Well now, here’s a pleasant surprise. The Secret World’s second batch of story content took its sweet time – admittedly with good reason – but Issue Three‘s already sneaked up on unsuspecting players and pounced. Much like a cat. A cat who’s also god. (As opposed to a cat who’s also a dog – which is this thing.) Among other things, “The Cat God” kicks off TSW’s first ever seasonal event, which will unfold as Halloween approaches and star the felonious feline deity itself. That, however, is only one of the many baddie-filled goodies that awaits you. Nonchalantly rub up against the break while purring and pretending you don’t notice it to find out about the others.
Posts Tagged ‘Funcom’
And by dance move, I of course mean “tectonic shift in creative management affixed to a phrase that happens to sound like it could be a dance move in a universe where things like layoffs and sadness don’t exist.” Given recent events, however, I imagine that actually adding a dance animation titled “The Internal Shakeup” to The Secret World would elicit a chorus of “too soons” powerful enough to wake the dead just so they could add, “Yeah guys, that’s sort of not-cool” before returning to their grim slumber. Anyway! Longest Journey mastermind Ragnar Tornquist is stepping down from his role as senior producer and slipping into some striking new creative director pants, while Joel Bylos is moving up from lead content designer to game director. Join me in reading way too far into it after the break.
Do you own any tools? I own some tools. I have a screwdriver, a hammer, a wrench, and a key that doesn’t actually go to anything, so I use it to open cardboard boxes. Apparently, though, Funcom’s utility belt is even more expansive than my formidable arsenal. In fact, if the sadly struggling Secret World developer is to be believed, it even possesses the mythical Free-To-Play Tool. Yes, that’s right. It does exist. Even in Norway.
Yesterday, I told you to expect a giant pile of goodies underneath your Secret-World-mas tree today. And yet, unless you live in the future, you found nothing. I expect, then, that you are here waving pitchforks and torches aloft to run me out of town for my deceitful ways. But I didn’t do it on purpose. Honest! Instead, shortly after celebrating Issue Two’s imminent launch, Funcom realized it still had a lot of work left to do.
The Secret World‘s second issue hasn’t exactly had the shortest journey to players’ virtual mailboxes, but – after one more brief delay – it should be arriving sometime today. Let’s be honest, though: seeing as it’s Guild Wars 2’s time now (Is that the point they were trying to make? I still don’t know), your TSW icon – cold and untouched by a mouse click’s caress – probably has the other kind of mouse living inside it at this point. You, I’m guessing, will require some convincing on this one. Funcom seems to think so too, so it’s put together a video overview of “Digging Deeper” – just for you, and you alone. And also hundreds of thousands of other people who are incredibly similar to you.
RPS Feature Right through the very heart of it
I’ve seen the things that are to come in The Secret World, at least some of them, and even though the present is turbulent the future seems bright, or at least as bright as global conflict, the destruction of a metropolis and the spilling over of supernatural horror onto city streets could possibly be. It’s a flame-bright future with a great deal of ash, boiling blood and smoke blotted across it. As well as witnessing the power of plotting, I’ve been dipping into Guild Wars 2 for the first time, so along with a tour taking in elements of The Secret World’s first raid, I’ve been wondering whether I have room for two MMORPGs in my life.
The looming face of Ragnar Tørnquist sits atop a message to The Secret World players, in an effort to calm concerns after what are described as “a turbulent couple of weeks”. The game, which apparently has only around 200,000 players after its first month, has put developers Funcom in a tough financial position, with rumours of as many as half the staff worldwide being laid off, and their share value falling a massive 84% drop. But T(ALT-0248)rnquist is seeking to assure players that things are still good for the game itself.
Well, I can’t say we didn’t see this coming, but I’d always really, really hoped some cosmic force would swoop in and reshape reality for the sole purpose of avoiding it. In this bold new world, Ragnar Tornquist would be the brains behind every MMO storyline, and we’d live happily ever after in worlds that couldn’t unironically apply the phrase “happily ever after.” But alas, The Secret World has had some pretty serious trouble gaining ground, and that’s taken a toll. First, layoffs and delays struck in fairly short order, and now Funcom’s headed for a very different future than the one it originally planned.
When we last peeked in on The Secret World, it was on the up and up. Rocket launchers and surgery were right around the corner, and – and in spite of that sentence sounding like some kind of homicidal plastic surgeon super villain trap – it was quite an exciting time. But things have changed a bit since then – mainly, things of the layoff variety. And with some reports saying that up-to-half of Funcom’s employees have gone the way of Kingsmouth residents (that is to say they disappeared – not that they turned into wildly gyrating fish monsters), it’s not too surprising that the remaining staffers would need a bit of extra time to get things back in working order.
As we know, random events segregate ‘non-randomly’, and things bunching together isn’t a trend. But it’s still pretty chilling to see so many lay-offs in the games industry all at once. So we express our sympathies and best wishes to those at Funcom, PopCap, and THQ who’ve found out their jobs are no longer in the last few hours.