Posts Tagged ‘GALAK-Z’

Wot I Think: Galak-Z

Galak-Z [official site] is an anime-inspired space combat game, with randomised missions and a sprawling upgrade system. Brought to PC after an initial launch on PS4, it’s been ported beautifully and I’ve been caught in its roguelite charms for several days. Here’s wot I think.

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Roguelite Shmup Galak-Z Coming To PC On Oct 29th

I’m not great fan of shmups, but I’ve enjoyed what I’ve played of Galak-Z [official site]. It’s an arcade shooter in which you control an anime-inspired spaceship or mech, but it goes further by having procedurally-generated space hulks to pilot your way through and an ecosystem of fauna and flora that’s fun to manipulate. After a brief stint in consoleland, it’s headed to PC on October 29th. There’s a new trailer below.

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Gamescom 2014 Verdict: Diversity, Doom And Automatons

The megabooths have been disassembled, the lanyards have been discarded and the crowds have dissipated – Gamescom has run its course for another year. RPS sent its two best Smiths to Cologne last week. Their brief was to see the games, talk to the creators and meet as many terrifying mechanical puppets as possible. They succeeded on all fronts and returned with tales of Elite: Dangerous, Pathologic, Warhammer and Dead Island, among many other delights and disappointments. Here are their thoughts on the show as a whole, along with a few highlights.

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Hands On: Galak-Z, The Roguelite Arcade Shooter

Galak-Z is to top-down space shooters as Spelunky is to side-scrolling platformers. It takes the simple kinetic pleasures of dodging missiles, firing lasers and boosting a spaceship around asteroids and space debris, then pairs them with procedurally generated levels and objectives, and a set of simple, readable AI behaviours that allow you to approach each challenge thoughtfully. And then it layers on top inspiration from early-’80s Saturday morning cartoon shows.

I played it for an hour yesterday in a hotel adjacent to this year’s Gamescom, went to sleep thinking about it, and woke up excited about playing it again.

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