Posts Tagged ‘Funcom’

Funcom: Secret World ‘Has The Tools’ To Go F2P

By Nathan Grayson on September 18th, 2012.

Because shooting tree monsters is an indelible human right - not something that should be hidden behind the heartless wall of commerce.

Do you own any tools? I own some tools. I have a screwdriver, a hammer, a wrench, and a key that doesn’t actually go to anything, so I use it to open cardboard boxes. Apparently, though, Funcom’s utility belt is even more expansive than my formidable arsenal. In fact, if the sadly struggling Secret World developer is to be believed, it even possesses the mythical Free-To-Play Tool. Yes, that’s right. It does exist. Even in Norway.

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Aaaand Secret World’s Issue Two’s Been Delayed… Again

By Nathan Grayson on September 14th, 2012.

Can you guys just release the issue already? My hand is getting really tired.

Yesterday, I told you to expect a giant pile of goodies underneath your Secret-World-mas tree today. And yet, unless you live in the future, you found nothing. I expect, then, that you are here waving pitchforks and torches aloft to run me out of town for my deceitful ways. But I didn’t do it on purpose. Honest! Instead, shortly after celebrating Issue Two’s imminent launch, Funcom realized it still had a lot of work left to do.

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Digging Deeper Into Secret World’s ‘Digging Deeper’ Update

By Nathan Grayson on September 13th, 2012.

Noooooo, my Olympic track and field dreams are over.

The Secret World‘s second issue hasn’t exactly had the shortest journey to players’ virtual mailboxes, but – after one more brief delay – it should be arriving sometime today. Let’s be honest, though: seeing as it’s Guild Wars 2′s time now (Is that the point they were trying to make? I still don’t know), your TSW icon – cold and untouched by a mouse click’s caress – probably has the other kind of mouse living inside it at this point. You, I’m guessing, will require some convincing on this one. Funcom seems to think so too, so it’s put together a video overview of “Digging Deeper” – just for you, and you alone. And also hundreds of thousands of other people who are incredibly similar to you.

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Escape To New York: The Secret World’s First Raid

By Adam Smith on September 4th, 2012.

I’ve seen the things that are to come in The Secret World, at least some of them, and even though the present is turbulent the future seems bright, or at least as bright as global conflict, the destruction of a metropolis and the spilling over of supernatural horror onto city streets could possibly be. It’s a flame-bright future with a great deal of ash, boiling blood and smoke blotted across it. As well as witnessing the power of plotting, I’ve been dipping into Guild Wars 2 for the first time, so along with a tour taking in elements of The Secret World’s first raid, I’ve been wondering whether I have room for two MMORPGs in my life.

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The Secret World Pledges It’s “Far From Done”

By John Walker on September 3rd, 2012.

The looming face of Ragnar Tørnquist sits atop a message to The Secret World players, in an effort to calm concerns after what are described as “a turbulent couple of weeks”. The game, which apparently has only around 200,000 players after its first month, has put developers Funcom in a tough financial position, with rumours of as many as half the staff worldwide being laid off, and their share value falling a massive 84% drop. But T(ALT-0248)rnquist is seeking to assure players that things are still good for the game itself.

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Secret World Sells 200K, ‘Smaller’ Funcom Games Ahead

By Nathan Grayson on August 29th, 2012.

'Well, at least *someone* cares enough to kill me.'

Well, I can’t say we didn’t see this coming, but I’d always really, really hoped some cosmic force would swoop in and reshape reality for the sole purpose of avoiding it. In this bold new world, Ragnar Tornquist would be the brains behind every MMO storyline, and we’d live happily ever after in worlds that couldn’t unironically apply the phrase “happily ever after.” But alas, The Secret World has had some pretty serious trouble gaining ground, and that’s taken a toll. First, layoffs and delays struck in fairly short order, and now Funcom’s headed for a very different future than the one it originally planned.

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Having Issues: Secret World Issue Two Delayed

By Nathan Grayson on August 25th, 2012.

Disclaimer: this image may no longer be entirely accurate.

