Posts Tagged ‘gabe-newell’

Gabe Newell Dishes On Source 2, HL3 VR, More In AMA

By Nathan Grayson on March 5th, 2014.

Oh man Gabe, don't drink those bottled Starbucks lattes. They're super gross. You're better than that, man.

It’s finally happened. Gabe Newell broke his nigh-mythical cone of silence to take part in a long-promised Reddit AMA, and the results were… illuminating. Ish. Newell is not the most talkative man, but he is a fairly straight shooter. The whole thing’s a fascinating read, though truly “newsworthy” (whatever that even means any more) bits were scarce. But hey, if you’d like to know laughably bad company names that Valve nearly went with (like Rhino Scar, as we revealed in 2007) and also the main purpose of Source Engine 2, you’ve come to the right place. Newell even fielded a question about Half-Life 3, shockingly enough. Well, sorta.

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Gabe Newell Responds To Valve Anti-Cheat Spying Rumours

By Graham Smith on February 18th, 2014.

Cheaters in the palm of his hand.

A few days ago, a rumour appeared on Reddit that Valve Anti-Cheat, the software Valve use to crush aimbots and wallhacks across their games, was spying on people’s DNS cache and sending that information home. In other words, the Seattle game developer was watching every website you ever visited. It was only a rumour, and an unlikely one, but Gabe Newell appeared on Reddit last night to explain the situation. It’s a typically interesting look into Valve’s mindset and their approach to cheating.
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Parts & Labour: Car Mechanic Simulator 2014 Demo

By Alec Meer on February 11th, 2014.

A brief history of my car maintenance attempts:

1) Reinserting a loose spark plug cable by hand, then driving 80 miles. This caused one of the engine’s valves to meet its maker with such ferocity that the exhaust partially detached while the vehicle was in motion. Apparently, at least. It could have been a double-whammy of coincidence/ineptitude.
2) Topping up the engine oil but forgetting to replace the cap afterwards. This caused boiling oil to explode out of the bonnet, in the manner of a particular catastrophic World of Goo error.
3) In another car whose exhaust fell off (not actually my fault that time), in order to avoid paying to repair it I carried the broken pipe on the back seat of the car for months, so that I might show it to any police officer who stopped me & my raucously loud vehicle and claim it had only just come off.
4) The same car later suffered a handbrake failure, which I also avoided getting repaired for weeks due to my conviction that I should run this ailing vehicle into the ground rather than prolong its misery. This resulted in getting four strangers to push against the car’s front while I reversed up a hill in Cardiff after I’d unwittingly tried to park on a downward slope, in order to prevent it rolling into a very expensive-looking car just in front of it.

So I should probably play the Car Mechanic Simulator 2014 demo.
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Clint Hocking Leaves Valve, Newell Discusses Sequels

By Adam Smith on January 7th, 2014.

Clint Hocking, he of Splinter Cell: Chaos Theory and Far Cry 2, has departed from Valve after eighteen months working as a something or other designer and level designer. Meanwhile, Gabe Newell has been talking to noted videogame blog The Washington Post about the company’s structure and strategy. Observant readers will notice that this post contains two pieces of Valve news but not a shred of concrete information about any games in development. I reckon that’s why Hocking left – he designed a couple of levels every week but couldn’t find any games to put them in. After trying to drop a few into DOTA 2 when nobody was looking, he eventually left the building with a bag full of digital architecture.

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Gabe Says Valve’s Business Grew “50%” In The Last Year

By Craig Pearson on March 14th, 2013.

Harry Potter: The Next Generation

This is kind of cool. When Gabe Newell accepted his BAFTA fellowship last week, he crowd-sourced his speech in the Valve offices. All he received was sarcastic responses, which he then told to the audience. He was then interviewed backstage, and without the yoke of his cruel workmates he dropped a few amazing stats. The first one is that Valve’s business grew massively in the last year, by about 50%. I’ll bet it’s mostly Dota 2 related. And it’s an easy way to put paid to the notion that Valve’s recent lay-offs might be because of financial trouble. That was never going to be the case, but now it’s unfathomable. The other one is actually more impressive, and I’ll tell you that and include the video below. You’ll never guess.
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Valve Say No Projects Canned, Refuse To Discuss Layoffs

By John Walker on February 14th, 2013.

Gabe Newell has told Engadget that, despite the speculation (including our own) that a hardware project may have been cancelled, that Valve haven’t cancelled any ongoing projects at all, and that’s the the reason behind their having let some staff go. He added, “We’re not going to discuss why anyone in particular is or isn’t working here.”

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Future Imperfect: Valve Still Not Sold On Cloud Gaming

By Nathan Grayson on February 7th, 2013.

One day, children will gaze up at the sky and fully believe its cottony bounties were named after hyper-sophisticated streaming data networks. I plan on being dead by then, so that’s good. But, at least in the short term, Gabe Newell’s not so sure. Yes, there are some fairly functional examples already up and running, but Newell believes they’re far from optimal. Here’s the real kicker, though: this, he claims, isn’t a shortcoming that a little time and elbow grease will fix right up. Actually, those things may well make it worse.

