Posts Tagged ‘Futuremark Games Studio’

Wot I Think: Unstoppable Gorg

By Jim Rossignol on February 17th, 2012.


The other day I was having a chat with a gaming friend of mine, and we were talking about people’s interest in playing games that were basically unimaginative – Zynga stuff, that sort of thing – and we came to the conclusion that the people making those games couldn’t have much interest in actually exploring what was interesting about designing games. “You might as well make a tower defence game!” he laughed. I laughed too, but the ejection was hollow, because I adore tower defence games. I’m glad people make them. I changed the subject to talk about the giant owl that, until yesterday, had been eating cats in my village. Inwardly, though, the thought troubled me: is that what people think of tower defence?
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Futuremark Announce Unstoppable Gorg

By Jim Rossignol on July 19th, 2011.

Identified!
Futuremark Games Studio have been teasing that they’re hard at work on three game titles. The first of these has now been announced, and it’s a 1950s sci-fi styled tower defence game called Unstoppable Gorg, in which the inhabitants of Planet X aim to take over the solar system and destroy humanity. FGS explain: “In Unstoppable Gorg you defend our solar system from the relentless march of a fearsome alien race by sending satellites into orbit around planets, moons and space stations. Unlike other tower defense style games, in Unstoppable Gorg you can move your satellites even after you have placed them.”

There’s a teaser trailer below, which is cute as pie, but game-footage free.
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Futuremark Tease Three Games, Maybe

By Jim Rossignol on May 27th, 2011.

This one?
Futuremark Games Studio, whose last outing was the well-received by largely unplayed Shattered Horizon, have announced that they are making three new MYSTERY games. They tell us: “you can tag this under PC, XBLA and iOS. We will leave it to your readers to guess which platforms apply to each game (there are only 343 possible combinations).”

Hmm! Let’s see whether we can guess from the trailer, which is below. (I think it’s actually pretty obvious.)
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Shattered Horizon Free Weekend

By Jim Rossignol on June 2nd, 2010.


That’s this coming weekend, the 4th-6th. There’s a reason why I am pimping this one, however, which is that lots of people were interested by our recent examination of Shattered Horizon‘s maps and weapons updates, and this provides you an opportunity to actually try the astronautical zero-G fancy shootin’ game out for free. It’s also 50% off the normal price, which is precisely half as much as it normally costs. That, I insist, is science.

Might as well get an RPS contingent on there, eh?

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Shattered Horizon “Firepower” Next Week

By Jim Rossignol on April 27th, 2010.


The next content patch for zero-G pew-pew game Shattered Horizon should arrive next week (May 5th). It’s called “Firepower” because it focuses on expanding the range of weapons available to the killer astronauts. The armaments in question should gradually appear on this page.

Trailer below. It’s a bit space-porny, and dudes get shot.
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Shattered Horizon: Free Weekend

By Jim Rossignol on February 17th, 2010.


Futuremark Games Studio just dropped us a line to mention that their astro-shooter, Shattered Horizon, is having one of those free weekend things on Steam. They say: “Shattered Horizon will be free to play and 50% off to purchase for the duration of the weekend.” That’s this weekend, 19th-21st. This will include the new Moonrise levels that they released this week. And I’ll be on there to check out the fresh space rubble.

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The Moon Unstuck: Moonrise

By Jim Rossignol on February 16th, 2010.


Shattered Horizon, the zero-G astronaut deathmatch game from Futuremark Games Studio, didn’t have enough levels. That’s been remedied today with a free expansion, Moonrise, that delivers another four maps to the game. I have to say that while the game doesn’t seem to have captured people’s imaginations generally, this kind of space-porn level design is just the kind of thing I’d like to see more of. It’s kind of a shame it’s purely multiplayer, but perhaps if Futuremark can make a success of this they can look at something using the same tech in the future. Anyway, the full game is $15 on Steam, and there’s a video of the new levels looking all moody below.
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Shattered Horizon To See “Moonrise”

By Jim Rossignol on November 16th, 2009.


Astronaut shooter Shattered Horizon will get a (free) four-map expansion in the near future. Testing on the new maps will begin soon, which is a good thing, as interesting space-levels are one of the best things about the game. “Selected players will help us test the new Moonrise levels from a very early stage,” says design lead Antti Summala, who we interviewed last month. “Level design for zero gravity combat is a big challenge and we are looking forward to having real players help us create new experiences that cannot be found in other FPS games.” The game is out now, and can be bought directly from the Shattered Horizon site. Check out my Eurogamer review for a verdict. There are also going to be Steam guest passes for existing players, soon.

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Shattered Horizon: Launch Trailer

By Jim Rossignol on November 2nd, 2009.


Ah, boring old reality, how you deny me my action-heroics in the stars. It’s depressing enough that we seem to live in a post-space age era, but the fact that the space shuttle is being retired next year seems to put us even further away from our glorious future of zero-G combat in the vacuum of space. Thank goodness for videogame fantasy fulfillment, that’s what I say. Shattered Horizon is out this week, and it’s probably going to be the best astronaut deathmatch you’re going to play this year. Probably. The launch trailer is below, and it features lots of dudes in spacesuits going limp and ragdolling into the void. Just like in my dreams…

Go read our interview for some more developer insight on the zero-G shooter. I’ll probably conjure up a review once the launch game has been live for a while.
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Futuremark Talk Shattered Horizon

By Jim Rossignol on October 29th, 2009.


Earlier this week we spoke to Antti Summala, the lead designer on astronaut shooter, Shattered Horizon. The resulting interview covers a bunch of topics, including the advantages of self-publishing, the reasoning behind making the game DirectX 10 only, and the problems of control systems when there is no universal up or down. The game itself is out on Steam for €20/$20/£15 on the 4th of November. Read on for a peek into Futuremark’s adventures in near-future sci-fi.
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