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Posts Tagged ‘futuremark’

Z-Access: Shattered Horizon Footage

Posted by Jim Rossignol on October 19th, 2009.

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Astronaut deathmatch game Shattered Horizon, which I conveniently previewed for Eurogamer just here, has released a bit of footage. To keep those of you who can’t be bothered clicking the link in the loop: it’s a surprisingly good zero-g combat game between the survivors of the moon exploding, and I had a blast floating about on the beta. I wonder whether it lacks the complexity and wide appeal for genuinely longevity, but it’s definitely a fun game idea, neatly executed. Anyway, go check out Futuremark’s stylish game trailer below.
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Shattered Horizon On The, Er, Horizon

Posted by Jim Rossignol on September 1st, 2009.

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Shattered Horizon is a rather clever physics shooter from Futuremark – you know, those chaps who make benchmarking apps to gauge how buff your PC is. Their game, as it happens, is also about the high end PC, being tuned for Vista/Windows 7, and requiring DirectX 10 as a minimum. It’s a “multiplayer first-person shooter with unique freedom of movement and realistic zero gravity combat.” And that means fancy-shootin’ in the surrounds of orbital space debris: jet-pack spacemen with guns fighting inside the wreckage of the moon and various space stations, which is a premise I can dig. Zero-g combat could be ludicrously silly, or just rubbish, it’s hard to tell. Either way, the batch of new screenshots posted on the main site look fairly promising, while the teaser tailer (posted below) is frankly a bit dodgy. Apparently there’s a “technical beta” taking place right now, which suggests that, even though there’s no release date confirmed, the game can’t be too far off. We’ll bring you some more details when we see them spinning through the cold vacuum of the internet.
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