Posts Tagged ‘G-Sync’

The 2015 PC Gaming Monitor Mega Guide

All the screen you actually need?

Is capitalism in all its ghastly splendour is to blame? Or is it just us, we first-world punters, who have a problem with our priorities? I’m not sure. But what I do know is that, while parts of the world can’t get the basic human rights thing worked out, we’ve sure as hell nailed it when it comes to choice in the PC monitor market. 4K, adaptive-sync, 144Hz, curved screens, superwide aspect ratio – where to begin? And how can you end up with the right screen for you?

You see, I’m no latter-day socio-economic sage. But I can tell you which of this new-fangled monitor malarkey actually matters. So, who’s with me for some LCD-themed retail therapy?

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Asus MG279Q: The Messiah Of Monitors?

27-inch IPS LCD panel? Check. 144Hz refresh rate? Yep. Some kind of frame-smoothing adaptive sync technology? Present and accounted for. 2,560 by 1,440 pixels? Count ‘em. A price you can afford? Bit borderline, but that was inevitable. Is Asus’s new MG279Q therefore the perfect LCD panel, the one we’ve all been waiting for, the veritable messiah of PC monitors? I’ve been eyeballs-on. All will now be revealed…
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G-Sync vs. Freesync: Which Dynamic Refresh Is Best?

The best things in life aren't free

It feels like whole months since there was a good old fashioned fisticuffs between AMD and Nvidia. They do so love a PR punch up. But this one’s a bit different. Nvidia’s G-Sync technology versus AMD’s FreeSync isn’t the usual trench warfare over fractions of a frame per second. It’s much more interesting than that. It’s all about something called dynamic or adaptive refresh and how that can make games run much more smoothly without necessarily upgrading your video card and even at modest frame rates. G-Sync has been available for a while. But now the first FreeSync panels are out battle can commence…

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Why You Need A Monitor With Adaptive Sync

We’ve done IPS panel tech. We’ve done high refresh. So let’s wrap up the holy trinity of gaming-relevant monitor technologies of late. It’s time to talk frame syncing or adaptive sync. Probably better known via brand names like Nvidia G-Sync and AMD FreeSync, frame syncing technology is all about getting your games running smoother and without any nasty screen tearing. But here’s the twist. It does that without requiring that your games run faster or that you buy a $/£1,000 mega-GPU. And it really is rather lovely
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Week in Tech: Bent Screens, Reversible USB, AMD SSDs

I’ve been dreading this moment for some time. But inevitably, inexorably, irresistibly it’s happened. LG has announced a curved LCD monitor. Specifically, we’re talking 34-inches of bent IPS panel in the super-wide 21:9 form factor that had me gushing like an idiot the other week. Admittedly I haven’t seen it first hand. But curved HDTVs are an appalling gimmick conceived to exploit the most base consumerist tendencies. I suspect bent PC monitors will be just as bad. Meanwhile, you might think the requirement for correct orientation of USB connectors upon insertion is hardly the most onerous threat to humanity’s collective well-being. But the finalisation of USB Type-C looks set to put an end to it, regardless. Oh, and I have a little – but only a little – more on the Intel Haswell-E uber platform I mentioned last week, Freesync monitors are said to be coming soon and, whaddya know, AMD is doing SSDs… Read the rest of this entry »

Week in Tech: Random Screen Round Up

Never before in the history of mankind have so many PC display options emerged in such a short space of time. At least, that’s the way it feels right now and in the time-honoured journalistic tradition I’m certainly not going to let fact checking get in the way of a mediocre narrative. It’s, er, monitormageddon people! In all seriousness, it’s enough to keep up with all the 120Hz, G-Sync, FreeSync and 4K nonsense. But now the mix of panel sizes, types and resolutions is beginning to spin out of control. I’m rapidly approaching the point where I haven’t a clue what I would personally plump for. Things will settle down in the next 18 months or so as the sweet spot emerges, no doubt. But that’s no help in the here and now. If you’re in the monitor market today, what the devil are you supposed to do?
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Week in Tech: Cheap 4K, Adaptive-Sync, DP1.2a, Screens!

Sammy's £500, 60Hz, 4K monster

4K, 6-bit, 8-bit and 10-bit panels, G-Sync n’ FreeSync n’ Adaptive-Sync, 120Hz-plus refresh, DisplayPort 1.2 and 1.2a, backlight modulation, multi-stream vs single-stream and IPS vs PLS. The PC display market is completely out of control. But in a good way. Things are developing faster now than at any time I can remember since getting into this game. And I am incredibly, astonishingly, implausibly old. The Atari 2600 was still on sale (just) when I achieved something approaching sentience. I still haven’t truly recovered from the 2600’s piss-poor Pac-Man port. Anywho, the last week or so has seen some really interesting developments in the monitor market, including the announcement that AMD’s FreeSync tech is moving into the mainstream courtesy of official VESA status and the appearance of a cheap Samsung 4K monitor with 60Hz support. High time, then, to pull together the state of play in PC monitors into something we can all understand. Well, hopefully. Read the rest of this entry »

Week in Tech: Proprietary PC Tech and Nvidia

Last week we caught an early glimpse of Nvidia’s latest and greatest GPU design, known as Maxwell. We’ll have to wait a while to see what impact it has on true gaming PCs, but the sheer power efficiency of the new architecture certainly looks promising. Anywho, the Maxwell launch event was a chance to hook up with Nvidia and quiz them on a subject that’s been vexing me of late, namely the rise of proprietary gaming tech – well, mainly graphics – for the PC. What with Mantle and HSA from AMD, G-Sync, 3D Vision and Shield-tethered game streaming from Nvidia, it feels like gaming hardware is becoming increasingly partisan. So what gives? Tom Petersen, Nvidia’s Director of Technical Marketing for GeForce, gave me the low down.
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Nvidia Slays The Beast, V-Sync, With G-Sync

I wish all Nvidia hardware actually glowed like that.

Hello, V-Sync. Yes, thank you for meeting me here today. I invited you out because I felt the need to share some very important news: no one actually likes you. We just put up with you because, well, there’s really not a better alternative. In truth, you’re inconsistent, awkward, difficult to be around, cause obnoxious stuttering, and IT’S YOUR SURPRISE BIRTHDAY PAAAARRTY wheee everyone leap out now! OK, not really. But I figured those couple seconds of revelatory glee might help offset this falling pain piano of existential misery: you’re being replaced. By something younger, faster, and more practical. Or at least, that’s how it’ll be if Nvidia has its way. G-Sync claims to eliminate hassles like stuttering, screen tearing, and the like by synchronizing monitor refresh to the GPU render rate instead of vice versa, which is what V-Sync does. The result, apparently, is worlds better.

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