Posts Tagged ‘full throttle’

Interview: Tim Schafer On Adventures

By John Walker on February 28th, 2012.

Preparing to defend himself against the avalanche of money.

In the second part of our interview with Double Fine‘s Tim Schafer (the first part is here), we get to talking about the nature of the adventure game, and reflect on some of Schafer’s defining classics from the 90s, Day Of The Tentacle, Full Throttle and Grim Fandango, to consider what lessons they offer for today, the reasons for avoiding 3D altogether, and I almost trick him into making a sequel to Day Of The Tentacle.

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Full Throttle Goes Cinematic

By John Walker on January 7th, 2009.

Grrrrrrrrrrrrrrrrrrrrrrrrrrr

This is so very good. It’s also been around for a couple of years, but this is the first time we’ve encountered it. Someone working under the name VGMD, cut together all the cinematics and key scenes from Full Throttle to create an hour-long ‘movie’ version.

As we lament the standards of storytelling and voice acting in many games, this stands as an example to all. It should be required viewing when people start a new game. “Oh!” they’d say as it finished, “It can be that good?” You can download the video from Gamers Hell here.

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Full Throttle Remembered

By John Walker on August 27th, 2008.

Replay this game immediately.

I would like to publically declare my love for Full Throttle. Something very strange happened with history and opinion on that game – it was well received by critics, it was completely fantastic, it was Tim Schafer’s most mature writing (three years before Grim Fandango). And then somehow it became the black sheep of LucasArts’ output, condemned by false memories of being too short, and having awful arcade sequences throughout. Which just isn’t true! Certainly it was a shorter adventure compared to others in their catalogue, but it was such an astonishingly fine one. And the arcade bits? Pieces of piss, apart from one crappy section with the demo derby. Get over it! Restore Full Throttle to its rightful glory! And then check out this excellent piece from Adventure Classic Gaming, discussing the fate of the two aborted sequels with former LucasArts artist, Bill Tiller.

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