When we last peeked in on The Secret World, it was on the up and up. Rocket launchers and surgery were right around the corner, and – and in spite of that sentence sounding like some kind of homicidal plastic surgeon super villain trap – it was quite an exciting time. But things have changed a bit since then – mainly, things of the layoff variety. And with some reports saying that up-to-half of Funcom’s employees have gone the way of Kingsmouth residents (that is to say they disappeared – not that they turned into wildly gyrating fish monsters), it’s not too surprising that the remaining staffers would need a bit of extra time to get things back in working order.

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Tough Times: Layoffs At PopCap, THQ And Funcom

By John Walker on August 22nd, 2012.

Sniff.

As we know, random events segregate ‘non-randomly’, and things bunching together isn’t a trend. But it’s still pretty chilling to see so many lay-offs in the games industry all at once. So we express our sympathies and best wishes to those at Funcom, PopCap, and THQ who’ve found out their jobs are no longer in the last few hours.

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Secret World Issue Two Adds Rocket Launchers, Surgery

By Nathan Grayson on August 16th, 2012.

Soon, you too will have the chance to trust this man with your life. Hooray!

As a red-blooded member of the game-playing populace, I must confess that I quite enjoy rocket launchers. However, as someone who has blood and doesn’t particularly want to see it outside my body, I’m not the biggest fan of surgery. But then, I suppose that means The Secret World Issue Two is adding something for everyone. And honestly, aside from the part where the man performing it looks like he wants to take all your organs and replace them with giant centipedes, even the surgery will do the body good. Specifically, you can get a new face! Then you can use your new face to look at more hair customization options, new story missions, and two more nightmare mode dungeons.

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MMO Woe: The Secret World Suffers

By Alec Meer on August 13th, 2012.

It doesn't feel good to have to write stories like this a few months after every MMO launches, I tell you

The Secret World has one remaining secret – that it wasn’t the big fat hit it needed to be. Dev Funcom has been making grumbly noises about the Metacritic score being too low, leading to a tumble in their share price, reportedly by as much 84%. It’s almost as if Metacritic is a poisonously artificial benchmark of success and accomplishment, isn’t it? While I raise at least three eyebrows at Funcom claiming their aggregate review score is the major reason for the game struggling, the fact is that the game has failed to meet their sales projections, and that’s bad news for an MMO. Funcom’s chief money-dude has also been talking of lay-offs in the wake of the bad news.
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Age Of Conan Taking Pages From Secret World’s Book

By Nathan Grayson on August 1st, 2012.

Come one, come all! Ladies and gentlemen, step right up to see Francis, the horse who grimaces like a man!

Hand-me-downs are for the weak. Real fictional computerized barbarians use hand-me-ups, because they don’t abide by tradition. They destroy it. Actually, no, they don’t do that at all. Instead, if Age of Conan‘s any indication, they observe it closely and make a series of measured decisions based on heaps of empirical data – in this case, data collected by The Secret World and its recent successes. And then I guess that somehow leads to enemies being driven somewhere – in some variety of environmentally friendly automobile, presumably – to provide community service for lamenting women? Sounds about right anyway, but I should probably brush up on my barbarism.

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Spread The Word: Secret World Free Next Weekend

By Nathan Grayson on July 28th, 2012.

You - yes, that's right, you - could have a chance to party with this thing! Who could pass up an offer like that?

I don’t imagine it’s easy being a subscription fee in this free-to-play world of ours. At best, you’re viewed as an anachronism. At worst, a pariah. You walk into places of commerce, only to find people talking about you as though you died years ago. And others… well, others aren’t so kind. They all-too-willingly bring out pitchforks and torches, which is among the more enthusiastic ways to communicate the message “Please go away.” I mean, just look at The Secret World. Funcom’s throwing a giant party next weekend, and TSW’s subscription fee isn’t even invited!

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A Sneaky Glimpse At The Secret World’s July Update

By Adam Smith on July 12th, 2012.

Holed up in Mistakotonic Prepatory School Innsmouth Academy yesterday, I stumbled across a headmaster’s report on a girl who was in a spot of bother with some wendigos. I don’t know how I’d missed it before, lying on a desk in plain view, but somehow I had. That’s the nature of The Secret World; look around and you’ll probably spot something you missed first time through. Despite this abundance, on July 31st, the first monthly injection of additional content arrives. Gather round, because I’ve had a private look at Funcom’s secret bits.

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