Posts Tagged ‘Galactic Civilizations III’

Diplomatic Opportunity: Gal Civ 3 Beta 2 Adds Lots

By Graham Smith on October 17th, 2014.

Update: Stardock have now released a video showing the diplomacy feature in action.

When Brendan looked at Galactic Civilization 3‘s beta back in August, he deemed it not ready for consumption. It’s a 4X series that’s beloved for the anecdotes it creates for players through its personality-driven AI and the ability to conquer galaxies not just with superior numbers but by, say, destroying all the stars or broadcasting better television. None of that choice was in the game at that point, despite the £30/$45 price tag.

Now there’s a lot more of it. Beta 2 has just gone live, which adds diplomacy and trading and personalities and a ton of new ways to win the game, including through influence, alliances, ascension and research. The full list of changes is too vast to list here, but I’ve picked out a few below.

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All The Space You Can Handle: Gal Civ 3 Enters Beta

By Ben Barrett on August 15th, 2014.

You’ve gotta hope space isn’t the final frontier or we’re going to run badly out of places to set games once the current crop are released. Galactic Civilisations III took to Early Access in March in alpha and has now progressed to the beta stage. Along with a star cruiser’s worth of changes and additions, this means it’s come down to a more reasonable price. Space-joy all round. Stardock have put out a surprisingly funny new trailer to celebrate the chunky new patch notes.

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Don’t Get Arcean: Gal Civ 3 Alpha Available March 27

By Graham Smith on March 25th, 2014.

I feel like I’ve spent much of the last few weeks in space, either in Elite: Dangerous’ alpha or in re-watching Star Trek: Voyager, and I am more than ready for some strategy set among the stars.

Galactic Civilization 3 seems poised to sate my appetite. GalCiv 2 was a game that effectively let you defeat its personality-rich AI by broadcasting better television than them, and as the new GalCiv 3 video below suggests, most or all of its best features are returning.

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Galaxy-Guardin’ – Star Lords Is A New GalCiv Rival

By Alec Meer on November 20th, 2013.

“Human-like AI that doesn’t cheat and plays by the same rules as human players” shouldn’t be a boast, surely. It should be a given. HAVE YOU LEARNED NOTHING, VIDEOGAMES? But still, this is one of the claims made by Arkavi / Iceberg’s upcoming scifi 4X game Star Lords. That’s a name which has me wishing for a turn-based Guardians of the Galaxy game, and probably has Arkavi and co hoping Marvel don’t catch wind of this.
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Space Glee! Galactic Civilizations III Announced!

By Alec Meer on October 15th, 2013.

The great tragedy about Galactic Civilizations III being announced today is knowing how unlikely it is that Tom Francis will write a book-length diary about it, as he so marvellously did for GalCiv2, what with him off being a highly talented indie developer now. At least we get the game, at long last. It is, as the name might suggest, a sweeping, interstellar strategy colossus rife with potential for epic victories and epic disasters. And it is announced, as a somewhat Mass Effecty trailer reveals. Interestingly, it’s going to be “exclusive to 64-bit PCs.” So if you’ve only got a 63-bit one, I’m afraid it’s time to upgrade.
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