Posts Tagged ‘Funcom’

Age Of Conan Taking Pages From Secret World’s Book

By Nathan Grayson on August 1st, 2012.

Come one, come all! Ladies and gentlemen, step right up to see Francis, the horse who grimaces like a man!

Hand-me-downs are for the weak. Real fictional computerized barbarians use hand-me-ups, because they don’t abide by tradition. They destroy it. Actually, no, they don’t do that at all. Instead, if Age of Conan‘s any indication, they observe it closely and make a series of measured decisions based on heaps of empirical data – in this case, data collected by The Secret World and its recent successes. And then I guess that somehow leads to enemies being driven somewhere – in some variety of environmentally friendly automobile, presumably – to provide community service for lamenting women? Sounds about right anyway, but I should probably brush up on my barbarism.

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Spread The Word: Secret World Free Next Weekend

By Nathan Grayson on July 28th, 2012.

You - yes, that's right, you - could have a chance to party with this thing! Who could pass up an offer like that?

I don’t imagine it’s easy being a subscription fee in this free-to-play world of ours. At best, you’re viewed as an anachronism. At worst, a pariah. You walk into places of commerce, only to find people talking about you as though you died years ago. And others… well, others aren’t so kind. They all-too-willingly bring out pitchforks and torches, which is among the more enthusiastic ways to communicate the message “Please go away.” I mean, just look at The Secret World. Funcom’s throwing a giant party next weekend, and TSW’s subscription fee isn’t even invited!

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A Sneaky Glimpse At The Secret World’s July Update

By Adam Smith on July 12th, 2012.

Holed up in Mistakotonic Prepatory School Innsmouth Academy yesterday, I stumbled across a headmaster’s report on a girl who was in a spot of bother with some wendigos. I don’t know how I’d missed it before, lying on a desk in plain view, but somehow I had. That’s the nature of The Secret World; look around and you’ll probably spot something you missed first time through. Despite this abundance, on July 31st, the first monthly injection of additional content arrives. Gather round, because I’ve had a private look at Funcom’s secret bits.

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Secret World To Get New Missions, More On Monthly Basis

By Nathan Grayson on July 11th, 2012.

OK, OK! Truce! Gosh, I'm just a tree monster. Fire, lightning, and guns, though? Total overkill. Man, I'm going home.
[TEASER NOTE: Full interview with Ragnar on this stuff to follow later this week!]

The Secret World’s off to a strong start, but we live in a world of short attention spans and even shorter tolerances for subscription fees. So then, how does a heavily story-and-puzzle-solving-focused MMO keep players from scattering to the winds like fickle, fickle fall leaves or SWTOR’s userbase? Well, by giving them more of those things. Constantly. Every month. Sorry, Funcom employees. Please don’t haunt me when you all become fatally sleep-deprived ghosts.

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Secret World’s Tornquist On F2P, Single-Player Games

By Nathan Grayson on July 6th, 2012.

The Secret World is officially live, and we’ve both locked it in a room with our most dangerous mythical creature, Adam, and hurled questions at creative director Ragnar Tornquist until he cracked – by which I mean “willingly and jovially answered my questions in a highly consensual fashion.” And today, the insane brutality continues. Specifically, we discuss free-to-play, what Tornquist plans on doing next (hint: probably not another MMO), social gaming, whether or not MMO business models hurt fun, and more.

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Secret World’s Tornquist On WoW Copycats, What’s Next

By Nathan Grayson on July 4th, 2012.

Secrets! Everybody has them – even you. Maybe you occasionally take two samples at the grocery store, or talk on your cell phone while driving, putting millions at risk. Or perhaps you’re just part of some boring, hum-drum Illuminati that controls the world’s every thought and action. The Secret World creative director Ragnar Tornquist used to be like you – except more interesting and with a cooler name. Now, though, his secrets are all gone. Yep, I snatched up every last one. He’s afraid of liquorice-flavored jellybeans. True story. But also, more pertinently, he thinks Secret World “doesn’t feel like any other MMO” in existence, and he has big plans about how to keep you wayward folk interested long after launch. Read on for all of that and more.

