space Hulk game, and via the medium of Crowdsourcing. I can only advise you to read that interview in the pursuit of fulsome details on the turn-based strategy remakequel, but today the actual Kickstarter goes live. This means more details, and also a video which affords me the opportunity to see the face of a man I have only ever spoken to on the phone before. It’s quite a nice face, really.
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See Space Hulk See Space Hulk See Space Hulk See

By Alec Meer on March 28th, 2013.

See?

Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk
See Space Hulk

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First Look: Space Hulk

By Jim Rossignol on March 27th, 2013.


I am on the show floor at GDC, standing next to an unflappable and smiling Thomas Lund of Full Control Studios. He is pleased. He is showing me Space Hulk. He is so excited about it that I can’t help get caught up in his enthusiasm and start feeling giddy, even though I have been taking all of my cynicism medication. He’s been gesticulating and enthusing and SPACE HULK.

It looks pretty great.
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Exclusive: All About The New Space Hulk PC Game

By Alec Meer on March 1st, 2013.

Rejoice, heretics. There’s going to be a brand new, turn-based and faithful PC adaptation of legendary Games Workshop boardgame Space Hulk, and I am really very excited about this. So I had a good old chat with Thomas Hentschel Lund, boss of Full Control, the studio behind this sci-fi strategy game of man versus alien in desperate battle. Inside: the first (and excellent) in-game screenshots, details on how it works, what’s been tweaked, if it’s as brutal as the source material, whether PC or iOS is the lead platform, whether it nods to the old EA first-person games, and how the whole thing happened due to one very happy accident involving a fire pit.

(You can click on the first two screenshots in this post for fancy HD versions, by the way).
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A Grown-Up Post About Space Hulk

By Alec Meer on December 11th, 2012.

I was under the impression that my announcement post about the new PC adaptation of Games Workshop boardgame Space Hulk yesterday was as comprehensive as can be, but it transpires that I may have overlooked a minor detail or two. For instance, what type of game it is, who’s making it and how it will work. Allow me to fill in these tiny gaps now.
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