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D.I.C.E. 2013: Newell Vs Abrams – FIGHT!

By Nathan Grayson on February 6th, 2013.

Some people talk. You know, with tongues and barbaric throat gurgles. Like peasants. But those people haven’t conquered entire entertainment industries using titanic minds and the world’s supply of lens flare alone. So naturally, Gabe Newell and JJ Abrams’ verbal sparring match drew a bit more attention than the average bout of watercooler small talk. Also, it helps when the conversation involves the formation of a new creative superteam, a verbal fist-bump between two seismically powerful entities. But where exactly do they want to take their respective mediums? Where do they see eye-to-eye, and what are the biggest sticking points? Straight from DICE in Las Vegas, here’s what Newell and Abrams chatted about.    

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Worlds Collide: Valve And JJ Abrams Working On Movie

By Nathan Grayson on February 6th, 2013.

I’m off in the strange, far-away land of Las Vegas right now, and I just got done watching Gabe Newell and JJ “Warring Trek of the Stars” Abrams chat each other up on stage. I’ll have more from the talk for you soon, but here’s the big take-away: Valve and Abrams are officially collaborating. “What we’re actually doing here,” Newell said at the talk’s conclusion, “is recapitulating a series of conversations that have been going on [between Abrams and I]. This is what happens when game and movie people get together. And we sort of reached the point where we decided that we needed to do more than talk. So we’re gonna try and figure out if we can make a Portal movie or a Half-Life movie together.” Meanwhile, Abrams added: “And we have a game idea we’d like to work with Valve on.” Finally, Gabe wrapped it up: “It’s time for our industries to stop talking about potential and really execute on it.”

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Gabe Newell On Removing Valve From Steam

By Jim Rossignol on February 1st, 2013.


The news-owls at VG247 spotted that there’s a video (below) of Gabe Newell’s recent talk at the University of Texas. In it he covers a wide range of issues relating to games, and particularly to Steam – discussing things such as the market for Team Fortress 2 hats. But what is perhaps most remarkable is that around 44 minutes, he talks about the problem of Steam being a curated store, and goes on to suggest that Valve are a bottleneck for publishing on the platform, and then even more radically, that they should remove themselves from the equation entirely: “So rather than having this curated store we’re going to say, “OK if we are thinking about this correctly, it really should be sort of a network API.” There should be this publishing model – and yes you have to worry about viruses and malware and stuff like that – but essentially anybody should be able to publish anything through Steam.”

That’s a download from the future right there. And there’s plenty more. Go watch it.
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Gabe Opens Up About Valve’s Own Biometric Steam Box

By Nathan Grayson on January 9th, 2013.

It will almost certainly look nothing like this. But we can dream, can't we?

The Steam Box drama is now reaching soap-opera-esque levels. First, Xi3 announced that it’s partnered with Valve to birth a bouncing baby space grapefruit, then Valve noted that plenty of other prototypes are waiting in the wings, and now Gabe Newell’s emerged from the shadows to chat up Valve’s own Linux-powered, biometrically-controlled Steam Box. What’s next, I ask you? Will we discover that Half-Life 2: Episode 3 never died, but instead got shipwrecked on an island/overwrought metaphor/the moon, conveniently acquired amnesia, and came to believe that it, too, was a Steam Box? Or is some contrived, out-of-left-field twist going to reveal that our closest friends were Steam Boxes all along? It’s just too much, everyone. I’m not sure if I can deal with it.

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Gabe Newell Discusses Hardware Plans, ‘Packaged’ PCs

By Adam Smith on December 10th, 2012.

Important post-weekend question. While speaking to Kotaku at the VGAs this weekend, did Gabe Newell:

A) Confirm that Half Life 3 will be a Wii U exclusive.

B) Reveal Valve’s plans to release a Steam Box that will replace desktop PCs entirely and force us all to sit on a couch for the rest of our lives.

C) Request ‘a little off the top’, mistakenly believing that he had walked into a particularly loud and very well-sponsored barber’s.

There’s only one way to find out – follow me down the Monday morning rabbit hole.

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Gabe Newell Might Have Announced Source 2, Possibly

By John Walker on November 11th, 2012.

They can have this logo for free.

I’m so reluctant here, but it does seem that Gabe Newell has suggested that Valve are working on a completely new version of their previously incrementally improved Source Engine. Source 2, as Newell seems to accept for a title, would rather dismiss the company’s previous frustration at queries over whether such a thing might exist, formerly shaking their fists and crying, “But Source is already Source 2, and 3 and 10!” In the same poorly recorded interview of a gathering of Valve fans interrogating Uncy Gabe, he tells them that they’re also working on “Ricochet 2″, which Reddit is assuming is a code for Half-Li- Nope, can’t bring myself to type it.

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