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Wot I Think: The Secret World

By Adam Smith on July 3rd, 2012.

I’ve been exploring The Secret World for a good while now, so even though Funcom have only just released it into our own unenigmatic land, I’m ready to tell you wot I think. Of course, given the nature of the game, I’ll be continuing to play, revisiting and reporting back, but I’ve already seen a great deal of the content and so I’m going to do this the only way I know how. Words, ordered into sentences, conveying ideas.

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Go Minifigure: Funcom To Work On Lego MMO

By Adam Smith on June 28th, 2012.

Was anyone else unnerved by the way Toy Story Lego minifigs had non-conformist heads and proportions?

The Secret World will be ready to reveal all of its enigmas soon enough but Funcom are already looking to the future, announcing that they are to begin work on another MMO.

…the company has signed a license agreement with the LEGO Group, one of the world’s most successful manufacturers of play materials, to develop a massively multiplayer online game based on the hugely popular LEGO® Minifigures franchise.

Of all the things I expected to read today, that sentence ranks as slightly more unexpected than ‘moon is actually an egg’ but slightly less unexpected than ‘Dreamfall Chapters to release tomorrow; Kinect exlusive’. More on the announcement below.

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Jig’s Up: Secret World’s Last Beta Weekend Open To All

By Nathan Grayson on June 20th, 2012.

The stalk-o-vision camera seems to be working well.
So let’s say – speaking, of course, on entirely hypothetical terms – that there was an Illuminati. And – again, hypothetically – let’s say our own John Walker found himself exchanging super-official, deathly serious secret handshakes among their shadowy ranks. In the event that these things happened and weren’t ludicrously impossible, you might have found them intriguing – perhaps even scintillating. You might have thought “Gee, I’d like to give that a try myself – you know, if it were a real thing that existed. But it’s not, so I won’t. Ever.” And today I’m here to report that nothing has changed, secret societies don’t exist, and you’ll never have the chance to take part in one this weekend.

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Funcom Illuminatis Slight Secret World Delay

By Nathan Grayson on May 26th, 2012.

RRRARGH MONGO HATE DELAYS.
Did John’s latest glimpse into The Secret World entice you? Did it make you (skeptically) ponder the possibilities of an MMO with diabolical puzzles and authentic female characters that finally offset the catastrophic damage Tera did to the balance of the universe? Well then, you might want to sit down. Ah, you’re already sitting. Well then, I give you permission to eat a cookie or something – even if you’re on a diet. But just one, because honestly, this isn’t that big of a deal. The Secret World, you see, has been delayed. By a couple weeks. And you’re getting more beta weekends. Actually, you know what? Give me back that cookie.

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What The Secret World Is Getting Right (And Wrong)

By John Walker on May 25th, 2012.

Get back in your tank!

As I’ve progressed further into The Secret World‘s beta, and have cleared most of New England’s enormous territory and swathes of quests, I’m hitting that more difficult place to write about in an MMO preview. That’s partly because you obviously don’t want to know what’s going to happen 30 hours into your game, and I’d be an idiot to say. And it’s partly because being a beta I’m increasingly hitting buggy territory and slightly unfinished missions, and it’s pretty bad form to write about that since it’ll likely be gone by release. (And if it’s not, it’ll certainly get written about then.) I mean, it’s hard not to want to tell you about the time I died so hard all my clothes and my hair fell off, and I spent the next hour streaking around in a tiny pair of pants, baldy-headed with my boobs out for all to see. But that’s unlikely to be a feature in the finished game. So of course everything I’m writing about here is subject to change.

So instead, I’ve thought of the big three things I think The Secret World is really getting right, and then put together a list three things I worry it could get wrong.

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