
This wonderful 1958 video, in addition making me wish there was a game that used that art style, reminded me of the idea of “futures lost” within gaming. A few years ago I wrote an article for The Escapist that grazed that issue, without ever capturing it. Consequently I was inspired to update and modify the piece for RPS. Read on, and then perhaps share some of your own thoughts on the subjects of both the games that educated you, and the games that gave you hopes for the future.
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Rock, Paper, Shotgun
Posts Tagged ‘futures lost’
Generation Games
By Jim Rossignol on March 18th, 2008.
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- Uninteresting Curse File Implement : “I am such an impatient idiot for buying Skyrim close to launch. I hope people who hadn't already put 120 hours into the game will ...” on Skyrim Tests: Skeletal Horses, Giant Enemy Mudcrabs
- AmateurScience : “...must...not...~ Seriously, this is the kind of game where 'just 5 minutes' results in you resurfacing 12 hours later with RSI and a hunchback. As ...” on IGF Factor 2012: Realm of the Mad God
- Meat Circus : “I love this game so much I can never play it again.” on IGF Factor 2012: Realm of the Mad God
- GinSoakedBoy : “It really does, which is definitely a very good thing. However, it was hard enough to keep on top of your forces in World in ...” on Disunion – Wargame: European Escalation’s Multiplayer
- Enso : “I can wait. I still haven't completed Amnesia because I do a little poo in me pantaloons every time I try and play it.” on Frictional Teases Next Amnesia

