Posts Tagged ‘G-Sync’

Week in Tech: Cheap 4K, Adaptive-Sync, DP1.2a, Screens!

By Jeremy Laird on May 15th, 2014.

Sammy's £500, 60Hz, 4K monster

4K, 6-bit, 8-bit and 10-bit panels, G-Sync n’ FreeSync n’ Adaptive-Sync, 120Hz-plus refresh, DisplayPort 1.2 and 1.2a, backlight modulation, multi-stream vs single-stream and IPS vs PLS. The PC display market is completely out of control. But in a good way. Things are developing faster now than at any time I can remember since getting into this game. And I am incredibly, astonishingly, implausibly old. The Atari 2600 was still on sale (just) when I achieved something approaching sentience. I still haven’t truly recovered from the 2600′s piss-poor Pac-Man port. Anywho, the last week or so has seen some really interesting developments in the monitor market, including the announcement that AMD’s FreeSync tech is moving into the mainstream courtesy of official VESA status and the appearance of a cheap Samsung 4K monitor with 60Hz support. High time, then, to pull together the state of play in PC monitors into something we can all understand. Well, hopefully. Read the rest of this entry »

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Week in Tech: Proprietary PC Tech and Nvidia

By Jeremy Laird on February 27th, 2014.

Last week we caught an early glimpse of Nvidia’s latest and greatest GPU design, known as Maxwell. We’ll have to wait a while to see what impact it has on true gaming PCs, but the sheer power efficiency of the new architecture certainly looks promising. Anywho, the Maxwell launch event was a chance to hook up with Nvidia and quiz them on a subject that’s been vexing me of late, namely the rise of proprietary gaming tech – well, mainly graphics – for the PC. What with Mantle and HSA from AMD, G-Sync, 3D Vision and Shield-tethered game streaming from Nvidia, it feels like gaming hardware is becoming increasingly partisan. So what gives? Tom Petersen, Nvidia’s Director of Technical Marketing for GeForce, gave me the low down.
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Nvidia Slays The Beast, V-Sync, With G-Sync

By Nathan Grayson on October 19th, 2013.

I wish all Nvidia hardware actually glowed like that.

Hello, V-Sync. Yes, thank you for meeting me here today. I invited you out because I felt the need to share some very important news: no one actually likes you. We just put up with you because, well, there’s really not a better alternative. In truth, you’re inconsistent, awkward, difficult to be around, cause obnoxious stuttering, and IT’S YOUR SURPRISE BIRTHDAY PAAAARRTY wheee everyone leap out now! OK, not really. But I figured those couple seconds of revelatory glee might help offset this falling pain piano of existential misery: you’re being replaced. By something younger, faster, and more practical. Or at least, that’s how it’ll be if Nvidia has its way. G-Sync claims to eliminate hassles like stuttering, screen tearing, and the like by synchronizing monitor refresh to the GPU render rate instead of vice versa, which is what V-Sync does. The result, apparently, is worlds better.

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